Missing cursor still persists when cursormiddle.png is present. If cursormiddle.png is removed, cursor and cursortrail remains.
(b20150607.2 cuttingedge)
VeilStar wrote:
Well, it doesn't use the new OpenGL implementation. That's probably why.
Fix severe performance degradation under certain hardware, most notably intel integrated graphics. (Tom94)300% FPS increase (~50 FPS -> ~150 FPS). Thanks Tom for taming the swapbuffer! The FPS peaks at around 400 when nothing is displayed and the lowest FPS I'm getting (under intense conditions) is around 75 FPS
Should be fixed now. Can you confirm?Ookami wrote:
I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)
I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
Issue seems to be cleared up, I'll check back if I have a problem again.Tom94 wrote:
Should be fixed now. Can you confirm?Ookami wrote:
I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)
I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+.On wine-1.7.18-2929-gc27b0fe, d3dstream branch.
at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)
at #=qHpiH5MfR2m68SMo4MIMbPUfGAgmjl7qGfXgjQwuH$75cTcnyt$1MqsT5c6WAbTAT.#=qPLisLXDfCEiJlmKsUHbXbClIpvWE7vWYs2Tynhwdd1Q=.#=qe344Kp5JBbOtYYVT0wb_zVS_oaUIrjRATrbnpuzJvm4=()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Are you on the latest graphics drivers for your system? Any steam overlay settings for osu!?Wheeldance wrote:
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
i go to recovery options and change it to DirectX and still gets the problemWheeldance wrote:
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Weird.. I can.VeilStar wrote:
Can't use the boss key in the song selection screen if there's an update ready.
Got latest driver updates and no steam overlayTom94 wrote:
Are you on the latest graphics drivers for your system? Any steam overlay settings for osu!?Wheeldance wrote:
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Does it happen only the first time you select a song? If you only recently installed osu! on your laptop the beatmaps may still need to have their difficulty calculated.JSTePHN wrote:
When i play on my laptop (haven't tried cutting edge on my desktop), the game stutters every ~10sec when playing a map. Looks kinda like dropped frames on a stream (not a lot though, on ar9, at least, it doesnt even really affect gameplay). Also, during the brief second it takes to switch between which song is selected, its incredibly laggy; looks like its like 5 fps or something. Actual fps of the game remains the same (~200+ with 680m). The exact same happens with both the integrated HD4000 and the 680m.
No, i've been using my laptop exclusively for almost a month now without any problems, so that's definitely not the problem, unless changing to cutting edge counts as recently isntalled. BTW, i forgot to mention, but i have it connected to an external monitor, using both the laptop screen and the monitor (extended). Don't know if that matters, though.Tom94 wrote:
Does it happen only the first time you select a song? If you only recently installed osu! on your laptop the beatmaps may still need to have their difficulty calculated.JSTePHN wrote:
When i play on my laptop (haven't tried cutting edge on my desktop), the game stutters every ~10sec when playing a map. Looks kinda like dropped frames on a stream (not a lot though, on ar9, at least, it doesnt even really affect gameplay). Also, during the brief second it takes to switch between which song is selected, its incredibly laggy; looks like its like 5 fps or something. Actual fps of the game remains the same (~200+ with 680m). The exact same happens with both the integrated HD4000 and the 680m.
I have a little over 3k maps. If i choose no grouping and just drag normally, it doesnt affect it much. However if I left-click scroll up and down fairly quickly it drops to around 70-80fps, so nothing too drastic considering the amount of maps (i think).Tom94 wrote:
Does your FPS also go low if you very quickly scroll through song select? (assuming you have a few hundred maps)
Do you also get stutters if you select a map, select another map and then select the original map again?
Can you try closing all programs you have open in the background to ensure none of them is meddling with opengl? Also, are you using fullscreen or windowed/borderless?FinnHallqvist wrote:
So 2 problems occur with this version.
1. My normal (stable version) framerate in the menu on unlimited frames is around ~1200. On cutting edge I only have around 800-600 frames per second in the main menu.
2. It stutters really badly when I set it on unlimited and I get this kind of chart.
Edit: Using a R9 290, i7-4770k and newest drivers.
After closing programs:Tom94 wrote:
Can you try closing all programs you have open in the background to ensure none of them is meddling with opengl? Also, are you using fullscreen or windowed/borderless?
Are you sure that you are on Full Screen? Not Borderlessma3uk wrote:
The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).
My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
In the settings set to "Full Screen"Trosk- wrote:
Are you sure that you are on Full Screen? Not Borderlessma3uk wrote:
The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).
My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
I absolutely think this is the cause of the problem. Since it's on Cutting Edge, post it here please.insaeno wrote:
Problem Details:the old one. Possibly related to the cuttingedge change which made backgrounds only reload "when necessary" (Jun 11 2015).
Can you try running osu! with your integrated graphics instead of your AMD card and see if that improves the situation? The input lag you are experiencing suggests that the game can't enter fullscreen mode properly.ma3uk wrote:
The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).
My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5