Well, it doesn't use the new OpenGL implementation. That's probably why.123MegaApple123 wrote:
strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)
Just posting this here while I'm at it.
Logs and stuff.
The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. (stop logging every single event of this type because there are too many)
Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0
Problem signature:
P1: osu!.exe
P2: 1.3.3.7
P3: 557115d0
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:
Attached files:
These files may be available here:
Removed this line. If the file could be any useful to you devs just PM me.
Analysis symbol:
Rechecking for solution: 0
Report Id: 5c4717e4-0bbb-11e5-95f0-6c626d45738a
Report Status: 1
I also tried to record a video of, but Dxtory seemed to give up recording before it reached rendering issues.
I could record it with OBS if needed, but I think it'll be pretty useless.
Pictures and stuff.
For the RAM usage graph; The left side till about half way is without osu! running. The slight increase is osu! running, and when it suddenly spikes up and then keeps going up is when 'abusing' osu! trough song selection scrolling.
For the RAM usage graph; The left side till about half way is without osu! running. The slight increase is osu! running, and when it suddenly spikes up and then keeps going up is when 'abusing' osu! trough song selection scrolling.