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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Tom94

Ookami wrote:

I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)

I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
Should be fixed now. Can you confirm?
Ookami

Tom94 wrote:

Ookami wrote:

I've been having issues clicking for several updates now (Current b20150610.3), where the click ripple effect shows, but I need to repeatedly click before I get a response. (Changing between chat tabs, starting games, etc.)

I don't see any reason why it would be on my end, but if there's any way I can confirm, I'll do it.
Should be fixed now. Can you confirm?
Issue seems to be cleared up, I'll check back if I have a problem again.
Enjoi
I've been noticing this for several weeks, ever since I installed Windows 10 (Currently build 10122, haven't tried osu! on the latest)

When playing in windowed mode (any resolution) while using the Beta or Cutting Edge streams, the game canvas seems offset from the top of the window (interestingly, by the height of the window title bar). Seems to also be slightly offset from the left edge.

Doesn't happen in fullscreen or borderless windowed, and doesn't happen in the stable stream when using either DirectX or OpenGL.

Screenshots:
Stable: http://i.imgur.com/4PeG4k2.png
Cutting Edge: http://i.imgur.com/XTizBRt.jpg

Edit: I should add that this could be a problem on Microsoft's end. There was a sort of similar issue in a previous W10 build where maximized windows (notably Chrome/Firefox) would have their tops disappear out of the screen area. Seems MS is having some trouble getting window borders/sizes right, so there's a good chance this is a generic issue and will be fixed (if it's not already) in a later build.

Edit 2: After speaking a bit with @kevlinmannen on twitter, it seems that's happened. He's running the latest Windows build, and can't reproduce the problem.

Might be worth disregarding this whole report.
Score_Under
Since a few days ago this has happened sometimes (uncommonly) while scrolling the beatmap list.
System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+.
at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)
at #=qHpiH5MfR2m68SMo4MIMbPUfGAgmjl7qGfXgjQwuH$75cTcnyt$1MqsT5c6WAbTAT.#=qPLisLXDfCEiJlmKsUHbXbClIpvWE7vWYs2Tynhwdd1Q=.#=qe344Kp5JBbOtYYVT0wb_zVS_oaUIrjRATrbnpuzJvm4=()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
On wine-1.7.18-2929-gc27b0fe, d3dstream branch.

The game still plays music, and responds to mouse movement, but doesn't respond to clicks and such. I have a feeling that if the crash dialog wasn't there everything would be fine.
Ortlinde
KnocksFruit
Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.

https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Neqoo
If you use the starlimit for beatmap-displaying and set it to like 3 stars and you open a map with about 5 stars with the osu!direct key on the website and you click ingame on "Go to map" it wont display cause sometimes the easy difficulty from the map is chosen and its under the 3 star limit.. idk.. you could choose the next higher difficulty and if there is no map fitting into the starlimit at the end, a short message like "There is no map fitting into your chosen star limit" would be nice
Tom94

Wheeldance wrote:

Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.

https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Are you on the latest graphics drivers for your system? Any steam overlay settings for osu!?
Ortlinde

Wheeldance wrote:

Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.

https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
i go to recovery options and change it to DirectX and still gets the problem
VeilStar
Old post.
Can't use the boss key in the song selection screen if there's an update ready.
Edit1: It seems to be unrelated to updates. Once again I can't use the boss key in the song selection screen. No clue why.
Edit2: This seems to happen in more than just the song selection. Multiplayer screen, options menu & charts are also affected.
So to rephrase....

For some reason using the boss key in certain areas doesn't minimize the game to the tray.
This only happens in certain areas such as the song selection screen, options menu, charts screen and the multiplayer screen.
I'm not sure how to replicate it as it 'just happens' after a while.
Once it happens the only thing that gets rid of the issue is restarting the client.


What I did untill I noticed the issue:
  1. Launched osu!.
  2. Use the song selection search to filter down maps
  3. Play a bunch of maps with said filter
  4. Tried to use the boss key and it didn't do anything.
Trosk-

VeilStar wrote:

Can't use the boss key in the song selection screen if there's an update ready.
Weird.. I can.
KnocksFruit

Tom94 wrote:

Wheeldance wrote:

Weird flashing / Render bug? I think it has to do with using OpenGL, because using it on stable build gives same result as the cutting-edge. No problems with DirectX.

https://www.youtube.com/watch?v=yxOs6f9 ... e=youtu.be
Are you on the latest graphics drivers for your system? Any steam overlay settings for osu!?
Got latest driver updates and no steam overlay
Icicle Fall
When i play on my laptop (haven't tried cutting edge on my desktop), the game stutters every ~10sec when playing a map. Looks kinda like dropped frames on a stream (not a lot though, on ar9, at least, it doesnt even really affect gameplay). Also, during the brief second it takes to switch between which song is selected, its incredibly laggy; looks like its like 5 fps or something. Actual fps of the game remains the same (~200+ with 680m). The exact same happens with both the integrated HD4000 and the 680m.
Tom94

