go go go re-ranked
handsome wrote:
can i rnak this
i prefer 0.3 sl tho
vhsh shhyu[url]yuhz[/url]Inyuschan wrote:
Wrong icon I guess lol
You shouldn't ever put a circle or slider's edge outside the grid. It just causes unforeseen issues on easy, hard rock, and catch the beat. I haven't downloaded the map, but I guarantee there's some off screen mods based on that one egregious slider which is erroneously placed completely off the grid.Jenny wrote:
grid != playfield - until like 5 grids (size 3) out of the grid, you're usually entirely fine to the top/bottom (mind the top left, bottom center and top-very-right because of interface conflicts - not like those were unavoidable these days anyway)
IamKwaN wrote:
I find my rainbow sheep in the creator's words.
Let's go~~
Quality Assurance Team wrote:
- (M) Mapping Quality
- Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
Quality Assurance Team wrote:
- (F) Formal Errors
- Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.
00:23:464 (1,2,3,1,2,3) - but they increase in spacing, how does it have no buildup?Quality Assurance Team wrote:
- (M) Mapping Quality
- Overdone jumps with little buildup leading to them, along with other gameplay issues. There are something that you didn’t fix or get them fixed properly after the last disqualification like 00:23:464 (1,2,3,1,2,3) -; 00:23:926 (1,2,3,1,2,3,4) -; 00:33:157 (1,2,3,4) -; 03:52:541 (1,2,3) -; 03:52:849 (3,1) – etc. Please read the former reasons and examples.
Kibbleru wrote:
just do the classic 1 circle on every downbeat in 04:00:388 - lol.
Jenny wrote:
Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.
Because that would make it a much more high quality map <_<Kibbleru wrote:
just do the classic 1 circle on every downbeat in 04:00:388 - lol.
I also have a faint memory of reading this somewhere, and i also think i've seen maps with less than 5 minutes of drain time with a long slider at the end/spinner getting ranked recently.VINXIS wrote:
doesn't drain time not count spinnerz. If it doesn't then it's basically over 5 mins drain time lmfao that 1 spinner is 4+ seconds
Ah, I just assumed that the spinner was at the end because of VINXIS post, my bad.MillhioreF wrote:
Drain time is incorrect when there's a slider or spinner at the end of the map (drain time only goes to the start of the slider/spinner). This map ends with a circle so that doesn't apply.
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
¯\_(ツ)_/¯Kyubey wrote:
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
4:59:999 draintime
I wonder why wasn't it DQed.
The drain time is only 4:59.999 because of a rounding error. It consists of 95 measures of four beats each at 76 bpm which comes out to exactly five minutes.Kyubey wrote:
https://osu.ppy.sh/s/101317Neil Watts wrote:
and there's still no marathon map ranked below 5:00 since 2007.
4:59:999 draintime
I wonder why wasn't it DQed.
God Mode activatedJenny wrote:
On another note, my previous post is unquotable and uneditable, so I presume we found ourselves a forum bug (also, the distance to the end-of-post borders is fucked up).