played sayaka's diff
rip my fingers
still
awesome mappu ;w;
edit
yay
new page
rip my fingers
still
awesome mappu ;w;
edit
yay
new page
how to 1/6cdhsausageboy wrote:
played sayaka's diff
rip my fingers
still
awesome mappu ;w;
edit
yay
new page
The thing is tho, you kinda expect that it can happen in 7k. And you don't have all keys pressed anyway. In 4K however, you don't expect to have shields after LNs, you sort of expect it to just end. Try making gaps between LNs and stair 1/1 so it's more expectable. I've pointed it out in 7k too because it's still surprisingCalibreman wrote:
i'll wait for your mod on jinjin's diff since he does the same thing at the end
placeholder kudosu for 4k mod-Kamikaze- wrote:
M4M BOIZ, imma reanimate dat loloquin =^
General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz
Unrankable stuff
Highly recommended various stuff
Rest of shite
Things after // comments about proposed stuff
I'll point out things that I told you I would about 4k today, I'll do 7k tomorrow after some proper testplays and Tidek will mod 4k next weekend
[aiae sc of fourthousand pp]
03:34:862 - whywhywhywhyWHYWHYWHYWHY W H Y
I mean, okay, trill is fine, but LN with it AND THEN another set of notes on the left side? Seriously, that's aids. I'm shit at 1/6, but this fuckin thing is my only crater on hp graph lmao i have literally no other ideas on how to map this section without either cutting the LN short, or removing it rip
04:58:932 - LNs, okay, I can take that, it's a little surprising with that one odd LN (04:58:975 (298975|3) - ) but okay. Then however, you are holding LNs and expect map to end and BAM, shields in yo face. Idk, make them more expectable? Last one is fine tho i'll wait for your mod on jinjin's diff since he does the same thing at the end
placeholder letters for 7k mod
Thanks for the dank mod, kami-Kamikaze- wrote:
M4M BOIZ, imma reanimate dat loloquin =^
[Hi, I'm iJinJin and this is my ET 7K loloquin, call me ET from now on]
Columns are: |1|2|3|4|5|6|7|
00:06:955 - You can make this transition smoother, without the double note here Made it smoother so it feels more satisfying ;^)
00:18:118 (18118|1,18118|0) - Move on 67 for hand balance, or at least move 2 to 7 I realize that most of the drum notes are emphasized in the left hand section, but I think it is better to leave it as is for the sake of consistency (and there's not much issue in playability here)
00:21:257 (21257|5) - Move to 1 or 2 for balance Same as the above reason
00:32:071 - LNs on same columns when pitch is going crazy? Repattern that Applied, patterns changed
00:39:397 - 00:46:025 - You didn't accent claps in this section at all, either do it with notes or hitsounds Gave emphasis to the claps by adding a note in each part
00:47:420 -I understand the idea for beat on spacebar, but it plays awkward in places, idkwait a second, why all of them are on red tick instead of white tick? Or, why did you map hi-hat instead of beat? The idea i had going at this part was to emphasize the syncopation rhythm given by the hi hat as it is stronger in terms of volume compared to the actual downbeat. You did mention that some of these notes are awkward to play, and I do recognize that. In the future, I might consider moving these spacebar hi hat notes to some other column
01:07:653 - Delete one, conflicts with 01:06:955 - Applied
01:08:350 - idk, doesn't feel like it needs 4 notes Deleted one of the notes
01:12:187 - Move one or two notes from 12 to 6/67 Applied, rearranged the pattern
01:17:594 (77594|0,77769|0,77943|0) - This anchor looks bad and plays even worse imo, make it flow a bit better, idk, mix pattern more Changed pattern
01:19:513 (79513|0) - end on 01:19:862 - Applied
01:36:432 - 01:36:519 - 01:36:780 - 01:36:868 - 01:37:129 - 01:37:217 - Missing notes, feels more exciting to play than just plain chords Applied changes o/
01:40:094 (100094|6) - extend until 01:40:443 - and move 01:40:269 (100269|6) - to 6th Applied
01:43:234 - I like those BMS style LN patterns :3 :3
02:47:333 (167333|4,167333|6,167333|5,167420|4,167420|6,167420|5) - Why. Honestly speaking, I have no trouble playing this minijack. I thought about this part a lot because of playability, but factoring in the intensity of the music and the difficulty of this set, I think that it was most appropriate to end this section with a powerful 6 chord note.
02:47:420 - Preety sure that you can layer some LNs here for better feel Thought about doing that, but I want to keep this part as it is right now because the heavy 5 chord presses are represented better without having long notes (in my opinion)
03:20:908 - The 1/6 layer is almost inaudible, why'd you map it here? Fullerene mapped this in 1/6 layers too. I think it's a nice touch to recalling the original bms track ;-;
03:25:094 - There should be heavy chordsmash here instead Again, left the 1/6's as is. If I had to change it in a future date, I will keep this suggestion in mind.
