wooooooooooooooooooooooooooooooooooooo
dun delete plz.
RENK HEHEH
dun delete plz.
RENK HEHEH
RikiH_ wrote:
KONNICHI-FUCKING-WA ~i died
General
For God's sake remove Letterbox during breaks, I don't like her face cut in half by the black stripes xD
~yea fixed HAHAHA
Insane
00:19:452 (1) - I think a "ding" hitsound like this 00:52:495 (1) would be fine here as well
00:20:321 (3) - ^ ~this 2nd one doesnt fit imo, ill just keep it as none
00:23:148 (1,2,3) - Here too ~i put custom normal-hitwhistle instead, it really fits
00:22:495 (6,1) - Improve this blanket maybe
00:28:474 - I don't know, I feel like you should try to put a note here, to follow the vocal ~not sure about this, i mostly follow instru on that part, but ill consider it
00:33:582 (2,4,7) - Same as 00:19:452 (1) ~2 and 4 fits, but 7 is not good to hear imo
00:40:756 (3,7,10) - ^
00:44:669 (4) - Drum whistle here? Was it intended? ~try to remove hitsound and try to listen to it
01:00:974 (1) - I don't like it, it doesn't sound to my ears... I'd replace it with this rhythm (ignore note placement) ~not quite sure, i mostly follow the vocals on the kiai part
(The second slider can also be 1/2 lol)
01:38:148 (1) - I disagree with this NC, is it really necessary? ~01:37:714 (1) - speed up,01:38:149 (1) - slow down, its really necessary imo
01:39:452 (1) - add a ding plx
01:43:148 (1,2,3) - Here too. The song is all the same and I think you figured out where to add "ding" sounds so I won't mention them anymore!Also because I'm lazy as fuck ( ͡º ͜ʖ ͡º)
01:48:474 - Same as 00:28:474 ~same
02:05:539 (1,2) - Stack these properly
02:16:626 (2,3,4) - ^
03:54:237 - Are you sure that there isn't any timing change here? If you listen carefully with 25%, this note should be on 03:54:201 - And the slider should end in 03:54:961 - (1/12 snap) I think there's a sort of slowdown in timing but I'm not sure, you should ask someone else because I'm noob at timing xD This applies for all diffs, the same for hitsound suggestions of course ~im so confused about the timing on the last part, ill keep it as that for now until i got the right fuckin timing
Hard
00:05:539 (1,2) - This blanket is a bit messy imo
00:43:148 (3) - I suggest to replace with circle + 1/2 slider because sliders that start on red lines don't always sound really good
01:00:974 (1) - Same as insane, I'd replace this with circle + 1/2 slider
01:27:713 - Start the break here, like in insane!
01:37:278 (1) - Unnecessary NC, imo ~come on, its a slow down
01:51:626 (5,2) - blanket
02:15:539 (4) - Clap here maybe? ~custom normal-hitwhistle fits better :3
02:47:713 - Start the break here
02:59:452 (1) - Uhm, maybe it's a bit short for an Hard diff, I don't know ~not sure too, either i extend it or remove it, but ill keep it for now
Normal
00:09:887 (4,5) - I think this is not acceptable because this is the easiest diff in your set, and newbies can't read something like this ;w;
00:13:365 (4,5) - The same, I suggest to put a repeat instead! ~i agree on the 1st one, but idk about this, because 5 has a great impact on the finish and ding sound
00:18:148 - Add a clap on this slidertick, and on all the sliderticks that need it! (Too lazy to point out ever single one, zorry ;_;) ~im lazy too ;w;
01:00:756 (3,4) - I don't know if this is readable by newbies, unstack these please. I think you should also change the rhythm because I don't like it, the slider should start on the big, white tick
01:22:495 (3,4) - Same, unstack them
01:27:713 - Start the break here
02:20:756 (3,4) - Derp
02:42:495 (3,4) - ^
02:47:713 - Start break here
02:59:343 - Oh, I think this is not really in time... Try to start it 1/4 later, even if it keeps feeling a bit off ~i just removed the break start blah blah (idk what is that thingy)
