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Krfawy - Kac (TV Size) [Osu|CatchTheBeat|OsuMania|Taiko]

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Krfawy
Thank you for your advices Desp! I'll try to make my mapset more repetitive and less random, so next BNs can hopefully bubble and rank it... maybe.

Pappy wrote:

Krfawy wrote:

I want a speedrank! =3=
XD
Nic nie mów : / XDDDDDDDDD
nhlx
00:00:000 i 00:00:147: zestackuj ze sliderem, tak jak w 00:01:621-00:02:156
00:09:924: przestaw na x:329 y:85
00:10:192-00:12:067: obróć o -18 stopni

idź po ranka misiaku
riffy
Yo, as requested.

[Easy]
  1. Try to drop your diff settings a little. Pretty sure OD and HP Should be a little lower than your AR is. Why? Because that what you've done in the other diffs and because your current ones are too high.
  2. 00:07:513 (4) - probably I'd break it into an 1/1 slider and a circle, so we'd have the downbeat and background music emphasized better.
  3. It is quite upsetting that you don't add a spinner here. Once it gets qualified, there will be a lot of players with the same score, which is quite sad.

    I believe that the claps which were ignored sometimes feel somewhat confusing, but it might be just me. Aside from that, this is a dine diff.
[Normal]
  1. 00:03:764 - 00:12:335 - and so on - the bells/whatever should not be left out here. Place a circle or something to have them emphasized. The 3/2 here feels really weird, so getting rid of that would be cool.
  2. 00:20:639 (5,7) - either (5) or (7) should be removed. Otherwise, the 1/2 chain gets too long and the balance/consistency gets broken. :c
  3. It is quite upsetting that you don't add a spinner here. Once it gets qualified, there will be a lot of players with the same score, which is quite sad.
[Standard]
Standard and Normal are the same names. Just call it Advanced and it will do.
  1. 00:02:156 (5) - this one might get overlapped with accuracy-meter or whatever displayed in the llower-center of the playfield. Mind moving it a little higher?
  2. 00:03:763 (7) - 00:20:906 (7) - 00:25:192 (7) - 00:29:478 (6) - depending on what kind of difficulty you are aiming to create, this might be unreadable. If you aim for a hardish Normal, it's too difficult. But for a light Hard this pattern is okay. Test it and decide for yourself. :)
  3. 00:22:781 (2,3) - a new instrument kicks in at 00:23:049 - so placing it in the same line with (2) kinda breaks the logic. Either merge (3,4) ino a slider or just break the straight line-pattern.
  4. 00:33:763 (1) - players will expect a 2x repeat slider just like beffore, but suddenly there is one more. It is really confuiusing and unpredictable. Just replace the last repeat with a circle.
    Note: if you decide to get rid of 2x repeat sliders, this one should be changed in the same way as the other ones.

    Just think about the diffname, give us a more obvious idea of what you've got mapped here. Except for the sliders, it's a nice diff.
[Hard]
  1. 00:04:300 (1,2) - after a quite sliderend there is a jump, but the loud bells are mapped with stacks. Are you sure it should be this way? I'd rather stack 00:04:300 (1,2) - and have 00:05:906 (3,4,5) - jumpy.
  2. 00:16:621 (6,7,1) - 00:20:906 (7,8) - for a Hard diff the DS swich might be quite hard to read. Do you mind making it a little more obvious? For example, you could lower DS.
  3. 00:29:478 (6,7,8,9,1) - why don't you just keep using sliders like you did before? There is a harder Hard and an Insane. Having 1/4 stuff even here is something balance-breaking, isn't it?

    I'm unsure about 1/4s and the way you put sliders, sorry. I find them quite hard to read.
[Bathory Witch's Hard]
  1. 00:02:960 (7) - 00:05:103 (2,6) - and so on. therse ad some more are overmapped, aren't they?

    That's the only probllem I see with the diff. Personally, I don't think that overmapping is a way to go, since it ignores the original structure of the track. Try to avoid it and see for yourself if you want to keep that or not.
[Insane]
And that's where you could put Pinksane as the diffname.
  1. 00:13:674 (2) - 00:20:103 (5) - and the same thing as on the rard. They are overmapped. :c

    For an Insane, it might be fine as long as you keep it consistent and reasonable. Just don't forget to mute tails of sliders like 00:04:299 (1) - so they would feel more fitting.
I have a lot of mixed feelings about the set, but you did a good job.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Gero
I hope you like it.

Gero's Hard
osu file format v14

[General]
AudioFilename: Kac.mp3
AudioLeadIn: 2690
PreviewTime: 14
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Default
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kac (TV Size)
TitleUnicode:Kac (TV Size)
Artist:Krfawy
ArtistUnicode:Krfawy
Creator:Krfawy
Version:Gero's Hard
Source:
Tags:Pinksane Treats National Hangover Anthem troll ambient
BeatmapID:0
BeatmapSetID:273355

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Douz Kalez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
14,535.714285714286,4,2,1,37,1,0


[Colours]
Combo1 : 242,225,11
Combo2 : 119,248,3
Combo3 : 3,197,237
Combo4 : 233,7,86
SliderBorder : 240,240,240
SliderTrackOverride : 251,57,57

