B1rd wrote:
Skyrim is a proper role playing game, it's an open world where you are free to do whatever you want and roleplay however you want. The AI is stupid and you can easily make overpowered characters, this is so casual players can have fun with their god characters. But if you take care not to exploit the game or AI, the combat is very fun and challenging. Try being low level wood elf with just a sword and bow and trying to clear a bandit dungeon on Legendary difficult. The bandit leader can kill you in one to two hits and it takes you 100+ hits to kill him with a steel sword. Takes a bit of footwork.
I never said Skyrim wasn't an RPG - it just wasn't a very good one.
Also, our opinions on this may differ (it's purely subjective), but as someone who usually likes playing strategy games, I think that the AI should actually get "smarter" (the developers should work a bit more on it, as there is no excuse not to, especially when they're getting showered with money) as you up the difficulty, and not just get retarded bonuses to compensate for its stupidity. Now, it's mildly retarded if the AI can two-shot you, while you have to hit it 250 times with the same bloody bow and same arrows or with the same sword, just because it isn't "intelligent" enough to think of an optimal solution of how to counter you.
That would, of course, raise yet another problem - the combat itself is as flat as a 5 year-old girl's chest. Sure, you can't expect THAT much out of it, but why not? Why not just make it so that you have to think before you engage, just like in chess? It doesn't matter which direction you engage from, or what you hit, or even where you hit or with what you hit... it's just x amount of damage to that guy. Sneaking was supposed to add a layer of combat to actually make it feel more vibrant, but nope, it's also broken as shit. "Oh, someone just hit me in the fucking head with an arrow.... must be my imagination."