forum

DragonForce - Cry Thunder

posted
Total Posts
183
show more
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification, so that you can understand our motive. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap. An issue might be found on more than the spots mentioned below. If you have questions, please reply to this post and we will do our best to clarify any misunderstandings for you.

  1. (M) Mapping Quality
    - Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
  2. (G) Formal Errors
    - Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.

If you happen to have concerns about this disqualification, you have the option to contest the decision with this form. Before doing so, please read the instructions carefully.

We wish you further success towards requalification! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###MG
Ayu
I think someone doesn't really have their priorities straight.
VINXIS
doesn't drain time not count spinnerz. If it doesn't then it's basically over 5 mins drain time lmfao that 1 spinner is 4+ seconds
Topic Starter
Jenny

Quality Assurance Team wrote:

  1. (M) Mapping Quality
    - Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.

I talked these through with Lust on the last unrank and it was clear that these got resolved/the first one being there would be tolerable since that is how the song goes. I don't see why this would be brought up again now when it has been addressed before and could have been brought up by the people in question within time, rather than, again, on the sixth day.



Quality Assurance Team wrote:

  1. (F) Formal Errors

    • - Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.

Okay, so what are the "solutions" to this artificial problem?

  • a) remove the breaktime and add random circles/sliders there
    b) add a 3 second slider at the end

I do not see how any of these are going to increase the quality of the map, and let's just be honest, making a mapset for this song would not make a whole lot of sense either - not even counting the fact it'd be just about impossible to get anyone willing to spend their time modding a mapset of 7 difficulties, 4:57 minutes each for the artificial issue of this being "3 seconds too short".

An easy and normal difficulty would not make any sense to have on a song like this, specifically considering its length and intensity, so I believe we can agree that that is out of question - so what remains to do regarding this issue?

Artificially inflating the draintime just to fit a sheer numbers criteria? Adding random noise at the start or end of the song/slowing it down by 1% so that it'll last 3 seconds longer?
I don't see how either of those would help raise the quality of the map (or then-"set") in any way, sorry.



Concludingly said: I could probably work around doing something for the mentioned jumps, but for that I'd need the QATs involved to actually interact and talk things through with me and test out different patterns as to keep both the existing idea and conform to QAT standards - about the length, I do not think we can really argue. Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.
Mazzerin

Quality Assurance Team wrote:

  1. (M) Mapping Quality
    - Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
00:23:464 (1,2,3,1,2,3) - but they increase in spacing, how does it have no buildup?
00:23:926 (1,2,3,1,2,3,4) - here this 00:24:388 (1,2,3,4,5) - could be changed to something like 00:26:234 (1,2,3,4,5) - to fix
00:33:157 (1,2,3,4) - it plays 100% fine, however that last note could be moved somewhere further away since it is stronger than the rest but the spacing decreases? although decreasing spacing can be a form of emphasizing too
03:52:541 (1,2,3) - look at the stream spacing, that's your build up for the jumps, just like in yukos trail of star ending but even better because here you have more spaced streams which lead to more momentum, unlike yukos super condensed streams that almost cancel momentum out
03:52:849 (3,1) - well, nothing wrong here, can't fix anything because the music forces something like this to happen, it goes from super intense high pitch guitar 1/4s and 1/2s to one long ass note which lasts for a few measures
low quality dq on a high quality map i am disappoint
Kibbleru
just do the classic 1 circle on every downbeat in 04:00:388 - lol.
Mazzerin

Kibbleru wrote:

just do the classic 1 circle on every downbeat in 04:00:388 - lol.

