00:23:464 (1,2,3,1,2,3) - but they increase in spacing, how does it have no buildup?Quality Assurance Team wrote:
- (M) Mapping Quality
- Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
00:23:926 (1,2,3,1,2,3,4) - here this 00:24:388 (1,2,3,4,5) - could be changed to something like 00:26:234 (1,2,3,4,5) - to fix
00:33:157 (1,2,3,4) - it plays 100% fine, however that last note could be moved somewhere further away since it is stronger than the rest but the spacing decreases? although decreasing spacing can be a form of emphasizing too
03:52:541 (1,2,3) - look at the stream spacing, that's your build up for the jumps, just like in yukos trail of star ending but even better because here you have more spaced streams which lead to more momentum, unlike yukos super condensed streams that almost cancel momentum out
03:52:849 (3,1) - well, nothing wrong here, can't fix anything because the music forces something like this to happen, it goes from super intense high pitch guitar 1/4s and 1/2s to one long ass note which lasts for a few measures
low quality dq on a high quality map i am disappoint