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SawanoHiroyuki[nZk]:mizuki - &Z (TV size-English ver.-)

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Mikii
Hey from #modreq

Easy and Normal look fine.

Hard
SPOILER
00:21:503(1) Overlap? Could snap it onto the 5 circle or move it somewhere else
00:49:415(2,3) Switch for a better sound beat?
01:02:326(1) I wouldn't have a NC there
01:04:605(2) Overlap
01:08:022(3)^
01:08:782(1,2) Switch the slider and circle for readability since the slider is on a red tick in a more clicky section
01:12:389(3,4) ^
01:27:877(5) Maybe align slider with the 4th back and forth slider

Insane
SPOILER
00:07:643(1,2) Align the slider end with the beginning of 2nd circle for polish
00:08:212(2) Place around x:352 y:342 to prevent overlap
00:25:372(3) Messed up slider from slider speed changes I guess. It also doesn't look well blanketed
00:27:200(4) Bit hard to read, or give it more emphasis, doesn't feel like the beat is there
00:54:179(3) Curve it the over way and blanket it with that 5th circle. Also makes a nice pair with the 4th slider
01:15:617(5,6,7,8,9) Make it into a moving stream for difficulty
01:16:946(3,4,5) Put another circle pattern in there, the square feels like it breaks flow and overlaps with 01:17:516(1)

Outside of the mapset
lmao

Zoom in on that pic. Add a space between 'isa'. Whatever

lol


Good luck!
Topic Starter
Pho

Mikii wrote:

Hey from #modreq

Easy and Normal look fine.

Hard
SPOILER
00:21:503(1) Overlap? Could snap it onto the 5 circle or move it somewhere else Would break up the spacing. THis should be fine, both objects are far away in the timeline.
00:49:415(2,3) Switch for a better sound beat? It follows the instruments well in the background.
01:02:326(1) I wouldn't have a NC there It's there for the spacing change.
01:04:605(2) Overlap This should be fine. Will think about it.
01:08:022(3)^^
01:08:782(1,2) Switch the slider and circle for readability since the slider is on a red tick in a more clicky section It's there as there is a strong beat to follow at the red tick.
01:12:389(3,4) ^ Oh, I forgot I wanted to change this, thanks! :D
01:27:877(5) Maybe align slider with the 4th back and forth slider I like it more this way.

Insane
SPOILER
00:07:643(1,2) Align the slider end with the beginning of 2nd circle for polish This should flow well already.
00:08:212(2) Place around x:352 y:342 to prevent overlap The previous circle faded away in time already, so it's fine.
00:25:372(3) Messed up slider from slider speed changes I guess. It also doesn't look well blanketed I don't really see a problem here. oO
00:27:200(4) Bit hard to read, or give it more emphasis, doesn't feel like the beat is there It is there, just delete and listen closer.
00:54:179(3) Curve it the over way and blanket it with that 5th circle. Also makes a nice pair with the 4th slider Hmm, guess I can try this out.
01:15:617(5,6,7,8,9) Make it into a moving stream for difficulty Not needed, I feel comfortably with this stacked stream.
01:16:946(3,4,5) Put another circle pattern in there, the square feels like it breaks flow and overlaps with 01:17:516(1) I rearranged a slider only.

Outside of the mapset
lmao

Zoom in on that pic. Add a space between 'isa'. Whatever Not needed :3

lol hue
Good luck!
Thanks for the random mod, really appreciate it! :)
Mikii
No kudosu??? :(
But yeah most of what I said was just personal preferences and nitpicks. The map is good enough as it is. I'm still learning so kudosu or not, at least you got some use out of the mod.

I guess I should read that it was a BAT req before I started :|
Topic Starter
Pho

Mikii wrote:

No kudosu??? :(
But yeah most of what I said was just personal preferences and nitpicks. The map is good enough as it is. I'm still learning so kudosu or not, at least you got some use out of the mod.

