Ok, there's some serious spread issues here, considering Max Combos (145 --> 116 --> 135 --> 149, i.e., Cup has more combo than both Salad and Platter and almost the same as Rain).
[Bodom's Rain]
[Sey's Platter]
[Bodom's Salad]
[Cup]
Good luck with your mapset blonde guy
[Bodom's Rain]
- 00:00:282 (3,4,5,6,7,1,2,3,4,1,2,3) - First of all, I would Ctrl+H this whole section to add jumps on 00:00:148 (2,3) - and on 00:05:907 (3,1) -
- 00:04:300 (1) - I would make this slider face the other way (like this) so movement after the hyperdash is softer
- 00:07:246 (3,4) - I don't think this hyperdash is justified by the music, since there's no strong sound on (4)'s head. Also, the combination of the 2 hyperdashes can be a bit hard considering the 1/16 repeat slider. So, move (3) to x:264
- 00:23:050 (3) - You might move this a bit to the right to add some movement
- 00:29:210 (2) - I'd prefer this jump to be a little shorter so it's easier to sightread, even moving it to x:64 makes a noticeable difference
- 00:33:496 (3,1,2,3,4,1) - Maybe you'll like the following placement:
[Sey's Platter]
- 00:03:764 (1,2) - The current spacing is a bit weird, since it seems to me you wanted to keep a large distance like in 00:01:353 (3,4) - but without an hyperdash, which makes it feel the jump a little overdone. Moving 00:03:764 (1,2) - to the left may make it feel better.
- 00:06:978 (1) - Move this to x:84 so both jumps are a bit easier to sightread.
- 00:26:799 (1,2,3,4,1,2) - This feels a little overdone. The pattern feels better if you reduce some distances: move (3) to 00:27:067 (3) - , 00:27:335 (1) - to x:320 and 00:27:603 (2) - to x:404.
- 00:33:764 (5,1) - I think you can Ctrl+H this to add more movement on 00:33:228 (4,5) -
[Bodom's Salad]
- 00:06:978 (2,3,4) - There isn't any strong sound justifying this spacing, move (2) to x:440 and (4) to x:120 for a walkable distance, more fitting to the music.
[Cup]
Oh noes, the root of all evil. This needs to decrease the note density heavily; I think it should be 105 or lower to have some difference with Salad diff.
- First of all, set tick rate to 1. It will make big droplets only appear every 1/1 in sliders, and not every 1/2 as it is currently. That alone reduces your max combo to 115, yay!
- Now you can take some 1/4s out; for example, 00:00:014 (1) - This can be replaced with a circle, while 00:03:764 (1) - can be made a 1/2 slider instead of a 1/4 repeat slider. Maybe you can alternate 1/4 and 1/2 patterns on those parts; for example, turn 00:03:764 (1) - to a 1/2 pattern, keep 00:08:049 (1,2) - as a 1/4 pattern, turn 00:12:335 (1) - to a 1/2 pattern and so on.
- I think you can add some variety to your map by changing direction on some parts. It currently is the same left-right movement repeated over and over, check this: 00:02:156 (1,2) - movement to the left, 00:03:764 (1) - and stand still on 1/4s, 00:04:299 (1,2) - move to the right, 00:05:906 (1,2) - stand still, and then the same is repeated on 00:06:442 (1,2,1,2,1,2,1) - and on. You can use some white ticks to mark the direction changes; I won't suggest further than this because this needs heavy remapping (suggesting something will change everything after it)
Good luck with your mapset blonde guy