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Okoratu

seriously loL

he asked me for opinions i provided opinions
23:36 Okoratu: EYE'S HARD
23:59 Okoratu: bakari is like i'm not sure about your map
23:59 Okoratu: but gj
23:59 Krfawy: oh >3<
23:59 Krfawy: ThanXXXU :3
00:00 Okoratu: dude
00:00 Okoratu: read.
00:00 Okoratu: xD
00:00 Krfawy: BTW NP there still exist something like 'Proper Licensing Queue'
00:00 Krfawy: what
00:00 Krfawy: I understood it perfectly
00:00 Okoratu: but i didn't say that
00:00 Okoratu: >_<
00:00 Krfawy: what
00:00 Krfawy: D:
00:00 Krfawy: oh wait
00:01 Krfawy: XD
00:01 Krfawy: I also read something what doesn't exist
00:01 Krfawy: ;_;
00:01 Krfawy: #SadKrfawy
00:01 Krfawy: OK no 'ThanXXXu' this time
00:01 Krfawy: XD
00:01 Okoratu: http://puu.sh/gbgEm/c923fbbce0.png
00:01 Krfawy: I know this ;3;
00:01 Krfawy: but interesting why mixed feelgins
00:02 Krfawy: my mappu is so cute and LVUable ;_;
00:02 Okoratu: idk
00:02 Okoratu: Pinksane might become unrankable as a custom diffname
00:02 Okoratu: because Irre's diff
00:02 Okoratu: is there
00:02 Krfawy: oh ;w;
00:02 Okoratu: blablabla the most difficult diff might have a custom diffname
00:03 Krfawy: I forgot about this rule I hate this one TBH ;_;
00:03 Okoratu: i do as well
00:03 Okoratu: yet i am here to enforce it :D
00:03 Krfawy: :o
00:03 Krfawy: o3o
00:03 Krfawy: Oko-chan
00:04 Krfawy: shall we do an IRC moddu so you can help my mappu to improve
00:04 Krfawy: or still no time XD
00:06 Okoratu: np the map again
00:06 *Krfawy is listening to [http://osu.ppy.sh/b/644167 Krfawy - Kac (TV Size)]
00:06 Okoratu: i had so many renamed diffs that i dropped the whole set
00:06 Krfawy: oh I get it ;_;
00:08 Okoratu: if easy would actually follow your own song that would be great
00:09 Krfawy: but Easy actually does it
00:09 Krfawy: D:
00:09 Okoratu: not really
00:09 Okoratu: there are so many different notes in the sliders or the free spaces between the 1/1 notes
00:10 Okoratu: like
00:10 Okoratu: 00:05:906 (2) -
00:10 Okoratu: 00:12:335 (3) -
00:10 Okoratu: 00:16:621 (3) -
00:10 Okoratu: that these circles feel hella weird
00:11 Krfawy: they follow cymbals
00:11 Krfawy: lol
00:11 Okoratu: i know
00:11 Okoratu: but are the cymbals the most dominant track in your song
00:12 Krfawy: Oko I don't know what you're trying to tell me TBH
00:12 Okoratu: i'm trying to tell you that your cymbals and kicks aren't the most dominant thing in your song
00:13 Krfawy: so what is
00:13 Okoratu: the other weird shit you map to in the normal
00:13 Okoratu: for most of the time
00:13 Okoratu: xD
00:13 Krfawy: since when Easy density = Normal density
00:13 Krfawy: XD
00:13 Okoratu: wtf
00:13 Okoratu: are you trying to say
00:14 Krfawy: can't you see I made Easy totally easy to follow
00:14 Krfawy: Normal is a bit harder
00:14 Krfawy: Advanced is even more hard
00:14 Krfawy: Hard is harder
00:14 Krfawy: XD
00:14 Okoratu: but easy is awkward to follow due to not following the most dominant stuff
00:14 Okoratu: please
00:15 Krfawy: I don't think so it's 690% easy to follow IMO ;_;
00:16 Krfawy: but I can make it 2/1 diff if you want
00:16 Krfawy: XD
00:17 Krfawy: you know something like Easy in Slut Off but even simpler
00:20 Okoratu: asdf
00:21 Okoratu: the only thing in the normal that follows instruments differently than the majority is
00:21 Okoratu: 00:07:782 (6) -
00:21 Okoratu: also am i the only one finding a finish unfitting for 00:06:978 -
00:22 Krfawy: I needed to make a break since it's only Normal right
00:22 Krfawy: and yes you're the only one ;_;
00:22 Okoratu: could have still done the break like http://puu.sh/gbig3/45d444704d.jpg
00:24 Krfawy: good point
00:24 Okoratu: would at least be consistent with the way you follow instruments
00:25 Krfawy: troo
00:25 Okoratu: also tbh i would unstack most of the things in this diff
00:25 Okoratu: i mean unstacking will increase starrating but actually decrease difficulty
00:25 Krfawy: ;_;
00:25 Okoratu: because not stacked stuff is easier to read at lower AR
00:25 Okoratu: for the average non easy player
00:27 Okoratu: idk i think argument is sense
00:27 Okoratu: but do whatever
00:27 Krfawy: NP changing stacks to unstacked
00:28 Okoratu: also Tickrate 2 why
00:28 Okoratu: like
00:28 Okoratu: you don't have constant 1/2 sounds in this song
00:28 Krfawy: I like it and I think it's the best argument since I am the author of the song
00:28 Krfawy: o3o
00:28 Okoratu: da mn
00:30 Okoratu: only thing i dislike in advanced is how you have movement for some notes while you don't have any movement for the exact same thing
00:32 Krfawy: oh
00:32 Krfawy: you mean it's not that repetetive
00:32 Krfawy: ?
00:32 Okoratu: like you have movement for 00:01:353 (3,4,5) - but not for 00:10:192 (3,4,5) -
00:32 Krfawy: when it could?
00:32 Krfawy: could you point all of them pls
