welp. unfortunately this probably needs more complex timing. u can hear that 01:10:042 - is really late. blame the drummer
ok i again check a timingKibbleru wrote:
welp. unfortunately this probably needs more complex timing. u can hear that 01:10:042 - is really late. blame the drummer
수정했습니다.HabiHolic wrote:
1. Offset: 1,126ms BPM: 202.00
2. Offset: 70,002ms BPM: 202.00
3. Offset: 74,786ms BPM: 202.00
일단 저대로 맞춰보시고
안맞는다고 지적당하면 다른 BN들이랑 상의해서 타이밍 문제 논의해볼게요 ㅠ
03:02 eINess: 죄송한데
03:02 eINess: IRC로할게요
03:02 *eINess is editing [http://osu.ppy.sh/b/660302 Faylan - Tokyo Zero Hearts (TV Size) [Easy]]
03:03 eINess: 인터넷 상태 이상해서 포스팅 안됨 ;;
03:03 Taeyang: 넹
03:03 eINess: 이지만 오늘 봐드릴게요 다른 난이도는 다른분들이 모딩 잘해놨으니
03:03 Taeyang: 넹?
03:03 Taeyang: 넹
03:03 Taeyang: 갹
03:03 Taeyang: 넵
03:03 Taeyang: 지금막 업데했는데
03:03 Taeyang: 확인해주세영
03:03 Taeyang: 아
03:03 eINess: 00:03:508 (1) -
03:03 Taeyang: 인센 오늘
03:04 Taeyang: 일단 이지부터
03:04 eINess: 저거 위에꺼 차라리
03:04 eINess: 00:01:132 (1) -
03:04 eINess: 이것처럼 쓰겟음 리버스
03:04 eINess: 슬라로
03:04 eINess: 일단 여기다 제가 적으면서 할태니까
03:04 eINess: 그냥 천천히 확인하시면서하세요
03:04 Taeyang: 네
03:05 eINess: 00:05:884 (1) - 이거 제안 해드릴태니 바꾸세요. 그리고 다시는 이런 리듬 쓰지마세요 사람들이 욕해요 매핑하기 귀찮음? 이러면서
03:05 eINess: http://puu.sh/gIjmf/966d14a6bf.jpg
03:06 eINess: 00:30:834 (2) - 이렇게 대충 두시는것보다
03:06 Taeyang: 저런슬라도 안되는거군..
03:06 eINess: http://puu.sh/gIjrb/81dd53433f.jpg 이렇게 대칭해서 두시면 좋음
03:07 eINess: 30분대 슬라는 모양을 좀 오른쪾으로 꺾으시기만하면됨
03:07 eINess: 다음 슬라이더 흐름까지 생각하면 대칭을 모양잡아주면 이전슬라랑 다음 슬라 흐름 좋음
03:10 Taeyang: 한번 봐주시면 감사
03:10 Taeyang: 인센어제만든거라 문제좀 있을거같은데
03:10 eINess: 봐드릴게요 그럼
03:11 eINess: 01:24:300 (1,2,3) -
03:11 eINess: http://puu.sh/gIjIN/0e233a3f89.jpg 이렇게쓰세요 리듬
03:11 eINess: 01:25:488 (3,4) - 이 리듬 알기 어려움
03:11 eINess: 앞에꺼도 스텍이라
03:13 eINess: 다고치시면 말씀하세요
03:13 eINess: 노멀로 넘어가게
03:19 Taeyang: 다됬어요
03:19 eINess: 1분만요
03:20 Taeyang: 넹
03:21 Taeyang: 전재접
03:21 Taeyang: 잠시만요
03:22 Taeyang: 준비됬어요
03:22 eINess: 맵 링크좀
03:22 *Taeyang is editing [http://osu.ppy.sh/b/660302 Faylan - Tokyo Zero Hearts (TV Size) [Easy]]
03:24 eINess: 00:15:686 (2) -
03:24 eINess: 리버스 슬라 왕북 1회 까지만 하시는 편ㅇ ㅣ좋아요
03:24 eINess: 노멀이에요
03:24 eINess: 이렇게 바꾸셈
03:24 Taeyang: 저기 원래 1번했었는데
03:24 eINess: http://puu.sh/gIkIU/b0f43d28e5.jpg
03:24 Taeyang: 자리가 비어서..
03:25 eINess: 사진링크처럼 하시면 되죠
03:25 eINess: 리드 ㅁ맞00:27:270 (1,2) -
03:25 eINess: 뭐지
03:25 eINess: 00:26:676 (4,1,2) -
03:25 eINess: 이거 기억해두시고
03:25 eINess: 가능하면 다르게 배치해보세요
03:25 eINess: 나중에 모딩으로 언급되면
03:25 Taeyang: 저런배치는 안되나요
03:25 eINess: 안된다기보단
03:26 eINess: 일단 플레이할떄 좀 안좋죠
03:26 eINess: AR 이 낮다보니 노멀에선
03:26 eINess: AR이 낮은 노멀에선 저런거 쓰면
03:26 eINess: 언랭이에요
03:26 Taeyang: 그렇군
03:26 eINess: 근데 님은 5AR이라
03:26 eINess: 저도 잘은몰르겟네요 5는
03:26 eINess: 4까지는 언랭되는걸로알고있는데
03:26 eINess: 바꾸시는 편도 좋긴한데 워낙 디자인이 괜찮아서..
