IamKwaN wrote:
I find my rainbow sheep in the creator's words.
Let's go~~
Quality Assurance Team wrote:
- (M) Mapping Quality
- Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
Quality Assurance Team wrote:
- (F) Formal Errors
- Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.
00:23:464 (1,2,3,1,2,3) - but they increase in spacing, how does it have no buildup?Quality Assurance Team wrote:
- (M) Mapping Quality
- Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
Kibbleru wrote:
just do the classic 1 circle on every downbeat in 04:00:388 - lol.
Jenny wrote:
Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.
Because that would make it a much more high quality map <_<Kibbleru wrote:
just do the classic 1 circle on every downbeat in 04:00:388 - lol.
I also have a faint memory of reading this somewhere, and i also think i've seen maps with less than 5 minutes of drain time with a long slider at the end/spinner getting ranked recently.VINXIS wrote:
doesn't drain time not count spinnerz. If it doesn't then it's basically over 5 mins drain time lmfao that 1 spinner is 4+ seconds
Ah, I just assumed that the spinner was at the end because of VINXIS post, my bad.MillhioreF wrote:
Drain time is incorrect when there's a slider or spinner at the end of the map (drain time only goes to the start of the slider/spinner). This map ends with a circle so that doesn't apply.
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
¯\_(ツ)_/¯Kyubey wrote:
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
4:59:999 draintime
I wonder why wasn't it DQed.
The drain time is only 4:59.999 because of a rounding error. It consists of 95 measures of four beats each at 76 bpm which comes out to exactly five minutes.Kyubey wrote:
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
4:59:999 draintime
I wonder why wasn't it DQed.
God Mode activatedJenny wrote:
On another note, my previous post is unquotable and uneditable, so I presume we found ourselves a forum bug (also, the distance to the end-of-post borders is fucked up).
There were days where it was much more accessible but there were so many other problemsII Jelli II wrote:
stuff like this is why the mapping community is so inaccessible
Big Black lasts less than 5 minutes and it is still approovedNeil Watts wrote:
In the worst case, if you don't want to change anything, you can still slow down the BPM a bit, like -1 or -2. It won't be hearable, won't ruin the song quality (unless if you're slowing it down slightly) and will make your map a bit longer, to reach 5:00.
You'll indeed have to replace every single element and timing point in your map, but it's still a solution if you're not lazy or don't want to change your mapping.
In all cases, you'll have to reach 5:00 in order to rank it, because that's how the RC are, and there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
Good luck!
https://osu.ppy.sh/s/38846Neil Watts wrote:
there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
It was possible to approve shorter maps before, but i think that changed in late 2012 (?). Its not possible now anyways.II Jelli II wrote:
https://osu.ppy.sh/s/38846Neil Watts wrote:
there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
https://osu.ppy.sh/s/38846
https://osu.ppy.sh/s/45306
https://osu.ppy.sh/s/38697
https://osu.ppy.sh/s/36569
https://osu.ppy.sh/s/55560
https://osu.ppy.sh/s/34348
https://osu.ppy.sh/s/36988
https://osu.ppy.sh/s/53923
https://osu.ppy.sh/s/48842
https://osu.ppy.sh/s/17558
https://osu.ppy.sh/s/46238
https://osu.ppy.sh/s/44527
https://osu.ppy.sh/s/48979
seems like a lot of exceptions, or did they change the rules in 2012?
Which is why this map should not go for approval then. As much as it sucks, rules are rules, and everyone has to abide by them. I've had countless 4:5X songs I've wanted to map for approval but just couldn't.Blue Dragon wrote:
The 3-second thing cannot be fixed and isn't a real issue.
which is completely retarded.xxdeathx wrote:
I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
TheGrimOfCrazy wrote:
I understand if it's impossible to make the map 5 minutes but Jenny has 3 seconds they can map so just map it lol.
The worst part is you actually have a way to not break said rule yet theres controversy over it...
Jenny wrote:
Quality Assurance Team wrote:
- (F) Formal Errors
- Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.
Okay, so what are the "solutions" to this artificial problem?
- a) remove the breaktime and add random circles/sliders there
b) add a 3 second slider at the end
I do not see how any of these are going to increase the quality of the map, and let's just be honest, making a mapset for this song would not make a whole lot of sense either - not even counting the fact it'd be just about impossible to get anyone willing to spend their time modding a mapset of 7 difficulties, 4:57 minutes each for the artificial issue of this being "3 seconds too short".
An easy and normal difficulty would not make any sense to have on a song like this, specifically considering its length and intensity, so I believe we can agree that that is out of question - so what remains to do regarding this issue?
Artificially inflating the draintime just to fit a sheer numbers criteria? Adding random noise at the start or end of the song/slowing it down by 1% so that it'll last 3 seconds longer?
I don't see how either of those would help raise the quality of the map (or then-"set") in any way, sorry.
Concludingly said: I could probably work around doing something for the mentioned jumps, but for that I'd need the QATs involved to actually interact and talk things through with me and test out different patterns as to keep both the existing idea and conform to QAT standards - about the length, I do not think we can really argue. Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.