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Drop - Granat [OsuMania]

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Total Posts
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Topic Starter
Kamikaze
This beatmap was submitted using in-game submission on 18 sierpnia 2015 at 19:50:35

Artist: Drop
Title: Granat
Tags: 竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX lZenxl Zenx Z3nx
BPM: 180,96
Filesize: 4567kb
Play Time: 00:42
Difficulties Available:
  1. 5K Easy - 5Key (0,81 stars, 55 notes)
  2. 5K Normal - 5Key (1,56 stars, 184 notes)
  3. 6K Easy - 6Key (0,84 stars, 56 notes)
  4. 8K Easy - 8Key (0,84 stars, 56 notes)
  5. 8K Magic Orb - 8Key (2,98 stars, 382 notes)
  6. 8K Normal Orb of Ray - 8Key (1,84 stars, 249 notes)
  7. BBS 6K Hyper - 6Key (2,22 stars, 292 notes)
  8. Etlie's 5K Hyper - 5Key (2,53 stars, 291 notes)
  9. Fullerene's 6K Orbular Shift - 6Key (3,35 stars, 423 notes)
  10. Ripazhakgggdkp's 8K Hyper - 8Key (2,78 stars, 323 notes)
  11. Tidek's 6K Normal - 6Key (1,61 stars, 176 notes)
  12. Zen's 5K Radial Resonance - 5Key (2,79 stars, 291 notes)
Download: Drop - Granat
Information: Scores/Beatmap Listing
---------------

Funny thing I've mapped in 40 minutes

by Blocko
by [AyanoTatemaya]
by Quality Assurance Team
#2 by Blocko
#2 by [AyanoTatemaya]

Got permission from Lan wings to use files from his ranked std mapset
Noodle 7K diff can be found here
Redownload after 28/05, fixed unrankable hitsounds
schwarzvgrune
hi, from grun's modding queue

i agree with your signature, i'm sick of anime song here already.

etlie's happy mix 5K

SPOILER
i'll focus on
pitch relevancy and agreements,
hand balancing,
LN abuse


00:03:678 - should be a note, you've been following the violin

00:27:463 (27463|2,27587|4,27670|3,27794|2) - snap your notes? you're abusing the LN,


00:31:441 (31441|3,31565|4,31648|3,31772|2) - ^ the same

00:31:938 (31938|1) - omve to 1

00:38:071 (38071|3,38236|2,38402|1,38568|0,38734|3,38899|2,39065|1,39231|0,39397|1,39562|3) - following the piano right? not really appropriate with LN, also LN abuse in my definition,
why not follow the chord instead?

use 2 or 3 SN at the same time to compensate for the diffs, and this way its much better when played, and also more consistent


5K Normal
SPOILER
00:00:281 (281|3) - move to 3
00:01:275 (1275|3) - move to 2

5k easy

SPOILER
no issue


zen's 5k radial resonance

SPOILER
00:00:281 - add a note to 3?
00:07:242 - add a note to 2 and 4
00:12:214 (12214|2) - this should be sustained until 00:14:203 -

i'm not a fan of 5K radial's LN placing, i define that as LN abuse, but i guess its nothing to worry about since a lot of anime song do that




good luck <3
TTGL
Good luck on getting this ranked! Love how this beatmap will only have difficulties that aren't as popular as 4k and 7k; very good idea and hopefully more of beatmaps like these will pop up.
Topic Starter
Kamikaze

Hawxx wrote:

Good luck on getting this ranked! Love how this beatmap will only have difficulties that aren't as popular as 4k and 7k; very good idea and hopefully more of beatmaps like these will pop up.
Idea for this mapset in a single post.
Thanks for mod Schwarz, will check it soon
Fubukicat

schwarzvgrune wrote:

hi, from grun's modding queue



etlie's happy mix 5K

SPOILER
i'll focus on
pitch relevancy and agreements,
hand balancing,
LN abuse


00:03:678 - should be a note, you've been following the violin okay ,

00:27:463 (27463|2,27587|4,27670|3,27794|2) - snap your notes? you're abusing the LN, sorry but this is snaaped perfectly


00:31:441 (31441|3,31565|4,31648|3,31772|2) - ^ the same ^

00:31:938 (31938|1) - omve to 1 okay

00:38:071 (38071|3,38236|2,38402|1,38568|0,38734|3,38899|2,39065|1,39231|0,39397|1,39562|3) - following the piano right? not really appropriate with LN, also LN abuse in my definition,
why not follow the chord instead? No, because it's fun mini Lns ,

use 2 or 3 SN at the same time to compensate for the diffs, and this way its much better when played, and also more consistent




good luck <3
Thanks for mod :3

UPDATE~
Topic Starter
Kamikaze

schwarzvgrune wrote:

hi, from grun's modding queue

i agree with your signature, i'm sick of anime song here already. Support the case by putting this banner into your signature \o/

5K Normal
SPOILER
00:00:281 (281|3) - move to 3 Moved to 5 instead
00:01:275 (1275|3) - move to 2 I don't like this idea, but moved to 3rd instead

5k easy

SPOILER
no issue


i'm not a fan of 5K radial's LN placing, i define that as LN abuse, but i guess its nothing to worry about since a lot of anime song do that Do you know a thing called LN Stairway? Or LN Overjoy? Or even o2jam? First of all I don't agree with statement that it's LN abuse. It's just another way of mapping stuff. Secondly it's been used many many times in non-anime songs already. I mean even FREEDOM DIVE has it's own LN chart, as you can see below. Try to understand that before calling it as "abuse"





good luck <3
Thanks! Updated along with Eter's diff
Also thank you Hawxx for 3 stars! <3
Evening

schwarzvgrune wrote:

hi, from grun's modding queue

i agree with your signature, i'm sick of anime song here already.

