I kind of understand how the multiplayer mechanism works, but is it really that harsh to see a player failing at last and award a 0-score, even though the player got a comparatively high in combo or accuracy? If so, the whole tournament weighs the HP instead of the score and accuracy, which really impede the scoring mechanism. The player have to pass first, then with a high score. So getting a high score is not even useful to benefit their own team because of a fail at the end, really demoralizing.
Another thing is again, regarding to the system. Why is the system so bad that it requires the player to pass such that his/her plays can be recorded. Have you ever think of it, like the system is really able to record the plays. Regarding to the rules, why is it allowed for the players to get themselves revived when they fail in middle and they keep themselves alive at the end to score; but not the players who got a pass at first until the last part they fail, then their scores cannot be counted. These rules are way too outrageous.
Disconnection means intended behavior? Then what does that mean if the player just got disconnected at the end of the match, his score still don't count? Will a player disconnects himself/herself at the end with a good play / high combo, and make their team lose, just because he intended to do so? It seems not really logical to think like this.
Indeed there are intended disconnections in the past world cups, some of them might be abused, however the rules are different from the one this year. Yet you still think that treating them as fails and awards for 0 score appropriate as the solution, why not finding another more suitable way to solve the problem? Better say the mistake is from the system, but not the players. If you mean that the players abuse disconnections trying to interrupt the match, then what is the use of banning players before the world cup begins, is that process useless?
What is the meaning of mentioning Skype Call? It seems irrelevant because it is just regarding to the twitching thing, but the problem is still on how the twitch works (and maybe the system as well), such as how you broadcast each players. What? Disconnected players send no score and data? Probably it is because of the system failure again, it is incapable of handling the records. In overall the blame is not on the players but the whole system.
As you mentioned, scores do not submit when Bancho didn't get their passes as security measurement, then what is
*this? How should we count the scores? Using the Bancho server as the score counter? Then what is this match info page for, is that used to inform fault records? Based on this, it proves that Bancho system is not capable again because what the match info page records is different from the score announcements by the staff, using the in-game system for counting the scores.
Okay, what is so-called security measurement?
That was funny to say as fake scores. That further proves again Bancho system is no good at this, and the match info records are far different from the records taken by the staff. In this case you can say every records are going to be fake anyways if they are different from how the staff records the scores.
Note that we have 3 disconnections in
*one round, is it really the players' problems or the system failed to run appropriately? In
*this round, fake scores again? Or the system is unable to capture different players' records? Disconnected players' records do not count, so why is the score here can still be recorded by Bancho (I believe SakaNa got disconnected at the moment he got 385 combo). Kind of controversial to see two version of scores recorded by the in-game server or the match info thing.
I bet you will say the match info page takes fake records once again, uh.
Maybe at first the tournament is fake.Tl;dr System _