03:42:930 (1,2) - Adjust this blanket a bit
03:45:104 (3,4) - OOwrower)%£$H%)
_____
Finished, I haven't modded anything for three months so this mod is probably useless ;W;~its really helpful ;W;
neonat wrote:
General
first object starts at 00:00:322 - you have to add 2000 AudioLeadIn in the Notepad for all difficulties
Normal
00:05:104 (3,1) - you can improve this blanket
00:05:539 (1) - shift to x: 160 y: 172
00:45:539 (4) - NC to keep consistent with the combo pattern in this part
02:05:539 (4) - ^
02:36:626 (6,1) - 02:37:713 (1) shift to x: 32 y: 360
There are quite a few of those rhythms with 1/2 beat between circle and slider like 01:14:887 (1,2) and 02:20:756 (3,4) but honestly, unless you want to simplify it even further, this would be the most basic you can go for Normal. Unless someone says you would require an Easy, I think you should just leave it as the Normal as it is, because it gets consistent enough such that the player can expect what is going to happen later on. ~ill get more suggestion about normal, im not sure myself
Hard
00:27:278 (4,1) - I don't recommend you having them so close to each other and have them spaced appropriately, because I don't feel like these 2 phrases link much to each other, so there is not much hold between them to require half stacking ~actually, anti jump fits much better on that part, and i intentionally didnt stack them to be more readable
01:07:061 (2,3) - make them move in opposite directions, like what you did for 01:07:495 (3,1) and 01:08:365 (2,3) to emphasize each vocal on each beat
01:47:278 (4,1) - same thing as 00:27:278 (4,1) ~same
01:59:887 (3,4) - swap positions, so that slider before circle, it would make better emphasis on the vocals and feel better, like this:
03:08:365 (1,2,3,4,5) - this part feels like it can fit better to the song
03:09:452 (5,1) - rhythm can be improved here as well
Insane
00:26:191 (1,2,3) - make the spacing for the stream more even
01:17:821 (5) - I think having it at 01:17:604 and making the vocals the triplet feels more fitting
02:17:495 (1) - move to x: 264 y: 32 to overlap 02:16:627 (2) better, shift the rest accordingly
03:21:843 (1,2,3) - this is quite extreme, compared to everything else in this difficulty ~not really, its really to catch up, and the rhythm is much different on other parts
03:35:756 (1,4,5) - equal spacing between them\
Good Luck.
possibly 500th kudo aaaaaaa~too bad ;w;
ByBy_ChAn wrote:
Hi ! This my mod !
~Normal~
00:28:148(1)- Use DS 1.1 x to keep consistent DS ~DS 0.9x is the consistent DS
00:29:452(2,3)- When 00:28:148(1)- became a little far from 00:29:017(2)-, here it became a overlap so avoid this overlap like here : ~this suggestion totally makes my style different
00:45:539(1)- Like 00:28:148(1)- It must be a little far ~Why should i put jumps and adding a bit DS on normal?
00:55:974- Set here the preview point. It should be placed there where the kiai begins ~Are you serious?
00:57:061(3)- To make this a little far , use DS 1.1x and too at 00:57:930(4)- but it doesn't work , ignore this ! ~Why you always suggesting about x1.1 DS, nvm, im not gonna reply on the same suggestion because you know im gonna ignore it
01:02:930(1)- DS 1.1x
01:39:016(1,2)- Here, the blanket could be improved ~Do you really know what blanket is?
01:48:148(1)- again DS 1.1x . It should be a little far
01:48:733(2,3)- like 00:29:452(2,3)- and blanket improved . Here's the picture : ~Seriously, do you really know what blanket is? Im not gonna reply again on the same suggestion
02:01:263(3,4,1)- the blanket can be improved
02:08:926(2)- Delete and long the slider (1)
02:09:238(2,3,4,5)- Blanket could be improved. Try this :SPOILER2 and 3 :and 4 and 5:
Attention !!! The sliders should be straight !