I guess I should read that it was a BAT req before I started :|
Sry my fault, thought i clicked it already lol
Mao
Everyone tries the speedrank *runs*
xxdeathx
Better fix the title ;;
Topic Starter
Pho

Mao wrote:

Everyone tries the speedrank *runs*
Nah, I got time don't worry lol. Certainly gonna wait until death's set got reranked.
Yep, saw the recent DQ, sry for that death :( Gonna fix the title up.
jonathanlfj
woot

[General]
offset needs about -8ms
also better fix the title xD

[Easy]
00:09:351 (1) - maybe a finish on the start here (applies to all diffs)
00:45:427 (3) - missing a NC here i think
01:08:782 - since there is a clap here, consider swapping 01:08:592 (2) for a 1/2 slider
01:23:782 (2) - there is actually no clap on the end here, similar to 01:18:845 (5)

[Normal]
00:16:187 (2) - use a repeat slider here like 00:19:225 (2) would fit better imo
00:34:415 (2) - same thing here, since there is a vocal you can follow at 00:34:605
01:03:845 - another sound that can be covered for build up, try making 01:03:655 (2) a 1/2 slider
01:18:465 (4) - this note flows a bit weird, I would have done something like this:
[Hard]
00:00:806 (1) - i would decrease the volume more at the end for the fade effect to be stronger
00:57:769 (3) - i was thinking maybe you could center this note to carry forward the symmetry from 00:56:440 (1,2)
01:01:756 (1) - i dont really find this NC necessary, since it belongs to the same musical section and pattern as 01:00:997 (1,2). 01:02:326 (1) - this is fine since it contains a spacing change and a transition of the music
01:09:351 (4,5) - i can't really tell what these short kick sliders are following in the music, you are better off using some sort of jump pattern here to make the emphasis
01:22:168 (5) - this would be an insane-style gimmick, do not recommend overmaps like this on a hard diff
01:25:301 (1,2,3) - oh god my OCD, please fix the blanket spacing with 01:25:301 (1,3)

[Insane]
00:00:807 (1) - same as Hard, maybe a lower volume for the spinner end
00:25:301 (3) - there is a pretty significant beat at 00:25:491, i would try not to skip it
01:01:946 (2) - maybe you could center this note to preserve the symmetry a bit
01:20:364 (5,1) - this sudden direction change is a little hard to play, you could try ctrl+g on 01:19:984 (3,4) to make a zig-zag flow out of this

thats about all, let me know after you are done
Lanturn
Nice set. :3

Call me after jonathanlfj is done, and https://osu.ppy.sh/s/261145 is done.
Topic Starter
Pho

jonathanlfj wrote:

woot woot

[General]
offset needs about -8ms
also better fix the title xD

[Easy]
00:09:351 (1) - maybe a finish on the start here (applies to all diffs)
00:45:427 (3) - missing a NC here i think
01:08:782 - since there is a clap here, consider swapping 01:08:592 (2) for a 1/2 slider I prefer it the way it is currently, 1/2 slider here feels a bit strange to me.
01:23:782 (2) - there is actually no clap on the end here, similar to 01:18:845 (5)

[Normal]
00:16:187 (2) - use a repeat slider here like 00:19:225 (2) would fit better imo
00:34:415 (2) - same thing here, since there is a vocal you can follow at 00:34:605
01:03:845 - another sound that can be covered for build up, try making 01:03:655 (2) a 1/2 slider
01:18:465 (4) - this note flows a bit weird, I would have done something like this:
[Hard]
00:00:806 (1) - i would decrease the volume more at the end for the fade effect to be stronger
00:57:769 (3) - i was thinking maybe you could center this note to carry forward the symmetry from 00:56:440 (1,2)
01:01:756 (1) - i dont really find this NC necessary, since it belongs to the same musical section and pattern as 01:00:997 (1,2). I seem to have set the NC unconsciously here orz
01:02:326 (1) - this is fine since it contains a spacing change and a transition of the music
01:09:351 (4,5) - i can't really tell what these short kick sliders are following in the music, you are better off using some sort of jump pattern here to make the emphasis
01:22:168 (5) - this would be an insane-style gimmick, do not recommend overmaps like this on a hard diff
01:25:301 (1,2,3) - oh god my OCD, please fix the blanket spacing with 01:25:301 (1,3) lol allright

[Insane]
00:00:807 (1) - same as Hard, maybe a lower volume for the spinner end
00:25:301 (3) - there is a pretty significant beat at 00:25:491, i would try not to skip it Thought nobody would notice it, allright~
01:01:946 (2) - maybe you could center this note to preserve the symmetry a bit
01:20:364 (5,1) - this sudden direction change is a little hard to play, you could try ctrl+g on 01:19:984 (3,4) to make a zig-zag flow out of this I don't really want to jump here since I'm already jumping in the next combo. I moved the slider a bit to the left to redeem this.