00:33 Krfawy: so I can rearrange them
00:33 Okoratu: 00:18:763 (3,4,5) -
00:33 Okoratu: these 2 are the only ones
00:37 Okoratu: moving on to hard
00:37 Okoratu: one of the few things bugging me is the inconsitencies in your jump usage
00:37 Okoratu: .-.
00:37 Krfawy: ok
00:37 Krfawy: OMG I C everybody hates my inconsistency XD
00:37 Okoratu: (also higher slightly higher AR might help with reading)
00:37 Krfawy: wait
00:38 Krfawy: there's no jumps in my Hard
00:38 Okoratu: stop lying
00:38 Okoratu: 00:12:067 (5) -
00:38 Krfawy: are you talking about Bath's or Gero's one?
00:38 *Okoratu is editing [http://osu.ppy.sh/b/622459 Krfawy - Kac (TV Size) [Hard]]
00:38 Okoratu: 00:03:496 (6) -
00:38 Krfawy: oh
00:38 Krfawy: oh wow XD
00:38 Okoratu: if these weren't intended
00:38 Okoratu: well
00:38 Okoratu: do something about them
00:39 Okoratu: the one jump is 2.5x
00:39 Okoratu: LOL
00:39 Krfawy: K NP
00:39 Okoratu: 00:31:621 (4) - this one is actually k because it is a dropoff kind of thing
00:39 Okoratu: the only time where you do 1/4 spacing like that is 00:00:014 (1) -
00:40 Okoratu: which might be a bit confusing for an opening and you were mean enough to never do it again like that
00:40 Okoratu: 00:27:335 (3) - and this one
00:41 Okoratu: either do things like that like at least 2 times
00:41 Okoratu: or not at all
00:41 Okoratu: please keep the troll in tags btw
00:41 Okoratu: ;D
00:42 Okoratu: i like how Gero's Hard does hitsounds differently than everyone else and only part of it sounds logical
00:42 Krfawy: XDDDDDDDDDDDDDDDDD
00:42 Krfawy: THANK : /
00:42 Okoratu: yes i just said your hitsounds make more sense than Gero's
00:42 Krfawy: anyway I would NEVER remove Troll since it's the part of the message of this #BeautifulMelody
00:42 Okoratu: ayy
00:42 Krfawy: It's the National Gangover Anthem
00:43 Krfawy: Hangover*
00:43 Okoratu: glorious typo.
00:43 Krfawy: wait really
00:43 Krfawy: oh than thanXXXu XD
00:44 Okoratu: Bathory Witch's Hard is gonna need more mods than every other diff in the set
00:44 Krfawy: Y
00:44 Krfawy: D:
00:45 Krfawy: it's 100% copypaste like Andrea's
00:45 Krfawy: ;_;
00:45 Okoratu: the SV jump from Bathory's diff to Pinksane is so big it's stupid
00:45 Okoratu: like 0.7x more sv on your insane
00:45 Okoratu: compared to the hardest hard
00:45 Krfawy: it's not that much
00:45 Krfawy: D:
00:47 Okoratu: Easy 0.9, Normal 1.1, Advanced 1.3, Hard 1.45, Hard2 1.6, Hard 3, 1.69, Insane 2.4, Irre 2.6
00:47 Okoratu: i just posted that message to #german because i'm stupid
00:47 Krfawy: XDDDDDDDDDDDDDDDDDDD
00:47 Okoratu: but i think you can spot a huge gap
00:47 Krfawy: no U not
00:48 Krfawy: just blonde
00:48 Krfawy: :3
00:48 Krfawy: well I can ask Bath to re-SV
00:48 Krfawy: XD
00:48 Krfawy: not too hard to make Andrea-like map again I think
00:48 *Krfawy runs
00:48 Okoratu: well
00:48 Okoratu: that would be the most meaningful
00:49 Okoratu: but actually i think you should increase Bathory's to 1.8 or 1.85 and decrease yours to 2.3
00:50 Okoratu: that would make a tiny bit more sense than just increasing his SV to infinity
00:51 Krfawy: but wouldn't that be ok to make 1.99 or 2 in his diff
00:51 Krfawy: D:
00:51 Okoratu: then you would have gap to gero wtf
00:52 Krfawy: 1.69 1.99
00:52 Krfawy: really
00:52 Krfawy: huge gap
00:52 Okoratu: gero's is 1.6
00:53 Okoratu: you would then have 0.9, 1.1, 1.3, 1.45, 1.6, 2, 2.4, 2.6
00:53 Krfawy: so 1.95
00:53 Krfawy: 1.6 and 1.9 and 2.4 should be ok : /
00:53 Krfawy: 1.95*
00:53 Okoratu: w/e
00:56 Okoratu: other than that the diff sounds quite overdone
00:56 Okoratu: at certain places
00:58 Okoratu: 00:27:871 (6,7) -
00:58 Okoratu: 00:14:479 (3) - this would be way better represented as 2 circles btw
00:59 Krfawy: is that a big issue
00:59 Krfawy: D:
00:59 Okoratu: na
00:59 Krfawy: em
00:59 Krfawy: what XD
00:59 Okoratu: 00:20:103 (5) - sounds overdone because the sound is so weak
00:59 Okoratu: and you have a jump from and to it
00:59 Okoratu: like
00:59 Okoratu: really
00:59 Okoratu: and the first one is issue for same reason
01:00 Krfawy: so is that a big sin or can I improve it but somehow save it?
01:00 Krfawy: or it'd be cool to make a total fix?
01:01 Okoratu: the easiest thing to do is
01:01 Okoratu: don't jump on this circle
01:01 Krfawy: oh
01:01 Krfawy: K :3
01:01 Okoratu: 00:06:442 (5,6) - do the thing
01:01 Krfawy: wait
01:01 Krfawy: jump?
01:01 Krfawy: oh
01:01 Krfawy: K o3o
01:01 Okoratu: 00:19:299 (4,5,6) - has movement
01:02 Okoratu: 00:25:728 (1,2) - doesn't
01:02 Okoratu: 00:27:871 (6,7) - this is a big jump
01:02 Okoratu: 00:32:156 (5,6,7) - this is weird ds but smaller than prev ones
01:03 Okoratu: having not that much movement on the soudns that are barely there
01:03 Okoratu: would be more fitting
01:05 Okoratu: ayy that's all about yoru diffs