JSTePHN wrote:

When i play on my laptop (haven't tried cutting edge on my desktop), the game stutters every ~10sec when playing a map. Looks kinda like dropped frames on a stream (not a lot though, on ar9, at least, it doesnt even really affect gameplay). Also, during the brief second it takes to switch between which song is selected, its incredibly laggy; looks like its like 5 fps or something. Actual fps of the game remains the same (~200+ with 680m). The exact same happens with both the integrated HD4000 and the 680m.
Does it happen only the first time you select a song? If you only recently installed osu! on your laptop the beatmaps may still need to have their difficulty calculated.
Icicle Fall

Tom94 wrote:

JSTePHN wrote:

When i play on my laptop (haven't tried cutting edge on my desktop), the game stutters every ~10sec when playing a map. Looks kinda like dropped frames on a stream (not a lot though, on ar9, at least, it doesnt even really affect gameplay). Also, during the brief second it takes to switch between which song is selected, its incredibly laggy; looks like its like 5 fps or something. Actual fps of the game remains the same (~200+ with 680m). The exact same happens with both the integrated HD4000 and the 680m.
Does it happen only the first time you select a song? If you only recently installed osu! on your laptop the beatmaps may still need to have their difficulty calculated.
No, i've been using my laptop exclusively for almost a month now without any problems, so that's definitely not the problem, unless changing to cutting edge counts as recently isntalled. BTW, i forgot to mention, but i have it connected to an external monitor, using both the laptop screen and the monitor (extended). Don't know if that matters, though.

E: typo
Tom94
Does your FPS also go low if you very quickly scroll through song select? (assuming you have a few hundred maps)

Do you also get stutters if you select a map, select another map and then select the original map again?
Icicle Fall

Tom94 wrote:

Does your FPS also go low if you very quickly scroll through song select? (assuming you have a few hundred maps)

Do you also get stutters if you select a map, select another map and then select the original map again?
I have a little over 3k maps. If i choose no grouping and just drag normally, it doesnt affect it much. However if I left-click scroll up and down fairly quickly it drops to around 70-80fps, so nothing too drastic considering the amount of maps (i think).

If i go back and forth between two maps, it does gets a bit smoother than the first time, but even after switching back and forth 20 times or so, it is still noticably 'laggier' than on the stable release.

E: tried left-click scrolling as fast as i possibly could, and the lowest it goes is 65.
Icicle Fall
Just noticed that it actually does not happen when i use the integrated graphics. Only with the 680m. I thought i had checked earlier, but i didnt do it properly... The drivers are updated though.
FinnHallqvist
So 2 problems occur with this version.

1. My normal (stable version) framerate in the menu on unlimited frames is around ~1200. On cutting edge I only have around 800-600 frames per second in the main menu.
2. It stutters really badly when I set it on unlimited and I get this kind of chart.
Edit: Using a R9 290, i7-4770k and newest drivers.
Tom94

FinnHallqvist wrote:

So 2 problems occur with this version.

1. My normal (stable version) framerate in the menu on unlimited frames is around ~1200. On cutting edge I only have around 800-600 frames per second in the main menu.
2. It stutters really badly when I set it on unlimited and I get this kind of chart.
Edit: Using a R9 290, i7-4770k and newest drivers.
Can you try closing all programs you have open in the background to ensure none of them is meddling with opengl? Also, are you using fullscreen or windowed/borderless?
FinnHallqvist

Tom94 wrote:

Can you try closing all programs you have open in the background to ensure none of them is meddling with opengl? Also, are you using fullscreen or windowed/borderless?
After closing programs:

Stable:
Framerate main menu without music ~1600
Framerate main menu with music ~1200
Framerate song select screen ~1100
Cutting Edge:
Framerate main menu without music ~1200
Framerate main menu with music ~1000
Framerate song select screen ~700

Im using fullscreen 1080p.

I didnt try playing because its too loud atm but I may try tomorrow.
ma3uk
The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).

My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
Trosk-

ma3uk wrote:

The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).

My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
Are you sure that you are on Full Screen? Not Borderless
ma3uk

Trosk- wrote:

ma3uk wrote:

The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).