zen's 5k radial resonance

SPOILER
00:00:281 - add a note to 3? I think imma leave this, the centre note is used for the claps, imma leave the cymbal "unmapped" i guess
00:07:242 - add a note to 2 and 4 I'll just add on 2, a 5 note chord here feels like it's emphasizing too much
00:12:214 (12214|2) - this should be sustained until 00:14:203 - Extended, but it's 1/2 shorter since i wanna keep the note at the end of the LN

i'm not a fan of 5K radial's LN placing, i define that as LN abuse, but i guess its nothing to worry about since a lot of anime song do that

It's designed for setups using thumbs as the center key, and it should flow rather well with that setup, i get that this map is kinda underrated in star rating with LNs everywhere but the patterns should be clear enough for reading/playing ( comparing this with anime songs/TV sizes kinda makes me laugh ) ( but it's true to a certain extent )


good luck <3
beep update
http://puu.sh/ghjGG/276ad3865f.osu
schwarzvgrune

-Kamikaze- wrote:

schwarzvgrune wrote:

hi, from grun's modding queue

i agree with your signature, i'm sick of anime song here already. Support the case by putting this banner into your signature \o/

can i copy that from your banner? and how do i do that? XD

5K Normal
SPOILER
00:00:281 (281|3) - move to 3 Moved to 5 instead
00:01:275 (1275|3) - move to 2 I don't like this idea, but moved to 3rd instead

5k easy

SPOILER
no issue


i'm not a fan of 5K radial's LN placing, i define that as LN abuse, but i guess its nothing to worry about since a lot of anime song do that Do you know a thing called LN Stairway? Or LN Overjoy? Or even o2jam? First of all I don't agree with statement that it's LN abuse. It's just another way of mapping stuff. Secondly it's been used many many times in non-anime songs already. I mean even FREEDOM DIVE has it's own LN chart, as you can see below. Try to understand that before calling it as "abuse"





good luck <3
Thanks! Updated along with Eter's diff
Also thank you Hawxx for 3 stars! <3
yes i know all that. i did say I define that an an LN abuse. what does this mean? i did not claim this as a fact. i claim this as a matter of defining what is LN abuse (according to my own definition).
this is why i did not say your map is wrong. I like that pattern, and i do understand that patterning.
and also secondly, i did incorrectly write that it can be seen from a lot of anime maps here, i do notice that on harder diffs on non-anime genre as well. esp. for 7K with 7 - 10 stars. its as simple as my own preference. i am not fond of that patterning, and nowhere did i say that the pattern sucks / its wrong, no. i define it as an abuse because for me map should strictly reflects and represents some / any parts of the song.
that patterning is fun to play, and its neat, OCD would love that. but i don't.

cheers <3
Topic Starter
Kamikaze
Fair points you make, but abuse is a very strong word, try to refrain from using it in future unless it's really bad
As for sig, you can just copy link of an image to then paste it onto your sig, but imma just copy code for ya xD
[centre][img]http://puu.sh/el3o1/2d94ddccb7.png[/img][/centre]
schwarzvgrune

-Kamikaze- wrote:

Fair points you make, but abuse is a very strong word, try to refrain from using it in future unless it's really bad
As for sig, you can just copy link of an image to then paste it onto your sig, but imma just copy code for ya xD
[centre][img]http://puu.sh/el3o1/2d94ddccb7.png[/img][/centre]
!!!!!!! MY ENGLISH FAIL ME THEN SORRY >_<
i thought it's supposed to be a neutral word in this instance !!

and also note that my rank is way lower than yours. so it could also be because i can't play those maps that's why i'm not comfortable with those placings? >_<


i will copy that and put it on my signature as well thanks for sharing <3

love the song fav-ed it already <3

EDIT: i noticed that some of the diffs are hitsounded and some arent.... ??
Topic Starter
Kamikaze
I don't know, I'm bad plyer so I can't enjoy those maps to full extent, but there are lot of pepole that can and they do enjoy it. It's a matter of personal prefference really. All diffs are hitsounded apart from BBS 6K Hyper, they are just hitsounded diffrently
Frim4503

col:1,2,3,4,5,6,7
just modding normal and easy dif :)

5k Easy
00:22:159 - add note to 5. make double same HS <<<<<dsame sound as 00:20:170 (20170|4,20170|0) -
00:22:822 - ^
6k Easy
00:22:159 - sam case with 5k easy
00:22:822 - ^

[/box]
8k Easy
00:22:159 - sam case with 5k easy
00:22:822 - ^

6k Normal
00:26:468 (26468|3) - move to 00:26:966 - (no sound in there)
00:30:446 (30446|1) - remove, no sound
00:35:087 - add note to 3 <<<<<same sound with 00:34:093 (34093|0,34093|1) -
00:37:076 - ^ 2

8k Normal
00:30:467 - add note <<< same sound with 00:26:800 (26800|7,26800|3) -
Topic Starter
Kamikaze

Frim4503 wrote:


col:1,2,3,4,5,6,7
just modding normal and easy dif :)

5k Easy
00:22:159 - add note to 5. make double same HS <<<<<dsame sound as 00:20:170 (20170|4,20170|0) - Fine
00:22:822 - ^ Fine
6k Easy
00:22:159 - sam case with 5k easy Fine
00:22:822 - ^ Fine
Thanks, updated
Rayz141

Frim4503 wrote:

[box=8k Normal]00:30:467 - add note <<< same sound with 00:26:800 (26800|7,26800|3) - i got this note covered with sb sample (hear the chime?)
no changes here
dosyeru
hi, from my Q for 8K mods as requested
Col: S 1 2 3 4 5 6 7
[8K Magic Orb]
  1. 00:02:269 - if you use all 7 lanes for LNs, wouldnt it be better if LNs followed PR more strictly?
    or
  2. 00:03:595 (3595|5) - i think these LNs here are 1/3 rhythm. shorten this up to 00:03:706 ?
  3. 00:03:706 (3706|4) - ^ up to 00:03:816 ?
  4. 00:03:844 (3844|3) - move to 00:03:816?
  5. 00:04:258 (4258|4) - move to 5?
  6. 00:06:745 (6745|5) - move to 6?
  7. 00:06:910 (6910|6) - move to 1?
  8. 00:07:076 (7076|4) - move to 2?
  9. 00:07:242 (7242|2) - move to 1?
  10. 00:16:192 (16192|3) - move to 2?
  11. 00:23:319 (23319|2) - i think stair pattern here might get players confused
    you have also stair at 00:24:148 - following upward sounds.
    even though both patterns aint exactly the same, basically you repeat stairs for absolutely different sounds.
    Id suggest replace pattern with like this
  12. 00:24:148 (24148|2) - move to 4 if you applied above and dont like blanket?
  13. 00:28:126 (28126|2) - ^
  14. 00:42:048 (42048|6) - mm, move to S?
[Ripazhakgggdkp's 8K Hyper]
  1. 00:03:706 (3706|4) - move to 1? so that it can emphasize 1/3 rhythm
  2. 00:39:065 - add a note on 5?
  3. 00:42:048 (42048|5) - add soft-hit-finish3, if you like?
[8K Normal Orb of Ray]
  1. 00:09:231 (9231|5,11220|7) - add normal hit whistle on either note?
    or
    00:13:209 (13209|7) - remove that hit-sound
  2. 00:21:164 (21164|7) - ^
  3. 00:11:220 (11220|6) - move to 1?
  4. 00:14:203 (14203|2) - move to 7?
  5. 00:14:369 - add a note on 6?
  6. 00:20:170 (20170|5) - move to 6?
  7. 00:42:048 (42048|5) - add soft-hit-finish3? i like that note on S
[8K Easy]
nothing, but 00:42:048 (42048|1) - that note would be better on S

that's all, GL ;)
Rayz141

dosyeru wrote:

hi, from my Q for 8K mods as requested
Col: S 1 2 3 4 5 6 7
[8K Normal Orb of Ray]
  1. 00:09:231 (9231|5,11220|7) - add normal hit whistle on either note?
    or
    00:13:209 (13209|7) - remove that hit-sound the string instrument sound here has a higher pitch than the 2 notes you mentioned above. That's why i put a whistle there
  2. 00:21:164 (21164|7) - ^ ^
  3. 00:11:220 (11220|6) - move to 1? for the sake of pattern, no
  4. 00:14:203 (14203|2) - move to 7? ok
  5. 00:14:369 - add a note on 6? i kinda get it, but no
  6. 00:20:170 (20170|5) - move to 6? ok. also a repattern on this part
  7. 00:42:048 (42048|5) - add soft-hit-finish3? i like that note on S i actually thought of it before, but i don't like that buzzing sound it had. If only it was a clear 'sparkle' (idk what is that sfx name) sound w/o the buzzing i'd put it there for sure
that's all, GL ;)
thanks4mod
Rayz141
accidental doublepost

f u slow net
Topic Starter
Kamikaze

dosyeru wrote:

hi, from my Q for 8K mods as requested
Col: S 1 2 3 4 5 6 7
[8K Magic Orb]
  1. 00:02:269 - if you use all 7 lanes for LNs, wouldnt it be better if LNs followed PR more strictly? First one would be kill for 2p players, so took the second one
    or
  2. 00:03:595 (3595|5) - i think these LNs here are 1/3 rhythm. shorten this up to 00:03:706 ?
  3. 00:03:706 (3706|4) - ^ up to 00:03:816 ?
  4. 00:03:844 (3844|3) - move to 00:03:816? Remade this part into 1/3 single note stair
  5. 00:04:258 (4258|4) - move to 5? Sure
  6. 00:06:745 (6745|5) - move to 6?
  7. 00:06:910 (6910|6) - move to 1? Done both
  8. 00:07:076 (7076|4) - move to 2? Done
  9. 00:07:242 (7242|2) - move to 1? Moved to 3 instead
  10. 00:16:192 (16192|3) - move to 2? Okay
  11. 00:23:319 (23319|2) - i think stair pattern here might get players confused
    you have also stair at 00:24:148 - following upward sounds.
    even though both patterns aint exactly the same, basically you repeat stairs for absolutely different sounds. Yeah, idk my mind was banana at that time, changed to your suggestion apart from end of it
    Id suggest replace pattern with like this
  12. 00:24:148 (24148|2) - move to 4 if you applied above and dont like blanket? I applied above like this so blanket isn't a problem now
  13. 00:28:126 (28126|2) - ^ Moved to 3 instead
  14. 00:42:048 (42048|6) - mm, move to S? I don't feel like that sound is appropriate for S note, especially that it's a hitsound, not an atcual instrument. Migh move it there if someone else mentiones is tho
[Ripazhakgggdkp's 8K Hyper]
  1. 00:03:706 (3706|4) - move to 1? so that it can emphasize 1/3 rhythm
  2. 00:39:065 - add a note on 5?
  3. 00:42:048 (42048|5) - add soft-hit-finish3, if you like?
[8K Normal Orb of Ray]
  1. 00:09:231 (9231|5,11220|7) - add normal hit whistle on either note?
    or
    00:13:209 (13209|7) - remove that hit-sound
  2. 00:21:164 (21164|7) - ^
  3. 00:11:220 (11220|6) - move to 1?
  4. 00:14:203 (14203|2) - move to 7?
  5. 00:14:369 - add a note on 6?
  6. 00:20:170 (20170|5) - move to 6?
  7. 00:42:048 (42048|5) - add soft-hit-finish3? i like that note on S
[8K Easy]
nothing, but 00:42:048 (42048|1) - that note would be better on S Same deal as in Magic Orb

that's all, GL ;)
Thanks Maki-chan >w</
Updated with Ray's diff, waiting for Rip
Ripazhakgggdkp

dosyeru wrote:

