Updated again~!
Minakami Yuki wrote:
also in insane diff, the rhythm and patterns can be improved, the styles looks really old.
.
Whoops.... Sorry.... It's because I rarely online (My daily homeworks are scary! Believe me )VINXIS wrote:
btw modem y dont u respond 2 me on in-game chat? Things would be much easier :')
Thanks for the mod!!! \(> w <)/wcx19911123 wrote:
m4m here
[General]
the bpm need to be confirmed. it should be a little more than 180, not integer number imo. try to find TicClick or Charles445 Well.... I hope I'll find them
add sliderborder too all diffs please Whoops.... (o////o) Added!
[Easy]
the AR is too low for this diff, 3 would be better Nope, I don't wanna make this diff harder. Sorry....
01:12:422 (4,5) - they can blanket better I think that blanket is nice already. So no change, sorry....
01:39:756 - 01:41:089 - 01:42:422 - 01:43:756 - 01:45:089 - and so on: use whistle and clap at the same time wound sound a bit strange. how about remove all whistles?(if no, please turn the volume down a bit at least) Okay! Fixed!!
03:40:422 (1,2) - they can blanket better Okay! Fixed!!
[Normal]
00:09:256 (1) - the time gap is enough, but the spacing is too large from the spinner, please try to put it more near the center No change, sorry.... I think players have enough time to get to the slider after the spinner ends
00:34:756 (4,1,2,3,4) - this pentagon can be better Okay! Fixed!!
00:46:256 (2,3,4,5) - this stacks is really hard to play, especially in this diff. their difficulty is much higher than the other parts of this diff, I recommend you to use 2 short sliders instead Okay! Fixed!!
01:23:422 (4,5) - maybe you can remove them and start the break at 01:24:089 - . would fit the song better imo Ummm... Nope, sorry...
01:52:422 (1,2,3,4,5,6) - same as 00:46:256 (2,3,4,5) - Okay! Fixed!!
02:30:089 (4,5) - same as before Nope, sorry...
03:40:422 (3,1,2,3,4) - this pentagon can be better Okay! Fixed!!
[Hard]
00:12:756 (4,5,6) - this part is moving clockwise but the next slider 00:13:756 (1) - is anticlockwise, this difference breaks the flow. I suggest to do ctrl+g on either 00:12:756 (4,5) - or 00:13:756 (1) - , and then fix the spacing Ummm..... Nope, sorry.... I'm planning to make 00:12:922 (4) an indirect stack with 00:14:422 (1)
00:29:256 - the spacing suddenly changed from here, and the multiple is 2, this is really confusing to read.. I suggest to change the spacing earlier and smoother. for example, spacing up at 00:21:756 - and then at 00:24:422 - , 00:27:089 - Okay! Fixed!!
00:42:756 - why suddenly reduced the spacing here? I don't see the spacing are following the song.. Okay! Fixed!!
00:58:839 (3) - a short repeat slider starting at a blue rhythm line is not recommended unless it really fits the song. in this case, this one should start at 00:58:756 - , or you can make 00:58:589 (2,3) - into a single slider Nope, sorry.... I think it fits the music well . Anyway, I did the one that you suggests before, but so many modders that tell me double repeated sliders should be repeated with the same amount of the reversed part each other so that the player won't get confused. So I changed it like that . But I'll wait for another modder's opinions to make sure about that (Sorry.... I'm not that good at english )
01:09:089 - please turn the volume up here, the song is still intense here, the silenced spinner end doesn't fit the song Nope, sorry.... I think it fits well enough with the music
01:20:756 (1,2,3,4) - better to raise the speed smoothly, like what you did at 02:09:756 (1,2,3,4) - No change, sorry.... I want to make some indirect stack while the SV changes each other
02:05:506 (3) - same as 00:58:839 (3) - Same reason as above
02:15:756 - same as 01:09:089 - Same reason as above
02:52:089 (2) - ctrl+2, 1 gird up Okay!! Fixed!!