02:20:791(4,5)- Could be improved ( the blanket of course ! )
02:35:884(4)- You can delete that note and long the slider (3)
02:45:130(3,4,1)- To improve that blanket, delete the note (4) and long the slider (3)
03:23:582(3,4)- Improve that blanket if you can
~Hard~
00:20:321(3,4)- That blanket could be improved ~wat
00:27:802(1,2)- Try this and here the blanket will be improved
00:33:076(3,4,1)-
It doesn't look so good ! I suggest you to imrove this blanket !
00:47:495(2,3)- Could be improved this blanket
01:15:539(2)- Move to x:116 y:248
01:34:669(2)- It doesn't catch with the music and the player will make a 100,50 or worst : a miss ! Sorry but unrankable slider!~Seriously? So 3/4 sliders are unrankable now?
I strongly suggest you to delete the slider and add a note like here:
It would be easy for player ! ~Come on, dont ruin my style ._. , it doesnt makes any sense at all
01:48:1489(1,2)- Like 00:27:802(1,2) and the blanket will be improved ! Picture : ~Same as above
01:54:228(3,4)- Blanket could be improved ~Im really annoyed that you dont even know what blanket is and you always pointing it out
01:56:611(1,2)- Like 01:54:228(3,4) ~nope
02:45:960(2,3)- Could be improved the blanket
02:59:452(1)- Unrankable spinner ! Delete the spinner please and long the break till' 03:00:756(1) ~Oh wow, you should explain it more on how that spinner is unrankble
03:27:278(1,2)- Improve this blanket ( like a suggestion or I guess it should)
~Insane~
00:15:543(6)- Unreadable ! Please fix it ! ~I stack circles but doesnt mean it was unreadable
00:20:756(6,1)- This blanket could be improved
00:26:191(1,2)- It doesn't look so good ! Move the 2 notes (1,2) on x:360 y:80 ~I intentionally did that, and it doesnt look bad
01:34:669(2)- Unreadable ! Fix the note ! Is a high suggest ! ~I just said it earlier and im not gonna say it again
01:37:413(1,1)- Unrankable blanket ! Here will became a overlap and it doesn't look so good ! Fix it ! ~So overlapped are unrankable now?
01:46:192(1,2)- Move to x:446 y:280 ~no
01:56:627(1,2,3)- You can improve the blanket
02:32:278(4,5)- Improve the blanket
02:59:505(1)- Unrankable spinner like in hard diff! Please delete it and long the break till' 03:00:756! ~How the hell this spinner is unrankable? ._.
03:06:843(1,1)- Here, the blanket could be improved !
03:32:495(1)- Unrankable shape of slider ! Please make it more curve ! ~WAT, i just curve it a little bit and now it was unrankable shape? WAT
03:34:887(4,5)- You could improve the blanket
Sorry for this long and boring mod !!! I hope it will be very helpful for you and as you promise , you will mod my map : https://osu.ppy.sh/s/220496
~Sorry, im not gonna do m4m on this kind of mod. You shouldnt accept my m4m request if you know you cant mod map properly
Anyway, Good Luck getting this ranked !
Flower wrote:
Hi~Unless specified, all mods are purely suggestions.
[General]
Make the most of S:C2 whistle. I think every kiai there can be more this whistles. 00:56:626 - , 00:57:495 - , for example. Also, I think replacing 01:00:321 - with S:C2 would be cool, too. ~Im kinda bit confuse about putting hitsound whistle on the kiai, im gonna need help on someone do to this
[Insane]
00:29:126 - Add a note? IMO this follows the drum better.