04:16:722 - idk why this part is so thin layered, it feels like the most exciting part and you have simple spaced single stair, feels empty as fk Changed the layering accordingly~
04:22:304 - This is how it should be for the whole time Waay too much sr inflation tho ;-; also it gets really exhausting to play if I were to layer it like this here because of the continuous stream
04:44:629 - Some LNs here maybe? Feels better technically and still is good to rest at
04:58:932 (298932|5,298932|4,298932|6,301025|4,301112|5,301199|6) - Make gaps between LNs and notes 1/2 so it's more expectable. You don't really expect those notes after so much pain in the whole map, you just go "ughhh it's over" and then bam misses I see your point, but I tried using the 1/2 and mehh... the gap feels too wide. ;-;The thing is tho, you kinda expect that it can happen in 7k. And you don't have all keys pressed anyway. In 4K however, you don't expect to have shields after LNs, you sort of expect it to just end. Try making gaps between LNs and stair 1/1 so it's more expectable. I've pointed it out in 7k too because it's still surprisingCalibreman wrote:
i'll wait for your mod on jinjin's diff since he does the same thing at the end
Looks like that for me too, ripFullerene- wrote:
I think something is wrong here
rip mania diffsiJinjin wrote:
Looks like that for me too, ripFullerene- wrote:
I think something is wrong here
Usagi stop using black magic :v :v awkawkExUsagi wrote:
and now the Taiko diffs disappearing.. @_@
Thanks~Fullerene- wrote:
Just posting this for jinjin when he has the time since I can't seem to get online at the same time as him to IRC lol
00:25:447 (25447|5) - if this is for the reverse crash thing it's on the 1/2 red line, not the 1/1 white line Altered
00:27:279 - another sound to map LN to I think the current version is fine, it's barely audible to me
01:02:860 - 01:04:800 - grace notes here Added
02:09:691 (129691|5) - no sound Agreed, deleted
03:09:008 (189008|5) - change to https://osu.ppy.sh/ss/2877830 Fixed, dunno if that's what you want the snaps to be, you might wanna recheck that lol
03:09:096 (189096|3,189117|2) - move to the 1/12 snap Did
03:35:215 (215215|3) - remove, this is the only 2 note chord in this section and it doesn't particularly stick out from any sound in the song Removed the other note instead
03:45:069 - 04:02:860 - 04:04:604 - 03:49:212 - 03:49:299 - 03:49:909 - 03:50:607 - 04:08:747 - missing piano notes Added to all
03:48:863 (228863|1,228907|2,228950|3) - 03:42:075 (222075|2) - no notes here I hear the piano notes A C E here o.o
for the second part, it's definitely a clear 1/6 G B D sextet. maybe you should add notes here in your chart (you can hear both of them at 50% or lower speed)
Updated, after listening again I can hear the piano notes you mapped 1/8 to, but it's actually 1/6 and not 1/8. Do you want me to fix that myself?iJinjin wrote:
Thanks~Fullerene- wrote:
03:48:863 (228863|1,228907|2,228950|3) - 03:42:075 (222075|2) - no notes here I hear the piano notes A C E here o.o
for the second part, it's definitely a clear 1/6 G B D sextet. maybe you should add notes here in your chart (you can hear both of them at 50% or lower speed)
Update
Thanks for the mod! (even if I denied everything orz)mliencheng wrote:
[ the kat of ex's truth]
- 00:09:750 d , for consistency. the k here is to represent the noise which wasn't here before
- you could start the stream at 00:36:610 (? well I don't feel like the first part should be mapped as a stream
- 00:48:471 d, low pitch the point of this part is to only use kats (reference to diff name)
- 00:51:261 ^ ^
- 00:53:005 ^ ^
- 00:54:401 ^ ^
- 00:56:494 ^ this part is too monotone lol ^ lol
- 01:26:232 d and next two notes change to k , for better play (? kdkkd doesn't fit that well imo + it's already playable like that
- 01:39:924 d to make it more playable kkdkkdk is already playable imo and fits the song better
- 02:24:052 d for consistency don beat I think the last measure should be different because it would be too boring otherwise imo
- 02:24:401 d ^ ^
- 02:35:128 k and 02:35:215 d kdkkd fits the song better because of the synth
- 02:35:564 to 02:35:912 , switch dons and kats kd dk fits the song better imo
- 02:49:866 add k there isn't any sound in the part I'm following here
- 02:52:395 add k, if you followed the same tone before, plz follow here as well ~ well the part here is different because the beat isn't the same here, so the finishers aren't at the same place
- 02:55:796 D ew sounds weird imo
- 03:01:029 add k same as 02:49:866 -
- 03:44:401 d, for better play kddk is too simple *runs far away*
- 03:57:017 d ^ ^
This is his fucking dedication to our queue, from which he did like 2 requests out of ~60Tidek wrote:
random 4k mod.
