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General
DoKo
00:23:850 (6) - Since you were always using jumps on those sections, you should add one here too to be consistent. Here's a suggestion https://osu.ppy.sh/ss/2809564.
00:33:000 (4) - Ctrl + G this would improve the flow a lot. It would be smoother.
00:39:750 (11) - Wasn't the NC supposed to start here? Since you're always adding one in a big white tick and it's a new section.
00:49:800 (1) - Why NC here and not 00:49:350 (4) - here? :c
00:54:150 (11,1) - Same as above.
There are some things like these I mentioned above about the NC, I didn't really understand why you did but it's okay since it's consistent.
00:57:450 (10) - Increasing the jump here would be better better. The section is being emphasized by 00:56:550 (8,9) - with bigger jumps, an anti-jump would break this ;_; https://osu.ppy.sh/ss/2809668.
01:19:950 (9,10,11,12) - This is a REALLY breaking-flow-and-combo pattern, doesn't fit well there in my opinion, doing this would be better https://osu.ppy.sh/ss/2809727 (look at the numbers). This is just a suggestion, but really recommended tho.
01:23:250 (2) - Ctrl + G this wouldn't break the flow and put enphasis on this beat 01:23:550 (3) - . Since the vocal is strong there I guess there is no problem and it would be better to add a jump c:
01:28:200 (2) - Overlaping this was confusing, I thought it was a 3/4 rhythm, at least while a played. Maybe it's just me ;_;
02:22:800 (10) - There's no need of a 1/8 here, there is no 1/8 rhythm here and you were always using big sliders to enphasize this part. Would be weird to have just one 1/8 slider here :c
03:12:150 (14) - You probably forgot to add a NC here
03:18:750 - You really shouldn't ignore those beats, try adding a stream with a low DS here or 1/4 sliders.
03:52:800 (10) - Same about the 1/8 I've mentioned before.
04:17:850 (10) - What about a Ctrl + G to improve the flow?
04:55:645 (1) - Using a gray 1/16 tick here would be better. Try listening at 25% and you'll see that 1/2 is really late.
04:56:814 (1) - Same here, but 1/4 is better than 1/16.
05:02:250 (10,11,12,13) - Why slow spaced streams? You were using 0,9x before, try to do the same here, I couldn't notice any weak beats here for low DS :c
05:55:800 - You should add a stacked circle here. Do anything but pleeeeeeeease don't ignore this beat ;_;
06:24:450 (1) - I don't recommend stacking this. Some players can miss this by clicking more than 17 times. It's nearly on the end and missing here would be really bad. Plus, the beat here is strong, stacking is really not a good idea.
07:01:875 (4,5,6,7) - This is more spaced than 07:01:650 (1,2,3) - . Is it intentional? If it is, you can ignore this.
07:36:450 (1,2,1,2,1,2,1) - ♥ ♥ ♥
07:39:450 (1,2,3) - Since the spacing between these sliders and 07:38:850 (1,2,3) - is really near, it can cause a sliderbreak confusing the players. I'd recommend increase the spacing a bit, or instead of sliders you can add streams.
07:42:450 (13) - New combo here? c:
07:49:050 - There is no beat here to follow, you should end the spinner here and delete 07:49:200 (1) - this note. But it's just a suggestion, you can keep it if you like.
I like this map <3
- I'm not sure if diffnames related to a username can be used anymore, you should ask a BN or a QAT about this ;_;
- Tags suggestions: metal rock death metal marathon speed
00:23:850 (6) - Since you were always using jumps on those sections, you should add one here too to be consistent. Here's a suggestion https://osu.ppy.sh/ss/2809564.
00:33:000 (4) - Ctrl + G this would improve the flow a lot. It would be smoother.
00:39:750 (11) - Wasn't the NC supposed to start here? Since you're always adding one in a big white tick and it's a new section.
00:49:800 (1) - Why NC here and not 00:49:350 (4) - here? :c
00:54:150 (11,1) - Same as above.
There are some things like these I mentioned above about the NC, I didn't really understand why you did but it's okay since it's consistent.
00:57:450 (10) - Increasing the jump here would be better better. The section is being emphasized by 00:56:550 (8,9) - with bigger jumps, an anti-jump would break this ;_; https://osu.ppy.sh/ss/2809668.
01:19:950 (9,10,11,12) - This is a REALLY breaking-flow-and-combo pattern, doesn't fit well there in my opinion, doing this would be better https://osu.ppy.sh/ss/2809727 (look at the numbers). This is just a suggestion, but really recommended tho.
01:23:250 (2) - Ctrl + G this wouldn't break the flow and put enphasis on this beat 01:23:550 (3) - . Since the vocal is strong there I guess there is no problem and it would be better to add a jump c:
01:28:200 (2) - Overlaping this was confusing, I thought it was a 3/4 rhythm, at least while a played. Maybe it's just me ;_;
02:22:800 (10) - There's no need of a 1/8 here, there is no 1/8 rhythm here and you were always using big sliders to enphasize this part. Would be weird to have just one 1/8 slider here :c
03:12:150 (14) - You probably forgot to add a NC here
03:18:750 - You really shouldn't ignore those beats, try adding a stream with a low DS here or 1/4 sliders.
03:52:800 (10) - Same about the 1/8 I've mentioned before.
04:17:850 (10) - What about a Ctrl + G to improve the flow?
04:55:645 (1) - Using a gray 1/16 tick here would be better. Try listening at 25% and you'll see that 1/2 is really late.
04:56:814 (1) - Same here, but 1/4 is better than 1/16.
05:02:250 (10,11,12,13) - Why slow spaced streams? You were using 0,9x before, try to do the same here, I couldn't notice any weak beats here for low DS :c
05:55:800 - You should add a stacked circle here. Do anything but pleeeeeeeease don't ignore this beat ;_;
06:24:450 (1) - I don't recommend stacking this. Some players can miss this by clicking more than 17 times. It's nearly on the end and missing here would be really bad. Plus, the beat here is strong, stacking is really not a good idea.
07:01:875 (4,5,6,7) - This is more spaced than 07:01:650 (1,2,3) - . Is it intentional? If it is, you can ignore this.
07:36:450 (1,2,1,2,1,2,1) - ♥ ♥ ♥
07:39:450 (1,2,3) - Since the spacing between these sliders and 07:38:850 (1,2,3) - is really near, it can cause a sliderbreak confusing the players. I'd recommend increase the spacing a bit, or instead of sliders you can add streams.
07:42:450 (13) - New combo here? c:
07:49:050 - There is no beat here to follow, you should end the spinner here and delete 07:49:200 (1) - this note. But it's just a suggestion, you can keep it if you like.
I like this map <3