01:11:408 (1,3) - Not perfectly stacked... My OCD
01:13:148 (1,3) - ^
01:19:235 (3,4,5) - ^, and I won't check further similar problems. Please overlook the map again to find these little flaws. (Other diffs as well)
01:35:322 (4,1) - Switch NC? Looks confusing to read. ~im not sure about it, it maybe kinda look confusing, but its still readable
01:55:104 (1,2) - blanket better
03:06:191 (1,1,1,1) - IMO making the gap to be 1/4 long instead of 1/2 follows the song better. Also it expresses the jumpy mood. ~i made then 1/4 gap back then, but i doesnt work well so i make them 1/2 instead, so this suggestion makes me confuse hahahaha, but ill get more suggestion about it
[Hard]
00:19:452 - Add S:C2 whistle
01:35:756 (1) - make it be symmetric with 01:36:626 (2) - ?
02:27:061 (2,3) - Looks they aren't perfectly parallel.
[Normal]
00:19:452 - Add S:C2 whistle
Sorry for the poor mod, as the map is great and it's hard to pick... Anyway. Good luck!
EDIT: also to ByBy_ChAn, please get to know that most, if not all, of your highlighted "unrankable" issues are actually rankable, so please check the ranking criteria again and quote from them if necessary...
16:04 Asagi: you said youll give me a detailed mod on normal
16:05 -Bakari-: okaaaay @.@/
16:05 -Bakari-: let's re-dl
16:06 Asagi: ayayayay
16:06 Asagi: very slow progress on that map ;w;
16:07 *-Bakari- is editing [http://osu.ppy.sh/b/518412 Chata - SKIP [Normal]]
16:07 -Bakari-: Drop HR Drain to 3, 4 is kinda too hard for the easiest diff
16:07 -Bakari-: ,oreover, this diff is meant to be relaxing <3
16:07 Asagi: IRC?
16:08 -Bakari-: yea o/
16:09 Asagi: ayayayay
16:09 Asagi: you said the spread is safe right?
16:09 -Bakari-: yeah
16:10 Asagi: this is the 1st normal diff i made, so i really
16:10 Asagi: dont have any idea ;w;
16:10 -Bakari-: 00:09:017 - this is the stronger beat, so I'd prefer to have it clickable.
16:11 -Bakari-: http://puu.sh/ddVx6.jpg
16:11 -Bakari-: example
16:12 Asagi: okay fixed
16:12 Asagi: sometimes, i dont understand this
16:12 Asagi: strong beat down beat and more beat thingy ._.
16:13 -Bakari-: https://osu.ppy.sh/wiki/Music_Theory
16:13 -Bakari-: it's really that simple
16:13 Asagi: oh god
16:13 Asagi: how come i didnt know this
16:14 -Bakari-: No idea, man, no idea :D
16:14 -Bakari-: anyways
16:14 -Bakari-: 00:15:974 (3) - can you curve this a little? it nearly touches the HP-Bar
16:15 -Bakari-: 00:19:452 (3,4) - I'd rather follow the vocals at this point, so [http://puu.sh/ddVGJ.jpg try this]
16:16 Asagi: how about the previous one?
16:16 Asagi: oh wait
16:17 Asagi: im dumb lol i get it hahaha
16:17 -Bakari-: 00:23:365 - the soft bell sound is kinda tricky, but I'm pretty sure it is on the red ticks
16:17 -Bakari-: so
16:17 -Bakari-: http://puu.sh/ddVL4.jpg
16:18 Asagi: wait, it feels weird
16:18 Asagi: the vocal you pointed out
16:18 -Bakari-: http://puu.sh/ddVMY.jpg
16:18 -Bakari-: how about this?
16:19 Asagi: okay, i feels fine now
16:19 Asagi: it*
16:20 -Bakari-: 00:50:104 (4) - maybe, just maybe, a new combo would fit here
16:22 -Bakari-: 01:25:974 (4) - it may get a little tricky, but I thibk that it's still playable. http://puu.sh/ddVTZ.jpg
16:22 -Bakari-: so, we'll emphasize the music here
16:22 Asagi: yea yea
16:23 Asagi: im just worrying if that will be hard lol
16:23 Asagi: so thats why i made it like that
16:23 Asagi: wait
16:23 Asagi: 01:24:452 (2,3) - the beat between them
16:23 Asagi: should i skip it?
