ExUsagi wrote:
==a
i will mod the mania diffs.. how2modtakoforgot to box[General]
rc.wav has almost 20 ms delay, erm, i don't know if this for purpose or not (since it's works as keysound), consult to BA or QAT about this
687474703a2f2f7075752e73682f66393533742e706e67.png lol remove this from the folder too
1/2/3/4/
[4K]
00:00:672 (672|2) - remove the crx.wav, it's not really fitting, and you can use crx.wav on 00:01:370 (1370|1) - instead removed crx.wav and added 2 finishes
00:09:742 (9742|1) - ==a i think it's better to leave this hitsound-less, or just reduce the volume, 20 or 30 will be more confy to hear
00:12:532 (12532|3) - ^ changed to finish
00:19:509 (19509|1,19858|1,20207|1,20556|1) - i think it's gonna fit to put the kick on right hand, for pr
00:20:904 (20904|0,21253|0,21602|0,21951|0) - ^ same
01:34:858 (94858|3) - to 3, and 01:35:032 (95032|2,95207|2) - to 4 the trill is there for the kick drum, no change
~
02:44:625 (164625|2) - add one more note
02:46:195 (166195|1,166370|3,166544|2) - ^ layering more here would reduce the emphasis on 02:47:067 (167067|1) - too much
02:52:300 (172300|1) - to 3 pls.. (optional)
03:09:393 (189393|1,189480|0,189567|1,189654|0,189742|0,189742|1) - http://puu.sh/frzAv.jpg [12][34] doesn't feel strong enough for that sound imo
03:59:974 (239974|1,239974|0,239974|3) - perhaps, starts from 4th kiai, you can layer the kick & snare with 2 notes, for harder / climax on last chorus.. the intensity doesn't actually change between these sections, it just repeats, so i'm using the same layering
04:58:971 (298971|3,302765|3) - nope, 1/8 shield is nope nope.. make more spacing pls, or http://puu.sh/frAbZ.jpg :c since the song ends at that point i wanted to 'cap off' all the ending LNs, and i like the strong tension in the release/hit here
aStarry- wrote:
Hi~! From: Sta☆R's HQ Modding Team
[General]
Timing: ☑Audio: ☑
- Timing feels slightly off considering you want this perfect. Feels slightly too early. You can keep old, but I suggest shifting all offsets around +3~5
BG: ☑Metadata: ☑
- Why does 4K have a special background and the rest is like kinda plain? ._. Random waiting for a special BG on the 7k difficulty, the taiko diffs are using the one on 4k now
Preview Point: ☑
- Seems fine
AiMod: ☑
[]
Not going to be that large of a mod, I apologise ;w; Already a great map.
But that crx.wav or whatever sound is making me cry :< Too long/loud. removed it
[] ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
[4k something diffname diff]
00:00:672 (672|2) - No reason for this LN to be extended so shortly, considering 00:09:742 (9742|1) - with the same hitsound is mapped so long.
00:01:370 (1370|0,1370|3,1370|1) - You can end it here if you wish I suppose the release is timed with the reverse crash that plays
00:27:009 (27009|0,27009|3,27009|1) - 3 chord here but 00:27:532 (27532|3,27532|1) - 2 here is inconsistent, they have similar sounds. Remove a note the layering here is to put 2 notes for each kick + crash, and then add notes when the sub melody plays. example, 00:28:583 (28583|1,28844|3,29106|2,29280|2,29804|1,30327|0) -
00:29:800 (29800|3,29800|1,29800|0) - Chord seems to be higher pitch,
00:29:800 (29800|1,29800|0) - Move to 1-2
00:30:323 (30323|2) - Move to 3
then,
00:30:846 (30846|1,30846|3) - Move to 0-2 (balance) pitch is correct as it is now
If you followed the above, 00:30:846 (30846|0) - this piano note's sustain is quite emphasised compared to the rest, you can add an LN if you wish here, but it's optional. i'm ignoring the piano in this specific section
00:32:067 (32067|3,32067|2,32067|0) - Since you have 3 notes here you can add a note here 00:36:253 (36253|3) - at 3. (4 beats exactly away from the previous 3 note chord, and the sound is really emphasised). I'm assuming you don't mind adding a jack like that.
(Also most streams seem to have a 3 note chord at the end)
00:40:090 (40090|3) - Move to 2, lower pitch
00:40:963 (40963|2) - Move to 3, higher pitch
Rest is fine. from what i can tell, the same pitch is played for each measure, i did change some patterns around though
01:06:951 (66951|0,66951|3,66951|2) - 3 notes here but not 01:07:649 (67649|0,67649|3,68346|2,68346|3) - in these places? Similar noises. different sound balance so different note counts
01:34:742 (94742|3,94800|0,94858|3,94858|1) - Suggest to make this pattern just linear, it ends on a lower pitch note anyways, so a 0-1 chord would be more appropriate.
