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posted
This beatmap was submitted using in-game submission on Thursday, April 02, 2015 at 10:19:32 PM

Artist: Shandy kubota
Title: Lonely light (fang Remix)
Tags: dnb USAO electric shandybass c86 shandybass2
BPM: 174
Filesize: 9414kb
Play Time: 05:31
Difficulties Available:
  1. Tsuki (4.79 stars, 1258 notes)


Download: Shandy kubota - Lonely light (fang Remix)
Information: Scores/Beatmap Listing
---------------



Please play like this
(Else, this map will be very difficult)


Please don't steal my mapset. Thanks.

R.I.P. in pieces my precious, capital 'K'


Every mod is a blessing
Regraz
Alex Li
pkhg
Kocari
Makoa
appleeaterx
monstrata
handsome
lkx_Shore
CBH
Estellia-
deetz
Aka's soul
Fycho's blubs
Minakami Yuki's Bowser farts
posted

pls
posted
fang oAo
posted
From Pho's Queue >w<

[General]
Uncheck letterbox during breaks.

[Tsuki]
00:23:448 (1,2) - Try this rhythm? http://puu.sh/fInZP/2d99a4b61d.jpg Both the sounds at 00:23:448 and 00:23:620 can be emphasized.
00:26:206 (6,2) - Your map can be neater if you stack them perfectly.
00:38:620 (1,1) - Hmm. Didnt recommend this. They are in the same length. It causes confusion with the slider velocity change, even if there're NCs.
00:42:758 (6) - NC. And remove NC at 00:43:362 (1) - .
01:15:000 and 01:15:086 Add note? Five notes sound better than triplet. Same at 01:37:068. (Also in latter sections.)
01:18:448 (2,3) - I guess NCs are needed. There is no ticks to indicate the slider velocity change, even if slight changes. Also there're many places for the same reason.
01:38:965 (1) - I guess this should be modified. The slider end overlaps with the sliderbody.
01:51:379 (5,1) - Swap NC. Same at 01:56:896 (5,1) - .
02:02:413 (5) - NC just like yhour previous section.
02:55:517 (5,1) - Swap NC and remove NC at 02:55:776 (1) - .
03:10:344 (1,2,3) - Better to use 3/4 here. Such as two 3/4 sliders?
03:13:103 (1,2,3,4) - How about following the downbeat drums here by using single taps? Guess it will fit in better with rhythm and provide a better sense of playing.
03:40:344 (7) - Make it into two 1/4 sliders?
04:47:068 Add a note?

Very very creative mapset. Really. I see many nice and innovative ideas! Shoot a star for this!
Good luck! :)
posted
from my q
[Tsuki]
  1. 2 same diffs in different name wut o.o
  2. 00:43:793 (2,3) - i think the slider + note combo here is too hard to connect. 1/4 jump right after a 1/8 reverse slider, nobody is gonna like that
  3. 00:38:620 (1,1) - at here you used this very creative combo, but other places is all 1/1 sliders, i suggest you use 1/1 for here or change the others to something similar to this
  4. 00:54:482 (1,2,3,4,5,6,7,8) - nasty and hard to read
  5. 01:06:206 (1) - don't use a smooth slider here, i think you should all use slider like 01:11:724 (1) - in this kind of bgm, yes, for all the others too
  6. 02:17:586 (1,1) - dat overlap
  7. 02:23:103 (1,1) - ^
  8. 02:44:827 (1,2,3,4,5,6,7,8,1) - same as 00:54:482 (1,2,3,4,5,6,7,8) -
  9. 03:06:896 (1,2,3,4,5,6,7,8) - ^
  10. 03:10:344 (1,2) - where is that lovely 3/4 rhythm goes
  11. 03:16:724 (2) - ctrl g maybe?
  12. 03:25:000 (1) - rankable sliders?
  13. 04:02:069 (2,3) - i dont like the 1/8 here, the rhythm has 1/4 so why dont you use them?
  14. 04:48:793 (2) - there is a beat at 04:48:879 , do not ignore it
  15. 04:54:310 (2) - ^ (a lot, plz listen yourself orz)
  16. 05:14:482 (2) - nc
  17. 05:24:482 (9,1,2) - its not letting people feeling the music, a sudden boost for the slider in a rhythm of doubles? And plz let players "hits" the actual beats

Nice map, gl on app :)
posted
Regraz mod

Regraz wrote:

From Pho's Queue >w<

[General]
Uncheck letterbox during breaks. Okie... I don't like the letterbox anyway