the evening i posted a random line to #german:
Sey
Sey's Platter: http://puu.sh/gftdd/b180f72b5b.osu

Enjoy this piece of crap
meii18
hi Krfawy ~ o3o this song is really hypnotisating ~~ just

Here's my mod
asdf - nazi or suggestion
asdf - important

Noob
  1. 00:04:299(3)- I think you can remove the repeat from the slider and then add a note to follow the hypnotising rhythm
  2. 00:10:728(1,2)- To me the pattern looks weird =/ Try this instead : http://puu.sh/gfuod/d776be1ff5.jpg
    144,123,17156,6,0,L|166:259,1,138,2|8,1:2|1:0,0:0:0:0:
    192,380,19299,1,2,1:2:0:0:
    314,355,20370,1,8,1:0:0:0:
  3. 00:21:442(4)- Remove finish from slider's head cuz I don't hear a cymbal sound and another reason is that for hitsound consistency
  4. 00:25:728(1)- Can you make the slider to have a 90 degress angle shape : http://puu.sh/gfuMD/60e7468cd3.jpg ?
  5. 00:32:156(4)- Move it to 96|183 to make a pattern with previous slider . Also you'll improve the flow o3o and also remove 1 repeat from this slider
  6. 00:34:299()- Here add a note where the part where the instruments stops begins ;3

That's all from me ~ Sorry for poor mod ;w;

Good Luck ~ o3o Love ByBy
BoberOfDarkness
męczą
Sey
BoD, try to increase the fruit density in your Rain. The amount of given fruits is lower than in my Platter, which provides a bad spread amongst the CTB difficulties.
BoberOfDarkness

Sey wrote:

BoD, try to increase the fruit density in your Rain. The amount of given fruits is lower than in my Platter, which provides a bad spread amongst the CTB difficulties.
wow

http://puu.sh/gg5RP/d32923f64f.osu
BoberOfDarkness
PRO mod here

Cup
00:01:889 (2) - x:488 pliserino
00:03:764 (1) - not sure abut 1/4 at Cup but in this map its fine to me to use it
00:05:906 (1,1) - x:488 pliserino
00:19:031 (2) - stack with 00:18:496 (2) -
00:33:764 (1,1,1) - maybe create something nicer?

Platter
00:21:308 (3,1) - I would put Hdash here
00:31:889 (2,3) - ctrl + g

Easy
00:02:156 (2) - ctrl + g pls
00:08:585 (1) - x:204 and 00:10:728 (2) - x:8
00:12:871 (3) - its ugly
00:17:156 (1) - ^

Normal
00:07:514 (5,6,1) - more distance maybe?
00:16:085 (4,5,1) - maybe try this https://osu.ppy.sh/ss/2842465

Advanced
00:00:014 (1,2) - create something nicer especially for 1
00:27:871 (4) - and for that
00:30:014 (1) - and that

Gero's Hard
00:00:014 (1,2) - try this instead http://puu.sh/gju1d/281e1761f1.jpg
00:12:871 (1) - maybe try this http://puu.sh/gju8w/8611a63e2c.jpg
00:30:014 (1) - make something more interesting

Barhory Witch's Hard
00:00:014 (1,2,3) - try this http://puu.sh/gjug1/4ae9908e38.jpg
00:33:764 (1,1,1,1,1) - one combo here
Use more creativity with sliders o/
Pappy
wtf xDDD
Congratz Irre

co ze skinem Krfawy, zamierzasz jakiegoś dodać? o3o
Sey

BoberOfDarkness wrote:

Platter
00:21:308 (3,1) - I would put Hdash here 1/4 Hypers are unrankable in Platters.
00:31:889 (2,3) - ctrl + g why?
Sorry no change!
Topic Starter
Krfawy

Pappy wrote:

co ze skinem Krfawy, zamierzasz jakiegoś dodać? o3o
Jeżeli zrobisz mi skina do CtB oraz o!s to się zgadzam, bo ja nie umiem ;_; XDDDDDDDDDDDDDD
Irreversible
[General]

Check NCing again, sometimes the combo is so high, i'm not sure whether it is correct

[Easy]

00:10:728 (2) - this blanket is somehow ugly, even it fits the approach circle. /me confused
00:21:442 (4) - NC to emphasize the finish?

Well.. nothing to say lol

[Normalny]

Good diff, but maybe check the NCing again. Also, I think the spread might not be optimal here, since the density in Normal is really high, and in Easy not.

[Advanced]

00:05:371 (2) - This antijump feels really anticlimatic. Dont' stack it.
00:10:728 (4) - same
00:15:013 (4) - Try to get rid off the overlap, or make a blanket like http://puu.sh/gmmVf/7a501b74ac.jpg
00:18:496 (2,3,4,5) - This combination of stack and antijump seems weird to me again. Please reconsider. 00:18:763 (3,4,5) - This is actually okay since the sound is the same, but 00:18:496 (2) - should be stacked.

The antijumps are weird. The normal was cooler in terms of creative sliders, maybe you want to replace some straight ones with smth special. Up to you :3

[Gero's Hard]
00:33:764 (3,1) - Try this? http://puu.sh/gmn4u/5e3afbe604.jpg

Nice, as always :3

[BW's Hard]

Mhh, the diff itself isn't that bad, but feels a bit forced to me. Everything is so straight, and strict. To me at least. But i don't know how to change that, without forcing my mapping style on you.

00:22:246 (2) - 148 60 creates a better flow.
00:08:049 (8,9) - Watch out here, you've used the same spacing like you do with 1/2, which is misleading. Especially on a hard, this is not really appropriate. Respace it please!