03:27 eINess: 기억만 해두세요 언급 되시면 바꿔보셈
03:27 Taeyang: 넹
03:27 Taeyang: 노말에서
03:27 Taeyang: ar5이상써도되나요
03:27 Taeyang: 5초과
03:28 eINess: 언랭이에요
03:28 Taeyang: 그렇군요
03:28 eINess: 00:32:914 (2) - 이거
03:28 eINess: 1/1슬라말고 1서클 > 1/2슬라
03:28 eINess: 이렇게 썹세요
03:28 eINess: 써보세요
03:29 eINess: 보컬 무시하는건 좀 별로같네요
03:29 eINess: 00:59:052 (2) - 여기에
03:30 eINess: 노트 넣어주세요 그냥
03:30 eINess: 어색하니
03:30 Taeyang: 저부분 '노' 하나로 이어지는데
03:30 Taeyang: 넹
03:30 eINess: 어디요?
03:30 eINess: 노?
03:30 Taeyang: 00:32:023 (1,2,3) -
03:30 Taeyang: 이렇게 하나의 패턴이고
03:30 Taeyang: 00:32:914 (2) -
03:30 Taeyang: 이부분
03:30 Taeyang: 슬라하나해도 괜찮을거같은데
03:31 Taeyang: 그리고 노트추가부분
03:31 Taeyang: 00:59:052 (2) -
03:31 Taeyang: 여기군 넵
03:32 eINess: 00:33:211 (3) -
03:32 eINess: 이쪾들리는 음은 어떻게 생각하시고요?
03:33 eINess: 전체적으로 보컬에 맞추시는데 저쪾 리듬을 강조 안하시는건 좀 어색하지않으심?
03:33 eINess: '노' 이거 보단
03:33 eINess: 으음- 이렇게 시작하는 걸 슬라로 시작해서
03:33 eINess: 00:33:508 (3) - 이쪾 ' 파 '
03:34 eINess: 이걸 슬라 마무리로 강조해주시면 좋죠
03:34 Taeyang: 그럼 2슬라를 늘리고
03:34 Taeyang: 00:33:805 (3) -
03:34 Taeyang: 이걸바꿔도 괜찮나요
03:34 Taeyang: 잠 리듬을 어케하지
03:35 Taeyang: http://puu.sh/gIlxI/aa7140c2e1.jpg
03:35 Taeyang: 요러케 바꿀게요
03:36 eINess: 그러셔도 좋고요
03:37 eINess: 01:06:181 (3,4) -
03:37 eINess: 이게 조금 애맿나게
03:37 eINess: 1/2 비트에서 저렇게 스텍하면 좋긴한데
03:37 eINess: 1/1 스텍은 좀 위험해요
03:37 eINess: 히든걸었을떄 리딩이 어렵다나?
03:37 eINess: 가능하면 그냥 뺴주세요
03:37 Taeyang: 저거 스택하지말라고 지적오긴했는데
03:38 eINess: 벳중에 konei 이런분들이
03:38 Taeyang: 음
03:38 eINess: 저런거 대게 싫어한는게
03:38 eINess: 언랭같은 언랭 아닌 문제임
03:38 Taeyang: 사유는아닌데 단순이 싫어서라니..
03:38 eINess: 싫다기보단
03:39 eINess: 저게 뭐냐면
03:39 eINess: 킬링 플레이어 패턴이라..
03:39 eINess: 플레이어 상대로는 정말 안좋은 패턴이에요
03:39 Taeyang: 01:08:112 (2,3) - 여기도 바꿔야할까요
03:39 eINess: 매핑이라는게 일단은 플레이어 기준으로 봐주는 편이 가장 이상적이라
03:39 eINess: 그렇죠
03:39 eINess: 일부 매퍼는
03:39 eINess: 01:08:854 (4) -
03:39 Taeyang: 끝
03:39 Taeyang: 끙
03:39 eINess: 여기에 뉴콤넣고 보라는데
03:39 eINess: 그거 더 안좋음;;
03:39 eINess: 노멀에선
03:40 eINess: 01:21:924 (1) - NC
03:40 eINess: 노멀 좋네요 굳 owo)b
03:40 eINess: 디자인 약간 아쉬운게 있지만 조흠조흠 굳굳
03:41 Taeyang: 하앍.. 감사합니당
03:41 eINess: 00:13:013 (1) -
03:41 eINess: 이거 앞뒤 DS 왜이래요 갑자기?
03:41 eINess: 그것보다 이거 이렇게 블랭킷하시면서 스텍은 좀...
03:42 eINess: 누가보면 1/4비트인줄
03:42 Taeyang: 하드요?
03:42 eINess: DS 1.3유지하고 블랭킷하세요
03:42 eINess: 네
03:42 eINess: 하드
03:42 eINess: 아 말씀안드렷구나..ㅈㅅ..