[Ripazhakgggdkp's 8K Hyper]
  1. 00:03:706 (3706|4) - move to 1? so that it can emphasize 1/3 rhythm - Hmm not sure... rather emphasize pitch than rhythm in that case
  2. 00:39:065 - add a note on 5? - Sure
  3. 00:42:048 (42048|5) - add soft-hit-finish3, if you like? I like
Thanks for the mod!
pporse
hi kami :D from pm

this song's mood is great. i like it :D

column set
5K - 1 2 3 4 5
6K - 1 2 3 4 5 6

5K
[5K Easy]
00:23:153 (23153|3,23485|2,23816|1) - Ctrl+H
those sounds are increasing

[5K Normal]
00:40:060 (40060|4,40391|3,40722|2,41054|3,41385|2,41717|1) - Ctrl+H
those sounds are increasing

[Etlie's 5K Happymix LN Hyper]
00:05:916 - add 1/2 LN on 3rd column

00:32:104 ~ 00:39:728 - all change to 1/4 LNs or 1/2 LNs
u used 1/2 LNs and 1/4 LNs..
hmm actually when i played this part, it's little awkward.
i think..it is better to be consistent.
it's just my idea :D
if you are not satisfied with this one, please ignore it :)

[Zen's 5K Radial Resonance]
00:03:595 (3595|4,3706|3,3816|2,3927|1) - Stair pattern is not suited in this part.
when i played, i felt awkward in this part.

00:24:148 (24148|1,24314|0,24479|1,24645|3,24811|0,24977|3,25142|4) -
00:25:805 (25805|1,25971|3,26137|4) -
00:26:634 (26634|3,26800|4,27131|0) -
00:27:794 (27794|1,27960|0,28126|1) -
umm....i think..it's better to change to 1/4 LN

6K
[6K Easy]
00:23:153 (23153|3,23485|2,23816|1) - Ctrl+H
those notes are increasing

[Tidek's 6K Normal]
00:02:269 (2269|0) - move to 3rd column
it's higher sound than 00:02:435 (2435|1) -

00:06:247 (6247|5,6579|4,6910|3) - how about this?

those sounds are increasing

00:07:905 (7905|2) - move to 2nd column
it's lower sound than 00:07:242 (7242|2) -

00:10:557 - this part is similar with 00:13:540 -
but pattern is different

1. 00:10:722 - 00:11:054 - add note
2. 00:13:706 (13706|1,14037|3) - delete
u can choose one of two suggestions :3 but if this pattern is ur intention, then ignore it :)

00:19:176 (19176|0) - move to 5th or 6th column

00:24:314 (24314|4,24479|3,24645|2,24811|1,24977|0) - Ctrl+H
those sounds are increasing
if u accept it, 00:25:142 (25142|5) - move to 3rd column

[BBS 6K Hyper]
00:03:761 (3761|5,3844|4) - misplaced. located on 1/3 snap

00:09:562 - add note

00:27:691 (27691|4) - misplaced. located on 1/3 snap
00:31:565 (31565|4,31669|5) - ^

00:40:060 (40060|0) - move to 2nd column and add note on 5th column
00:41:054 (41054|5,41385|4,41717|3,42048|2) - Ctrl+J
just suggestion :D

[Fullerence's 6K Orbular Shift]
00:03:637 (3637|4,3761|5,3844|4) - hmm..i think..the exact location of the notes seem to 1/3 snap

00:04:134 (4134|2) - move to 00:04:093 - (1/4 snap)

00:07:739 (7739|3) - move to 00:07:794 - (1/3 snap)

00:12:214 (12214|1) - change endpoint until 00:14:203

00:30:446 (30446|0,30446|2) - delete one of two notes
i don't think 2 chord is necessary.

actually my point about timing may be wrong..;_;

next time, i'll mod 8K mapset :D
Fubukicat

pporse wrote:

hi kami :D from pm

this song's mood is great. i like it :D

column set
5K - 1 2 3 4 5
6K - 1 2 3 4 5 6

5K
[Etlie's 5K Happymix LN Hyper]
00:05:916 - add 1/2 LN on 3rd column Added~

00:32:104 ~ 00:39:728 - all change to 1/4 LNs or 1/2 LNs
u used 1/2 LNs and 1/4 LNs..
hmm actually when i played this part, it's little awkward.
i think..it is better to be consistent.
it's just my idea :D
if you are not satisfied with this one, please ignore it :) OMGGGGGGGGGGGGGG that's exactly what I wanted to feel , Changed all in 1/4 so it's just micro pressing and it's awesome <3 ily pporse <3



next time, i'll mod 8K mapset :D
Thanks for the mod >3< ,
UPDATE~
Topic Starter
Kamikaze

pporse wrote:

hi kami :D from pm

this song's mood is great. i like it :D \:D/

column set
5K - 1 2 3 4 5
6K - 1 2 3 4 5 6

5K
[5K Easy]
00:23:153 (23153|3,23485|2,23816|1) - Ctrl+H I expressed that increasing sound like that. Also reversing this would serve connection of the stair and that can be confusing for newbies, I'll leave it like that for now.
those sounds are increasing

[5K Normal]
00:40:060 (40060|4,40391|3,40722|2,41054|3,41385|2,41717|1) - Ctrl+H Sure
those sounds are increasing