Eg.
01:34:800 (94800|0) - Move to 2
01:34:858 (94858|3) - Move to 0 a trill emphasizes the kick best imo, also don't want to make it too biased towards one hand
01:42:096 (102096|0,102096|2) - Suggest to make these normal notes.
There's a lot of weird noises in the map like that but only for some you do LN's like this. Seeing the map is OD8.5 too it'll be quite annoying ;w; idk any other way to accent that kick differently from the others :c it also plays fine with OD 8.5 imo, even on DT
01:53:608 (113608|0,113695|0) - Different octave so it's best not to flow from the same stream, I think it'll play a bit better like this:
01:53:521 (113521|1) - Move to 0
01:53:608 (113608|0,113695|0) - Move to 3
01:53:782 (113782|3) - Move to 1
01:53:957 (113957|1) - Move to 0 (Or basic 2-1-0 pattern at the end, but since it's already used afterwards this is more preferable).
01:56:399 (116399|1) - Move to 0, transitions into the jumps better it feels
01:58:666 (118666|2,118753|1) - CTRL+H? (Lots of different pitches) all of these 4321 patterns are in the same phrase and don't change octaves
02:14:276 (134276|2,134276|1) - Move to 2-3
02:14:451 (134451|2,134451|3) - Move to 1-2, pitches
Not a particular fan of the 1/4 LNs in the next section but eh they fit ;w; idk what else i'd do there, using long notes would just limit pattern diversity
02:35:207 (155207|2,155207|3) - move to 1-2
02:35:294 (155294|1) - Move to 3, pitch
02:55:788 (175788|0) - Extend to white tick, sustain carries on there if you listen closely the sustain cuts off around 1/8 before the next one, i just shortened it to the 1/4 because you can time it with the note next to it easily
02:58:056 (178056|0) - ok but i love this ln c:
03:13:056 (193056|2,193404|2,193753|2) - Make these at 1 instead? Feels a lot better for the song, 03:13:404 (193404|2,193404|3,193579|0,193579|2,193753|2,193753|3) - and the pitches will be a lot more noticeable in this section.
03:40:090 (220090|2,220090|0,220090|1) - Wanna say this whole section is emphasised really nicely in accordance to the song <3
03:46:718 (226718|0) - Move to 0 for balance / pitch
03:47:242 (227242|1) - Lower pitch than 03:46:893 (226893|1) - , so move to 0 moved 03:46:893 (226893|1) - to 2 because the note after 03:47:242 (227242|1) - is a lower pitch and that would mess up the PR
03:47:416 (227416|0) - Move to 1 for balance
03:52:997 (232997|1) - Move to 0 for balance right hand bias is intentional
03:58:753 (238753|0,238840|1) - I feel like these notes should be emphasised more due to the kick (03:58:840 (238840|1) - and this being kick+piano). Probably add a note on the kick+piano one?
04:06:428 (246428|1,246602|2) - Feels better if CTRL+H, expresses the weird pitches 04:06:776 (246776|3) - in particular
04:12:532 (252532|1) - Move to 0, balance same as 03:52:997 (232997|1) -
04:13:056 (253056|1) - Move to 2
04:13:230 (253230|2) - Move to 0, pitch and balance the 1/6 patterns here are arranged like 2321 1312, both roughly convey the pitch well
04:30:061 (270061) - Add a note here, sound
04:44:015 (284015|0,284102|1,284189|2,284276|3,284364|1,284451|0,284538|2,284625|0,284625|3,284625|1) - Feeling like this stream could be a lot more varied again due to the various pitches, and it just came out of a huge 1/6 section.
Try something like this?
04:44:102 (284102|1) - Move to 3
04:44:189 (284189|2) - Move to 1
04:44:364 (284364|1) - Move to 2
04:44:538 (284538|2) - Move to 1
04:44:625 (284625|1) - Move to 2. It's better to have this chord higher pitch too since the sound is really emphasised. don't want to break the current pitch relevancy
04:55:614 (295614|1) - Please change ;~; From here onwards I don't think a chord stream like this is needed, considering the map is 5 mins long and it's the hardest in the last 5 seconds. changed to easier patterns, density is still the same though
[]
<3
Feel free to decline the suggestions, I know my suggestions or mapping style may be a lot different to yours and I've taken that into account whilst suggesting.
Goodluck~ Already great map
updated everything else