Kocari mod
Kocari wrote:
Here as requested from lonely boy in desperate need Kocari <--------- damn that was quick
[Tsuki]Just follow some of these and you will be good. I don't see any more problems as of now. It's a pretty good song and reminds me of Amamiya Yuko's ranked maps but a little less challenging. Anyhow hoped this mod helped and lets see this ranked in the future
- 00:26:896 (2) - This note here is too slow imo, you can here the sound being shot out so my impression would to either 1.) make it a little slower than what you had SV or 2.) make it go pretty fast but this it wouldn't feel right. I would go with the first one and change it to .85 because it seems like the appropriate speed for the change Please move it however you like I'll consider making this slider a bit faster but .85 seems a bit too fast for the flow. It made things a bit awkward to play around there so maybe .6~.75 ...
- 00:30:086 - No distinctive sound here for the triple to be used I would just make it as single notes instead and don't move any of it because it keeps the challenging factor there I think the triple is pretty easy to hear in the music
- 00:32:413 (2) - A little bit of a struggle to play this stream because lack of feedback from hitting notes to play into this stream, something needs to be placed here 00:32:241 for players to not miss that stream since it will be hidden especially with the delay it has before hitting the stream I think this is pretty cool as is, but I'll try for a solution to this too
- 00:38:620 (1,2) - This is hard to adjust into playing imo since it's completely different SV you can either make one as a NC to keep players informed instead of hitting the (2) as a 1/2 slider or making them even and reduce the speed a little bit more, because the transitioning between these 3 notes 00:38:362 (7,1,2) - has many factors into hitting them and could create problems in doing so I reduced the speed of the first and NCed the second... I'm really trying to find a solution to this one. I think this will be the most modded part of the map lol.
- 00:43:362 (1,2) - You have 2 finishes here and emphasizing them both isn't a strong suit for this song, I suggest just removing the fish on (1) and leave the other one be to bring out the end of the stream otherwise the claps and the double finishes don't really go together that well kinda like this one 02:55:776 (1) oh what the f**k
- 00:44:137 (3) - Drum clap here so Drum-clap here instead of normal sampleset That's actually a cymbal finish
- 01:23:620 (1,2) - How about adjusting the way they look to something more like this? http://puu.sh/fYCU7/7824f73b28.jpg yeah yeah I dig it
- 01:49:655 (2,3) - The speed for this can be .5 instead of .75 since it would look way too small of a slider and the effect of gradual increase in speed to these 3 notes seems better 01:50:000 (1,2,3) I'll have to think about this. I need more mods here because I'm not sure if I should keep it 1/8 or 1/4. In the song there's sounds on the blue ticks in slow-mo but sound so puny in full-speed. Until I get more feedback on these two sliders I'm not sure I'll change them
- 02:00:689 (1,1,1,1) - Can't really tell if all these NC are actually necessary but we'll just leave it there for now
- 02:11:724 (1,1,1,1) - Same ^ FOR MAXIMUM AWESOMENESS
- 02:13:793 (1) - Music has that long note being hit in it but is instead a single note on the map but it occurs here 02:15:172 (3) how about making them both with the same type of rhythm but to emphasize both those instrument notes by making a slider instead of a single note Actually it repeats the same pitch twice in the song. It's just a bit hard to hear
- 02:19:655 (3,1) - You didn't have polarity here and it doesn't sound right how about something on the lines of this http://puu.sh/fYDTX/359645479d.jpg to match with what way you mapped before Wait what? I think I copy/pasted from where I mapped this before lol
- 03:16:551 (1,2) - Same a bit too fast and not much of a change for the next sliders, how about changing it to 1.1 or 1.2 SV so it fits more There was an inconsistency here lol. I got it. One was 1.2 and the other was 1.4 for scaling intensity
- 03:39:827 (3,4,5,6) - This part is really hard to play because of how it's hidden and a triple after the 1/2 I believe the fact that it's hidden is more of the problem in itself, I would suggest moving it someplace where it wouldn't be hidden so future players who uses mods and stuff wouldn't miss by the only sequence that has a hidden triple like this This is so cool though. I'll get more thoughts on it but I already have an alternative
- 04:02:069 (2,3) - Same ^ ^ just need more thoughts on the 1/8 vs 1/4
- 04:08:103 (10) - Give this the same spacing that 9 has for consistency okie
- 04:50:516 (5) - A little too far down and out of grid, try moving that up a bit more fixed
- 04:51:637 (1,2) - These are too fast to make use of them like before too cool though :#
Thank you so much for modding, Kocari! I really do enjoy though mod, as it gave me a few more important things to think about.
Green= undoubtedly fixed
Blue= attempted/awaiting feedback from others/will change/was changed but not exactly as inputted
Red= no change
UPDATED