03:42 Taeyang: 노말요
03:42 eINess: 비몽사몽이라.....
03:42 eINess: 죄송 ; ^ ;
03:42 Taeyang: DS는 1.0으로 맞는데
03:42 Taeyang: 음?
03:42 eINess: 하드요
03:42 Taeyang: 아잠시만요
03:43 eINess: 00:13:013 (1) -
03:43 eINess: 이거 DS 왜 갑자기 줄어들었어요?
03:43 eINess: 00:13:458 (2) - 여기에 점프넣는건 그렇다쳐도 이전 서클이랑 DS 갑자기 줄어든데다가
03:43 eINess: 이거 누가보면 1/4비트 알아요
03:43 Taeyang: 01:08:112 (2,3) -
03:44 eINess: ?
03:44 Taeyang: 이거랑 슬라가 겹쳐서 너무 지저분해보여서요
03:44 eINess: ...?
03:44 eINess: 네?
03:44 eINess: 00:13:013 (1) -
03:44 eINess: 이거랑
03:44 eINess: 저거랑
03:44 eINess: 무슨 연관인지 설명좀 해주실 수 있나요...?
03:45 Taeyang: 잠만영
03:46 Taeyang: http://puu.sh/gImhs/74c6ebf5ab.jpg
03:46 Taeyang: 배치했을때 요러케 겹쳐지길래
03:46 Taeyang: 저리해놨었는데
03:46 Taeyang: 음 걍 빼겠습니당
03:46 eINess: 방금 사진준거..
03:46 eINess: 대체 어디임?
03:46 Taeyang: 00:13:013 (1,4) -
03:47 Taeyang: 요기요
03:47 Taeyang: 지금 다시배치중
03:47 eINess: 근데 사진처럼 되도..
03:47 eINess: 지금보다 저게 휠씬 좋은 스텍이에요
03:47 Taeyang: http://puu.sh/gImrd/e8cd542dc6.jpg
03:48 Taeyang: 이렇게 배치하겠습니다.
03:48 eINess: 굳
03:49 Taeyang: 그러고보니 오프셋이 안맞는이야기가
03:49 Taeyang: 많은데
03:49 Taeyang: 정작 중요한건 제시된게 다다르네요
03:49 Taeyang: 어찌해야할지.
03:49 eINess: 지금 오프셋 쓰세요
03:49 eINess: 이게 예전노래라 그럼
03:49 eINess: 예전노래들 보면 약간씪 노래가 달라요
03:49 eINess: 드럼 비트도 일정하지 않고
03:49 eINess: 하드는없네요
03:50 eINess: 흠..
03:50 Taeyang: 음?
03:50 eINess: 인센까지만 볼게요 엑스트라는 시간되면 포스팅할게요
03:50 eINess: 하드는 딲히 잡을께없어요
03:50 Taeyang: 넵
03:50 Taeyang: 굳
03:50 eINess: 노멀이랑 똑같이 아쉬운게있을뿐이지
03:51 eINess: 나지모딩해야겟네...
03:51 eINess: 인센도 포스팅 해드릴게요 따로 그냥.
03:51 Taeyang: 나지모딩이뭐죠...
03:51 Taeyang: 잡을게좀 많나요 인센
03:51 eINess: 중요한건 아니고
03:52 eINess: 좀더 좋게
03:52 eINess: 를 위한 모딩이죠
03:52 eINess: 필수가 아닌 선택
03:52 eINess: 퀼을 위한 모딩이라고보시면 되요 간단하게
03:52 Taeyang: 음 그렇군
03:52 eINess: 근데 다쓰면 인센만 1시간걸림;;
03:52 Taeyang: 으엌
03:52 eINess: 무엇보다 제가 일일이 다 까놓고 봐야되서
03:52 eINess: 오래걸려요
03:52 eINess: 모딩수가많은게아니고
03:53 eINess: 막상보면 이대로 하셔도되요
03:53 eINess: 근데 고대 스타일 너무많음...
03:53 Taeyang: 갹
03:53 eINess: 최근에 쓰지안는 패턴이 많아서 괜찮을라나..
03:53 eINess: 일단 로그는 달아드릴게요
03:53 eINess: sp 드셈
sheela901 wrote:
Hey Taeyang!General
- According to the opening of the anime, (TV Size) is not included. This should be removed to avoid metadata issues.
- The background was kind of a bad shape, so I managed to redo the background with high-quality image.
- You can add the following words in the tags: Elements Garden 上松範康 tv size.
- Remove the following tags, since they are already mentioned in the other fields, like title, source, etc.: Tokyo ESP
ALL Fixed New BG thxEasy
- 00:01:126 - Redundant green point? There's already the red point, and you can't have two timing points at the same time.