[Tsuki]
00:23:448 (1,2) - Try this rhythm? http://puu.sh/fInZP/2d99a4b61d.jpg Both the sounds at 00:23:448 and 00:23:620 can be emphasized. The rhythm is like this mostly because there's two claps in the the measures following this. I used the example rhythm twice as a rhythmic pattern.
00:26:206 (6,2) - Your map can be neater if you stack them perfectly. The slider end stacking is op... attempted with the head
00:38:620 (1,1) - Hmm. Didnt recommend this. They are in the same length. It causes confusion with the slider velocity change, even if there're NCs. I believe this is just me trying too hard to be creative in a less-impactful spot. I'll consider changing it.
00:42:758 (6) - NC. And remove NC at 00:43:362 (1) - added NC but kept the other NC as it is in the similar streams like this
01:15:000 and 01:15:086 Add note? Five notes sound better than triplet. Same at 01:37:068. (Also in latter sections.) I feel that the first two notes aren't as apparent so I'll keep this as is for now
01:18:448 (2,3) - I guess NCs are needed. There is no ticks to indicate the slider velocity change, even if slight changes. Also there're many places for the same reason. I feel like most of them play naturally so there isn't any need for NCs. I don't want to overload this with NC spam but I will consider changing this if more people agree with/state this suggestion
01:38:965 (1) - I guess this should be modified. The slider end overlaps with the sliderbody. lol oops
01:51:379 (5,1) - Swap NC. Same at 01:56:896 (5,1) - These are NCs to emphasize beat one of the measures
02:02:413 (5) - NC just like yhour previous section. oops... NCed beat one though
02:55:517 (5,1) - Swap NC and remove NC at 02:55:776 (1) - Did the same as previously with this stream
03:10:344 (1,2,3) - Better to use 3/4 here. Such as two 3/4 sliders? I wanted to follow the melodic structures under this slightly soft section. There were notes on red ticks
03:13:103 (1,2,3,4) - How about following the downbeat drums here by using single taps? Guess it will fit in better with rhythm and provide a better sense of playing. I really do like this idea. I actually did this with some of my earlier dnb maps but there wasn't as many melodic structures to follow. I might use this idea... I'll have to experiment with this a bit later
03:40:344 (7) - Make it into two 1/4 sliders? The 1/2 follows the melody. I think it'd play a bit crazy for 1/4 sliders to be there but I might also want to fill the 1/4 in. I just don't know how I'd hitsound it lel
04:47:068 Add a note? there isn't much to be put there :# I'd really rather not

Very very creative mapset. Really. I see many nice and innovative ideas! Shoot a star for this!
Good luck! :)


Thank you so much for mod, Regraz. I really do appreciate it ^^
(also fixed more nc inconsistencies)

Alex Li mod

Alex Li wrote:

from my q
[Tsuki]
  1. 2 same diffs in different name wut o.o It's the diff with the kiai spam heh. I'll delete it later
  2. 00:43:793 (2,3) - i think the slider + note combo here is too hard to connect. 1/4 jump right after a 1/8 reverse slider, nobody is gonna like that The rhythm is 1/8 and there should be a 1/8 space but I did a 1/4 space cause it'd be insane to try to connect a 1/8 space. This much is okay though
  3. 00:38:620 (1,1) - at here you used this very creative combo, but other places is all 1/1 sliders, i suggest you use 1/1 for here or change the others to something similar to this Yeah Regraz suggested similarly. I'll probably change this rhytm
  4. 00:54:482 (1,2,3,4,5,6,7,8) - nasty and hard to read this is fine
  5. 01:06:206 (1) - don't use a smooth slider here, i think you should all use slider like 01:11:724 (1) - in this kind of bgm, yes, for all the others too I use the smooth slider for the contrasting sliders. I think it's kind of cool how one could start a bit calm and then have the next slider be weird at the more wubby part.
  6. 02:17:586 (1,1) - dat overlap for the 3/4
  7. 02:23:103 (1,1) - ^ ^
  8. 02:44:827 (1,2,3,4,5,6,7,8,1) - same as 00:54:482 (1,2,3,4,5,6,7,8) - I seriously think this is ok
  9. 03:06:896 (1,2,3,4,5,6,7,8) - ^ ^
  10. 03:10:344 (1,2) - where is that lovely 3/4 rhythm goes Just was following the melodic structures here.
  11. 03:16:724 (2) - ctrl g maybe? would make it a bit harder to get to the 1/3 sliders
  12. 03:25:000 (1) - rankable sliders? pretty sure they would be. They aren't that crazy
  13. 04:02:069 (2,3) - i dont like the 1/8 here, the rhythm has 1/4 so why dont you use them? heh yeah I was considering changing this my self after listening to it slow-mo. I noticed the sounds on the blue ticks and went: "well... crap."
  14. 04:48:793 (2) - there is a beat at 04:48:879 , do not ignore it I wanted the map to get progressively calmer so I undermapped here to the vocal. I'll get more thoughts on this before making these parts a bit more difficult though
  15. 04:54:310 (2) - ^ (a lot, plz listen yourself orz) ^
  16. 05:14:482 (2) - nc oops
  17. 05:24:482 (9,1,2) - its not letting people feeling the music, a sudden boost for the slider in a rhythm of doubles? And plz let players "hits" the actual beats Yeah I'll just change this one too a low ds stream because the music is actually really calm here

Nice map, gl on app :)


Thank you so much for the mod Alex Li. I greatly appreciate it ^^



UPDATED
posted
hii, from Pho's queue :3/

[General]
The following hitsound is unused:
  1. normal-hitclap2.wav


[Tsuki]

01:22:413 (3) - NC for sv change
01:37:758 (6) - ^
03:28:103 (6) - ^
03:40:258 - Add circle
03:50:172 (6) - ^
03:52:586 (5) - You forgot to NC this :P
03:17:155 (3) - Unsnapped slider (end).
03:24:827 (3) - Unsnapped slider (end).
03:34:137 (3) - Unsnapped slider (end).
04:02:413 (1) - NC
04:14:137 (1) - Remove NC
01:58:620 (3) - NC for consistency with the 2nd kiai
02:04:137 (3) - ^
02:09:655 (3) - ^
03:17:758 - why no 5% volume? you already used it here 01:05:344 -