16:23 -Bakari-: 01:43:365 (4) - same as 00:22:930 (3,4,5) -
16:23 -Bakari-: yeah, I'd ;eavee it like that
16:23 -Bakari-: leave*
16:25 -Bakari-: it won't go higher than 2.00 stars, don't worry :P
16:25 Asagi: good good hahahaha
16:25 Asagi: hmmm, idk about that bell thingy you said earlier
16:25 -Bakari-: 01:53:582 (4) - http://puu.sh/ddW1S.jpg
16:26 -Bakari-: there're a few more similar patterns
16:26 -Bakari-: so, I'd map them with such rhythm
16:26 -Bakari-: it will bring some varity + it sounds nice to me
16:26 -Bakari-: but, of course, it's up to you
16:26 Asagi: aaaaa god, i cant hear them well because im using speaker
16:27 Asagi: RIP earphone, youll be missed
16:28 Asagi: i guess ill follow it lol
16:28 -Bakari-: We've checked more than half of the map
16:28 -Bakari-: and no any serious problems/mistakes so far
16:28 Asagi: wow
16:28 Asagi: 1st normal big success? lol
16:29 -Bakari-: you did great o/
16:29 Asagi: ayayayay
16:29 Asagi: check the other diffs too lol
16:29 Asagi: god, i wanna rank this LOL
16:29 Asagi: so i dont have to worry about my own set >.>
16:30 -Bakari-: 02:45:974 (4,5) - same thing here o/
16:31 -Bakari-: 03:18:148 - the green line isn't really necessary
16:31 Asagi: yeseses
16:31 Asagi: ill just check the similar part you pointed out
16:32 Asagi: lol, i forgot to remove
16:32 -Bakari-: 03:23:582 (3,4) - more like a personal preference, but I think they should use a soft curve
16:33 -Bakari-: [http://puu.sh/ddWgD.jpg rough example]
16:33 Asagi: idk, but i intentionally made it like that
16:34 Asagi: to make different pattern at least
16:34 -Bakari-: well, it's your choice :)
16:34 -Bakari-: anyways, that's all I've to say
16:34 Asagi: ayayay
16:35 -Bakari-: let me check AiMod/BAT notifications
16:36 Asagi: btw, how many mods needed for bubbling?
16:36 Asagi: 12 mod + ?
16:36 -Bakari-: 12SP :D
16:36 -Bakari-: You have 11
16:37 Asagi: then youll mod it
16:37 Asagi: +12 yay
16:37 -Bakari-: check the kiais whenever you can
16:37 -Bakari-: http://puu.sh/ddWoW.png
16:37 -Bakari-: they should be consistent
16:37 Asagi: ah yea, i noticed
16:39 -Bakari-: I was looking for a bigger resolution background
16:39 -Bakari-: [http://blog-imgs-54.fc2.com/f/c/2/fc2momonokanzume/yandere-268473-bandaid-fro.jpg found this]
16:39 -Bakari-: WHY DID YOU CUT THE CAT OFF?
16:41 Asagi: SHIT
16:41 Asagi: because im making it exactly 1366x768 reso
16:41 Asagi: so
16:41 Asagi: i should sacrifice the cat ;w;
16:43 -Bakari-: http://puu.sh/ddWCp.jpg
16:43 -Bakari-: the best we can get without any serious editing/cutting BG
16:43 *-Bakari- is editing [http://osu.ppy.sh/b/423418 Chata - SKIP [Hard]]
16:44 Asagi: i got many sizes of that
16:44 Asagi: hmmmmmm
16:46 Asagi: i feel sorry for the cat ;w;
16:46 Asagi: THE FEELS IS COMING BACK
16:46 Asagi: STAHP
16:47 -Bakari-: maybe instead of triplets you could use 1/4 slider son Hard
16:47 -Bakari-: sliders on*
16:47 -Bakari-: I'm thinking of some ways to improve the spread and that'd make a nice transition from Normal
16:49 Asagi: putting 1/4 sliders on hard diff is not my style
16:49 Asagi: idk
16:49 -Bakari-: well, get more opinions, then
16:49 Asagi: well if you said so, then give example
16:50 -Bakari-: 00:25:756 - https://osu.ppy.sh/ss/2301600
16:53 Asagi: wait, so you mean
16:53 Asagi: my hard is a bit
16:53 Asagi: easy?