02:54:422 (2,3,4) - this spacing is really confusing, their time gaps are the same but the distance is not.. please use same distance for them Okay!! Fixed!!
03:03:089 (1,2,3,4) - use 0.8 spacing to them? make the spacing more regular Okay!! Fixed!!
03:13:756 (1,2) - the blanket can better Okay!! Fixed!!
03:37:506 (3) - same as before Same reason as before
04:08:422 (1) - move it to 04:08:339 - to follow the sound more accurately Okay!! Fixed!!
the overall spacing using in this diff is really bad imo, some of them makes player confused to read, some spacng changing doesn't fit the song. hope you can remap the spacing to the diff Okay!! I'll check it again
the difficulty gap between Normal and Hard is too big imo. and the quality of Hard and Insane diffs can be improved
good luck then
Thanks for the mod!! (> w <)Minakami Yuki wrote:
M4M from No_Gu's modding team
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
GeneralEasy
- Timing is fine to me, I tested about 3 times. Wow! Thanks for the Testplay!
- soft-hitclap and slidertick4.wav have some kind of delay, use this instead: http://puu.sh/eXxcn/2972554208.wav Umm.... Let me think about it
- Sorry I'm not good at skin checking, you should ask others to check your skin. Okay!!
- Delete .osb files since you have no sb in the set. if you cant find it in your folder, download the set from website and del it and re-upload. Actually, I'm planning on putting some storyboards like lyrics or something..... So I'll think about it before I deletes it
Normal
- ar1 is too low, and makes patterns like 01:05:422 (2,3,4) - hard to read to new players. I recommend to raise to 2 or 3. Okay, fixed!!
- If you decide to raise ar, then raise od to 2. Okay, fixed!!
- 01:24:256 - i dont think here is necessary to have a break Okay, fixed!!
- 02:29:256 (5) - add nc, as 01:22:589 (1) - Okay, fixed!!
- 02:48:422 (5) - nc Whoops.... I forgot. Okay then, Fixed!!
Hard
- ar5 Okay!
- I agree with wcx that there is a gap between n and h, so try cs3.5? Nope, sorry..... I think the beginner players will also trying to play this diff. So, CS 3 will be more comfortable for all the players
- 00:21:089 (3,1) - blanket better? Okay then, fixed!!
- 00:45:922 - add a note? Umm.... Too hard for Normal diff. So nope, sorry...
- 01:24:422 - i dont think here is necessary to have a break The time is enough for break. So I think it's necesssary
- 02:53:756 (1,2,3) - the rhythm is quite doubtful, at first follows the beat but 02:54:922 (3) - follows vocal, it's better to keep mapping on the same track. I think it's fine to map the music at some part
- 03:26:922 (1,2) - the rhythm is not very clear, use slider instead is better Okay, fixed!!
did you map the hard in grid snap 3(small)? if yes, i can say that gs3 limits your patterns and flow in hard I think gs3 is comfortable for me .
- hp-1 Ummm..... Nope sorry.... If I do that, then hp will be like at Normal diff. state
- 00:31:089 (5) - nc Okay then, fixed!!
- 00:58:589 (2,3) - may cause misreading, remember it's almost always not a good idea to start something on blue tick, just make like http://puu.sh/eXAlB/71c691c051.jpg Wow! Nice idea! Okay then, fixed!!
- 01:21:756 (3) - nc for better reading Okay!! Fixed!!
- 01:24:422 - same mentioned in e and n Okay!! Fixed!!
- 01:27:589 (3) - looks quite ugly, and hears like missing something at 01:28:589 - Okay then, I'll add a circle at 01:28:589
- 02:05:256 (2,3) - same as above Okay!! Fixed!!
- 02:11:089 (1,2) - distance too close, may read as 1/2 Nope. I think it's the right distance since I still use 1.4 DS over there
- 02:28:422 (3) - nc Okay!! Fixed!!