6K
[6K Easy]
00:23:153 (23153|3,23485|2,23816|1) - Ctrl+H Done, also moved last note of this to 6th, pattern looks better
those notes are increasing

next time, i'll mod 8K mapset :D
Thanks pporse! <3
Nivrad00
M4M

a super short song = a happy modder <3

|s|1|2|3|4|5|6|7|
[5K Easy]
No suggestions, but is this globe wearing a shoe?
[5K Normal]
00:05:253 - could use lanes 1 and 3 here to be consistent with 00:01:275
00:37:739 - maybe move to the left for pitch
00:27:794 - also maybe move to lane 4 for pitch, unless that ruins the continuity of the pattern or something
[Etlie's 5K Happymix LN Hyper]
I really like the LNs and the hitsoundy patterns in this diff. 5k LN is the best LN o/
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3)
00:06:247 - this bit is cool
00:30:778 - this big release seems a bit out of place, especially since everything else from 00:24:148 to 00:32:104 is a single LN layer. Maybe try a different pattern?
00:27:463 and 00:31:441 - nice snaps lmao
[Zen's 5K Radial Resonance]
00:27:463 - this triplet would be easier to read if the notes weren't so far apart... When I test I instinctively think they're 1/4 notes >.>
00:38:071 - maybe nerf a little? the density spike felt kind of jarring but maybe that's just me
00:32:104 - the only difference between 00:32:104 and 00:33:098 is the length of the LN on lane 5... maybe make it consistent or differentiate the two patterns more
[6K Easy]
00:24:148 - lane 1 is empty for like the entire second half of map, but maybe that was on purpose to build tension for the last note? in which case nicely done o/
[Tidek's 6K Normal]
Simple and consistent and good flow, I like it! No suggestions
[BBS 6K Hyper]
00:01:275 - bit of a consistency issue between here and 00:05:253
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3)
00:09:231 - it might help fill the space if you map the clap things at 00:09:728 and 00:10:060 and move the note at 00:09:894 to the right hand
00:12:214 - also, you could map something similar to 00:08:236 or 00:10:225 here. the instrument is still playing, I think, it's just quieter
00:24:148 - maybe add a note or two to emphasize this sound
00:32:104 - i like the repetition and the laning! not a lot of people do things like this
[Fullerene's 6K Orbular Shift]
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3)
00:33:098 - three-note jacks feel a bit out of place
[8K Easy]
No suggestions here either
[8K Normal Orb of Ray]
00:27:960 - maybe put this note somewhere else because right now it looks the same as 00:26:634 and 00:28:789
00:28:126 - I think if you map the 1/2 stuff here, you should also map it at 00:24:148
00:30:446 - was totes freaking out when I heard a hitsound without hitting a note .O.
[Ripazhakgggdkp's 8K Hyper]
There's something familiar and comfortable about your charting style that made me feel happy <3
00:22:159 - this, on the other hand, made my left hand very uncomfortable >.> (jk I like the pattern a lot, just might be too hard for this difficulty)
00:35:087 - this felt a little weird because it's the same chord as 00:34:756 (also at 00:35:750 and 00:36:082 -)
[8K Magic Orb]
00:03:927 and 00:22:076 and 00:04:258 - should maybe look at these these LN endings
00:07:242 and 00:12:214 - also consider making these longer?
00:07:822 - I really don't hear this note >.>
00:27:463 and 00:31:441 - these triplets are kinda hard to read here (and hard to play bc it moves between hands (unless it's for controller?))
00:26:137 - the only LN in this section that's long, maybe shorten it
00:38:071 - should add a scratch note here and maybe at 00:40:060 to be consistent with the previous scratches

Good luck getting ranked! I think we all know what "magic orbs" we're talking about here hueheuhue
Topic Starter
Kamikaze

Nivrad00 wrote:

M4M

a super short song = a happy modder <3 One of reasons why I mapped this lmao

|s|1|2|3|4|5|6|7|
[5K Easy]
No suggestions, but is this globe wearing a shoe? l m f a o I kinda want to change BG in future, but I'm lazy l0l

[5K Normal]
00:05:253 - could use lanes 1 and 3 here to be consistent with 00:01:275 Sure
00:37:739 - maybe move to the left for pitch Done
00:27:794 - also maybe move to lane 4 for pitch, unless that ruins the continuity of the pattern or something Done, and moved 00:28:126 (28126|3) - to 5th so that it's similar to 00:26:468 (26468|3,26634|1,26800|2) -

[6K Easy]
00:24:148 - lane 1 is empty for like the entire second half of map, but maybe that was on purpose to build tension for the last note? in which case nicely done o/

[8K Easy]
No suggestions here either \o/

[8K Magic Orb]
00:03:927 and 00:22:076 and 00:04:258 - should maybe look at these these LN endings 00:03:927 (3927|1) - Changed into normal note, follows instrument better imo since there are two 1/2 sounds of it, second expressed with 00:04:093 (4093|2) - | 00:20:170 (20170|5) - lol how did that happen, fixed | 00:04:258 (4258|6) - Moved LN end to 00:06:082 -
00:07:242 and 00:12:214 - also consider making these longer? 00:07:242 (7242|4) - Done | 00:12:214 (12214|1) - Done
00:07:822 - I really don't hear this note >.>That's a 1/4 clap(-like) triplet here. It's faint, but it's there
00:27:463 and 00:31:441 - these triplets are kinda hard to read here (and hard to play bc it moves between hands (unless it's for controller?)) Moved 00:27:463 (27463|4,27587|6,27670|3) - 1 co the right | 00:31:441 - did something similar, hopefully that helps
00:26:137 - the only LN in this section that's long, maybe shorten it Well, it follows another instrument, 1/4 LNs follow guitar. I changed it into normal note for consistency tho, little break also works fine for that
00:38:071 - should add a scratch note here and maybe at 00:40:060 to be consistent with the previous scratches Moved note from 7th to S on 00:38:071 - .I don't agree with 00:40:060 tho