16:53 -Bakari-: it's okay
16:53 -Bakari-: but making it easier with those sliders would be better
16:53 -Bakari-: 01:35:756 (1) - honestly, I'd break it into two 1/2 sliders as it would represent the music better
16:54 -Bakari-: https://osu.ppy.sh/ss/2301611
16:54 Asagi: maybe i should make the SV is getting faster and faster?
16:54 Asagi: or no SV change at all?
16:55 Asagi: oh wait
16:55 -Bakari-: Don't make any SV changes, it is fine
16:55 -Bakari-: asdasdasdasd
16:55 -Bakari-: Don't add any SV changes, the diff is fine as it is*
16:56 Asagi: not sure if 1/2 sliders are better
16:56 Asagi: or ill just make it as a circle
16:56 Asagi: just like i did on insane
16:57 -Bakari-: nice idea
17:01 -Bakari-: 03:18:148 (5) - I'd NC this circle
17:06 -Bakari-: i give up, this Hard is nearly perfect
17:07 Asagi: oh god
17:07 Asagi: pls no ;w;
17:07 Asagi: you really tried very hard to find some mistake or error?? LOL
17:07 -Bakari-: let me take a little break and we'll see the Insane
17:07 Asagi: just my hitsounding isnt great
17:07 Asagi: same as me lol
17:07 Asagi: dinner :v
17:20 -Bakari-: hey o/
17:20 Asagi: ayay
17:20 *-Bakari- is editing [http://osu.ppy.sh/b/423419 Chata - SKIP [Insane]]
17:20 -Bakari-: 00:02:061 (1,2) - ctrl+g them, it will give you better sound as the beat at 00:02:495 - will be clickable
17:23 -Bakari-: 00:41:843 (11,1) - the switch from jumpy 1/4s to stacked 1/2s feels awkward to play, imo @.@
17:25 Asagi: suggestion?
17:25 Asagi: you mea the anti jump is awkward?
17:25 -Bakari-: can you unstack (1)?
17:26 Asagi: hmmm...
17:26 Asagi: not sure but...
17:26 Asagi: if i change that, there will be a major changes on that part
17:26 Asagi: so ill think about it first
17:27 -Bakari-: http://puu.sh/ddYeG.jpg
17:29 Asagi: i expect that 11 and 1 will be a longer jump
17:29 Asagi: but idk if that works well
17:29 Asagi: but ok, ill try at least
17:30 -Bakari-: 01:47:713 (6,7) - and those should fit better if you replace them with an 1/4 slider
17:30 -Bakari-: I feel like that'd stress the bells
17:37 -Bakari-: 03:30:104 (1,3) - unstack them a little, so (3) will be more readable
17:39 -Bakari-: i'm done
Squirrel wrote:
hi there!