Jenny wrote:

Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.
Topic Starter
Jenny

Kibbleru wrote:

just do the classic 1 circle on every downbeat in 04:00:388 - lol.
Because that would make it a much more high quality map <_<


On another note, my previous post is unquotable and uneditable, so I presume we found ourselves a forum bug (also, the distance to the end-of-post borders is fucked up).
Keichi-kun
For 3 seconds haha best reason EU
Mismagius
Just appeal to this unrank. There were no solutions provided, badly explained reasoning AND questioning. The 3-second thing cannot be fixed and isn't a real issue.
Build up issues have been properly explained by Jenny and Mazzerin already.
MillhioreF
If it really comes down to it, there's a really faint instrument halfway through the break you can add some notes to, then extend the break after them by a beat and a half (to reach the vocals) and you'll get the extra 3 seconds you need.


I still say appeal though because this is stupid.
Rapthorn

VINXIS wrote:

doesn't drain time not count spinnerz. If it doesn't then it's basically over 5 mins drain time lmfao that 1 spinner is 4+ seconds
I also have a faint memory of reading this somewhere, and i also think i've seen maps with less than 5 minutes of drain time with a long slider at the end/spinner getting ranked recently.

EDIT: I can't access osu right now, but I think this counts: https://osu.ppy.sh/s/101317
MillhioreF
Drain time is incorrect when there's a slider or spinner at the end of the map (drain time only goes to the start of the slider/spinner). This map ends with a circle so that doesn't apply.
Topic Starter
Jenny
I did appeal when I wrote the initial reply post already, so there's hoping they'll get to look through it relatively soon.
Rapthorn

MillhioreF wrote:

Drain time is incorrect when there's a slider or spinner at the end of the map (drain time only goes to the start of the slider/spinner). This map ends with a circle so that doesn't apply.
Ah, I just assumed that the spinner was at the end because of VINXIS post, my bad.
Neil Watts
In the worst case, if you don't want to change anything, you can still slow down the BPM a bit, like -1 or -2. It won't be hearable, won't ruin the song quality (unless if you're slowing it down slightly) and will make your map a bit longer, to reach 5:00.

You'll indeed have to replace every single element and timing point in your map, but it's still a solution if you're not lazy or don't want to change your mapping.

In all cases, you'll have to reach 5:00 in order to rank it, because that's how the RC are, and there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)

Good luck!
Kyubey

Neil Watts wrote:

and there's still no marathon map ranked below 5:00 since 2007.
https://osu.ppy.sh/s/101317
4:59:999 draintime
I wonder why wasn't it DQed.
Yuii-

Kyubey wrote:

Neil Watts wrote:

and there's still no marathon map ranked below 5:00 since 2007.
https://osu.ppy.sh/s/101317
4:59:999 draintime
I wonder why wasn't it DQed.
¯\_(ツ)_/¯
jodmangel

Kyubey wrote:

Neil Watts wrote:

and there's still no marathon map ranked below 5:00 since 2007.
https://osu.ppy.sh/s/101317
4:59:999 draintime
I wonder why wasn't it DQed.
The drain time is only 4:59.999 because of a rounding error. It consists of 95 measures of four beats each at 76 bpm which comes out to exactly five minutes.
DeletedUser_4329079
Actually there's a big problem regarding long maps that are almost 5 minutes long yet they can't be qualified that should've been adressed long ago.
Sakura chan
redacted
Rockageek

Jenny wrote:

On another note, my previous post is unquotable and uneditable, so I presume we found ourselves a forum bug (also, the distance to the end-of-post borders is fucked up).
God Mode activated
ithgyu
stuff like this is why the mapping community is so inaccessible
Zare

II Jelli II wrote:

stuff like this is why the mapping community is so inaccessible
There were days where it was much more accessible but there were so many other problems
Delk

Neil Watts wrote:

In the worst case, if you don't want to change anything, you can still slow down the BPM a bit, like -1 or -2. It won't be hearable, won't ruin the song quality (unless if you're slowing it down slightly) and will make your map a bit longer, to reach 5:00.

You'll indeed have to replace every single element and timing point in your map, but it's still a solution if you're not lazy or don't want to change your mapping.