[Insane]

00:32:960 (6) - 376 112 creates a better flow.

Cool diff, actually :3

I don't have much to say to be honest XD
Winek
you're gonna tell me that you make anime songs?
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
General
Audio cuts off pretty abruptly, maybe fix that.
Normal
00:03:764 (6) - Delete?
Advanced
00:05:639 (2) - Not sure where you could put this but maybe move it out from under the slider.
Gero's Hard
00:08:049 (5) - Could be a stream rather than a reverse slider.
00:30:817 (2) - Delete? Up to you really.
00:33:764 (3) - Stream
The rest seemed pretty good. Odd map but really good mapping! :D Please vote on how good my modding was on my queue page. My Modding Queue
Nozhomi
Come back because baka.

- Easy :
  1. HP and OD 1 pls map is short so not hard.

- Normal :
  1. 00:25:460 - Why not map this one ?

- Advanced :
  1. 00:04:299 (1,2) - This overlap is uuuuhhhh ugly, seriously I don't this this kind of overlap is good for this diff.
  2. 00:10:192 (3,4) - Not perfect blanket.
  3. 00:18:764 (3,4) - Not worst than previous one but still ugly imo.

- Gero's Hard :
  1. 00:12:335 (4,5) - I would CTRL+J both or minimum 00:12:603 (5) - to make flow more coherent with 00:12:871 (1) - .

- Bathory Witch's Hard :
  1. The only problem in this diff are too long NC imo. You should put one every measure.

- Insane :
  1. 00:16:889 (7) - Rotate it by -30° to have a smoother flow with 00:17:156 (1) - .

- Irre Ant's Extra :
  1. Nothing :/ can't noscope this diff.

KD this only it WORTH !
Mukyu~
- Anima -
Okay. I feel that your map is really good. Since this is my first 'mod', I hope it isn't too bad. :lol:

:arrow: I will be modding -advanced-.

:arrow: http://puu.sh/gZgb8/f61e0e751e.JPG
At 00:00:000 the circles are really close together, forced a fast start. :o

:arrow:
At 00:07:933 the sliders are suuuuper small, and almost need a sort of rapid click, which might cause some not to play. :o

If it's not a good mod, then sorry :(
MBomb
Welp just destroyed my whole mod time to do it again rip... ;w;

Cup
00:05:906 (1,2) - Maybe make this a 1/2 slider?
00:18:764 (1,2) - ^
00:33:764 (1) - Make this a horizontal slider starting at x:336 and ending at x:312 for a less awkward jump and more interesting pattern.
00:33:764 (1,1,1) - I know this is personal opinion but I don't really like having 1 note combo like this, I'd say just make it one combo.

This difficulty currently has higher combo than the salad and the platter, I'd recommend making it slider tick rate 1 as a start to fix this, and then talk to Bober about other possible changes.

Bodom's Salad
00:01:621 (6,1) - Swap NC.
00:03:764 (3) - NC.
00:05:906 (4) - ^
00:06:442 (1) - Move this to the left a bit, this jump's a bit awkward.
00:12:335 (3) - Make this a 1/2 slider repeating once.
00:16:621 (3) - ^
00:18:764 (3) - NC.
00:23:049 (3) - ^
00:33:764 (1) - Make this a 1/2 slider repeating once.

Currently has less combo than the cup, I'd talk to Krfawy about this.

Sey's Platter
You've disappeared but I'll mod it anyway.
This difficulty forces me to use default skin for some reason, but the others don't.

00:29:478 (4) - NC.
00:34:299 (1) - Move this to the right a bit, currently a really awkward jump.

This currently has less combo than the cup, but I'm sure that Bober and Krfawy will fix this as the salad also has less combo than the cup.

Bodom's Rain
00:01:085 (4) - NC.
00:08:050 (6) - NC.
00:12:335 (4) - ^
00:13:942 (3,4) - Ctrl+g to make both hyper, as they are both strong drum beats.
00:16:621 (4) - NC.
00:29:210 (2) - This jump is really awkward, make 1 hyper to this.
00:29:478 (3) - NC.
00:34:300 (1) - Maybe make 4 hyper to this?

Alright, done ;)
BoberOfDarkness

- Magic Bomb - wrote:

Welp just destroyed my whole mod time to do it again rip... ;w;

Bodom's Salad
00:01:621 (6,1) - Swap NC.
00:03:764 (3) - NC.
00:05:906 (4) - ^
00:06:442 (1) - Move this to the left a bit, this jump's a bit awkward.
00:12:335 (3) - Make this a 1/2 slider repeating once.
00:16:621 (3) - ^
00:18:764 (3) - NC.
00:23:049 (3) - ^
00:33:764 (1) - Make this a 1/2 slider repeating once. I made here 1/4 stream instead

Currently has less combo than the cup, I'd talk to Krfawy about this.

Bodom's Rain
00:01:085 (4) - NC.
00:08:050 (6) - NC.
00:12:335 (4) - ^
00:13:942 (3,4) - Ctrl+g to make both hyper, as they are both strong drum beats.
00:16:621 (4) - NC.
00:29:210 (2) - This jump is really awkward, make 1 hyper to this. I made this easier instead
00:29:478 (3) - NC.
00:34:300 (1) - Maybe make 4 hyper to this?

Alright, done ;)
http://puu.sh/haTne/94544a6ba9.osu - Salad

http://puu.sh/haTqd/e3f6c7ba84.osu - Rain

Thanks :)
ZiRoX
Ok, there's some serious spread issues here, considering Max Combos (145 --> 116 --> 135 --> 149, i.e., Cup has more combo than both Salad and Platter and almost the same as Rain).