thats about all, let me know after you are done
Everything not commented was applied, thanks lfj! Gonna update tomorrow or so i guess~

@Lanturn: Cool \:D/
jonathanlfj
i checked xxdeathx's ranked version, the non-romanized title should be &Z(TV size-English ver.-) with the asian brackets. just go over the other metadata as well and everything should be fine
Topic Starter
Pho
I didn't realize there's a difference between asian and western brackets orz. Allright, updated.
jonathanlfj
alright lets do this~
Topic Starter
Pho
Nice, thanks a lot lfj <3
HabiHolic
yo pho!

i will check your map!
Topic Starter
Pho

HabiHolic wrote:

yo pho!

i will check your map!
Cool :) Just wait for ZZHBOY's set to get ranked, than you can check again.
Either you or Lanturn, idk lol
Everything
Hi from my modding queue! bạn có khỏe không? :>
"Whoa vietnamese modder/mapper, that's a rare sight. :lol: I need to learn vietnamese again...."
Lol ikr.. I never met a Vietnamese player on osu personally... maybe from some multiroom but definitely do not know them personally. But here's a viet mapper right here xD

Easy
00:13:711 (2,3,4) - Flow feels a bit weird. At 00:12:381 (1,2) these are parallel to each other then combo 3 comes and --- to me it seem visually wrong. I know DS is also a pain to deal with too (when you move one, must move other to have consistent ds) but I'd move combo 3 to the left in a way, and then adjust the follow objects' DS. you dont have to agree with my opinion though, just my thought

Normal:
00:13:141 (2) - You can make this stack with 00:11:622 (5,6) just turn of DS, adjust, then adjust 00:13:711 (3) to maintain consistent DS
01:02:128 (4) - I think pointing the slider outward would look more appealing

sry if its not as much help but, im still learning in modding and mapping ;w; best of luck though, its a nice map set ;DD
Topic Starter
Pho

trammiexo wrote:

Hi from my modding queue! bạn có khỏe không? :> Bạn khỏe :>
"Whoa vietnamese modder/mapper, that's a rare sight. :lol: I need to learn vietnamese again...."
Lol ikr.. I never met a Vietnamese player on osu personally... maybe from some multiroom but definitely do not know them personally. But here's a viet mapper right here xD

Easy
00:13:711 (2,3,4) - Flow feels a bit weird. At 00:12:381 (1,2) these are parallel to each other then combo 3 comes and --- to me it seem visually wrong. I know DS is also a pain to deal with too (when you move one, must move other to have consistent ds) but I'd move combo 3 to the left in a way, and then adjust the follow objects' DS. you dont have to agree with my opinion though, just my thought I might fix the flow at that section a bit when the next BN is coming for a recheck. Your solution is not really viable since it causes inconsistent spacing in the combo which really want to avoid in general in easy diffs.

Normal:
00:13:141 (2) - You can make this stack with 00:11:622 (5,6) just turn of DS, adjust, then adjust 00:13:711 (3) to maintain consistent DS Stack is not what I really intended to do here since I do that 1/2 slider spacing consistently at the beginning. Keep
01:02:128 (4) - I think pointing the slider outward would look more appealing I like the sharp angle for emphasis :p

sry if its not as much help but, im still learning in modding and mapping ;w; best of luck though, its a nice map set ;DD No prob, you got a point tho. Thanks for mod anyway :)
meii18
ZZHBOY's version was moved to ranked a few days ago . Why you not rank it ? o_O
DakeDekaane
Didn't see people were already crowding on this map *cries*
Topic Starter
Pho

DakeDekaane wrote:

Didn't see people were already crowding on this map *cries*
Aldnoah hype still too high for some reason :v
IamKwaN
I love maps with no GDs :3
Pop for now, I hope you don't mind as you have so many BN-deep darkfriends above who are glad to help qualify.
[I]
  1. 00:03:267 - Whistle is redundant with no kick, just placing clap is enough. Same goes for 00:04:597 (6) - 00:10:103 - 00:10:673 - 00:11:242 - 00:11:622 (4) - 00:20:736 - 01:00:230 - 01:03:267 - 01:06:685 (4) - 01:11:242 (4) - You need to be fair to all snares, please.
  2. 00:06:875 - Missing whistle. Same for 00:08:774 - 00:11:052 (2) - 00:11:432 - 00:11:812 (5) - 00:14:090 - 00:14:470 - 00:27:192 - 01:09:913 (6) - 01:16:179 - 01:17:888 - 01:27:856 (4) - You also need to be fair to all kicks, please.
  3. 00:12:002 (6) - You can remove whistle here.
  4. 00:13:141 - Missing clap.
  5. 00:45:040 (2) - CTRL+G makes the flow more comfortable.
  6. 00:46:938 (5,1) - Also a CTRL+G for vocal on 00:46:938 - and kick on 00:47:318 - , since you didn't put any hitsounds on 00:47:128 - which makes it hollow even the music has a tiny synthesizer sound.
  7. 00:51:495 - Default soft whistle. Same applies on 00:51:495 - & 00:54:913 - .
  8. 00:51:495 (5,1,2) - The usage of distance snapping here is really poor, even most people have listened to this song so many times, not everyone who listen to this song for the first time can clearly read the gap in between.
  9. 00:57:761 (3) - Delete this for the sake of distance snap, the music doesn't provide potentials for such a big jump to be honest. 00:57:951 (1,2,3,4,1,2,3) - are different because of solid vocals.
  10. 01:10:008 (7) - Overmapping doesn't fit with the whole diff.
  11. 01:11:622 - This should be a clap instead.
  12. 01:12:381 (4) - Swap the hitsound, kick is on slider tail instead of head.
  13. 01:15:040 - Remove the whistle and put it on 01:15:230 - where kick is found.
  14. 01:15:609 - Lower the volume a bit on streams please, it's too much like a machine gun shooting now.
  15. 01:19:217 - Why not finish? Whistle is of too low pitch.
  16. 01:27:666 (2,3) - Claps missing.
    Copied hitsounds again to other diffs
[H]
  1. 00:00:799 - Redundant green line.
  2. 00:43:141 (4,1) - This placement can be polished by ignoring distance snap: https://osu.ppy.sh/ss/2765657
  3. 00:46:938 (4,1) - Your mapping style is to alter the spacing suddenly sometimes with no grounds on the music which makes it really untidy from my point of view. 00:48:078 (3,4,1) - Also this is really confusing, it can be a 1/1 halt if I am just looking at the spacing. And these: 00:53:014 (4,1,2) - 01:04:976 (3,4,1) - 01:18:837 (5,1) - 01:20:356 (4) - Maybe recessive jumps look more tidier and neat.
  4. 00:50:736 (1,4) - Intentional no-blanket?
  5. 01:18:078 (2) - This flow is quite uncomfortable, I suggest doing something like this: http://osu.ppy.sh/ss/2765699
  6. 01:25:293 (1,2,3) - Avoid the unaesthetic overlapping: https://osu.ppy.sh/ss/2765711
[N]
  1. AR5 is fine enough for such BPM, 5.5 is too exaggerated.
  2. 00:49:597 - Add a circle here for the sake of avoiding polarity and the kick.
  3. 01:04:027 (1) - May curve it facing another orientation: https://osu.ppy.sh/ss/2765745
Topic Starter
Pho

IamKwaN wrote:

I love maps with no GDs :3
Pop for now, I hope you don't mind as you have so many BN-deep darkfriends above who are glad to help qualify. Uhm okay. I don't know how they pop up in this thread either :D
[I]
  1. 00:03:267 - Whistle is redundant with no kick, just placing clap is enough. Same goes for 00:04:597 (6) - 00:10:103 - 00:10:673 - 00:11:242 - 00:11:622 (4) - 00:20:736 - 01:00:230 - 01:03:267 - 01:06:685 (4) - 01:11:242 (4) - You need to be fair to all snares, please. #BlameMyEars
  2. 00:06:875 - Missing whistle. Same for 00:08:774 - 00:11:052 (2) - 00:11:432 - 00:11:812 (5) - 00:14:090 - 00:14:470 - 00:27:192 - 01:09:913 (6) - 01:16:179 - 01:17:888 - 01:27:856 (4) - You also need to be fair to all kicks, please. #BlameMyEars
  3. 00:12:002 (6) - You can remove whistle here.
  4. 00:13:141 - Missing clap.
  5. 00:45:040 (2) - CTRL+G makes the flow more comfortable.
  6. 00:46:938 (5,1) - Also a CTRL+G for vocal on 00:46:938 - and kick on 00:47:318 - , since you didn't put any hitsounds on 00:47:128 - which makes it hollow even the music has a tiny synthesizer sound.
  7. 00:51:495 - Default soft whistle. Same applies on 00:51:495 - & 00:54:913 - . I'd rather leave these out, I don't think the piano notes need more emphasis.
  8. 00:51:495 (5,1,2) - The usage of distance snapping here is really poor, even most people have listened to this song so many times, not everyone who listen to this song for the first time can clearly read the gap in between. Lowered.
  9. 00:57:761 (3) - Delete this for the sake of distance snap, the music doesn't provide potentials for such a big jump to be honest. 00:57:951 (1,2,3,4,1,2,3) - are different because of solid vocals. Kept that note as it is pretty dominant in the track. Lowered the spacing though.
  10. 01:10:008 (7) - Overmapping doesn't fit with the whole diff.
  11. 01:11:622 - This should be a clap instead.
  12. 01:12:381 (4) - Swap the hitsound, kick is on slider tail instead of head.
  13. 01:15:040 - Remove the whistle and put it on 01:15:230 - where kick is found.
  14. 01:15:609 - Lower the volume a bit on streams please, it's too much like a machine gun shooting now.
  15. 01:19:217 - Why not finish? Whistle is of too low pitch.Finish feels over the top here, there isn't a cymbal here either and the snare isn't really strong either.
  16. 01:27:666 (2,3) - Claps missing.
    Copied hitsounds again to other diffs
[H]
  1. 00:00:799 - Redundant green line.
  2. 00:43:141 (4,1) - This placement can be polished by ignoring distance snap: https://osu.ppy.sh/ss/2765657 Why evryone hates this orz.
  3. 00:46:938 (4,1) - Your mapping style is to alter the spacing suddenly sometimes with no grounds on the music which makes it really untidy from my point of view. Equally spaced now. Yeah, I got that quirk to sometimes space strangely in hard maps, not sure where that comes from.
    00:48:078 (3,4,1) - Also this is really confusing, it can be a 1/1 halt if I am just looking at the spacing. I liked the halt at this point though.
    And these: 00:53:014 (4,1,2) - 01:04:976 (3,4,1) - 01:18:837 (5,1) - 01:20:356 (4) - Maybe recessive jumps look more tidier and neat. I do that sometimes in the map already, at the sections you pointed out I don't think it is necessary.
  4. 00:50:736 (1,4) - Intentional no-blanket? yes
  5. 01:18:078 (2) - This flow is quite uncomfortable, I suggest doing something like this: http://osu.ppy.sh/ss/2765699
  6. 01:25:293 (1,2,3) - Avoid the unaesthetic overlapping: https://osu.ppy.sh/ss/2765711 I don't feel this looks so bad. :/
[N]
  1. AR5 is fine enough for such BPM, 5.5 is too exaggerated.
  2. 00:49:597 - Add a circle here for the sake of avoiding polarity and the kick.
  3. 01:04:027 (1) - May curve it facing another orientation: https://osu.ppy.sh/ss/2765745 Like the current pattern more though.
Everything not commented red = fixed. Thanks Kwan-sama :)
IamKwaN
Yahoo!
HabiHolic
ok~

[Easy]

  1. 00:18:457 (4,1) - change NC batter.
  2. 01:23:394 - clap
  3. 01:23:774 - whistle
  4. 01:24:913 - clap
[Insane]

  1. 01:20:546 (1) - Ctrl+G is flow batter
nice map and hitsound~

call me back
Topic Starter
Pho

HabiHolic wrote:

ok~

[Easy]

  1. 00:18:457 (4,1) - change NC batter.
  2. 01:23:394 - clap
  3. 01:23:774 - whistle
  4. 01:24:913 - clap
[Insane]

  1. 01:20:546 (1) - Ctrl+G is flow batter
nice map and hitsound~

call me back
Fixed all except the Insane suggestion, I like the current flow. :)
HabiHolic
Recheck for no problem! good job!

Ranked
meii18
Gratz Pho ! o/
pkk
congrats pho! can I eat you now?
kakifly
you pho-nally got this ranked
gratz lol :p
Mao
Herzlichen Glückwunsch!
Kyouren

Mao wrote:

Herzlichen Glückwunsch!
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