- 00:05:878 to 00:08:254 - Might reduce the volume in this section since there isn't really beats in the music.
fixed- 00:07:957 (4) - I'd turn this into a circle and a long slider after, like this. The head of the slider will start on the strong beat, which I think it's best since it sounds better to me. If you apply the rhythm, I think 00:10:036 (2) should be deleted because it doesn't really go with the rhythm and music.
fixed- 00:23:700 (2) - Remove the clap hitsound because it sounds weird and you didn't add one on 00:33:205 (2) .
fixed- 00:36:769 (1,2) - This pattern may confuse beginners due to the distance between then and the rhythm used. Extending the slider and add a repeat like this would be enough:
fixed- 01:04:096 - Maybe lower the volume of the tail, since there's no beat in the music?
hit sound fixed- 01:05:284 (1) - This is my personal taste. The wave slider looks like the one in the old beatmaps. I'd just bring the 2nd and 3rd nodes to the body, like this:fixed
- 01:07:660 (1) - Make this slider's length like 01:05:284 (1) ? To keep the consistency.
fixed- 01:19:538 (1,2,3,4) - This pattern and rhythms feels hard to me and for Easy in my opinion. I would try this rhythm:
Not badNormal
There are some hitsounds and volumes in Easy that could be in this also.
- 00:03:353 (5) - Stacking this with the next object may confuse players, because they might not know when they should click. I recommend you move it somewhere, but in my opinion, removing the circle would be good, because the circle just add a little spice in the pattern, which I don't think it's needed.
fixed- 00:27:264 (1,2) - This is an ugly overlap and pattern to be honest. I would make a pattern like this, but this requires to change the next patterns:
fixed- 00:35:284 (1) - I do not recommend stacking this with the previous object, while there's a big gap between them. This could lead to confusion. I'd change the rhythm starting from 00:33:799 to this:
fixed- 00:35:581 (2) - Personal taste. The curve is ugly to me. Consider making 00:35:581 (2,3) a blanket pattern.
fixed- 00:37:660 (2) - You use the stacks when it comes to a 1/1 rhythm of a circle and a slider, like 00:40:036 (2,3) . So, for this note, I suggest you use a slider. The slider can have the same length as 00:36:769 (1) .
fixed- 00:51:026 (1,2,3,4,5,6) - In my opinion, this can be confusing. I think a rhythm like this would go:
Not bad- 00:58:155 (1,3) - Still personal taste. The pattern could be something like this, because the current pattern is like broken to me, and the curves aren't pretty.
fixed- 01:02:908 (1,2) - Like 00:35:581 (2) . It could be like this:
fixed- 01:21:915 (6) - I think it needs a new combo for the consistency.
fixed- 01:26:519 (3) - I'd move this slider somewhere to x:120 y:285 because the current flow doesn't go well.
fixedHard
I really like your Hard! Although, there might be some things that needs to be attention.
- 00:01:571 (2,4) - Stack the circle with the head of the slider? There's no reason in particular to be honest.
Not bad It is half stack- 00:07:066 (3,4,5,6) - I would make the distance constant between these circles, or make a slight different at each circle. A long distance doesn't seem to fit because the music doesn't seem intense for this part.
Not bad- 00:29:492 (3) - This can bring a little confusing, and the movement from the previous object to this seems awkward to me. You can either move this circle somewhere else, or make a tweak in the rhythm. Same thing with 00:38:997 (3) .
but its low distance and good rhythm i will consider- 00:35:581 (3,4,1) - The distance between them should be shorter because they're still in the "slow part". So the distance should be consistency.
fixed
thanks Your praise
Starting from 00:22:512 -, you decided to reduce the distance snap, but the slider velocity is still stable. And this can bring confusion, because after 00:58:155 -, the distance goes back to the way it was. The players may not notice this. I suggest you lower the slider velocity from 00:22:512 to 00:29:046 and 00:32:017 to 00:38:551 . I can help you with that if I wrote something randomly. You might want to skip this.
ok i will considerInsane
- 00:02:017 (3,4,5,6,7,8,9,10) - I'd transfer this to Extra, since the pattern is kind of intense, so the highest difficulty should have this. While in your Extra, there are only sliders and circles.
but extra jump overed its make more hardly- 00:15:680 (2) - 00:16:868 (2) - 00:17:462 (4) - Maybe switch the head and tail (Ctrl + G)? I think it would reduce the distances and the flow would be nicer.
Fixed- 00:24:591 (4) - I dislike the current flow, because the movement was uncomfortable to me. I would move it somewhere 00:23:700 (3,4) would make a blanket pattern.
I dont want blanket pattern but i fixed another pattern- 00:27:264 (1,2,3,4,5,6) - Increasing the distance doesn't seem fitting with the music since in that section, it's not intense. I'd stay on the same distance.
stay on the same distance more hardly and 00:28:452 (1,2,1) - one pattern i think not bad- 00:36:769 (4) - Adding a new combo would introduce the new rhythm in the music.
Fixed- 00:40:927 (1,2,3,4,5,6) - Like in the first suggestion, I would put that in Extra. The pattern is really hard since it's a 1/4 rhythm with a jump between
00:41:076 (3,4) . This pattern would suit with Extra. Compared to Extra, it's only sliders. So use another pattern, like repeat sliders in Insane, and you can do the pattern made in Insane in Extra.