mod requested by lShuuichi as you probably know. xD ~
GeneralNormal
- consider adding another combo colour, to pick up the darker blue from the sky in the background. ~i dont like putting darker color on this cheerful BG :3
- all fine otherwise owo
Hard
- 00:02:061 - I get what you're mapping to, but this still feels empty ;-; a reverse slider that replaces 00:02:278 (4) - might match better? ~i was following the specific instru there (idk what instru is dat) and i intentionally skip the downbeat there because its fine since its normal
- 00:09:887 (4) - the reverse feels off, or maybe the sliderend, consider chaging the rhythm, example:
~i followed you suggestion, but i made 00:10:104 (5) - a 1/2 slider instead, its much fitting on the beat- 00:23:365 (4) - I'd prefer two circles instead of one slider, cause there are two seperate sounds and circles emphasize them better
also, you should map all of them and include 00:23:148, again a reverse slider plays better in case you consider three circles too hard -
including the next object, this would work best, but Idk. maybe it's too hard for easiest diff ;-;
~i understand your explanation, i just fixed it myself so it doesnt make so hard- 00:33:365 (3) - your combos are most times rather short (2-4), but this gets really long, so I'd prefer NC here
some more - 01:25:321 (3) - 01:53:365 (3) - 02:45:321 (3) - and 03:47:930 (3) - ~not sure about this because i think NC will be overused, still need more suggestion about this- 01:18:582 (2,1) - //nipicking here// use copy-pasted version for 1, the curve is sliiiightly off ~yesyes
- 01:43:365 (4) - I think you should emphasize the background sounds here similar to 00:23:365 (4,5)
(I mean the sounds on 01:43:148 and 01:43:365 and 01:43:582)~i did the same on the similar suggestion abovecan't play Insane, so I'll skip it. Sorry. >-<
- 00:05:539 (1) - circles instead of reverse slider feel better, imo. cause it works better as a 'lead-in' to the more exciting part ->
~i just keep it and added a little bit of spacing to make some exciting feeling as you said- 00:26:191 (4,5,1) - if you compare the circles from here to 00:27:061 (2,3,4) - you'll notice that 00:26:300 (5) - is waaay weaker than all other objects, so I'd prefer if you remove 5 and use a short slider here 00:26:191 (4) -
~i already know that but...i dont like putting 1/4 sliders on my hard diffs- 00:33:365 (1,2) - the sound on 00:33:582 feels so left out and the sliderend on 00:33:800, too, cause it's just a sliderend. I'd want to click these two sounds, too. consider replacing the slider and put circles there?
similar here - 01:42:930 (1) -- 01:04:452 (4,5,1) - similar to 00:26:191 (4,5,1), I'd prefer a short slider here '_'
also here - 01:46:191 (4,5,1,2,3,4) - ~same as above- 03:44:452 (1) - hmh, ctrl+g? flows better, I think, cause of the movement indicated by 03:43:582 (3,4) - ~fixed and change something on that part my own
- 03:49:017 (3) - ctrl+g, too. goes with the flow, plays fun and shouldn't be too hard either~i change 1 slider into 2 circles instead
Hope I was of a little help, tho. Good luck!
BeatofIke wrote:
Next thing you know, it's been more than 3 weeks >.<
Sorry for the huge delay. You have some issues to fix:
[General][Normal]
- The BPM is 138.01. The notes sounds a bit late at the end of the song. ~fixed in all diffs and resnapped green lines
- You don't need the red timing section at 03:49:890. Please remove the red timing section and resnap all the green timing sections at 03:49:890 + above. In addition, I don't recommend using 15% hitsound volume as the soft-whistle hitsounds are inaudible (this is unrankable). I think it would be a better idea to only use 15% volume at the S:C1 claps since those claps can still be heard with that volume. ~removed the timing section there and i made the hitsound volume to 30%
- Add a silenced (44 byte) soft-sliderslide3 so the sliderslide at S:C3 timing section is silenced too. ~added
- Optional sugguestion, but I noticed that both soft-hitfinish and soft-hitfinish2 play the same sound. To conserve space, I recommend just using one of them. Also, your normal-hitclap wav file has some delay which can be an issue.~not quite sure about the issue about normal-hitclap, maybe ill call someone about that, i dont really know what to do lol
Should your choose to revive your map again, feel free to ask me for a re-check and a full mod for Hard and Insane difficulties. Skipped for now.
- You know what? Just fix the inconsistent spacing at 00:31:626 (1,2) - 01:16:626 (4,1) - 01:25:974 (5,6) and I give this difficulty a pass. This shouldn't be too hard to fix though. ~all fixed
Seriously, what the hell BeatofIke? It's been over 5 months now >.<BeatofIke wrote:
Since you chose to revive your map, I will start modding the Hard and Insane difficulties soon.
Stay tuned! owo
domSaur wrote:
ranked when