Good luck getting ranked! I think we all know what "magic orbs" we're talking about here hueheuhue new level of spoiler memes right here ladies and gentleman
Thanks Niv, that was the first full mod I've recieved for this map! I'm grateful <3
Ripazhakgggdkp

Nivrad00 wrote:

[Ripazhakgggdkp's 8K Hyper]
There's something familiar and comfortable about your charting style that made me feel happy <3 | staaahpp
00:22:159 - this, on the other hand, made my left hand very uncomfortable >.> (jk I like the pattern a lot, just might be too hard for this difficulty) |I feel like that's the section that'll make people play it again if you know what I mean heuheuhe
00:35:087 - this felt a little weird because it's the same chord as 00:34:756 (also at 00:35:750 and 00:36:082 -) | Yeah definitely, switched them around a bit, made it more rhythmical
Thanks man, I haven't seen you in a long time, what a nice surprise :)
Fubukicat

Nivrad00 wrote:

M4M

a super short song = a happy modder <3

|s|1|2|3|4|5|6|7|

[Etlie's 5K Happymix LN Hyper]
I really like the LNs and the hitsoundy patterns in this diff. 5k LN is the best LN o/
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3) ;w; I like my pattern , actually I think it's 1/3 but meh , i'll pick up Fun instead of technical will take that in note and change it if noticed again =^)
00:06:247 - this bit is cool like you <3 lel
00:30:778 - this big release seems a bit out of place, especially since everything else from 00:24:148 to 00:32:104 is a single LN layer. Maybe try a different pattern? same as previously , actually I kinda like it . welp noted will change if I find a way to change it ^^
00:27:463 and 00:31:441 - nice snaps lmao lolz , thanks fixed that lolz



Good luck getting ranked!

Thanks for the mod ~


Appudeto~
Rayz141

Nivrad00 wrote:

M4M
[8K Normal Orb of Ray]
00:27:960 - maybe put this note somewhere else because right now it looks the same as 00:26:634 and 00:28:789 switched columns hue
00:28:126 - I think if you map the 1/2 stuff here, you should also map it at 00:24:148 kkk
00:30:446 - was totes freaking out when I heard a hitsound without hitting a note .O. sorry
thanks4mod
DarkSider2442
Hi! From random queue.
|1|2|3|4|5|6|7|8|

В связи с тем, что вы нарушили правила очереди, мод будет на русском языке ^_^
5K Easy
00:39:065 (39065|3) - заменить на ноту
6K Easy
00:07:242 (7242|3) - на 3 колонку, для баланса
00:23:816 (23816|5) - на 2 колонку, 00:24:148 (24148|0) - на 5 колонку. Удобней, больше подходит под музыку. Если принял это, то 00:25:142 (25142|4) - на 2 колонку
00:39:065 (39065|4) - заменить на ноту
8K Easy
00:39:065 (39065|4) - заменить на ноту
5K Normal
00:07:242 (7242|1) - на 5 колонку
00:21:164 (21164|1) - на 3 колонку
00:38:071 (38071|1) - на 1 колонку, тогда 00:40:060 (40060|0,40391|1,40722|2,41054|1,41385|2,41717|3,42048|0,42048|4) - ctrl+h
00:39:065 (39065|3) - удалить
00:38:402 - добавить ноту
00:38:734 - ^
00:39:065 - ^
00:39:397 - ^
00:39:728 - ^
Tidek's 6K Normal
00:11:220 - добавить ноту
00:19:176 - ^
8K Normal Orb of Ray
00:36:745 (36745|4) - на 6 колонку
BBS 6K Hyper
00:27:463 - попробуй так, более удобно и больше подходит под музыку http://puu.sh/gS8HE/e09b4fc757.png
00:31:441 - http://puu.sh/gS8PU/04095aaf31.png
Zen's 5K Radial Resonance
00:16:192 (16192|1) - на 1 колонку
00:20:004 (20004|1) - на 3 колонку, 00:20:170 (20170|2) - на 2 колонку
00:28:126 - попробуй так http://puu.sh/gS9fL/31ea2cd01e.png
Хорошо сделано ;)
Etlie's 5K Happymix LN Hyper
00:06:247 - попробуй так http://puu.sh/gS9AQ/7ab4c72624.png
00:32:104 (32104|2) - этот LN заканчивается здесь 00:34:093 -
Ripazhakgggdkp's 8K Hyper
00:30:943 (30943|6,31109|5) - на 1 колонку вправо
Fullerene's 6K Orbular Shift
00:03:430 (3430|1,3595|2) - ctrl+j
00:40:087 (40087|1) - на 5 колонку
8K Magic Orb
00:26:137 (26137|7) - на 1 колонку
00:33:430 (33430|2) - на 8 колонку
00:34:424 (34424|6) - на 2 колонку

Удачи! :)
И в следующий раз лучше следите за тем, закрыта ли очередь :oops:
Topic Starter
Kamikaze

DarkSider2442 wrote:

Hi! From random queue.
|1|2|3|4|5|6|7|8|

В связи с тем, что вы нарушили правила очереди, мод будет на русском языке ^_^ No cóż, można i tak, szkoda że nic w nazwie tematu nie ma, ale mniejsza
5K Easy
00:39:065 (39065|3) - заменить на ноту Ściśle powiązane z 00:38:071 (38071|1) - LNy reprezentują obie fazy pianina, nie zmieniam
6K Easy
00:07:242 (7242|3) - на 3 колонку, для баланса Zrobione
00:23:816 (23816|5) - на 2 колонку, 00:24:148 (24148|0) - на 5 колонку. Удобней, больше подходит под музыку. Если принял это, то 00:25:142 (25142|4) - на 2 колонку Zmieniłem, oprócz tego przesunąłem 00:23:153 (23153|2) - na 5 kolumnę, ponieważ wysokość dźwięków idzie linowo, dlatego ułożone są schodki
00:39:065 (39065|4) - заменить на ноту Tak samo jak na 5k
8K Easy
00:39:065 (39065|4) - заменить на ноту Tak samo jak na 5k
5K Normal
00:07:242 (7242|1) - на 5 колонку Myślałem nad tym wcześniej i w sumie to jest lepsze rozwiązanie. Zmienione
00:21:164 (21164|1) - на 3 колонку Zmienione, ładny pattern z tego wyszedł :D
00:38:071 (38071|1) - на 1 колонку, тогда 00:40:060 (40060|0,40391|1,40722|2,41054|1,41385|2,41717|3,42048|0,42048|4) - ctrl+h Podoba mi się!
00:39:065 (39065|3) - удалить Skróciłem 00:38:071 (38071|0) - zamiast tego, LNy są ułożone w taki sposób z tego samego powodu co we wszystkich Easy
00:38:402 - добавить ноту
00:38:734 - ^
00:39:065 - ^
00:39:397 - ^
00:39:728 - ^ Dodałem wszystkie oprócz trzeciej ponieważ LN pozostał
8K Magic Orb
00:26:137 (26137|7) - на 1 колонку Celowo nie dodaję nut na S w tej sekcji, bez zmian
00:33:430 (33430|2) - на 8 колонку Trochę dziwne ze wypomniałeś to tylko tutaj, ale w sumie podziała na różnorodność patternów. Zrobione
00:34:424 (34424|6) - на 2 колонку Ok, jednak nie tylko tutaj ~ l o l ~ aczkolwiek zmieniam

Удачи! :)
И в следующий раз лучше следите за тем, закрыта ли очередь :oops:
Oh well, shit happens. Thanks for the mod tho! I'm quite surprised that you did a full mod considering that I've broken your queue's rules (unintentionally tho, lel). I appreciate it!
Blocko
Oops, I dropped my granat!
that was so terrible i'm so sorry

If some of the diffs haven't been updated through others' mods, then apply those first just in case our suggestions overlap with each other.




[General]
BPM: Offset's good, but I'm not sure about the BPM. At the end of the song, it sounded like the beat was a little bit early.

I took a look at the mapset where you took the files from Lan wings, and that mapset has 180.960 BPM. It's in sync with the music and it's also ranked, so I think it's safe to say that you can use this.

Be sure to apply the mod first before applying the BPM suggestion!




5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |
[]
[5K Easy]
Mod inside
00:23:153 (23153|3,23485|2,23816|1,24148|0) - Ctrl + H for an ascending pattern for the guitar's pitch
If you applied the suggestion above, move 00:26:137 (26137|4) - to 1 so the 1st column isn't as empty for this section.

00:40:060 (40060|4,42048|0) - Ctrl + H for piano pitch relevancy
[5K Normal]
Mod inside
00:07:739 (7739|1,7905|3) - Switch these notes around by column to emphasize the violin pitch

00:29:783 (29783|4,30115|2) - Switch notes around for pitch relevancy
[Etile's 5K Happymix LN Hyper]
Mod inside
00:02:104 (2104|0) - Move to 2 for a better pattern flow

00:03:595 (3595|0,3678|2,3761|1,3844|4) - From what I'm hearing, I think the violin is snapped in 1/3, not 1/4.

00:04:590 (4590|4) - Move to 4 to avoid 1/2 mini shield

00:05:916 (5916|3,6082|2) - Switch these around by column, same reason as above

00:15:363 (15363|1) - Move to 3 to avoid hammering / 1/2 jack
[Zen's 5K Radial Resonance]
Mod inside
00:14:203 (14203|2,14700|2) - Move to 2 and 4 respectively, then 00:14:535 (14535|4,15032|0) - move both to 3. This is to prevent the 1/2 shields and to add some pitch relevancy in while giving a good flow.
If you applied the suggestion above, move 00:15:198 (15198|2) - to 2 to avoid hammer.

00:16:192 (16192|1) - Move to 1, same reason about the hammers.

00:18:181 (18181|1) - Same suggestion as above

00:24:148 - You could probably add another note here to accent the crash

00:32:104 (32104|4) - Should be the same as 00:33:098 (33098|4) - to repeat the pattern again in the next section
6K

6K Column:
| 1 | 2 | 3 | 4 | 5 | 6 |
[]
[6K Easy]
Mod inside
00:40:060 (40060|5,42048|0) - Ctrl + H for the piano pitch
[Tidek's 6K Normal]
Mod inside
00:06:247 (6247|5,6910|3) - Switch these notes around by column for violin pitch

00:08:236 to 00:10:225 - For this one, the patterns' roles in each section seem 'reversed'. The guitar should have a flowing ascending stream to match its pitch, with the percussion having an alternating pattern.
I'd recommend putting this pattern ( http://puu.sh/gRpAq/78764adf82.jpg ) to 00:08:568 - and this pattern ( http://puu.sh/gRpBL/ed7b00df37.png ) to 00:09:562 - so they go with the flow of the instruments a lot better.