Fixed i used reverse slide- 00:51:621 (3,4) - 00:52:512 (6,7) - Because of the distance used for these patterns, it makes an awkward and uncomfortable movement. Also, I don't really like the pattern you used at 00:51:026 (1,2) and other similar patterns. You can just stack them. The pattern could be something like this:
i dont want awake this pattern but i did some Fixed- 01:14:754 (5) - This circle should be on 01:14:786 since there's a new timing. Also, add a new combo? Because there's a new timing. If so, don't forget to remove the new combo from 01:15:083 (1) .
This song rhythm so strange so i added new timing point
Its just only one timming point
In addtion i dont want awake 01:14:457 (3,4,5) - follow pointExtra
- 00:27:264 (1,2) - Add more space between them so the movement doesn't feel awkward. Try changing the first slider into this:
Fixed- 00:35:581 (2,3) - The flow doesn't go very well for me. Maybe a pattern like this would go, but you have to change the next patterns.
00:35:581 (2,3,1) -it is one pattern Not bad- 00:36:769 (4) - Add a new combo, and remove it from 00:37:660 (1) .
Fixed- 00:43:898 (8,1) - Switch the new combo.
Fixed- 00:44:195 to 00:46:274 - It needs more objects because this section is too simple for an Extra.
Fixed- 00:58:155 (5) - Add a new combo, while removing it from 00:59:046 (1) . You can also add a new combo on 00:59:343 (3) .
Fixed- 01:14:457 (3) - This short slider doesn't fit with the current rhythm and patterns. In the previous measures, there's triplets, so the slider seems a little "empty". I would turn the rhythm into this:
i think more hard is that i will consider- 01:15:380 - 01:18:201 - I would add an object on those ticks because it feels empty.
Fixed- 01:23:102 (5,1) - The new combo should be switched.
i dont want follow point brake i will consider- 01:26:518 (6) - Adding a new combo would be good.
Fixed
The gap between Insane and Extra requires some attention, because Extra feels slightly easier than Insane, depending on the patterns used.
However, the notes smaller than insane so i did it
Gather more mods for more improvements and opinions to the map. I feel the map going to the next level. Poke me when you got more mods to the map so I could do a recheck. If you don't questions, don't hesitate! Until then, I'll mark this thread a star.
i will reference your advice
thx mod and advice
if you need moding and my advice whenever call me i will help you
EDIT: I forgot to add a star, since I want to.
really thx your star
Kawaiwkyik wrote:
[General][Extra]
- preview time unsnapped, plz snap on 01:04:690 -
Fixed[Insane]
- 00:13:452 (3,4) - i think it should be use same ds with 00:11:076 (3,4) - , since they are same kind of rhythm
I already tried it but i think boring so Fixed like that in addition its Extra map i will consider- 00:36:769 (4) - nc
Fixed- 01:26:518 (6,1) - can blanket better
Fixed[Hard]
- 00:27:858 (3,5) - nc, easily to read
Fixed- 00:29:640 (2) - nc too
Fixed- 00:39:145 (2) - ^
Fixed- 00:51:026 (1,2) - 00:51:918 (4,5) - 00:52:809 (7,8) - i recommend stack together
FixedFixed
- 00:08:848 (3) - ctrl+g
that's all i can found now....
good luck
ErunamoJAZZ wrote:
Hello o/
I does not forgot this xD
Hey JAZZ really thx your mording
[easy]
mm... this diff looks very unclean :/, and you have here a lot of polarity issues (more info, here: t/55282 )
Also, flow need more improvement, imo.
thx advice and link but that's 4year ago polarity issues... we can Q&A BAT/QATgood blankets, but flow really need work.
- 00:05:878 (1,2) - this flow will be confusing for noob players, some like this will be better:
Fixed- 00:12:413 (4) - pls, improve the flow, the way dont look clearly here.
Fixed- 00:14:046 (3,1) - first polarity issue!!... i will suggest a change in all this combo:
This fix the polarity issues.
I already tried it but somebody mapper told me its hard so i cant do that- 00:26:076 (2) - the slider tail will be confucing bc is close to last slider way.
is not matter 00:26:076 (2,1) - i did blanket Fixed- 00:36:769 (1) - maybe?:
Fixed- 00:41:522 (1,2,3) - mm... this have polarity issues, but... play very fine, imo (lyrics are very noticeable here), so... i think you will keep :3
Keep and anot morders recommend- 00:47:314 (3) - uggg, feel like tsuka (?), im not sure of this in a easy diff... but well xD
Keep 00:47:314 (3,3) - because its a symmetry and- 00:48:650 (1) - bad flow, is bad idea this, because noob players will miss here. Yeah, your distance snap is 0.7, but, this looks very close to slider way, like a 0.4x, then is misleading :/
Not bad DS 0.7 its ok- 00:51:026 (1,2,3) - uggg... pls, make this symmetric ;A;
Not bad its ctrl+sjoft+r '-5' pattern- 00:54:591 (2) - wtf, wrong flow!, in a hard this will be fine, but in a easy??? some like this, is better:
00:51:026 (1,2,3) - rhytum hard so i did like 00:52:809 (3,1) - moving make easy its not bad and you 00:54:591 (2) - 0.6DS over- 01:02:908 (1,1) - veeeeery bad idea for a
normaleasy... pls, does not overlap, this is confucing for new players... and.. a stack?????, i really, really, think is bad idea :/
Fixed- 01:24:291 (1,2) - polarity issue!, fix with this:
i already tried it but 'eINees' recommend this rhythm
[normal]
More polarity issues xD, and flowA bit better that easy, but need rework in a section.