[Bodom's Rain]
  1. 00:00:282 (3,4,5,6,7,1,2,3,4,1,2,3) - First of all, I would Ctrl+H this whole section to add jumps on 00:00:148 (2,3) - and on 00:05:907 (3,1) -
  2. 00:04:300 (1) - I would make this slider face the other way (like this) so movement after the hyperdash is softer
  3. 00:07:246 (3,4) - I don't think this hyperdash is justified by the music, since there's no strong sound on (4)'s head. Also, the combination of the 2 hyperdashes can be a bit hard considering the 1/16 repeat slider. So, move (3) to x:264
  4. 00:23:050 (3) - You might move this a bit to the right to add some movement
  5. 00:29:210 (2) - I'd prefer this jump to be a little shorter so it's easier to sightread, even moving it to x:64 makes a noticeable difference
  6. 00:33:496 (3,1,2,3,4,1) - Maybe you'll like the following placement:

[Sey's Platter]
  1. 00:03:764 (1,2) - The current spacing is a bit weird, since it seems to me you wanted to keep a large distance like in 00:01:353 (3,4) - but without an hyperdash, which makes it feel the jump a little overdone. Moving 00:03:764 (1,2) - to the left may make it feel better.
  2. 00:06:978 (1) - Move this to x:84 so both jumps are a bit easier to sightread.
  3. 00:26:799 (1,2,3,4,1,2) - This feels a little overdone. The pattern feels better if you reduce some distances: move (3) to 00:27:067 (3) - , 00:27:335 (1) - to x:320 and 00:27:603 (2) - to x:404.
  4. 00:33:764 (5,1) - I think you can Ctrl+H this to add more movement on 00:33:228 (4,5) -

[Bodom's Salad]
  1. 00:06:978 (2,3,4) - There isn't any strong sound justifying this spacing, move (2) to x:440 and (4) to x:120 for a walkable distance, more fitting to the music.
Other than that, it's a good Salad IMO.

[Cup]
Oh noes, the root of all evil. This needs to decrease the note density heavily; I think it should be 105 or lower to have some difference with Salad diff.
  1. First of all, set tick rate to 1. It will make big droplets only appear every 1/1 in sliders, and not every 1/2 as it is currently. That alone reduces your max combo to 115, yay!
  2. Now you can take some 1/4s out; for example, 00:00:014 (1) - This can be replaced with a circle, while 00:03:764 (1) - can be made a 1/2 slider instead of a 1/4 repeat slider. Maybe you can alternate 1/4 and 1/2 patterns on those parts; for example, turn 00:03:764 (1) - to a 1/2 pattern, keep 00:08:049 (1,2) - as a 1/4 pattern, turn 00:12:335 (1) - to a 1/2 pattern and so on.
  3. I think you can add some variety to your map by changing direction on some parts. It currently is the same left-right movement repeated over and over, check this: 00:02:156 (1,2) - movement to the left, 00:03:764 (1) - and stand still on 1/4s, 00:04:299 (1,2) - move to the right, 00:05:906 (1,2) - stand still, and then the same is repeated on 00:06:442 (1,2,1,2,1,2,1) - and on. You can use some white ticks to mark the direction changes; I won't suggest further than this because this needs heavy remapping (suggesting something will change everything after it)

Good luck with your mapset blonde guy
BoberOfDarkness

ZiRoX wrote:

Ok, there's some serious spread issues here, considering Max Combos (145 --> 116 --> 135 --> 149, i.e., Cup has more combo than both Salad and Platter and almost the same as Rain).

[Bodom's Rain]
  1. 00:00:282 (3,4,5,6,7,1,2,3,4,1,2,3) - First of all, I would Ctrl+H this whole section to add jumps on 00:00:148 (2,3) - and on 00:05:907 (3,1) -
  2. 00:04:300 (1) - I would make this slider face the other way (like this) so movement after the hyperdash is softer
  3. 00:07:246 (3,4) - I don't think this hyperdash is justified by the music, since there's no strong sound on (4)'s head. Also, the combination of the 2 hyperdashes can be a bit hard considering the 1/16 repeat slider. So, move (3) to x:264
  4. 00:23:050 (3) - You might move this a bit to the right to add some movement
  5. 00:29:210 (2) - I'd prefer this jump to be a little shorter so it's easier to sightread, even moving it to x:64 makes a noticeable difference
  6. 00:33:496 (3,1,2,3,4,1) - Maybe you'll like the following placement:


[Bodom's Salad]
  1. 00:06:978 (2,3,4) - There isn't any strong sound justifying this spacing, move (2) to x:440 and (4) to x:120 for a walkable distance, more fitting to the music.
Other than that, it's a good Salad IMO.

All done :3

Thanks!

Rain
http://puu.sh/htO6t/d925a1d525.osu

Salad
http://puu.sh/htO72/bab2a9d6e2.osu
MBomb
Krfawy, if you're planning to revive this, I could do a platter considering Sey has disappeared ;w;.
Moeruattack
lol whats is this ;_;

But random mod for me o/

Easy -
00:19:299 - This is too low, consider up a bit. Because it was on HP Life Bar if you turn on "HR" mod.

Bathory Witch's Hard
00:18:764 - A bit down to x:344 y:16

Irre's Extra
Because I can`t play it, I don`t need to Mod it c:
But seems Circle size is really questionable, I suggest switch to CS6.5 or just keep CS7.0.

(Taiko Only)
d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

SEE`s Muzukashii
00:04:299 - d
00:21:442 - d
00:06:978 and 00:30:549 - Add note, it did have sound.

SEE`s Oni
00:06:978 and 00:30:549 - Same problem, but I think if I suggest if make this placement to ddd-k-k


(Sorry but I just trying out to mod Taiko map, first time mod :( )

Bodom`s Rain
00:29:210 - A bit lower distance. (x:72-x:80)
00:33:228 - Wew Too hard c: I suggest move to x:50 - x:90.
00:34:300 - Make this one requires H-Dash to catch.