Useless greenlines: 01:09:741 - 01:12:500 - 01:18:017 - 01:23:534 - 01:31:810 - 01:34:568 - 01:40:086 - 01:41:034 - 01:42:844 - 01:45:603 - 02:34:482 - 03:22:155 - 03:24:913 - 03:30:431 - 03:35:948 - 03:44:224 - 03:46:982 - 03:52:500 - 03:53:448 - 03:55:258 - 03:58:017 -

I didn't modded rhythm/patterns/placement cuz this shit is amazing and i dont wanna break the coolness of it <3
Good luck :P
posted
pkhg mod

pkhg wrote:

hii, from Pho's queue :3/ whhhaaat I get two mods from the same queue? O.O

[General]
The following hitsound is unused:
  1. normal-hitclap2.wav
oh whoops

[Tsuki]

01:22:413 (3) - NC for sv change fixed and most others
01:37:758 (6) - ^
03:28:103 (6) - ^
03:40:258 - Add circle I really would rather not
03:50:172 (6) - ^ was this suggestion supposed to be somewhere else?
03:52:586 (5) - You forgot to NC this :P>.<
03:17:155 (3) - Unsnapped slider (end).
03:24:827 (3) - Unsnapped slider (end).
03:34:137 (3) - Unsnapped slider (end). All fixed
04:02:413 (1) - NC whoops
04:14:137 (1) - Remove NC LOL whoops
01:58:620 (3) - NC for consistency with the 2nd kiai
02:04:137 (3) - ^
02:09:655 (3) - ^ All fixed
03:17:758 - why no 5% volume? you already used it here 01:05:344 - xD .... ok whoops

Useless greenlines: 01:09:741 - 01:12:500 - 01:18:017 - 01:23:534 - 01:31:810 - 01:34:568 - 01:40:086 - 01:41:034 - 01:42:844 - 01:45:603 - 02:34:482 - 03:22:155 - 03:24:913 - 03:30:431 - 03:35:948 - 03:44:224 - 03:46:982 - 03:52:500 - 03:53:448 - 03:55:258 - 03:58:017 - These were all in the other diff I had... it had kiai spam lol... all fixed... >.>

I didn't modded rhythm/patterns/placement cuz this shit is amazing and i dont wanna break the coolness of it <3 >\\\<

Good luck :P

Thank you so much for modding, pkhg. I do greatly appreciate it!


(fixed various inconsistencies)
posted

Naitoshi wrote:

pkhg wrote:

hii, from Pho's queue :3/ whhhaaat I get two mods from the same queue? O.O Lucky >.o

03:50:172 (6) - ^ was this suggestion supposed to be somewhere else?
OMG, i mean, add nc x.x
/me throws stars
posted

pkhg wrote:

hii, from Pho's queue :3/ whhhaaat I get two mods from the same queue? O.O Lucky >.o

03:50:172 (6) - ^ was this suggestion supposed to be somewhere else?
OMG, i mean, add nc x.x
fixed after looking at the other ncs lol ty ty >w>
posted
Here as requested from lonely boy in desperate need Kocari <---------


[Tsuki]
  1. 00:26:896 (2) - This note here is too slow imo, you can here the sound being shot out so my impression would to either 1.) make it a little slower than what you had SV or 2.) make it go pretty fast but this it wouldn't feel right. I would go with the first one and change it to .85 because it seems like the appropriate speed for the change Please move it however you like
  2. 00:30:086 - No distinctive sound here for the triple to be used I would just make it as single notes instead and don't move any of it because it keeps the challenging factor there
  3. 00:32:413 (2) - A little bit of a struggle to play this stream because lack of feedback from hitting notes to play into this stream, something needs to be placed here 00:32:241 for players to not miss that stream since it will be hidden especially with the delay it has before hitting the stream
  4. 00:38:620 (1,2) - This is hard to adjust into playing imo since it's completely different SV you can either make one as a NC to keep players informed instead of hitting the (2) as a 1/2 slider or making them even and reduce the speed a little bit more, because the transitioning between these 3 notes 00:38:362 (7,1,2) - has many factors into hitting them and could create problems in doing so
  5. 00:43:362 (1,2) - You have 2 finishes here and emphasizing them both isn't a strong suit for this song, I suggest just removing the fish on (1) and leave the other one be to bring out the end of the stream otherwise the claps and the double finishes don't really go together that well kinda like this one 02:55:776 (1)
  6. 00:44:137 (3) - Drum clap here so Drum-clap here instead of normal sampleset
  7. 01:23:620 (1,2) - How about adjusting the way they look to something more like this? http://puu.sh/fYCU7/7824f73b28.jpg
  8. 01:49:655 (2,3) - The speed for this can be .5 instead of .75 since it would look way too small of a slider and the effect of gradual increase in speed to these 3 notes seems better 01:50:000 (1,2,3)
  9. 02:00:689 (1,1,1,1) - Can't really tell if all these NC are actually necessary but we'll just leave it there for now
  10. 02:11:724 (1,1,1,1) - Same ^
  11. 02:13:793 (1) - Music has that long note being hit in it but is instead a single note on the map but it occurs here 02:15:172 (3) how about making them both with the same type of rhythm but to emphasize both those instrument notes by making a slider instead of a single note
  12. 02:19:655 (3,1) - You didn't have polarity here and it doesn't sound right how about something on the lines of this http://puu.sh/fYDTX/359645479d.jpg to match with what way you mapped before
  13. 03:16:551 (1,2) - Same a bit too fast and not much of a change for the next sliders, how about changing it to 1.1 or 1.2 SV so it fits more
  14. 03:39:827 (3,4,5,6) - This part is really hard to play because of how it's hidden and a triple after the 1/2 I believe the fact that it's hidden is more of the problem in itself, I would suggest moving it someplace where it wouldn't be hidden so future players who uses mods and stuff wouldn't miss by the only sequence that has a hidden triple like this :D
  15. 04:02:069 (2,3) - Same ^
  16. 04:08:103 (10) - Give this the same spacing that 9 has for consistency
  17. 04:50:516 (5) - A little too far down and out of grid, try moving that up a bit more
  18. 04:51:637 (1,2) - These are too fast to make use of them like before
Just follow some of these and you will be good. I don't see any more problems as of now. It's a pretty good song and reminds me of Amamiya Yuko's ranked maps but a little less challenging. Anyhow hoped this mod helped and lets see this ranked in the future :)
posted
Kocari mod

