Yo, as requested.
[Easy]
Standard and Normal are the same names. Just call it Advanced and it will do.
And that's where you could put Pinksane as the diffname.
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Best of luck!
[Easy]
- Try to drop your diff settings a little. Pretty sure OD and HP Should be a little lower than your AR is. Why? Because that what you've done in the other diffs and because your current ones are too high.
- 00:07:513 (4) - probably I'd break it into an 1/1 slider and a circle, so we'd have the downbeat and background music emphasized better.
- It is quite upsetting that you don't add a spinner here. Once it gets qualified, there will be a lot of players with the same score, which is quite sad.
I believe that the claps which were ignored sometimes feel somewhat confusing, but it might be just me. Aside from that, this is a dine diff.
- 00:03:764 - 00:12:335 - and so on - the bells/whatever should not be left out here. Place a circle or something to have them emphasized. The 3/2 here feels really weird, so getting rid of that would be cool.
- 00:20:639 (5,7) - either (5) or (7) should be removed. Otherwise, the 1/2 chain gets too long and the balance/consistency gets broken. :c
- It is quite upsetting that you don't add a spinner here. Once it gets qualified, there will be a lot of players with the same score, which is quite sad.
Standard and Normal are the same names. Just call it Advanced and it will do.
- 00:02:156 (5) - this one might get overlapped with accuracy-meter or whatever displayed in the llower-center of the playfield. Mind moving it a little higher?
- 00:03:763 (7) - 00:20:906 (7) - 00:25:192 (7) - 00:29:478 (6) - depending on what kind of difficulty you are aiming to create, this might be unreadable. If you aim for a hardish Normal, it's too difficult. But for a light Hard this pattern is okay. Test it and decide for yourself.
- 00:22:781 (2,3) - a new instrument kicks in at 00:23:049 - so placing it in the same line with (2) kinda breaks the logic. Either merge (3,4) ino a slider or just break the straight line-pattern.
- 00:33:763 (1) - players will expect a 2x repeat slider just like beffore, but suddenly there is one more. It is really confuiusing and unpredictable. Just replace the last repeat with a circle.
Note: if you decide to get rid of 2x repeat sliders, this one should be changed in the same way as the other ones.
Just think about the diffname, give us a more obvious idea of what you've got mapped here. Except for the sliders, it's a nice diff.
- 00:04:300 (1,2) - after a quite sliderend there is a jump, but the loud bells are mapped with stacks. Are you sure it should be this way? I'd rather stack 00:04:300 (1,2) - and have 00:05:906 (3,4,5) - jumpy.
- 00:16:621 (6,7,1) - 00:20:906 (7,8) - for a Hard diff the DS swich might be quite hard to read. Do you mind making it a little more obvious? For example, you could lower DS.
- 00:29:478 (6,7,8,9,1) - why don't you just keep using sliders like you did before? There is a harder Hard and an Insane. Having 1/4 stuff even here is something balance-breaking, isn't it?
I'm unsure about 1/4s and the way you put sliders, sorry. I find them quite hard to read.
- 00:02:960 (7) - 00:05:103 (2,6) - and so on. therse ad some more are overmapped, aren't they?
That's the only probllem I see with the diff. Personally, I don't think that overmapping is a way to go, since it ignores the original structure of the track. Try to avoid it and see for yourself if you want to keep that or not.
And that's where you could put Pinksane as the diffname.
- 00:13:674 (2) - 00:20:103 (5) - and the same thing as on the rard. They are overmapped. :c
For an Insane, it might be fine as long as you keep it consistent and reasonable. Just don't forget to mute tails of sliders like 00:04:299 (1) - so they would feel more fitting.
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Best of luck!