Much thanks for the mod! No comment = fixed!Xelasto wrote:
From my modding queue!Easy00:38:212 (2,3,1) - Improve triangle
00:41:250 (2,3,1) - ^
00:53:402 (3,1) - Same shape But they are oO
01:07:073 (1,2) - Blanket Not intended, and it'd break up from the windmill pattern.
I don't know if parts like 00:13:149 (2,3) are good for beginners, IDK. But anyway, nice job on thisNormal00:05:554 (4) - Try and make this a repeat slider but still amount to the same length I don't see a reason for this to happen.
00:15:427 (1) - Improve blanket Not supposed to be one.
00:24:541 (1) - Ctrl H this to copy 3 I don't really know what you want me to do here, but doing this would kill the spacing.
00:28:339 (2,3,4) - This may be too confusing for beginners It's a normal diff, players should be able to comprehend it at this level.
00:31:377 (2,3,4) - ^ ^
00:39:351 (1) - Try and make it so 00:39:731 is the beginning of a note or slider, as it is a strong beat. Will think about this, but the slider follows vocal pretty well too.
01:16:187 (1) - Try and make this curve more to improve 3's blanket.
01:23:592 (4,5) - Try and improve blankets It looks fine as it is already.
01:25:870 (2,3,4) - IMO this doesn't look good nor flow well, but that might just be me. People like it :c It's fine, really.
Approach rate 5 Like current AR more to handle these 1/2 taps better.
Pretty good difficulty. Not much wrong here.Hard00:03:655 (2,3) - Blanket? Not intended.
00:11:250 (2) - Put this more inbetween 3 and 1 https://osu.ppy.sh/ss/2604135 Idk, but I like the current pattern more.
00:12:769 (1,2) - Please don't touch, really noticeable.That's intended.
00:16:187 (3) - Improve blanket
00:20:744 (6,7) - Make same slider Curved 7 instead.
00:28:339 (3) - Move middle point up by 1
00:43:149 (4,1) - Don't touch Again, intended.
00:57:959 (1,3) - Make same slider Why, the current pattern works fine too.
01:01:756 (1) - No New combo I think this is fine, wait for other people commenting on it.
01:07:073 (1) - Improve blanket
01:14:858 (1,2,3,4,5) - Improve this star formation Looks fine to me.
01:14:288 (3,6) - and at the same time stack these There's no need to stack at this point.
Approach rate 7 Like the current AR more.
Great difficulty. Just a few slight problems that don't look good. Also, a lot of the combos seem to short for hard mode.Insane00:05:554 (4) - This dip doesn't flow well I feel it's fine here.
00:10:111 (5,6) - Reverse the position on the timeline to flow better and mirror 1,2, and 3.
00:16:946 (2,3,4,5) - Make the same shape. Can't see a reason for that to happen, as the current pattern is fine already.
00:24:921 (2) - Center this more in the middle of 3
00:34:794 (1) - Make this sort of like 3, except upside down like this https://osu.ppy.sh/ss/2603665
00:35:174 (5,6,7) - Make all the same slider (Copy and paste) They are actually. I just rotated them by 120/240°.
00:37:832 (1) - No new combo This one's fine.
00:39:351 (6) - Instead make this a copy of 5, then Ctrl H, G, then place it the left of 5 Again, it's only a bit rotated, still the same.
00:43:149 (1) - No new combo Needed to make the play more intuitively here.
00:48:845 (3) - New combo here instead of 1 NC'd here to make the jump more intuitively.
00:57:959 (1,3) - Same shape. I don't really know how you came up with the shape issues, but this one's perfectly symmetrical to the y-axis. >.<
01:01:756 (1) - No NC Needed for big jumps.
01:26:440 (1) - ^ But it fits well to the pattern :c.
Good job on this difficulty. It flows well, etc. Looks a little messy though. A few short combos
Good job on this map. It flows well and the hitsounds are beautiful. Some of the combos could be improved, and the map doesn't feel as clean as it could be in all difficulties though. (especially insane.) However, these aren't small problems and could be easily fixed. Keep mapping. I hope this gets ranked.