Since the newest patch i cant even start osu. No Response all the time; it freezes while starting.
#Edit: Reinstalling fixed it.
#Edit: Reinstalling fixed it.
I can't even begin to think of how this would happen. What mode are you running osu! in?Batujitsu wrote:
Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
Im using cutting edge b20150531.3peppy wrote:
I can't even begin to think of how this would happen. What mode are you running osu! in?Batujitsu wrote:
Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
Hofstee wrote:
Problem Details:
After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection/failure to free previous elements from memory?
Video or screenshot showing the problem:
mspaint/windows/puu.sh hates me and wont let me paste screenshots. sorry.
osu! version: 20150605cuttingedge
Also taiko graphics are misaligned with certain skins.
Dat 38k --- XD I gotta get more maps!VeilStar wrote:
About that skin reload issue: while I can't seem to replicate it, it reminds me of a different 'issue' I 'discovered' a few days ago.
If you have a lot (38k for me) of beatmaps and set it to no grouping and sort by difficulty, if you hold the right mouse button and scroll trough the songs list from top to bottom repeatedly osu! will have a hard time keeping up.
Your framerate will start to go lower and lower, and eventually be horrible, the game will start to stutter, eventually get audio looping issues, and at one point render many things incorrectly.
If you keep doing this for a little bit longer it eventually crashes (well, the game just closes without a trace).
The event viewer showed many 'out of memory' warnings.
Sounds like a very similar out of memory issue to me.
Well, it doesn't use the new OpenGL implementation. That's probably why.123MegaApple123 wrote:
strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)
The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. (stop logging every single event of this type because there are too many)
Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0
Problem signature:
P1: osu!.exe
P2: 1.3.3.7
P3: 557115d0
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:
Attached files:
These files may be available here:
Removed this line. If the file could be any useful to you devs just PM me.
Analysis symbol:
Rechecking for solution: 0
Report Id: 5c4717e4-0bbb-11e5-95f0-6c626d45738a
Report Status: 1
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: osu!.exe
Problem Signature 02: 1.3.3.7
Problem Signature 03: 556c0b86
Problem Signature 04: System
Problem Signature 05: 4.0.30319.34239
Problem Signature 06: 53e4531e
Problem Signature 07: 1c7d
Problem Signature 08: 27
Problem Signature 09: System.OutOfMemoryException
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 7803
Additional Information 2: 7803b6ffbd323f34cda379c616a0e8e3
Additional Information 3: fae4
Additional Information 4: fae43f55893e687b7ac3441d4539ef1f
Problem signature:
Problem Event Name: APPCRASH
Application Name: osu!.exe
Application Version: 1.3.3.7
Application Timestamp: 556c0b86
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.3.9600.17278
Fault Module Timestamp: 53eeb460
Exception Code: c000041d
Exception Offset: 00012f71
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 212b
Additional Information 2: 212b5d9857e2bbf192e35ccdb501ee60
Additional Information 3: 1615
Additional Information 4: 1615d3eac6fc21c4762ce30738ceba7f
VeilStar wrote:
Well, it doesn't use the new OpenGL implementation. That's probably why.
Fix severe performance degradation under certain hardware, most notably intel integrated graphics. (Tom94)300% FPS increase (~50 FPS -> ~150 FPS). Thanks Tom for taming the swapbuffer! The FPS peaks at around 400 when nothing is displayed and the lowest FPS I'm getting (under intense conditions) is around 75 FPS
Should be fixed now. Can you confirm?Ookami wrote:
I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)
I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
Issue seems to be cleared up, I'll check back if I have a problem again.Tom94 wrote:
Should be fixed now. Can you confirm?Ookami wrote:
I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)
I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+.On wine-1.7.18-2929-gc27b0fe, d3dstream branch.
at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)
at #=qHpiH5MfR2m68SMo4MIMbPUfGAgmjl7qGfXgjQwuH$75cTcnyt$1MqsT5c6WAbTAT.#=qPLisLXDfCEiJlmKsUHbXbClIpvWE7vWYs2Tynhwdd1Q=.#=qe344Kp5JBbOtYYVT0wb_zVS_oaUIrjRATrbnpuzJvm4=()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Are you on the latest graphics drivers for your system? Any steam overlay settings for osu!?Wheeldance wrote:
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
i go to recovery options and change it to DirectX and still gets the problemWheeldance wrote:
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.
https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Weird.. I can.VeilStar wrote:
Can't use the boss key in the song selection screen if there's an update ready.