00:12:214 to 00:14:203 - Same suggestion as above

00:23:153 (23153|5) - Move to 2, then 00:23:485 (23485|4,23816|3) - switch these notes around by column for guitar pitch

00:26:800 (26800|3) - Move to 6 for pitch relevancy

00:28:292 (28292|4,28457|3,28623|2,28789|1,28955|0,29120|5) - Ctrl + H, same suggestion as above
[BBS 6K Hyper]
Mod inside
00:03:761 (3761|5) - Move this note down to 00:03:740 - since the violin pitch changes at that point

00:08:568 (8568|2,8734|3,8899|4,9065|5) - Move one column to the left for the guitar's pitch relevancy

00:10:557 (10557|2,10722|3,10888|4,11054|5) - Same suggestion as above

00:15:695 - Add a note here for the beat

00:16:026 - Same suggestion as above

00:19:010 (19010|5,19010|0,19176|1,19176|4) - Ctrl + J for pitch relevancy, and to increase emphasis with the crash. Outer columns give more impact than inner columns.

00:24:148 - Add a note here for the crash

00:41:054 (41054|5,41385|4,41717|3,42048|2) - Ctrl + J for piano pitch relevance.
[Fullerene's 6K Orbular Shift]
Mod inside
00:03:637 (3637|4,3761|5,3844|4) - Should be in 1/3 if I'm hearing it right

00:04:134 (4134|2) - I think this note should actually start at 00:04:093 - because the violin's pitch changes there.

00:11:717 (11717|4) - This LN doesn't end that early according to the violin. Turn into a 1/2 LN instead?

00:19:673 (19673|4) - Same suggestion as above

00:28:153 (28153|3) - Grace note actually starts at 00:28:071 - if I'm hearing it right

00:33:264 (33264|5) - Move to 5? Chordjacks doesn't really fit the somewhat calm atmosphere in this part.

00:33:761 (33761|0) - Move to 2, same reason as above
And for the rest, maybe you could reduce the amount of chordjacks to give it a better overall flow, except for 00:38:071 - since piano chords are present there.
8K

8K Column:
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[8K Easy]
Mod inside
00:40:060 (40060|6,41054|3,42048|1) - I think you could rearrange this to 1,4,7 respectively so that the notes follow the piano pitch quite nicely.
[8K Normal Orb of Ray]
Mod inside
For a second there, I thought this diff was 8K symmetrical oops

00:17:518 (17518|3,17850|5) - Switch these notes around by column for pitch relevancy with the guitar.
[Ripazhakgggdkp's 8K Hyper]
Mod inside
00:04:258 (4258|5) - Remove? 4-note chord is sort of a bit much if it feels a bit strong for the song.

00:22:159 to 00:24:148 - ow my left hand ;_;
This pattern might be too hard for the whole difficulty itself because of LNs mixed in with regular notes in between them on the left hand. It's like a big difficulty spike compared to the rest of the song.
Maybe if you could somehow reform it into a more manageable pattern, that'd be good to at least make it more enjoyable for players to play.
[8K Magic Orb]
Mod inside
00:08:568 (8568|7) - Move to 6 to give the right hand a bit more movement?

00:16:689 (16689|4,16855|3,17021|2) - Ctrl + J, then move 00:17:187 (17187|4) - to 5 for guitar pitch

00:21:827 (21827|7) - Move to 2 for the string's pitch

00:42:048 (42048|4,42048|6) - Move both notes one column to the right. The piano notes sound like it's in a relatively high pitch, and similar to what you did on the endings in the other diffs, a note on the rightmost column would be a nice touch.




full mods ftw dammit maki your quote about the 'magic orbs' made me laugh
Best of luck, Makizake! thanks for the new spoiler meme
pporse
hi kami :3
i modded 8k mapset :)

no kudo

8K
[8K Easy]
00:42:048 (42048|1) - move to 7th column


[8K Normal Orb of Ray]
00:23:485 (23485|5,23816|3) - Ctrl+J
umm..00:23:816 (23816|3) - this note is higher sound than 00:23:485 (23485|5) -

00:42:048 - why u don't use soft-hitfinish3.wav?


[Ripazhakgggdkp's 8K Hyper]
00:16:192 (16192|4,16192|3) - change endpoint until 00:19:176 -
and 00:18:181 (18181|3,18181|5) - delete

00:19:176 - this part is similar sound with 00:11:220 -
but pattern is different.
i think..00:19:176 (19176|7,19176|5) - those LNs need to change endpoint until 00:19:673 -

00:23:071 (23071|6) - delete. there has no sound

00:42:048 (42048|2,42048|5) -
hmm..actually those notes have highest sound.
so it is better to move to right side.
how about this? just suggestion.



[8K Magic Orb]
00:07:822 (7822|2) - delete? there has no sound

00:24:148 (24148|5) - change to 1/4 LN
00:26:137 (26137|6) - ^
for consistency of pattern

00:40:060 (40060|1) - umm..i don't think that this LN is necessary.
if you want to use LN, u have to use a longer length LN.

actually..it is already fine.
my mod may be not helpful orz
Ripazhakgggdkp

DarkSider2442 wrote:

Ripazhakgggdkp's 8K Hyper
00:30:943 (30943|6,31109|5) - на 1 колонку вправо | Lo prefiero asi por la parte que sigue, tendría que mover 00:31:441 - todo hacia la derecha para mantenerlo consistente, eso incluye el LN.
Gracias!
Ripazhakgggdkp

Blocko wrote:

[Ripazhakgggdkp's 8K Hyper]
Mod inside
00:04:258 (4258|5) - Remove? 4-note chord is sort of a bit much if it feels a bit strong for the song. | Can't believe I didn't notice that

00:22:159 to 00:24:148 - ow my left hand ;_;
This pattern might be too hard for the whole difficulty itself because of LNs mixed in with regular notes in between them on the left hand. It's like a big difficulty spike compared to the rest of the song.
Maybe if you could somehow reform it into a more manageable pattern, that'd be good to at least make it more enjoyable for players to play. | Alright alright, I'll do it, I removed some of the awkward left hand stuff.
Thanks man!
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