In all cases, you'll have to reach 5:00 in order to rank it, because that's how the RC are, and there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)

Good luck!
Big Black lasts less than 5 minutes and it is still approoved
ithgyu
Rapthorn

II Jelli II wrote:

Neil Watts wrote:

there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
https://osu.ppy.sh/s/38846
https://osu.ppy.sh/s/38846
https://osu.ppy.sh/s/45306
https://osu.ppy.sh/s/38697
https://osu.ppy.sh/s/36569
https://osu.ppy.sh/s/55560
https://osu.ppy.sh/s/34348
https://osu.ppy.sh/s/36988
https://osu.ppy.sh/s/53923
https://osu.ppy.sh/s/48842
https://osu.ppy.sh/s/17558
https://osu.ppy.sh/s/46238
https://osu.ppy.sh/s/44527
https://osu.ppy.sh/s/48979

seems like a lot of exceptions, or did they change the rules in 2012?
It was possible to approve shorter maps before, but i think that changed in late 2012 (?). Its not possible now anyways.
MeramiMapper
Why not try + Offset or - OD,I think OD too high result it hard
(I M taikoplayer ,I play this song have to +2 offset ..But BPM I think it is no problem :3
I wish I can help you (Even I will not play OSU
xxdeathx
I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
Timorisu

Blue Dragon wrote:

The 3-second thing cannot be fixed and isn't a real issue.
Which is why this map should not go for approval then. As much as it sucks, rules are rules, and everyone has to abide by them. I've had countless 4:5X songs I've wanted to map for approval but just couldn't.
Yauxo

xxdeathx wrote:

I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
which is completely retarded.
Why do we have to go full nazi on things like this? I dont want to change the speed of the song or create a possible 7 diff spread, just because my map is two damn seconds short.
Also, what is the difference from a 4:58min 200 BPM song to a 5:10min 180 BPM song? It would have around the same amount of objects, assuming it would be the same map. Am I not allowed to qualify basically the same map, just because of these two seconds? There's no real logic beind that.
_dog
I understand if it's impossible to make the map 5 minutes but Jenny has 3 seconds they can map so just map it lol. The rules a rule and we all know that allowing 4:57 to get ranked would just cause controversy for every other 4:57 map and 4:56... then 4:55.
Now I actually want the approval time to be around 4:40 but that shouldn't be discussed for this map and for another time. A rules a rule so follow.
The worst part is you actually have a way to not break said rule yet theres controversy over it...
Topic Starter
Jenny

TheGrimOfCrazy wrote:

I understand if it's impossible to make the map 5 minutes but Jenny has 3 seconds they can map so just map it lol.


The worst part is you actually have a way to not break said rule yet theres controversy over it...

Jenny wrote:

Quality Assurance Team wrote:

  1. (F) Formal Errors

    • - Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.

Okay, so what are the "solutions" to this artificial problem?

  • a) remove the breaktime and add random circles/sliders there
    b) add a 3 second slider at the end

I do not see how any of these are going to increase the quality of the map, and let's just be honest, making a mapset for this song would not make a whole lot of sense either - not even counting the fact it'd be just about impossible to get anyone willing to spend their time modding a mapset of 7 difficulties, 4:57 minutes each for the artificial issue of this being "3 seconds too short".

An easy and normal difficulty would not make any sense to have on a song like this, specifically considering its length and intensity, so I believe we can agree that that is out of question - so what remains to do regarding this issue?

Artificially inflating the draintime just to fit a sheer numbers criteria? Adding random noise at the start or end of the song/slowing it down by 1% so that it'll last 3 seconds longer?
I don't see how either of those would help raise the quality of the map (or then-"set") in any way, sorry.



Concludingly said: I could probably work around doing something for the mentioned jumps, but for that I'd need the QATs involved to actually interact and talk things through with me and test out different patterns as to keep both the existing idea and conform to QAT standards - about the length, I do not think we can really argue. Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.