- 00:03:353 (5) - mm.. yeah, you are following the voice, but why place this??, this have a polarity issue, pls, consider delete!
5 is vocal 'yi' can delte 00:02:314 (4,5) - and Follow point its make easy- 00:09:739 (4) - pls, move the arrow in tail, to make a spacing between tail and (2), like 00:08:254 (1,2) - , ie:
that's over HP line hide it i will consider- 00:11:670 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - - LOL, man, what the... xD you try test play this with 1 or 2 month old players??, im not sure if they can read this xD
slider overlaps are confusing, this, imo, subtraction quality map. I really hope you want to re-place this notes. (you did a good work in 01:05:284 (1,2,3,4,5,6,1,2,3,4,5,6) - )
00:11:670 (3,4) - 00:12:413 (5,6) - symmetry 00:10:630 (1,2,1,2) - symmetry 00:15:234 (1,4) - symmetry
its not matter- 00:27:710 (2) - random straight slider xD, pls, try some like it:
that BAT sheela901 idea and its not random 00:27:710 (2,1) - symmetry- 00:41:522 (1) - are you really sure about it??!, is a normal, and you made this, and the next note have a wrong polarity... mm...
If you make 00:40:927 (4) - more short, and add a circle in 00:41:373 - and a slider since 00:41:522 - ... and ... lel, a image is better, sorry xDD
its vocal rhythm
Like you doing in 00:51:026 (1,2,3,4) - xD
i followed vocal rhythm so i cant change another rhythm- 01:12:379 (1,2,3) - asom *¬* keep
- 01:15:231 (2,3) - mehh, pls, dont make this in a normal. Thx.
another pattern i alreadt tried it but somebody morder that recommend- 01:20:429 (3,1) - if you move this patter for create a stack with this notes... will be nice :3
Fixed
[Hard]
wow, nice work here lol, feel like HW?? D:
haha nice joke HW maps really GOD MAP i cant make that like but thx JAZZi tried it but DS broken cant that
- 00:14:789 (2,3) - this is a bad jump... music does not suggest a jump here!, but, yes in 00:15:086 (4,1) - ... and maybe with (3,4), but not with (2) and (3) xD!
00:14:789 (2,3,4,1) - its star jmap 00:15:680 (2,3,4,5) - 00:16:423 (1,2,3,4) - and all one partern and not bad it
pls, try it:- 00:15:977 (3,4) - same here, this is a bad jump. Pls, fix!
- 00:54:591 (4,1) - will you try a stack?? http://puu.sh/hbNJj/57a45a8fff.jpg
cant it already 00:55:779 (1,2,3,4) - 00:53:700 (2,3,4) - one parttern i can bronken- 01:23:845 (4) - stack is not perfect :v fixed
- 01:25:924 (1,2,3,1) - this will be better >:D
Notice:
01:26:519 (3) - tail is over 01:25:776 (3) -
01:25:627 (2) - and 01:25:924 (1) - are over slider way
01:25:479 (1) - and 01:27:707 (1) - was moved to center again.
[insane and extra]ReallyThanks JAZZ
- well... insane was bored for me... all light of hard was missed here :/
The map is not bad, look "fine", but... feels very generic.- for extra... triple + jump is a bit werid for me, in my opinion, stuffs like this are for unranked maps hahaha, but.. we are in 2015
Good luck!, and sorry for late n.nU
Thanks timing Charles455Charles445 wrote:
This might work for timing -> http://puu.sh/he3Bd/40e61438d1.png
Computer's acting weird so ask some people to give it a listen too
와아앙 약맵 매퍼 에휴님이다!!!Euny wrote:
와아앙! (곧)랭크매퍼 때양님이당~:)
축하해양
Oh, I was going to re-check that. But I don't mind if you qualify it.ByBy_ChAn wrote:
Checking.....
yooooooooooooAnais wrote:
Hi someone hates you and HabiHolic, so I want to kill this map
이점에 관해선 문제 없습니다.Fast wrote:
The difficulty gap between Easy and Normal is too BIG.
and need to NC more in Extra diff i think. like this 00:02:622 (4) - , 00:04:707 (4) - and etc.
if you want to my mod, call me~
스택부분 수정했습니다.Anais wrote:
Hi someone hates you and HabiHolic, so I want to kill this map
agreed with thisbbj0920 wrote:
No, just no. This needs more work.
intoon wrote:
00:22:519 - 부터 00:25:786 - 까지 노트랑 박자랑 안맞는거같음(다른난이도 포함)
00:32:024 - 여기도 뭔가..