My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
Are you sure that you are on Full Screen? Not Borderless
In the settings set to "Full Screen"
A Mystery
I see that the performance in the editor improved quite a bit
Today I was applying a mod and after being in the editor for 3 minutes it started stuttering a lot again...
Test playing is smooth af, and a lot better than in stable build (less input lag, smoother) but the editor itself lags a lot. I noticed that when there are more objects on the screen it starts stuttering more (logically). I also noticed the song select stutters as well (like before).
It seems to be happening when in the editor some time, and the fps counter says "160 fps" or something but it's not even near that

Can't capture a video because it will stutter a lot more unlike last time.

EDIT: I don't know if this has been posted here already but

I think you see the issue.
japanese maid
z
insaeno
Problem Details:

Basically when importing a new mapset when already in the song list on an existing mapset, the song list will point to the new mapset with the background for the old one. Possibly related to the cuttingedge change which made backgrounds only reload "when necessary" (Jun 11 2015). Happens at least on Windows 8.1 when importing new beatmaps by opening osz files. The problem goes away if you reload the map list somehow, either by playing the song or exiting the song list.

Video or screenshot showing the problem:
SPOILER
Before:
SPOILER
After:

osu! version: 20150611.2cuttingedge
Trosk-

insaeno wrote:

Problem Details:the old one. Possibly related to the cuttingedge change which made backgrounds only reload "when necessary" (Jun 11 2015).
I absolutely think this is the cause of the problem. Since it's on Cutting Edge, post it here please.

Tried on Stable and this doesn't happen.
Tom94

ma3uk wrote:

The last update of cutting-edge frame rate dropped from 360 to 280-290 (in a stable version for directx FPS is 600). Yet there is a delay cursor (as if he were floating or standing restrictions 60FPS).

My specs:
Laptop with Intel i3 and AMD 6850, the latest drivers 15.5
Can you try running osu! with your integrated graphics instead of your AMD card and see if that improves the situation? The input lag you are experiencing suggests that the game can't enter fullscreen mode properly.
A Mystery
Sorry for posting multiple times. I just noticed that when I press the osu!direct button on the website, all it does is change my resolution to the osu! one. When I click on the osu! icon on the task bar my resolution changes to normal, and then I have to click once again on the icon to get into the game.
At native resolution in osu!, it won't tab into the game like usual,resolution stays the same (which seems logical because of above)
FinnHallqvist
I know this is quite hard for Osu to play FDFD x2 but im getting those results *sometimes* :

DeletedUser_4329079
It seems like spinners still have a capped frame rate in the skin preview page
Low Snow
Where are my triangles? D:


Neqoo

Low Snow wrote:

Where are my triangles? D:


They got removed, but if i remember correctly, the triangles are disabled to compare the performance things. (this is what i thought of the changelog entry)
FinnHallqvist
When I start Osu and open the song select screen the image of the first song is not shown. I need to click on another song and then go back to see its image.
UncleClapton
I want to post this in here for now as I was only able to test this on CE, however this may occur in other builds as well. I just don't have anyone else to help me test on other builds right now.

It seems that clicking on PM notifications with the mod select panel open causes some strange behavior.

Video:

Specific details:
After opening a PM through the notification, the bottom two buttons of the mod select panel cannot be clicked, however mod icons themselves can be.
The mod select panel can be closed through clicking Escape.
The typing cursor then defaults back to the beatmap search box, however backspace cannot be used.
The chat window cannot be interacted with until closed and opened again.

If this can be confirmed on other builds, I can post this as it's own topic to be handled with there.
Low Snow
Hm...I played a random map, but I quickly quit and spec a friend..My music and his music was both playing.


FinnHallqvist wrote:

When I start Osu and open the song select screen the image of the first song is not shown. I need to click on another song and then go back to see its image.
Same here.

CoonFight wrote:

They got removed, but if i remember correctly, the triangles are disabled to compare the performance things. (this is what i thought of the changelog entry)
Okay thanks.
Dororo
Whenever I play osu! and ran out of maps to play, I usually press F2 like every half second to see something interesting that I may have missed.

On stable, things work fine, though on cuttingedge, when that particular beatmap has not been 'viewed' yet, osu! freezes like 1/6 of a second therefore doing it makes it kinda annoying.

Edit: Did the update seconds ago fixed it? The problem is gone now.
VeilStar

insaeno wrote:

Basically when importing a new mapset when already in the song list on an existing mapset, the song list will point to the new mapset with the background for the old one. Possibly related to the cuttingedge change which made backgrounds only reload "when necessary" (Jun 11 2015). Happens at least on Windows 8.1 when importing new beatmaps by opening osz files. The problem goes away if you reload the map list somehow, either by playing the song or exiting the song list.

Trosk- wrote:

Since it's on Cutting Edge, post it here please.
Merged the threads. (Consider this a little bump, as it got put a page back.)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix beatmap background not being loaded when first entering song select. (Tom94)
The changes will be applied to builds newer than b20150611.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
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