I might modding again after update c:
Good luck for ranking! o/
MBomb
Bit easy for now but mods should buff it slightly ;)

Platter
osu file format v14

[General]
AudioFilename: Kac.mp3
AudioLeadIn: 2690
PreviewTime: 14
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Kac (TV Size)
TitleUnicode:Kac (TV Size)
Artist:Krfawy
ArtistUnicode:Krfawy
Creator:Krfawy
Version:MBomb's Platter
Source:
Tags:Pinksane Treats National Hangover Anthem troll ambient Bathory Witch Gero Irreversible Sey BoberOfDarkness TwilightForest streeteelf
BeatmapID:652111
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.4
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Douz Kalez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
14,535.714285714286,4,2,1,37,1,0


[Colours]
Combo1 : 242,225,11
Combo2 : 119,248,3
Combo3 : 3,197,237
Combo4 : 233,7,86
SliderBorder : 240,240,240
SliderTrackOverride : 251,57,57

[HitObjects]
256,192,14,5,0,0:0:0:0:
176,192,147,1,0,0:0:0:0:
336,192,281,1,0,0:0:0:0:
384,192,1085,1,0,0:0:0:0:
128,192,1353,1,0,0:0:0:0:
320,192,1621,2,0,L|256:144,1,80
384,272,2156,6,0,P|496:192|384:112,1,320
128,192,3496,1,0,0:0:0:0:
352,192,3764,1,0,0:0:0:0:
288,192,3897,1,0,0:0:0:0:
160,192,4031,1,0,0:0:0:0:
224,192,4164,1,0,0:0:0:0:
288,192,4299,6,0,P|424:208|496:64,1,320
240,192,5639,1,0,0:0:0:0:
64,192,5906,1,0,0:0:0:0:
240,192,6174,1,0,0:0:0:0:
448,192,6442,6,0,L|320:96,1,160
64,192,7514,1,0,0:0:0:0:
320,192,7781,1,0,0:0:0:0:
144,192,8049,2,0,L|104:192,1,40
232,192,8317,2,0,L|272:192,1,40
320,192,8585,6,0,L|40:32,1,320
384,192,9924,1,0,0:0:0:0:
160,192,10192,2,0,L|240:192,1,80
32,192,10728,6,0,L|352:192,1,320
16,192,12067,1,0,0:0:0:0:
160,192,12335,2,0,L|200:192,1,40
320,192,12603,2,0,L|280:192,1,40
160,272,12871,6,0,P|48:192|160:112,1,320
488,192,14210,1,0,0:0:0:0:
336,192,14478,2,0,L|256:192,1,80
48,192,15014,2,0,L|368:192,1,320
32,192,16353,1,0,0:0:0:0:
192,192,16621,2,0,L|152:192,1,40
192,192,16889,2,0,L|152:192,1,40
256,192,17156,6,0,P|416:160|496:32,1,320
160,192,18496,1,0,0:0:0:0:
16,192,18764,1,0,0:0:0:0:
208,192,19031,1,0,0:0:0:0:
352,192,19299,6,0,L|32:192,1,320
368,192,20639,1,0,0:0:0:0:
496,192,20906,2,0,L|456:192,1,40
408,192,21174,2,0,L|368:192,1,40
288,192,21442,6,0,L|16:24,1,320
352,192,22781,1,0,0:0:0:0:
192,192,23049,2,0,L|256:144,1,80
448,192,23585,6,0,L|128:192,1,320
464,192,24924,1,0,0:0:0:0:
320,192,25192,2,0,L|360:192,1,40
256,192,25460,2,0,L|216:192,1,40
96,64,25728,6,0,P|16:192|96:328,1,320
432,192,27067,1,0,0:0:0:0:
256,192,27335,1,0,0:0:0:0:
464,192,27603,1,0,0:0:0:0:
128,112,27871,6,0,P|16:192|128:272,1,320
464,192,29210,1,0,0:0:0:0:
288,192,29478,2,0,L|328:192,1,40
240,192,29746,2,0,L|280:192,1,40
176,192,30014,6,0,P|48:192|128:88,1,320
464,192,31353,1,0,0:0:0:0:
320,192,31621,2,0,L|400:192,1,80
64,96,32156,6,0,P|16:192|160:304,1,320
496,192,33496,1,0,0:0:0:0:
352,192,33764,2,0,L|312:192,1,40
416,192,34031,2,0,L|456:192,1,40
352,192,34299,1,0,0:0:0:0:
OzzyOzrock
hello cwfccksls

[TF's Oni]
I like the efforts to keep the speed correct, haha. Try 2.80, as it's 1.40x2!
Change volume to 50%, at that point there's enough feedback for me to hear if I'm hitting notes right.

00:06:978 (38,39,40) - dkd?
00:18:764 (98,99,100) - k d kkk k, or something like that so it isn't randomly NOT a 1/8 part? ;p
00:27:335 (139,140,141) - kkd kkd k, for the same reason above?

Variations galore! I support this silly 1/8, x2 SV map :P
[SEE's Oni]
Same audio thing as above!

I think that as long as the claps are big Ks, you can map them AND the other patterns you're trying to map. Like 00:01:085 (4,5,6,7,8) - K K k k d, then 00:03:228 (9,10,11,12,13,14,15) - can be K K kdkdd
etc.