흠 Charles445라는분께 요청했었는데 저는 정확히 재는법을 잘몰라 나중에 다시한번 요청해봐야겠습니다.Light Normal
00:17:172 (4) - 1/2박 슬라가 더 나은듯 수정완료
00:33:212 (3) - 박자를 여기처럼 change (00:32:024료 (1,2) - ) 수정완료
00:35:291 (2) - 스냅 조금 어긋나잇음 수정완료
01:02:316 (4) - ^수정완료
00:37:964 (2,3,4) - 모양이 별로 안예쁨 00:38:558 (4) -슬라를 꺽는슬라 만들어 수정했습니다.
01:04:686 (4) - 노말에서의 nc스팸은 안하는게 나을거같음 수정완료
01:09:297 (4) - remove OR 01:09:297 (4) - 1/2박슬라 하고 01:09:738 - 에 노트 1개
(reason : 그나마 키아이타임 핵심부분이 여긴데 01:10:032 (1,2,3,4,5,6) - 이 패턴에 무게를 두고 싶으면
앞에잇는건 고치는게 나음)'운데 유케' 라는부분의 보컬음을 따라갔기때문에 모딩좀더 들어오면 고치겠습니다.
01:14:797 (1,2,3) - 2~3의 거리에 비해 1~2가 좀 많이 붙어잇어서 보기 별루
이부분도 모딩이 좀더 들어온다면 수정하겠습니다.Light Hard
00:29:053 (2,1) - 개취일진 모르겟는데 뉴콤넣어서 꼬리랑 머리 붙이는거 보기에도 별루인 패턴 수정완료
00:38:558 (4,1) - ^ 슬라를 조금 부드럽게 바꿧습니다.
00:51:034 (1,2,3,4,5,6) - 이런식의 답없는 모딩 별루인거 저두 아는데.. no fun...
보컬음 따라간거에 저것말고 좋은 패턴이 생각이 안나기때문에 ㅠ 이상태로 두겠습니다.
01:02:463 (5,1) - 01:02:904 (1) - 5번슬라 각도에 비해 1번이 조금 틀어져엇음
그리고 1번슬라 5번슬라하고 붙이는게 모양이 더 나아보임 ex) 305,238쯤으로
01:02:904 (1,2) - 이둘이 5번을 감싼거라 우선 슬라각도만 수정했습니다.
01:04:686 (1) - 의도하는바는 뭔지 알겟는데, 사실 요것도 변속 없는데 구지 nc넣어야하나 싶긴함.. 수정완료
01:14:495 (3) - change note?
01:14:043 (2) - 담요시키고 다음 01:14:797 (1) - 동선에 이게 알맞다고생각하기때문에 이대로 두겠습니다.
01:26:529 (3,1) - 인센 엑스트라랑 힛사 같게? 수정완료Insane
00:17:469 (4) - 1/2박슬라 + 노트 수정완료
00:44:202 (1,2,3,4,5) - no fun.,. 서클좀더 추가했습니다.
00:51:628 (3,4,5) - 뉴콤 없이 갑자기 같은 디스턴스 스냅에서, 1/2박 => 1/1박으로 가는건 별루..
스택,스냅,그뒤 배치를 조금 수정했습니다.Extra
1.삼각형 많이 좋아하시는듯.. 최대한 지적안받을려고 단순한느낌으로 만들다보니 ㅠㅠ
2.1번의 이유로 처음부터 끝까지 흐름이 뭔가 일정하게 빙빙 도는느낌인데... ㅠㅠ
00:40:340 (1) - NC? 수정완료
01:25:490 (1,2,3,4,5) - 삼각형 너무 많은데 삼각형 말고 다른패턴을 구상해보시는건..
우선이렇게 두고모딩이 좀더 들어온다면 생각해보겠습니다.
아니면 인세인처럼 난이도 up?
Kloyd wrote:
노말이랑 이지의 갭이 큰건 맞는데 매퍼 본인의 이지노말 플레이 경험이 부족한거 같아 이해를 못한거 같은 느낌이 드네요.
아까 얘기하실때 한국뱃 외국뱃 구별해서 얘기하시던데 한국뱃에 안좋은 인식이 있는것 같고. 얘기하는 태도로 봐서도 외국뱃들 맹신하는 경향이 보이려는 조짐이 있었는데.
이전 뱃이기도 했던 제 입장에선 그렇게 좋은 기분은 아니네요.
님이 얘기하신 '외국뱃이 별갯수 상관없이 라이트노말을 만들어라' 는 '체감상 난이도랑 별난이도랑은 약간 상이한 점이 있으니 너가 잘 판단하고 생각해서 이지와 노말 사이의 수준을 가진 난이도를 만들어라' 인데 그 점을 이해를 잘 못하신것같습니다.
기본적으로 난이도를 구성하는 요소는 스페이싱이 얼마나 넓은지(슬라이더속도포함), 리듬이 얼마나 세분화되어있는지. 맵의 기본 난이도(ar등등) 이 어떻게 되는지 일건데 단순히 스페이싱만 줄여놓고 이건 이지와 노말 사이의 균형을 적당히 이룬 난이도다 라고 오해하고계신다면 님의 맵이 랭크되는 날은 점점 더 멀어질 것이라는걸 저는 알기에 알려드립니다.