Kocari wrote:

Here as requested from lonely boy in desperate need Kocari <---------
damn that was quick

[Tsuki]
  1. 00:26:896 (2) - This note here is too slow imo, you can here the sound being shot out so my impression would to either 1.) make it a little slower than what you had SV or 2.) make it go pretty fast but this it wouldn't feel right. I would go with the first one and change it to .85 because it seems like the appropriate speed for the change Please move it however you like I'll consider making this slider a bit faster but .85 seems a bit too fast for the flow. It made things a bit awkward to play around there so maybe .6~.75 ...
  2. 00:30:086 - No distinctive sound here for the triple to be used I would just make it as single notes instead and don't move any of it because it keeps the challenging factor there I think the triple is pretty easy to hear in the music
  3. 00:32:413 (2) - A little bit of a struggle to play this stream because lack of feedback from hitting notes to play into this stream, something needs to be placed here 00:32:241 for players to not miss that stream since it will be hidden especially with the delay it has before hitting the stream I think this is pretty cool as is, but I'll try for a solution to this too
  4. 00:38:620 (1,2) - This is hard to adjust into playing imo since it's completely different SV you can either make one as a NC to keep players informed instead of hitting the (2) as a 1/2 slider or making them even and reduce the speed a little bit more, because the transitioning between these 3 notes 00:38:362 (7,1,2) - has many factors into hitting them and could create problems in doing so I reduced the speed of the first and NCed the second... I'm really trying to find a solution to this one. I think this will be the most modded part of the map lol.
  5. 00:43:362 (1,2) - You have 2 finishes here and emphasizing them both isn't a strong suit for this song, I suggest just removing the fish on (1) and leave the other one be to bring out the end of the stream otherwise the claps and the double finishes don't really go together that well kinda like this one 02:55:776 (1) oh what the f**k
  6. 00:44:137 (3) - Drum clap here so Drum-clap here instead of normal sampleset That's actually a cymbal finish
  7. 01:23:620 (1,2) - How about adjusting the way they look to something more like this? http://puu.sh/fYCU7/7824f73b28.jpg yeah yeah I dig it
  8. 01:49:655 (2,3) - The speed for this can be .5 instead of .75 since it would look way too small of a slider and the effect of gradual increase in speed to these 3 notes seems better 01:50:000 (1,2,3) I'll have to think about this. I need more mods here because I'm not sure if I should keep it 1/8 or 1/4. In the song there's sounds on the blue ticks in slow-mo but sound so puny in full-speed. Until I get more feedback on these two sliders I'm not sure I'll change them
  9. 02:00:689 (1,1,1,1) - Can't really tell if all these NC are actually necessary but we'll just leave it there for now
  10. 02:11:724 (1,1,1,1) - Same ^ FOR MAXIMUM AWESOMENESS
  11. 02:13:793 (1) - Music has that long note being hit in it but is instead a single note on the map but it occurs here 02:15:172 (3) how about making them both with the same type of rhythm but to emphasize both those instrument notes by making a slider instead of a single note Actually it repeats the same pitch twice in the song. It's just a bit hard to hear
  12. 02:19:655 (3,1) - You didn't have polarity here and it doesn't sound right how about something on the lines of this http://puu.sh/fYDTX/359645479d.jpg to match with what way you mapped before Wait what? I think I copy/pasted from where I mapped this before lol
  13. 03:16:551 (1,2) - Same a bit too fast and not much of a change for the next sliders, how about changing it to 1.1 or 1.2 SV so it fits more There was an inconsistency here lol. I got it. One was 1.2 and the other was 1.4 for scaling intensity
  14. 03:39:827 (3,4,5,6) - This part is really hard to play because of how it's hidden and a triple after the 1/2 I believe the fact that it's hidden is more of the problem in itself, I would suggest moving it someplace where it wouldn't be hidden so future players who uses mods and stuff wouldn't miss by the only sequence that has a hidden triple like this :DThis is so cool though. I'll get more thoughts on it but I already have an alternative
  15. 04:02:069 (2,3) - Same ^ ^ just need more thoughts on the 1/8 vs 1/4
  16. 04:08:103 (10) - Give this the same spacing that 9 has for consistency okie
  17. 04:50:516 (5) - A little too far down and out of grid, try moving that up a bit more fixed
  18. 04:51:637 (1,2) - These are too fast to make use of them like before too cool though :#
Just follow some of these and you will be good. I don't see any more problems as of now. It's a pretty good song and reminds me of Amamiya Yuko's ranked maps but a little less challenging. Anyhow hoped this mod helped and lets see this ranked in the future :)



Thank you so much for modding, Kocari! I really do enjoy though mod, as it gave me a few more important things to think about.