00:08:049 (23,24,25,26,27) - dkdkk?
Maybe use dkkkd as a pattern somewhere? :P
If you consider the K K changes, that's some adjustments to make. Otherwise, should be fine!
[SEE's Muzukashii]
Same suggestions (volume and K K stuff)

Otherwise it looks solid enough! Good structure of no 1/4, then 1/4.
Come[Back]Home
Noob

00:04:299 (3) I think this slider should be shaped like this since the slider looks weird otherwise and doesnt fit imo
00:08:585 (1,2) Dont you think they are a bit close to each other? Move (2) too 196/80, looks better

Easy

00:15:014 (3) A shape like this so its not just straight?
Normal

Well, nothing to say here

Advanced

00:04:299 (1) I dont like the shape of this slider, looks weird imo
00:25:728 (1) ^

Gero's Hard

00:14:478 (4,1) Is the overlap intended?
00:32:156 (1) I'd ctrl+g this

Bathory Witch's Hard

00:31:085 (3) Move the slidertail too 100/64 so it wont be just a straight line ( 00:30:683 (2,3) )
00:33:764 (1,1,1,1,1) I dont think the NC's are necessary here, delete them

Insane

00:33:764 (1,1,1,1,1) I dont think all those NC's are necessary

Irre's Extra

00:33:764 (1,1,1,1,1) I dont think all those NCs are necessary

Well, nothing much to say. Calm song with challenging diffs, cool!
Kamikaze
gettin things d0ne b0ss
yay another <2* map for rank because why the fuck not
don't forget to like, share, comment and subscribe for more
also add 4K in teeduck's diffs because ranking criteria
Cerulean Veyron
Hi

I'll take care of the Taiko diffs!
[> General <]
  1. - I seriously checked deeply, and nothing is found here! GJ \o3o/
[> SEE's Muzukashii <]
  1. 00:04:299 (14) - d here? I don't think the sound of that soft melody fits with k here, but it's up to you.
  2. 00:10:727 (30) - K, for consistency with Oni, also making a little easy for pressing in game play.
  3. 00:17:156 (47) - Maybe the same as the first mod, or you might have a reason?
  4. - And all other similar issues, Krfawy's song made it's rhythm repeated... no differential, but flawless!
[> SEE's Oni <]
  1. - Kinda the same issues as previous diff. But less often (i think).
  2. 00:12:871 (39) - d? same reason as before, about that melody.
  3. 00:29:478 (83,84,85,86,87) - It sounds really nice when it's kdkdk, as you've done before ;m;
  4. - Very good!
[> TwilightForest's Oni <]
  1. 00:01:755 (9) - How about a k here? You've done this rhythm on the next parts including this k.
  2. 00:34:165 (176) - k here also? The pattern might look a little odd to you, but flows better on game play.
  3. - I almost liked this diff, nice job!

Simple, and great! Get me back when some mods are applied~ inb4 useless mod asdf no kds if this mod doesn't help.
streeteelf
Update directly done by Krfawy when consulting with me (I just told what to change) :P

Ozzy's mod - no changes, because I don't really see finishes in my mapset that could fits music.

Veyron's mod - Muzu: 14 and the same later changed, Oni: 85 and 86 Ctrl+G'd.
Topic Starter
Krfawy
Thank you for suggestions CBH, fixed some of them. Also uploaded new diffs by Kami (thank you my dear! <3) and hitsounded some Tidek's and MB's diffs. :3
-Squishy
pop'n normal

[2 5 8] - pattern not acceptable on pop'n controller
00:01:353
00:14:210
00:33:228

would suggest to change either left or right note closer by one note or shift the center note either way
Kamikaze
fixed things, thanks squishy o/
update b0ss
TwilightForest
Ozzy Ozrock's and Gray Veyron's modes are accepted. Thanks for them! :)
abraker
Oh hi 9k!

Pop'n Maki's 9K Normal
This part just bothers me. The notes on the left side especially. If you listen carefully, a 1/16 snap should do it. Or you could leave those notes out. It is just different from the usual trill pattern you established for this kind of thing.
move 00:16:889 (16889|5) - to 00:16:922 (16922|4) - (1/16 snap)
move 00:16:621 (16621|6) - to 00:16:654 (16654|4) - (1/16 snap)

The beat pattern at 00:20:371 also doesn't look right. I suggest mirroring/shifting the same pattern on those to beats like you did for every other double beats.
Cerulean Veyron
Hi again! Now this is a small recheck, with super-noob mods loool. Anyway, no kudosu

SEE's Muzukashii
00:34:299 (91) - Okay, how about d here? For an ease ending with the previous ddd triplet.

SEE's Oni
00:15:014 (44) - Did you forgot K here? You (maybe) done that on your muzu.
00:32:157 (92) - Similar as above.

TwilightForest's Oni looked tremendously great! Get me back again~
Kamikaze

abraker wrote:

Oh hi 9k! yay random mod

Pop'n Maki's 9K Normal
This part just bothers me. The notes on the left side especially. If you listen carefully, a 1/16 snap should do it. Or you could leave those notes out. It is just different from the usual trill pattern you established for this kind of thing.
move 00:16:889 (16889|5) - to 00:16:922 (16922|4) - (1/16 snap)
move 00:16:621 (16621|6) - to 00:16:654 (16654|4) - (1/16 snap) on both instances you selected wrong notes because I'm layering this on 4th col and sound is starting on the exact spot that it's mapped on. Moving it 1/16 later will cause unneeded confusion and will be SS/MAX breaker, which I want to avoid.

The beat pattern at 00:20:371 also doesn't look right. I suggest mirroring/shifting the same pattern on those to beats like you did for every other double beats. it's shifting here what are you smoking
/yay random mod

pls update me now b0ss
pls I habe cancer b0ss
abraker
it's shifting here what are you smoking
It's shifting, you're right, but the pattern is not the same.
What I mean is do something like
00:20:639 (20639|7) - to 00:20:639 (20639|6) - or
00:20:371 (20371|4) - to 00:20:371 (20371|6) - or
00:20:639 (20639|2) - 00:20:639 (20639|4) - (<- actually scrap this one)

but I think you get the idea I hope
Kamikaze
yes, I got the idea and I'm not going to put it into use.
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