Ayayayayay
Thanks bakabaka :3
Thanks bakabaka :3
Squirrel wrote:
hi there!
mod requested by lShuuichi as you probably know. xD ~
GeneralNormal
- consider adding another combo colour, to pick up the darker blue from the sky in the background. ~i dont like putting darker color on this cheerful BG :3
- all fine otherwise owo
Hard
- 00:02:061 - I get what you're mapping to, but this still feels empty ;-; a reverse slider that replaces 00:02:278 (4) - might match better? ~i was following the specific instru there (idk what instru is dat) and i intentionally skip the downbeat there because its fine since its normal
- 00:09:887 (4) - the reverse feels off, or maybe the sliderend, consider chaging the rhythm, example:
~i followed you suggestion, but i made 00:10:104 (5) - a 1/2 slider instead, its much fitting on the beat- 00:23:365 (4) - I'd prefer two circles instead of one slider, cause there are two seperate sounds and circles emphasize them better
also, you should map all of them and include 00:23:148, again a reverse slider plays better in case you consider three circles too hard -
including the next object, this would work best, but Idk. maybe it's too hard for easiest diff ;-;
~i understand your explanation, i just fixed it myself so it doesnt make so hard- 00:33:365 (3) - your combos are most times rather short (2-4), but this gets really long, so I'd prefer NC here
some more - 01:25:321 (3) - 01:53:365 (3) - 02:45:321 (3) - and 03:47:930 (3) - ~not sure about this because i think NC will be overused, still need more suggestion about this- 01:18:582 (2,1) - //nipicking here// use copy-pasted version for 1, the curve is sliiiightly off ~yesyes
- 01:43:365 (4) - I think you should emphasize the background sounds here similar to 00:23:365 (4,5)
(I mean the sounds on 01:43:148 and 01:43:365 and 01:43:582)~i did the same on the similar suggestion abovecan't play Insane, so I'll skip it. Sorry. >-<
- 00:05:539 (1) - circles instead of reverse slider feel better, imo. cause it works better as a 'lead-in' to the more exciting part ->
~i just keep it and added a little bit of spacing to make some exciting feeling as you said- 00:26:191 (4,5,1) - if you compare the circles from here to 00:27:061 (2,3,4) - you'll notice that 00:26:300 (5) - is waaay weaker than all other objects, so I'd prefer if you remove 5 and use a short slider here 00:26:191 (4) -
~i already know that but...i dont like putting 1/4 sliders on my hard diffs- 00:33:365 (1,2) - the sound on 00:33:582 feels so left out and the sliderend on 00:33:800, too, cause it's just a sliderend. I'd want to click these two sounds, too. consider replacing the slider and put circles there?
similar here - 01:42:930 (1) -- 01:04:452 (4,5,1) - similar to 00:26:191 (4,5,1), I'd prefer a short slider here '_'
also here - 01:46:191 (4,5,1,2,3,4) - ~same as above- 03:44:452 (1) - hmh, ctrl+g? flows better, I think, cause of the movement indicated by 03:43:582 (3,4) - ~fixed and change something on that part my own
- 03:49:017 (3) - ctrl+g, too. goes with the flow, plays fun and shouldn't be too hard either~i change 1 slider into 2 circles instead
Hope I was of a little help, tho. Good luck!
BeatofIke wrote:
Next thing you know, it's been more than 3 weeks >.<
Sorry for the huge delay. You have some issues to fix:
[General][Normal]
- The BPM is 138.01. The notes sounds a bit late at the end of the song. ~fixed in all diffs and resnapped green lines
- You don't need the red timing section at 03:49:890. Please remove the red timing section and resnap all the green timing sections at 03:49:890 + above. In addition, I don't recommend using 15% hitsound volume as the soft-whistle hitsounds are inaudible (this is unrankable). I think it would be a better idea to only use 15% volume at the S:C1 claps since those claps can still be heard with that volume. ~removed the timing section there and i made the hitsound volume to 30%
- Add a silenced (44 byte) soft-sliderslide3 so the sliderslide at S:C3 timing section is silenced too. ~added
- Optional sugguestion, but I noticed that both soft-hitfinish and soft-hitfinish2 play the same sound. To conserve space, I recommend just using one of them. Also, your normal-hitclap wav file has some delay which can be an issue.~not quite sure about the issue about normal-hitclap, maybe ill call someone about that, i dont really know what to do lol
Should your choose to revive your map again, feel free to ask me for a re-check and a full mod for Hard and Insane difficulties. Skipped for now.
- You know what? Just fix the inconsistent spacing at 00:31:626 (1,2) - 01:16:626 (4,1) - 01:25:974 (5,6) and I give this difficulty a pass. This shouldn't be too hard to fix though. ~all fixed
Seriously, what the hell BeatofIke? It's been over 5 months now >.<BeatofIke wrote:
Since you chose to revive your map, I will start modding the Hard and Insane difficulties soon.
Stay tuned! owo
domSaur wrote:
ranked when
Thanks :3This Sky wrote:
Ohhh it's back!
[Insane]Call me back.
- 00:41:840 (11,1) - Tricked me on my first play since the spacing looks kinda low while playing, maybe move 11 a bit more left? ~move it a bit up and left
- 00:50:535 (3) - Try to use CTRL + G here? Is more interesting in my opinion. ~fixed, same as the similar part
- 01:22:055 (1) - Add a clap to the end to follow the percussion. ~added
- 01:34:228 (1) - Seems weird to skip the vocal here, change the rhythm? ~it'll be more weird if i follow the vocals there, because that part is more focused on instru it seems
- 03:06:178 (1) - This NC feels kinda redundant since you have a bunch of them in the next pattern, removing it makes the difference more clear. ~removed NC spam and keep the NC here 03:07:699 (1) - instead
- 03:54:218 (2,3) - Only a suggestion but the white tick on 03:54:652 - has a sound as well, how about this rhythm? ~its kinda sounds weird to me for some reason