I appreciate it and I hope you reach your modding goal!


















reply code

Green= undoubtedly fixed
Blue= attempted/awaiting feedback from others/will change/was changed but not exactly as inputted
Red= no change

UPDATED

200th post
posted
quite the fun map you get here bud.

[General]
you could increase the drain a little bit if you wanted. shouldn't matter so basically your preference.
along the same lines of making it a little more challenging i think if you reduced the circle size, it could make it a little more fun.

[Map]
00:32:413 (2,3,4,5,6,7,8,9) - hitsounding is a little obnoxious
00:54:827 (1) - maybe new combo color
01:04:137 (1,1) - i think this might be easier to read if these were the same combo and 01:04:482 (1,2,3) - these were all new colors
01:11:724 (1) - i really like this but if you kink it a little more visibly, it would look better. same for 01:33:793 (1) - and stuff
01:27:413 (3,4,5,6,7) - snare hit that isn't mapped. you could consider addint something
02:34:482 (1,2) - isn't stack but 02:35:862 (1,2) - is. i dont know if its intentional
02:45:172 (5) - new combo color
03:07:241 (5) - 05:19:655 (5) - same as ^
02:45:517 (1,2) - isn't stacked but when repeated it is. (nevermind, this is probably intentional)
03:16:551 (1,1,1,2,3) - same as 01:04:137 (1,1) -
03:39:827 (3,4,5,6,7) - same as 01:27:413 (3,4,5,6,7) -
03:55:172 (5,6,1) - looks a little strange. consider just stacking normally changing triple direction
04:51:637 (1,2) - i feel like ctrl+G each of these would make it play more easily
04:57:155 (1,2) - 05:13:706 (1,2) - same as above
05:30:689 (2) - point the reverse arrow away for better flow

^this is all just opinion. if you prefer your original mapping, dont change anything.
posted
Hello Naitoshi! As requested c:

:idea: General


* soft-hitclap2.wav gave me an error message when I tried to open it in GoldWave. The file may be corrupt, I'd use this one instead.
* Your background size is quite large. You can decrease the file size without having noticeable quality loss. Use this image instead.
* Add 'shandybass 2' (album name) and 'c86' to the tags?
* The artist should be 'Shandy kubota' - without the capital letter K, according to the official blog post from UOM Records.

Tsuki


* HP6? HP6,5 could also work, considering how you used NCs.
* 00:15:861 (2) - Optional, but since you placed whistles earlier on xylophone/piano sounds, why not here as well?
* 00:19:310 (1) - ^
* 00:19:999 (3) - Use whistle? same sound as 00:31:034 (3) -
* 00:26:379 (1) - Was a bit tricked by the SV change to x0.5 - mainly because it has almost the same shape as 00:25:689 (4) - the slider before. I'd use a different slider shape (such as a straight one, red points, large curve) to make the SV change play more smoother.
* 00:36:896 (4) - The finish on the slider end is a bit overpowering, considering sounds like 00:35:689 (4) - are stronger, but only have a clap. I'd use a whistle/clap instead here.
* 00:59:310 (5) - Small overmap issue, I'd remove this 3/4 slider and use 1/1 instead? I can't really hear a sound/silence where the slider end could go with on the blue tick. I'd use a 1/1 slider followed with a 1/2 circle, so it's rhythm-wise consistent with 03:11:034 (3,4,5) -
* 01:05:172 - and 03:17:241 - There's currently a discussion going on whether 5% volume slider ends are rankable or not. In this case I recommend you to raise the volume to around 25%. There is a sound at 01:05:344 - and a silent slider end doesn't really catch that well imo.
* 01:08:965 (1,2) - Well, it's not unrankable, since this slider is still in the playfield - but the player has to go literally jump from the centre of the playfield to the border of the screen, which plays really awkward. I'd move 01:08:275 (4,5,6,7,8,9,1,2) - a bit up...
* 01:30:344 (4,5,6) - I'd reduce the distance between these a bit, especially (5,6). Since the kicksliders already break the flow, I'd try to keep the jumps reasonable. Try to make a sort triangular shape with the slider ends + note?

* 01:31:551 (2,3,4,1,2) - Hmm.. it bugs me that (2,3) is spaced exactly the same as (1,2), while one is 1/2 and the other one 1/4... If you could increase the spacing from (2,3), or reduce the spacing from (1/2) would be better.
* 01:52:413 (1) - 02:03:448 (1) - etc.. This 1/1 slider feels a bit out the place. The long beep already ends on the red tick - which is also indicated by the bass there. I recommend you to turn this into a normal 1/2 slider instead.
* 01:59:568 (5) - Putting the finish + clap on the slider end instead makes more sense to me, since that's where the actual cymbal is.
* 01:55:344 (8,9,10,1) - Form diamond/square shape with these?
][img
http://puu.sh/g7UBZ/d710de568a.jpg[/img:1337]

* 02:01:982 (3,4) - Keep spacing here? Usually when you use this 1/2 slider - 3/4 slider - note rhythm you keep your spacing, like 02:07:241 (2,3,4) - 02:12:758 (2,3,4) - etc..
* 02:24:655 (6,1) - Kinda expected a jump here ._. Try ctrl+g 02:24:482 (5,6) - ?
* 02:31:724 (3) - NC here to keep same pattern as 04:43:793 (1,2,1) - ?
* 03:54:482 (3) - Same as above, to keep same pattern as 01:41:724 (1,2,1) -
* 03:58:965 (3) - Missing a clap here.
* 03:50:000 (5) - Change to normal-sampleset to keep your hitsound pattern.
most of these are just suggestions, great map!
good luck ~
posted
Makoa mod

Makoa wrote:

quite the fun map you get here bud.