- 02:40:422 (1,2,3,4) - 02:43:089 (1,2,3,4,5) - since they are 1/1 distance, why put them so close with each other like 1/2? Whoops... (o////o) Fixed!!
- 03:37:256 (2,3) - Okay!! Fixed!!
- 04:00:422 (3) - nc Okay!! Fixed!!
- 04:05:756 (3) - nc Okay!! Fixed!!
- 04:08:422 (1) - the piano actually begins at 04:08:339 - , but I recommend that you can just remove this slider because the paino is snaped on 1/6. Umm.... Okay then, I'll move it to 04:08:339 instead of removing it
and why you map kiai time and 03:03:089 - to 03:19:089 - with the same sv? different parts of music show different impressions, and your map should also shows the music. I think I'll leave that part with the same SV, but I'll reduce the distance to show it if that was a slow part
good luck.
Ranking Criteria wrote:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for hel
VINXIS wrote:
fuk kkwaitFaiVillagerthx 4 hte mod m8Hi~ NM from my queue~
sorry for late cause these days I've been so busy..
[insane]
00:02:589 (6) - bad flow ??? Semi agree here. The (2)-(345)-(6) angle is a 90 degree turn anticlockwise, then the slider turns out clockwise just a little bit. Move the whole slider 4 grids left or rotate the slider 10 degrees anticlockwise
00:09:589 (1,3) - bad overlap lolk w/e Fixed already
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kw/e if more people have problems with it I'm not good at hitsounds. no comment
00:21:422 (4,5,6,7) - make a curve slider to check it i did before, but i moved 1 higher cuz aesthetic Fixed already
00:24:756 (2,3,4) - you can make a stop herenou If you don't want to it's your choice
00:34:922 (4) - vol down is a good idea here but don't make it unhearable dad pls y tho
00:52:256 (1) - blanket dam Fixed
01:12:422 (1) - change a form ??? Don't know what he means either. Maybe he's asking you to make it less curved?
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them? BR0 DIS SASS 2 STRONG 4 ME (keeping it my aesthetic mite b shit but i like my aesthetic) Most people would find that ugly to be honest. Full agreement
01:28:422 (1,2) - just one sound here so better place a slider bby pls i dont like dis idea ;_; This is more due to personal preference, so it's fine the way it is
01:31:089 (1,2) - ^ ^ ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better i honestly feel u but i can't or else i'll destroy it :') I don't know what you'll destroy, but we all agree the flow's pretty bad, right?
02:02:589 (4) - blanket no CCCCCCCCCCCCCCCCCCC: Same problem as above. it's not a proper blanket. Not curved enough
02:03:756 (3) - ^ it is alredy Not curved enough
02:40:756 (2) - ^ dam Fixed already
02:42:256 (4,5,6,7,8) - fix shape br0 wats wrong wit dis m8 No idea br0
02:50:006 (2) - overmap? naaaaaaah it can't be :') idk ill change it if it actually is but i dont think it is (or I'm just deaf w/e) It's partially your preference but he's right. There's no triplet in the music. However a lot of mappers add random triplets EVERYWHERE to make things harder and it makes me annoyed when they do that.
02:51:089 - 02:56:422 bad break u cant tell me wat 2 do m0m well again, your choice. I found it weird as well.
03:08:422 (1) - x232 y308 to fix flow DAM Fixed already
03:55:422 (2,3) - same curvature no B^))))))))))))))))))))))) Can you tell me why no? I think it looks nicer with the same curvature as well. See next spoiler box for img
03:58:756 (6) - blanket but it isssssssssssssssssssssssssssssssis Same as above blankets.
