fug da polis
1 kd= 1 rebel against sdvx fx
AYYYY AYYY L M A O AYYYY AYYYY L M A O AYYYY AYYYY
General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz
Unrankable stuff
Highly recommended various stuff
Rest of shite
Things after // comments about proposed stuff
Metadata:
Artis & title fine
add to tags:
kors k楽曲REMIXコンテスト Song REMIX Contest - The contest this song was remixed for
Generic animu grill BG ayyyyy lmao
Difficulty settings:
damn gurl those settings are like WAAAAAY too low. For this spread and this diffiulty I suggest those settings:
NOVICE - HP7/OD7 (fine as it is)
ADVANED - HP7,5/OD7,5
EXHAUST - HP8/OD8
AL'S INFINITE - HP8,5/OD8 (OD same cuz n00dl3z)
GRAVITY - at least HP8.5, you should put HP9/OD8,5 tho
Reason for those settings is that it's too spammable. It's prolly even doable to get C on gravity and that is bad
I'll mod 2 hardest diffs cuz I'm a lazer, don't beat me pls
[HentaiLove's n00dl3z]
First things first, SVs. SVs are quite abrupt in your diff and player is prone to missing from onfusion on sight which is not good. I'll point out some examples:
00:46:793 - SV here is okay value-wise, but it seems pretty confusing on play. Consider moving green line 1/8 later, it's looking better imo
OR change up values like this:
00:46:793 - 0,9x
00:50:861 - 0,95x
00:54:929 - 1,15x
00:55:268 - 1,2x
00:55:607 - 1,25x
01:13:234 - I think you could add subtle bumps here, something like:
01:13:234 - 1,25x
01:13:319 - 0,75x
01:13:403 - 1,25x
01:13:488 - 0,75x
and so on or something similar to 01:23:403 -
01:24:081 (84081|1,84208|3,84336|5) - SV on those LNs is very awkward imo, it's very hard to read those LNs without just spamming all 3 of them with panic on your face :V
Let's go through rest now
00:00:692 - Add, idk why there are only 2 notes on strong start
00:01:030 - Add on 1st
00:20:861 (20861|3,20946|3,21030|3) - This spacebar jack seems out of place to me, conisder moving first one of the three to 2nd column and last one to 7th
00:38:149 (38149|6) - Move to 00:38:093 - (1/6) and add a note on 00:38:206 -
00:56:285 - SOMEBODY SCREEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAM!!!!!!!!!!!!!!!!!
01:01:708 - This pattern works better for pitch
01:19:336 (79336|2,79336|0,79675|3,79675|1,80014|0,80014|2,80353|3,80353|1,80692|0,80692|1,81030|3,81030|2,81369|0,81369|1,81708|2,81708|3) - All of those LNs should be single LNs not double, due to instruments being barerly audible and having a lot less impact than sounds that you've also layered with double LNs like 01:18:997 (78997|5,78997|1) - aka density inconsistency
01:21:200 - I don't know why you're ignoring 1/4 beat fading in here, but imo you should layer it
01:29:844 - 1/8 here
[but what if gravity isn't real, like whaaat]
As for SV things I'm pointing out, I don't expect harsh SV here, but some subtle SV like 1,2 -> 0,8 -> 1,0
00:05:776 - Since you have a lonely LN here, add SV bump
00:11:200 - ^ //won't point out more, you get my point
00:24:590 - This seems to work better for sounds playing here:
00:38:093 - Not adding SV here?
00:39:802 (39802|5) - Delete this note, 00:39:759 (39759|4) - is an extended sound and does not warantee another note at 1/8. As for pattern, this should express instruments better:
00:46:454 - I expected SV here tbh
00:57:302 - Add 2 LNs at 3rd and 5th, then remove 00:57:641 (57641|4,57641|2) - because they're blocking the way l0l
01:00:014 - Another speedup SV
01:10:861 - aaa I was supossed to not point out this anymore
01:13:234 - Try adding some variation to those chords, just white key smash feels a bit plain for 5,6* diff, maybe try stair chords
01:34:251 (94251|3,94420|3,94590|3,94759|3) - When I see this, words "miss" and "thumb awkwardness" scream inside my head. Isn't there a better way to handle this?