[General]
you could increase the drain a little bit if you wanted. shouldn't matter so basically your preference. okie
along the same lines of making it a little more challenging i think if you reduced the circle size, it could make it a little more fun. nooo way

[Map]
00:32:413 (2,3,4,5,6,7,8,9) - hitsounding is a little obnoxious It's fitting but I couldl reduce the volume I could reduce the volume a bit. The hits are fitting though
00:54:827 (1) - maybe new combo color Nah it's good
01:04:137 (1,1) - i think this might be easier to read if these were the same combo and 01:04:482 (1,2,3) - these were all new colors Really don't wanna nc spam this
01:11:724 (1) - i really like this but if you kink it a little more visibly, it would look better. same for 01:33:793 (1) - and stuff This look cool though
01:27:413 (3,4,5,6,7) - snare hit that isn't mapped. you could consider addint something I think I got everything ?
02:34:482 (1,2) - isn't stack but 02:35:862 (1,2) - is. i dont know if its intentional It's intentional. To make hitting the next slider easier for the people that just spam fingers
02:45:172 (5) - new combo color No NC
03:07:241 (5) - 05:19:655 (5) - same as ^ ^ it's not really fitting
02:45:517 (1,2) - isn't stacked but when repeated it is. (nevermind, this is probably intentional) that it is ^^
03:16:551 (1,1,1,2,3) - same as 01:04:137 (1,1) -
03:39:827 (3,4,5,6,7) - same as 01:27:413 (3,4,5,6,7) -
03:55:172 (5,6,1) - looks a little strange. consider just stacking normally changing triple direction no this was intentional. It happened in the other portion of the map too
04:51:637 (1,2) - i feel like ctrl+G each of these would make it play more easily Blue tick jumps are hell @~@
04:57:155 (1,2) - 05:13:706 (1,2) - same as above
05:30:689 (2) - point the reverse arrow away for better flow the original flow here feels better :::

^this is all just opinion. if you prefer your original mapping, dont change anything. thanks so much ^^
appleeaterx mod

appleeaterx wrote:

Hello Naitoshi! As requested c:

:idea: General


* soft-hitclap2.wav gave me an error message when I tried to open it in GoldWave. The file may be corrupt, I'd use this one instead. not sure it matters but replaced
* Your background size is quite large. You can decrease the file size without having noticeable quality loss. Use this image instead. alright
* Add 'shandybass 2' (album name) and 'c86' to the tags? done
* The artist should be 'Shandy kubota' - without the capital letter K, according to the official blog post from UOM Records. That's so weird. Even on the album thing it's capital. Not sure why it'd be lower-case there. I keep for now cause I have a fetish for capital letters :<

Tsuki


* HP6? HP6,5 could also work, considering how you used NCs. ok
* 00:15:861 (2) - Optional, but since you placed whistles earlier on xylophone/piano sounds, why not here as well? yup
* 00:19:310 (1) - ^ okie
* 00:19:999 (3) - Use whistle? same sound as 00:31:034 (3) - Everything's just softer here I'd rather not whistle that
* 00:26:379 (1) - Was a bit tricked by the SV change to x0.5 - mainly because it has almost the same shape as 00:25:689 (4) - the slider before. I'd use a different slider shape (such as a straight one, red points, large curve) to make the SV change play more smoother. I'd rather keep the curved flow so instead I tried to increase the sv of the first
* 00:36:896 (4) - The finish on the slider end is a bit overpowering, considering sounds like 00:35:689 (4) - are stronger, but only have a clap. I'd use a whistle/clap instead here. I could lower volume (I'd rather keep my finishes :<)
* 00:59:310 (5) - Small overmap issue, I'd remove this 3/4 slider and use 1/1 instead? I can't really hear a sound/silence where the slider end could go with on the blue tick. I'd use a 1/1 slider followed with a 1/2 circle, so it's rhythm-wise consistent with 03:11:034 (3,4,5) - It actually is consistent with that part... though both parts have the 3/4 slider because I feel that the note there is elongated all the way to the next beat.
* 01:05:172 - and 03:17:241 - There's currently a discussion going on whether 5% volume slider ends are rankable or not. In this case I recommend you to raise the volume to around 25%. There is a sound at 01:05:344 - and a silent slider end doesn't really catch that well imo. done
* 01:08:965 (1,2) - Well, it's not unrankable, since this slider is still in the playfield - but the player has to go literally jump from the centre of the playfield to the border of the screen, which plays really awkward. I'd move 01:08:275 (4,5,6,7,8,9,1,2) - a bit up... Literally moved that whole portion of the map upward. It was too low-field for me
* 01:30:344 (4,5,6) - I'd reduce the distance between these a bit, especially (5,6). Since the kicksliders already break the flow, I'd try to keep the jumps reasonable. Try to make a sort triangular shape with the slider ends + note? alright