04:00:422 (1,3) - ^^ ^
04:01:756 (1) - clap is no need. sounds strange lolkw/e Fixed already
http://puu.sh/fgBa3/c932813665.osu sik .osu 4 modem
btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
Of course I will be really happy if you help me to search for the mods (O w o)/VINXIS wrote:
btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
Ummm.... What version? (O w o)/VINXIS wrote:
use dis version pls modem
(O w o)/ Thanks for the star Lokovodo-san and gyuwife~!Lokovodo wrote:
I was going to mod but this map looks polished up enough, take a star for you and VINXIS's hard work.
goodjob~
Thank you very much for the mods!!! (> w <)/AlpacaCokelat wrote:
Hi! thanks for m4m
[General][Normal]
- Put '綾野ましろ' in Artist instead of Tags because https://osu.ppy.sh/wiki/Ranking_Criteria#Metadata
Okay, Fixed~!Ranking Criteria wrote:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for hel- idk if putting the character's name in Tags is really necessary but i guess it isn't lmao just pointing it out. no need to change if you disagree with me Ummm.... No change, then
[Hard]
- 00:11:089 (1) - i see that you have a good custom-hitsound, so why not add finish at slider's head? the ringing bell kinda adds a good emphasize as a start of this verse (O w o) Sounds really nice <3 Fixed~!
- 00:18:756 (4,1) - blanket can be improved but idk this isn't really important anyway lmao put the red node at 112|72 and the second node to 52|64 http://puu.sh/femNh/a28adec5c8.jpg Okay~! Fixed~!
- 00:45:756 - this part has a strong beat, and making a slider ends here is such a waste. you can accent the strong beat here. would be better if you make something clickable here. i'd remove the reverse arrow and add 1/4 slider which starts here 00:45:756 -
Okay~! Fixed~!- 01:17:756 (1) - lower this down a bit? for better flow http://puu.sh/fenLp/a07981d19a.jpg No change, sorry....
- 01:23:422 (4,5) - this ending here is kinda idk derp because you're following the continuous instrument here, which is actually good, but then you stopped here for break and it's really weird lol. it seems that the vocal is quite dominant here so i suggest to follow it. my suggestion : http://puu.sh/feo6d/9e50efa58f.jpg stack in normal is ok if you have easy diff wwwww you can change the placement accordingly to your own preference Okay! I'll change it into something else
- 01:44:422 (1) - nazi shit lol move the last node one grid to the right for better blanket (412|160) Lol. Fixed~!
- 02:29:256 (3,4,5) - same like 01:23:422 (4,5) - Okay! I'll change it into something else
- 03:59:089 - would be better if you make this part clickable to accent the strong beat Okay~! Fixed~!
for consistency, you should consider ending this diff at the same time like hard and insane but idk up to youdang it's getting really late here. i'll mod the insane tomorrow i'm sorry ;_;
- 00:08:922 (1,2,3) - you should make the hitsound a bit louder here No change, sorry.... I think it's already loud enough
- 00:13:756 (1) - i'd end this slider 00:14:089 - and make similiar rhythm with 00:11:089 (1,2) - for consistency, since there's a slider end here 00:11:422 - while this part here 00:14:089 - is quiet empty even though they're actually in the same verse. but i guess these 00:16:422 (1,1) - are fine tho, for rhythm variations. dang im sorry if it's kinda irrelevant for you No change, sorry.... I map the piano here
- 01:06:756 (6) - finish at slider's tail? Nope. Sorry....
- 01:20:422 - would be great if you also make this clickable because the beat here is strong Okay~! Fixed~!
- 01:24:256 (2,1) - the gap between them is really awkward lmao i suppose there should be a break between them? idk there's no break in my editor Okay! Added~!
- 01:26:922 (1) - remove nc. 01:26:756 (1,1,2,3) - are all in the same combo Nope, sorry.... There is a high pitch from the music
- 01:28:589 (4) - nc Okay!
- 01:33:922 (4) - add nc, then remove nc at 01:34:756 (1) - and 01:35:756 (1) - after that add nc 01:36:422 (3) - . better combo-reading, i guess Nope, sorry.....