After I had a friend do testplay of this diff for me
I have to point out that SV on 00:57:386 - is too harsh, it's not possible to sightread and that's a bad thing. Gadget said that rest is fun so it's cool
This looks already ready for BN checks, go for them! o/
1 kd= 1 rebel against sdvx fx
AYYYY AYYY L M A O AYYYY AYYYY L M A O AYYYY AYYYY
General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz
Unrankable stuff
Highly recommended various stuff
Rest of shite
Things after // comments about proposed stuff
Metadata:
Artis & title fine
add to tags:
kors k楽曲REMIXコンテスト Song REMIX Contest - The contest this song was remixed for
Generic animu grill BG ayyyyy lmao
Difficulty settings:
damn gurl those settings are like WAAAAAY too low. For this spread and this diffiulty I suggest those settings:
NOVICE - HP7/OD7 (fine as it is)
ADVANED - HP7,5/OD7,5
EXHAUST - HP8/OD8
AL'S INFINITE - HP8,5/OD8 (OD same cuz n00dl3z)
GRAVITY - at least HP8.5, you should put HP9/OD8,5 tho
Reason for those settings is that it's too spammable. It's prolly even doable to get C on gravity and that is bad
I'll mod 2 hardest diffs cuz I'm a lazer, don't beat me pls
[HentaiLove's n00dl3z]
First things first, SVs. SVs are quite abrupt in your diff and player is prone to missing from onfusion on sight which is not good. I'll point out some examples:
00:46:793 - SV here is okay value-wise, but it seems pretty confusing on play. Consider moving green line 1/8 later, it's looking better imo
OR change up values like this:
00:46:793 - 0,9x
00:50:861 - 0,95x
00:54:929 - 1,15x
00:55:268 - 1,2x
00:55:607 - 1,25x
01:13:234 - I think you could add subtle bumps here, something like:
01:13:234 - 1,25x
01:13:319 - 0,75x
01:13:403 - 1,25x
01:13:488 - 0,75x
and so on or something similar to 01:23:403 -
01:24:081 (84081|1,84208|3,84336|5) - SV on those LNs is very awkward imo, it's very hard to read those LNs without just spamming all 3 of them with panic on your face :V
Let's go through rest now
00:00:692 - Add, idk why there are only 2 notes on strong start
00:01:030 - Add on 1st
00:20:861 (20861|3,20946|3,21030|3) - This spacebar jack seems out of place to me, conisder moving first one of the three to 2nd column and last one to 7th
00:38:149 (38149|6) - Move to 00:38:093 - (1/6) and add a note on 00:38:206 -
00:56:285 - SOMEBODY SCREEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAM!!!!!!!!!!!!!!!!!
01:01:708 - This pattern works better for pitch
01:19:336 (79336|2,79336|0,79675|3,79675|1,80014|0,80014|2,80353|3,80353|1,80692|0,80692|1,81030|3,81030|2,81369|0,81369|1,81708|2,81708|3) - All of those LNs should be single LNs not double, due to instruments being barerly audible and having a lot less impact than sounds that you've also layered with double LNs like 01:18:997 (78997|5,78997|1) - aka density inconsistency
01:21:200 - I don't know why you're ignoring 1/4 beat fading in here, but imo you should layer it
01:29:844 - 1/8 here
[but what if gravity isn't real, like whaaat]
As for SV things I'm pointing out, I don't expect harsh SV here, but some subtle SV like 1,2 -> 0,8 -> 1,0
00:05:776 - Since you have a lonely LN here, add SV bump
00:11:200 - ^ //won't point out more, you get my point
00:24:590 - This seems to work better for sounds playing here:
00:38:093 - Not adding SV here?
00:39:802 (39802|5) - Delete this note, 00:39:759 (39759|4) - is an extended sound and does not warantee another note at 1/8. As for pattern, this should express instruments better:
00:46:454 - I expected SV here tbh
00:57:302 - Add 2 LNs at 3rd and 5th, then remove 00:57:641 (57641|4,57641|2) - because they're blocking the way l0l
01:00:014 - Another speedup SV
01:10:861 - aaa I was supossed to not point out this anymore
01:13:234 - Try adding some variation to those chords, just white key smash feels a bit plain for 5,6* diff, maybe try stair chords
01:34:251 (94251|3,94420|3,94590|3,94759|3) - When I see this, words "miss" and "thumb awkwardness" scream inside my head. Isn't there a better way to handle this?
After I had a friend do testplay of this diff for me
I have to point out that SV on 00:57:386 - is too harsh, it's not possible to sightread and that's a bad thing. Gadget said that rest is fun so it's cool
This looks already ready for BN checks, go for them! o/