* 01:31:551 (2,3,4,1,2) - Hmm.. it bugs me that (2,3) is spaced exactly the same as (1,2), while one is 1/2 and the other one 1/4... If you could increase the spacing from (2,3), or reduce the spacing from (1/2) would be better. I think this is cool
* 01:52:413 (1) - 02:03:448 (1) - etc.. This 1/1 slider feels a bit out the place. The long beep already ends on the red tick - which is also indicated by the bass there. I recommend you to turn this into a normal 1/2 slider instead. The long beep ends on the next beat and over actually. I'd rather not change these
* 01:59:568 (5) - Putting the finish + clap on the slider end instead makes more sense to me, since that's where the actual cymbal is. I effed this up. It was suppose to be finish on head clap on end
* 01:55:344 (8,9,10,1) - Form diamond/square shape with these? brilliant

* 02:01:982 (3,4) - Keep spacing here? Usually when you use this 1/2 slider - 3/4 slider - note rhythm you keep your spacing, like 02:07:241 (2,3,4) How the fark did I screw that up? - 02:12:758 (2,3,4) - etc..
* 02:24:655 (6,1) - Kinda expected a jump here ._. Try ctrl+g 02:24:482 (5,6) - ? Maayybe I really like the suggestion but I also like the square flow...
* 02:31:724 (3) - NC here to keep same pattern as 04:43:793 (1,2,1) - ? There wasn't supposed to be any ncs there so I removed the other ones
* 03:54:482 (3) - Same as above, to keep same pattern as 01:41:724 (1,2,1) - yup
* 03:58:965 (3) - Missing a clap here. WTFAFIOELTGKAHTAOITKALDTGJAITPDAHPRHJREPIHKERHPJPDIFHKADFHJAPDOH
* 03:50:000 (5) - Change to normal-sampleset to keep your hitsound pattern. done
most of these are just suggestions, great map!
good luck ~ what a god



Thanks you both for modding I really appreciate these ^^
















reply code

Green= undoubtedly fixed
Blue= attempted/awaiting feedback from others/will change/was changed but not exactly as inputted
Red= no change

UPDATED
posted
From my queue~

[Tsuki]

00:27:586 (1) - This slider isn't consistent with your previous rhythm: 00:22:068 (1,2) - 00:23:448 (1,2) -
00:38:620 (1,1) - 00:40:000 (1) - Again, the rhythm isn't consistent. You can have a varying rhythm like you did for 00:33:189 (1,2,1,2) - But both measures should be consistent.
00:54:482 (1,2,3,4,5) - You should NC if you make a stream like this so players know when the stack ends.
01:04:137 (1,1) - It makes more sense to have 1/4 beats here and 1/2 beats at 01:04:482 (1,2,3) -
01:09:655 (3,4,1) - You should have more distinctive NC colors so it's easier to read patterns like this.
01:12:413 (3,1) - ^
01:36:982 - 01:37:068 - Could add notes here.
01:49:655 (2,3,1,2,3) - Same as before. There are 1/4 beats at the beginning but the become 1/2 beats. The rhythm, slows down. it doesn't speed up.
01:52:758 (2,1) - Poor flow.
02:03:965 (2) - Ctrl+G and reposition better.
03:06:896 (1,2,3,4,5) - Same as before. Imo You should have a 5 stack, and then begin the linear stream at 5.
03:16:551 (1,1,1,2,3) - See, this time it works because the beats double up at the end instead.
03:49:396 - Add triplet
03:54:137 (1,2) - Swap 1 and 2 in timeline.
04:02:069 (2,3,1,2,3) - This one doesn't work either because the beats don't accelerate.
05:17:241 (1) - Triplet.
05:19:310 (1,2,3,4,5) - Same as above.
05:22:758 (1) - Triplet.

Very Skystar-like map... But you need to use more varying Combo Colors. It also helps if you have certain colors (brown/black/red etc...) for sped up/slowed sliders. https://osu.ppy.sh/s/95701 For example, uses red NC for speed changes. Also, please check your NC pattern. Your NC pattern isn't consistent. In Kiai sections the NC is every measure but other times, it's every 2 measures. You should be more consistent about that. Since this is a marathon map I would recommend NC'ing every measure so the player has more breathing room. Also it would reduce all the 10-15 note combo's you have to 5/8.

Good luck!!
posted
monstrata mod

monstrata wrote:

From my queue~

[Tsuki]

00:27:586 (1) - This slider isn't consistent with your previous rhythm: 00:22:068 (1,2) - 00:23:448 (1,2) - It was more for the consistency of the next 1/1 slider but I could change if more people say I should
00:38:620 (1,1) - 00:40:000 (1) - Again, the rhythm isn't consistent. You can have a varying rhythm like you did for 00:33:189 (1,2,1,2) - But both measures should be consistent. Most modded portion of map. The reason that the measures should be different is because of the rhythms before it though. I still need something for this...
00:54:482 (1,2,3,4,5) - You should NC if you make a stream like this so players know when the stack ends. I honestly think it's alright
01:04:137 (1,1) - It makes more sense to have 1/4 beats here and 1/2 beats at 01:04:482 (1,2,3) - Those are 1/4 beats... and there's 1/6 at 01:04:482 -
01:09:655 (3,4,1) - You should have more distinctive NC colors so it's easier to read patterns like this. My colors probably won't change for anything :#
01:12:413 (3,1) - ^
01:36:982 - 01:37:068 - Could add notes here. I really don't think it's necessary mostly because the rhythms there are so quiet. I believe that space adds more to a map than circles do sometimes.
01:49:655 (2,3,1,2,3) - Same as before. There are 1/4 beats at the beginning but the become 1/2 beats. The rhythm, slows down. it doesn't speed up. ^ somewhere up there
01:52:758 (2,1) - Poor flow. pls the whole map flows bad then, it's everywhere
02:03:965 (2) - Ctrl+G and reposition better. Cool idea but the style of the first kiai has those sliders in those parts of the music facing the same direction
03:06:896 (1,2,3,4,5) - Same as before. Imo You should have a 5 stack, and then begin the linear stream at 5.
03:16:551 (1,1,1,2,3) - See, this time it works because the beats double up at the end instead. I'm pretty sure you talked about rhythm at these parts and not placement :# What "works"?
03:49:396 - Add triplet same as before
03:54:137 (1,2) - Swap 1 and 2 in timeline. It actually originally was like that. But I changed it because it feels incredibly horrid to play like that.
04:02:069 (2,3,1,2,3) - This one doesn't work either because the beats don't accelerate. what doesn't "work"? They aren't supposed to accelerate for consistency with the other part before the first kiai
05:17:241 (1) - Triplet. keeping the space here
05:19:310 (1,2,3,4,5) - Same as above. ^
05:22:758 (1) - Triplet. ^