결과적으로 라이트노말은 노말에서 스페이싱요소만 약간 쉬워졌기때문에 리듬 부분도 신경을 써서 리맵을 하던가,
라이트 노말의 맵을 대부분 수정해서 리듬을 줄여나가는게 맞습니다.
옛날 sd의 경우 별의 갯수가 크게 의미하는 바가 적었으나 요새는 생각보다 맞는 부분이 많습니다 (저의 맵은 예외로 하죠)
그렇기 때문에 이지와 노말의 중간sd인 1.75정도 선이 되도록 추천하는 바입니다.
저는 이제 노미네이터도 아니고 그냥 지나가는 매퍼기때문에 강요를 하거나 하지는 않습니다. 마음대로 하세요.
- Extra
- 00:29:053 (1) - 슬라모양 제안. 2번슬라이더와 평행을 이뤄 흐름을 끊지 않으면서 특색있는 모양으로 해봤습니다. http://puu.sh/hnWZx/bec64e40c2.jpg
수정했습니다.- 00:30:241 (3) - 스택함 해보심이
수정완료- 00:34:400 (6,1) - 뉴콤 스왑. 뉴비트가 서클 6에서 시작됩니다.
패턴에 맞춰 뉴콤변경한것이기때문에 그대로 두겠습니다.- 00:40:340 (5) - 지금까지의 분할스타일로 봐선 여기도 뉴콤
수정완료- 00:42:568 (4,5,6,7) - 왜 갑자기 보컬소리만 땄는지 모르겠네요 5에서 흐름이 끊기니 최소 5를 슬라이더로 바꿔주는건
슬라 추가 이후 배치를 조금 바꿧습니다.- 00:51:479 (3) - 컨트롤 에이치 해서 슬라이더 1 서클 2와 일직선이 되게 배치해보세요 http://puu.sh/hnXfq/1ba5a68bfc.jpg
- 00:52:370 (6) - 일관성을 위해 여기는 컨트롤 제이 해서 같은패턴으로.
슬라이더를 꺽어서 조금 수정했습니다.- 00:53:261 (9,1) - 사실상 뉴비트는 슬라이더 9에서 시작한다고 봐야 맞을듯. 뉴콤체인지
앞부분에 뉴콤을 넣었습니다.- 00:54:598 (4) - 패턴상 컨트롤 쥐 하는게 나을거같기도 바꿔야될게많아져서 패스
- 01:02:904 (1,2) - 여태 스페이싱 잘 벌려놓고서 보컬 최고조 될 준비 하는 이부분에서 스페이싱이 갑자기 좁아지면 맥빠질듯. 최소 2.5x는 되야.
수정완료- 01:03:492 (2,3,1) - 여기의 흐름이 이상한데 01:04:686 (1) - 얘를 컨트롤 쥐 해서 서클이랑 스택시키는건
우선 앞부분 앞의 의견을받아들여서 패턴을 바꿔서 흐름을 재정비 했기때문에 이대로 가겠습니다.- 01:20:143 (5) - 같은 패턴의 반복은 기본적으로 뉴콤.
수정완료- 01:25:935 (4) - 뉴콤
수정완료
- Insane
*기본적으로 슬라이더 속도가 바뀌는 부분에는 뉴콤보를 넣는게 좋습니다.
- 00:01:580 (2) - 컨트롤 쥐하는게 흐름상 좋습니다. 수정완료
- 00:03:367 (10) - 휘슬 없애고 수정완료
- 00:24:969 - 같은 슬라이더 안에서 다른 속도의 녹색선입니다. 제거 0.5를 다시 0.75로 되돌려주는 용도입니다.
- 00:57:568 (1,3) - 뉴콤 바꿔주세요 수정완료
- 이건 개인적인 의견입니다만 스페이싱때문인지는 몰라도 제 생각에는 하드랑 인세인과 엑스트라의 분포도 그렇게 좋다고 생각되진 않네요. 하드<<<<인세인<<엑스트라의 느낌입니다. 기본적으로 스페이싱이 엑스트라 수준이랑 비슷한 구간이 많이 보여서 그럴 수도 있겠네요.
받은 모딩들을 전부 확인하면서 다시 하나하나 생각해보겠습니다.
- Hard
- 하드난이돈데 궂이 스페이싱을 저렇게 노트를 조금씩 겹쳐서 배치할 필요가 있는지 모르겠네요. 스페이싱을 조금씩 넓혀서 아예 오버랩을 없애는게 보기에도 플레이하기에도 더 좋을것 같은 느낌. 00:59:053 (2,3,4,5,6) - 이거처럼 하면 될듯. 슬라변속이라고 해도 노트는 스페이싱을 어느정도 갖는게 좋습니다.
참고하겠습니다.- 01:26:232 (2,3) - 약간 겹치는것 같아 보기에 그렇게 좋지는 않네요
배치를 수정했습니다.
이지랑 노말은 다른 사람의 의견도 들어보는게 나을것같네요. 제가 해드리고싶은얘기는 저 위에 있는 '라이트 노말을 어떻게 해야 되나' 정도이려나요.
우선 맵을 한번더 정리한후 의견을 한번 구해보겠습니다.