for there's loooooots of post here, i just generally give a response:
however the map is suck or great to u, if it's different to others in ur mind, then i'll be glad to see that. this map is made in my highest mapping quality, thou there's streams and spaced aiming patterns, i did those after lots of thoughts and testing. maybe lots of u guys judged this map by just looking at it in editor without playing, coz u can't play or won't do it. well, that's so sad to me coz i always think the playing feedback is the most important thing in mapping or to the whole osu game, just like i always prefer a map looks bad but plays good.
yeah i used to wanna give up this map coz i think no matter what i did to this, the result will be disappoint at last. i have to say that i already lost all of motivation to rank any map, for i tried to find the ballance between me and community but always failed at last. the only reason i'm here is other's strong willing with inspiration of having faith to the appreciation system again. idk what'll happen eventually, but plz regard this as my last trying.
to ticclick:
however the map is suck or great to u, if it's different to others in ur mind, then i'll be glad to see that. this map is made in my highest mapping quality, thou there's streams and spaced aiming patterns, i did those after lots of thoughts and testing. maybe lots of u guys judged this map by just looking at it in editor without playing, coz u can't play or won't do it. well, that's so sad to me coz i always think the playing feedback is the most important thing in mapping or to the whole osu game, just like i always prefer a map looks bad but plays good.
yeah i used to wanna give up this map coz i think no matter what i did to this, the result will be disappoint at last. i have to say that i already lost all of motivation to rank any map, for i tried to find the ballance between me and community but always failed at last. the only reason i'm here is other's strong willing with inspiration of having faith to the appreciation system again. idk what'll happen eventually, but plz regard this as my last trying.
to ticclick:
1. about blatant abuse of patterns: that's the exact way i map this song with same patterns, in their best settings.
2. about volume of hitsounds: i can hear all of them clearly, but well not all people can do that. yeah i know, just like those ones who said this map's objs followed nothing and ignored those obvious 1/4 sounds directly hue. largered hitnormal's volume a bit.
3. about massive pile of overlapping copypaste: same response as 1's above.
4. about diff name: changed to "Higan Torrent" instead.
to onijam:2. about volume of hitsounds: i can hear all of them clearly, but well not all people can do that. yeah i know, just like those ones who said this map's objs followed nothing and ignored those obvious 1/4 sounds directly hue. largered hitnormal's volume a bit.
3. about massive pile of overlapping copypaste: same response as 1's above.
4. about diff name: changed to "Higan Torrent" instead.
fixed both
MillhioreF wrote:
Instead of tossing around blame and namecalling pointlessly, I'm going to point out some patterns in this map that I don't think are very fair at all. Examples:
01:26:070 (15,1) - You expect the player to cross 75% of the screen in less than 1/10 of a second, and the music isn't even especially intense there, which doesn't make much sense. Most people complaining about the map are doing so because of patterns like this that aim for sheer difficulty rather than playability or going along with the music. thou i don't think my version's wrong but since lots of modders and testers complained about this, i decide to change it to another style to fit the normal sense.
02:01:446 (7,8,9,10,11,12,13,14,15) - I don't objectively have problems with most of the stream spacing in this map, but the angle change here feels HORRIBLE, at least to me. Around (11) or so, the angle takes a sharp turn instead of a smooth one, and it just doesn't really work. I'm not sure I've full comboed this part ever, and I've tried this map a lot. 00:43:758 (7,8,9,10,11,12,13) - has a similar problem, although it's not quite as bad. after lots of tests i can say thou the stream looks horrible, even some one recommend me change those shapes to regular pentagon or something like that to give "more clear and well done composing" which i won't agree with those testing results.
03:00:579 (2,1,1) - The slider blanketing here isn't very great, and the blanketing all throughout this slow section suffers from similar issues. Set the circle size to 2.5 to see it more clearly. lol, maybe only u can find issues like this coz u did ez mode www, fixed.
04:00:231 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - The note speedup here also feels pretty bad, and to me it feels more luck-based whether you hit it or not because you have to change your cursor angle and speed so quickly. i can some kind of agree with u after scaning some replays on the score board, so i decide to merge note 7 and 8 into a 1/4 slider to low down the risk of combo breaking, still kept a part of spaced stream thou.
04:13:845 (14,15,16,1,2,3,4) - Another really sharp, weird angle that I screw up more often than not. This one isn't as bad as the others I've mentioned though. yes, this is fine imo.
04:25:116 (16,1) - What am I looking at? I can't think of any possible cursor motion that can play this intuitively. believe it or not, it's easier to play than fluent flow in streams.
05:00:925 (2,3,4,5,1) - Not necessarily a problem, but can anyone even FC this? 1.20x note spacing on 2 x 2.8 slider velocity. even i can do it myself (sometime thou orz).
I actually like this map a lot; it's challenging, fun to play, and has a lot of awesome-looking patterns. The problem is that it's just not very high quality, and the problem with making maps this hard is that almost nobody knows how it actually feels to play, or whether certain patterns work or not, so it's not going to get too many useful mods - and even if it does, you might have to give up some of your awesome patterns because, despite your best effort, and despite how fun they might be to play, they're not necessarily good.
Remember: there's nothing wrong with mapping for the graveyard.
Yauxo wrote:
While we're at it, here's a thing that buggs me quite much.
■ I really love these Streams 04:05:781 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - and the idea behind them, but I really hate the fact that these sharp turns sometimes happen on normal beats (and not on the very strong ones that'd indicate such a change) or vocals. This goes for: i know what u mean, and actually, i did what u said which is correct to u, maybe it's hard to notice or it's just not good to u thou.
04:09:075 (7) -
04:13:238 (7) -
04:17:313 (7) -
04:18:786 (7) -
04:24:423 (8) -
04:45:318 (9) -
04:46:706 (9) -
04:48:180 (10) -
It'd feel more natural if you'd only use these for the very strong beat in the song (best example is the first stream Ive posted).
■ I would also shape 04:22:081 (13,14,15,16) - more curvy to the right. There's no real reason to have the start of the next combo on the right side if it's shaped like that. the reason u mentioned above fits here imo.
Edit: oh, also. These things 01:28:584 (6,7,8) - feel extremely awkward. You're most likely expecting a repeat Slider like the tons of the times you've had that one before, but there's none and you just suddenly have to play the next repeat Slider that starts on a red tick (opposed to the all-white-tick combo before that) yeah, but well i think this is not that hard to play if u can go through the previous part, and this pattern maybe a little tricky while playing fine thou.
thx for modding!Ovoui wrote:
random mod, hope it will be usefull
[Mysterious hymn]
00:13:064 (2,2) - i believe that stacking slider is an unrankable issue no, it's not.
i understand on what you mapped the stream but i think it's interenting to map this sound because of the hitsounds it's not listenable
02:43:931 (1) - may be this this jump is a bit to much large already changed.
03:13:064 (1) - nice scythe
03:15:839 (1) - this overlapping is very strange
03:15:839 (1,2) - it could be nice of you make a blank with thoses slider current ones r fine enough.
04:50:174 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - it's a bit repetitive here, you can do something better sry but i won't change the last part coz it's perfect now.
i suggest you this
1 https://osu.ppy.sh/ss/2377441
2 https://osu.ppy.sh/ss/2377443
3 https://osu.ppy.sh/ss/2377446
4 https://osu.ppy.sh/ss/2377449 (overlapping are visible because i change the ar to 0 to take screen)
well gl hf, i wish this map will be requalified ans pls don't quit osu i'll be sad without your map