This is not about "there is no way to not break this", this is about "enforcing this rule under any circumstance would result in a loss of quality", which is not supposed to be the aim of the QAT, specifically in border cases like this, where the benefit is legitimately only three forced seconds of "gameplay" in parts of the song that have no standout beats or patterning.
Monstrata

Yauxo wrote:

xxdeathx wrote:

I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
which is completely retarded.
Why do we have to go full nazi on things like this? I dont want to change the speed of the song or create a possible 7 diff spread, just because my map is two damn seconds short.
Also, what is the difference from a 4:58min 200 BPM song to a 5:10min 180 BPM song? It would have around the same amount of objects, assuming it would be the same map. Am I not allowed to qualify basically the same map, just because of these two seconds? There's no real logic beind that.
If we allow someone to have a 4:59:00 map, someone else is going to say "but look, this map was 4:59:00 Mine's 4:58:00! It's practically the same!" And someone else will say "Mine is 4:57:00!! That 4:58:00 map got approved, mine's practically the same, let me go for approval too!" And the chain will continue until 30 second maps are going for approval. You need to draw the line somewhere, and right now, the line is drawn at 5:00:00. It used to be higher if I recall.

You could argue that this map is absolutely not suitable for a Normal/Hard but mappers are just going to complain "How come that 4:57:00 map got approved, but i need to map a full 6-diff spread for my 4:58:00 150 BPM map?"

5:00 is a very workable number. Allowing lenience to one map means allowing lenience to all maps.
ziin

lolcubes wrote:

The original Approval rule was 4:30 and/or score above 18~20m, however that got nuked because, if I remember correctly, peppy decided (and posted somewhere on these forums, can't find it now) that all maps should actually aim for rank and not for approval. Approval was only meant to be for really special and unique maps, and true marathons, however longer songs were considered to be a marathon for some reason too.
Make a 5 minute normal beatmap please.

Someone else make a post in ranking criteria to complain about the inanity of Easy/Normal difficulties longer than 3 minutes.

Unless of course Jenny can map a 1:30 normal and still get this ranked? or is that bad form?
Topic Starter
Jenny

ziin wrote:

lolcubes wrote:

The original Approval rule was 4:30 and/or score above 18~20m, however that got nuked because, if I remember correctly, peppy decided (and posted somewhere on these forums, can't find it now) that all maps should actually aim for rank and not for approval. Approval was only meant to be for really special and unique maps, and true marathons, however longer songs were considered to be a marathon for some reason too.
Make a 5 minute normal beatmap please.

Someone else make a post in ranking criteria to complain about the inanity of Easy/Normal difficulties longer than 3 minutes.

Unless of course Jenny can map a 1:30 normal and still get this ranked? or is that bad form?

If I was going to go for the difficulty spread-option on this, I'd have to make about 5-6 additional difficulties at full length, because that's how the system works - no diffs may end significantly early, and there must be no holes in ranked mapsets.
Spaghetti
At this point I'd just map the break out. That's what I ended up having to do for my map because drain was 4:57 as well. :cry:
ziin

Jenny wrote:

no diffs may end significantly early
I can't find that rule.

Mapping the break is the worst thing you could do in this situation.
Topic Starter
Jenny

ziin wrote:

Jenny wrote:

no diffs may end significantly early
I can't find that rule.

Mapping the break is the worst thing you could do in this situation.
Frankly speaking, last time I asked/was in contact with something like that is over a year ago, so maybe it changed - will go poke a QAT about it, if I so manage to catch one online;

and yes, I agree - mapping the break would result in a big loss of atmospheric value, but it's probably a lot easier to do than get another 6 diffs and get mods for them, which is sad but that's where we are, hence me contesting the disqualification :/
Both of these "options" suck ass.

Fittingness and quality are supposed to come first.
silmarilen
If quality was the first concern then the whole marathon rule wouldn't exist in the first place.
show more
Please sign in to reply.

New reply