From tons of BNs that got promoted, taiko only got one.
/
Gratz Nardo ovo/

Gratz Nardo ovo/
True. Had this concern, too. But I think a bit recognition for people who were a lot active in this game mode isn't bad at all. After all, beside notable people we have nothing else for Taiko guys. And new people should know their predecessor.Loctav wrote:
Why? This is totally unrelated to BNG and QAT stuff and interests no one who looks up that thread...
added you in the alumm list.kanpakyin wrote:
o.o I think I am totally being forgot.
Interesting to see.OnosakiHito wrote:
If certain mappers need revision for the modding, they can ask me for help. We can also go for mentoring. It's not the first time I do so, but I guess first time I annnounce it. lol
But don't forget, I have also much to do in university and as QAT.
Don't have too much hope. It won't be a solution on a long time run.Nwolf wrote:
let's wait for the next wave first
OnosakiHito wrote:
No one here who could give some input?
Encourage modding by organizing queues that are more focused on a quantitative approach first, and then after a good period of grinding modder score/kd to be added to the BN, spend time enforcing qualitative modding. I think your goal should be to get people onto the BN so that more maps can flow into qualified. Once there are more BNs, they can improve their modding quality through the disqualifications they receive and the advice given to them by their peers. Remember, DQs aren't a bad thing, they can be good learning experiences if applied right.OnosakiHito wrote:
I have some ideas what we could possibly do. But before that, maybe some of you could give some ideas as well, as in, how we can make our current state somehow better.
Recruiting more Taiko BNs is the prerequisite of improving the current situation. Once we have got more members, the workload of individual BN would be lighter and we could handle mod requests in a more efficient way. However, I think that those who want to become a Taiko BN should have at least the necessary modding skills (e.g. to give constructive mods with respect to mappers' intention or style), otherwise they may not bring real benefits to the modding process.OnosakiHito wrote:
No one here who could give some input?
^Senritsu wrote:
Genocide is (probably) for his inappropriate behaviour Loctav had said three days ago (about miconducting blah)
OnosakiHito wrote:
It's rather the other way: We have more mappers than modders. Modders can't compensate this amount.
DakeDekaane wrote:
More like lacking modders, we lack good modders. I see a considerable ammount of people modding with just "x time - d, y time - K, etc.". Not that that's bad, experienced mappers would analize those suggestions, but new mappers would likely just follow them and sometimes it's not for the best of the map.
The only factible "solution" would be mentoring the novice modders so they can improve faster, we get nice taiko modders and potential BNs for the future, resulting in the community growing, maybe not as fast as you could desire, but better than being stagnated.
So now we have the least number of BNs among four game modes. Hopefully there will be newcomers.That's the saddest thing to hear. We're probably one of the most prolific game mode, and the second oldest mode (first being, of course, osu! standard) in the game. The fact that we are the least represented with only seven active people shows the opposite of our will to get our maps ranked.
Taiko BN actually needs recruit but leave always more than incomes.And if we don't have anyone to help the situation will be worse as time passes.
It's already not one right now. Some maps are stuck already, and I foresee deletions of Taiko GD or mapsets, and some might already think about that, due to too many refusals.let's wait for the next wave firstDon't have too much hope. It won't be a solution on a long time run.
180kds isn't that muchIt is. I entered the first wave of newBAT with only 193.
Dont tell people to be more active than they possibly can.8 mods/month is still a fairly high amount (at least in Taiko and CTB) considering anything can happen real-life-wise. And that the minimal value.
However, I think that those who want to become a Taiko BN should have at least the necessary modding skills (e.g. to give constructive mods with respect to mappers' intention or style), otherwise they may not bring real benefits to the modding process.The true problem is, as qoot stated, the language barrier. I recall, at the beginning of 2014, that TKS went into the BAT despite being nowhere near fluent in English but he gave short explanations with the English he had. However, if they mod a map made from a mapper of their own country, they can still do in their native language. Otherwise, they can still try modding; even with a low baggage most mappers can still understand what they mean.
This helps to recall our current situation. Just waiting for BNs won't help here, or at least, will probably take way too much time.And as I repeatedly say (not in #taiko though) at that rate, the mode will end up dying.
baraatje123 wrote:
Just noticed
Grey Veyron shiuld be on here as well, right?
Has mods Taiko and bubbles it as well, yet he isn't on the list
Forgot him perhaps?
Also, congratz Judy (little late >_<)
Oh, Ozzy, you'll get a BN soon if you want (3 months (sorry)), Never give up