Thanks for the mod!Tidek wrote:
random 4k mod.
make diff name looks nicer? that one looks really ugly (small latters)
it's like this because it's the same as the song subtitles
http://puu.sh/gzOo3.jpg
00:12:540 - add 3 , its same as here 00:01:378 - this point is actually a fair bit quieter than the first crash, i also don't want to put heavy chords in this calmish intro
00:12:715 (12715|1) - i dont get that 1/4 LN, if u following that fading out crash sound , u can put another 1/4 LN on next note as well only these 2 cymbal hits are new notes and play on different sides of the speaker, the ones after it are echoed so i only mapped LN to those 2
00:26:494 - 3note here is ok because of crash, then why u put 3 chord here 00:27:017 - ? remove 1 note the layering in this section is additive. the kick + crash gets 2 notes, while the background synth adds one note where it plays, when both play it's a 3 note chord
01:15:593 (75593|1,75593|2,75593|3) - remove 1, no crash there is still a crash, but it's cut off a bit faster
01:16:988 (76988|0,76988|3) - before u werent using chord for that kind of sound, remove 1 this is 2 because it's only kick + piano, no crash
01:34:866 - add 3, crash like 01:16:988 (76988|3,76988|0) - , i don't think this is strong enough to make it a triple
01:36:261 (96261|2,96261|0,96610|1,96610|2,96959|3,96959|1,97308|2,97308|3) - 2chords are not too weak for that kind of sound? u were using 3chords for similar ones before, suggest to make them 3chords as well i agree, but triples would play more awkward and offer less freedom to express the pitch correctly
02:05:680 - wrong snap, it should be something like this if u want to follow rhythm http://puu.sh/gyAyZ/2709e60d6d.jpg checked in ddream, it's 1/3. what you are hearing is distortion caused by the bad implementation of audio speed in osu
02:49:691 - its pretty sad to accent that strong sound with only single note, u will have to rearrange pattern if u want to fix it
02:51:436 (171436|2) - delete, same 03:02:598 (182598|1) - that sound doesnt deserve for 3 chord, when next crashes are doing it already there's crashes playing there so it's 3 notes
03:00:854 (180854|0) - same as 02:49:691
03:08:703 - add 4? only mapping the piano in this part
03:59:721 (239721|2,239808|1,239895|2) - make 12 34 chord trill, u were using it often for that kind of beat the choruses have intentionally lighter layering to properly map pitch relevant notes, adding a jumptrill here would be out of place
04:24:750 - ^ to make up for the lighter layering i used note anchors to express the 1/4 kick
04:26:494 - add 2?
04:27:889 - add 1?
04:29:284 - add 4? and add here 04:30:680 - here 04:32:075 -
04:36:261 - add 4?
04:37:657 - add 2?
04:44:372 - chord trill? triples are reserved in these sections for very loud phrases, i used a 1/2 jack and a pattern change to signify these points
04:58:936 (298936|1,298936|0,298936|2,301000|0,301072|1,301145|2) - ok, as Kamikaze mentioned in his mod, those shields are too surprising. On my 1st play I lost my FC here, because most of ppl wont expect that kind of shield in 4k (if u dont remember it), what is more, its a 5min song so you will just make mad a lot of ppl for stupid nreaks at the end. I highly recommend to change that pattern to something like this http://puu.sh/gyC77/0cd618ba01.jpg a lot easier to read and not that surprising like before. not changing this because i think it works really well in the song, but i may consider changing it in the future
05:02:773 (302773|3) - that shield is pretty ok
Applied everything, thanks harby ^^Harbyter wrote:
BN Check
[7k]
01:17:686 (77686|6,77860|6) - suggest to remove those note ,better keep only the drums here
01:22:657 - add an additional note here for the kick and fix the hitsound
02:16:378 (136378|6,136378|5) - add hitsound R
03:19:168 (199168|4) - add R and add 03:19:168 (199168|0) - W
03:28:936 (208936|4,208936|1) - add R
03:29:633 (209633|5,209633|1) - add R
03:30:331 (210331|3,210331|0) - add R
03:31:029 (211029|6,211029|2) - add R
03:31:726 (211726|1,211726|3) - add R
04:50:956 (290956|4) - move here 04:50:971 -
UpdatediJinjin wrote:
Actually Fullerene I tweaked some parts a bit, here's the new update: http://pastebin.com/5iwps3Vw