Very Skystar-like map... Uggghhh stahp comparing this to skystar :( But you need to use more varying Combo Colors. It also helps if you have certain colors (brown/black/red etc...) for sped up/slowed sliders. Sorry these colors stay because they're the best colors https://osu.ppy.sh/s/95701 For example, uses red NC for speed changes. Also, please check your NC pattern. Your NC pattern isn't consistent. In Kiai sections the NC is every measure but other times, it's every 2 measures. You should be more consistent about that. If you could point out inconsistencies that'd be great... but I have solid reasons for every NCs here. I think another modder pointed out most of them though Since this is a marathon map I would recommend NC'ing every measure so the player has more breathing room. Also it would reduce all the 10-15 note combo's you have to 5/8. I only have combos that go up to 10 besides a few near the end

Good luck!!


Thank you so much for modding. I appreciate it very much ^^


UPDATED
posted
Hnmm... since you like the colors how about changing the order? Just so the orange and red aren't next to each other.

Anyways good luck~
posted
hi

Tsuki


00:27:586 (1) - what mosntrata said +1
00:38:620 (1) - whats the point of nc here. its a small SV change on a 1/4 slider, if anything the NC spam might make it look like 1/2. remove this.
00:54:482 (1,2,3,4) - zzzzz dont do this it just fucks with stack leniency in all the wrong ways. do regular stack else custom stack with minimum 3 pixel displacement. http://osu.ppy.sh/ss/2829564
01:04:482 (1,2,3) - i never landed this pattern from sightread once lol
01:08:534 (7,8,9) - the flow isn't good here, easing the sharp turn making it much more fluid http://i.imgur.com/Q4iCtMy.png
01:10:172 (2) - how bout a nice neat blanket
01:18:103 (1,2,3) - there's no logic behind the distance spacing and rhythm spacing of these notes. you;'re gonna have to move 3 much further away.
01:19:568 (7,8,9) - same thing here but not as harsh
01:41:724 (1,2) - do a stream
01:54:827 (3,4) - i would say this works in theory but are just yuck ingame... although personal preference
02:00:689 - y did u fountain here
05:24:482 (9,1) - :I nothx'

didn't like slidershapes, didn't like erratic SV changes. otherwise a pretty cool map. good luck.
posted
handsome mod

handsome wrote:

hi

Tsuki


00:27:586 (1) - what mosntrata said +1 I really want to keep it as is because it'd play extremely weird following the 1/4 sliders if I used my previous rhythms...
00:38:620 (1) - whats the point of nc here. its a small SV change on a 1/4 slider, if anything the NC spam might make it look like 1/2. remove this. The nc was for the downbeat of the measure (big white tick) but I removed the one after it
00:54:482 (1,2,3,4) - zzzzz dont do this it just fucks with stack leniency in all the wrong ways. do regular stack else custom stack with minimum 3 pixel displacement. http://osu.ppy.sh/ss/2829564 Alright changed
01:04:482 (1,2,3) - i never landed this pattern from sightread once lol DON'T WORRY I HAVE AN ALTERNATIVE
01:08:534 (7,8,9) - the flow isn't good here, easing the sharp turn making it much more fluid http://i.imgur.com/Q4iCtMy.png Eased
01:10:172 (2) - how bout a nice neat blanket It is blanketed to the slider follow circle of the slider end
01:18:103 (1,2,3) - there's no logic behind the distance spacing and rhythm spacing of these notes. you;'re gonna have to move 3 much further away. :< I like this. Mapping logically is boring
01:19:568 (7,8,9) - same thing here but not as harsh Yeah it's not as harsh that's why I'd reduce the spacing a bit or keep as is... I'll probably reduce spacing
01:41:724 (1,2) - do a stream no because consistency with something later in the map
01:54:827 (3,4) - i would say this works in theory but are just yuck ingame... although personal preference I'd say it plays pretty well... though in theory it seems to be yuck lol
02:00:689 - y did u fountain here MAXIMUM AWESOMENESS
05:24:482 (9,1) - :I nothx' I'm evil

didn't like slidershapes, didn't like erratic SV changes. otherwise a pretty cool map. good luck. Thanks. I don't think when I map. It's all preference.


Thanks for modding, handsome. Really appreciate it ^^







reply code

Green= undoubtedly fixed
Blue= attempted/awaiting feedback from others/will change/was changed but not exactly as inputted
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