- 01:41:089 (7) - this one touches the HP bar a bit. better lower it down Okay! Fixed~!
- 01:48:756 (4) - ^ Okay! Fixed~!
- 01:51:256 (4,5) - blanket is a bit off http://puu.sh/ferph/6490d3c0a5.jpg idk im not really good at blanket lmao you can adjust it by your own Okay! Fixed~!
- 01:53:922 (4) - i'd nc this because the music here 01:53:922 (4,5,6) - has a different feeling with 01:52:422 (1,2,3) - so yeah Sure
- 01:55:089 (1,2) - blanket is a bit off http://puu.sh/ferzP/f2c4720171.jpg Okay! Fixed~!
- 02:13:422 (6) - add finish at slider's tail? because you added finish at this white tick 02:11:089 (1) - Nope, sorry.... It's a bit loud I guess
- 02:29:756 (1,2) - you can improve the blanket here http://puu.sh/fes5D/446a0f1065.jpg Okay! Fixed~! But I'll keep it end at the next big white tick
- 02:53:756 (1,2,3) - rhythm suggestion, since you mapped this part 02:52:089 - but this one 02:54:089 - is empty
No change, sorry.... I map the music here- 02:58:922 (7,1) - blanket can also be improved http://puu.sh/fesqh/0f5ab503cc.jpg That blanket is nice enough I guess.... So no change, sorry.....
- 03:45:422 (3) - finish at slider's tail? actually really similiar beat with 03:43:089 (1) - big white tick No change, sorry.....
Thanks for the mods~!FaiVillager wrote:
Hi~ NM from my queue~
sorry for late cause these days I've been so busy.. It's alright. Thank you for modding this map in your free time \(^ w ^)/
[hard]
pay attention more to blanket Okay. I'll try
00:03:089 (1,3) - for me some sliders like these looks stupid It's not I guess
00:10:756 (4,1) - move left to fix the flow Nope, sorry..... I think that placement is right based on the music
00:29:589 (6,1,2,3,4,1,2,3,4) - a little too many for hard It's alright. This is hard diff. any way
00:41:756 (4) - DS too big, maybe replace 2,3 Nope, sorry.... In my opinion, the time gap is enough to get to the next slider
00:58:589 (2,3,4) - bad hit for hard Umm.... I'll think about it
01:01:756 (1,2) - bad shape, better two curve or two broken line Nope, sorry.... That two sliders forms a sharp blanket
01:10:422 (3) - DS ^ I think it's the right distance since I use 1.4 DS while mapping that part
01:22:256 (2) - change to a circle not a slider Nope, sorry.... I map the music here
01:27:589 (3,4,3) - like insane diff, or if you like use this, please make these two in same form Nope. I guess one long slider like that to map the music is enough
01:35:089 (2,3,1) - bad flow Nope. I'm sure that I make that part flow nicely so the players will play that part comfortably. Well..... I'll wait for another modder's opinion
02:05:256 (2,3,4) - ^ I'll wait for another modder's opinion
02:09:756 (1,2,3,4) - fix shape No change, sorry.....
02:30:922 (2) - unexpectable Well.... I guess the jump is too big. Okay then, changed~!
03:00:089 (2) - vol down at the end Nope, sorry....
03:13:756 (1,2) - good shape. you can use something like these in insane Thanks (>////<) But I'll leave Insane diff. to VINXIS since I'm not really good in making some jumps
03:37:256 (2,3,4) - ^ I'll wait for another modder's opinion
04:07:089 (6) - x400 y76 Okay~! Fixed~~!
No more idea on normal and easy
Good luck ^.^ Thanks! ^.^
Ummm..... Do you mean Beatmap Nominator? Well, I'll certainly call them when I'm ready enough for this beatmap to get ranked (^ w ^)Come[Back]Home wrote:
You need a BN for this T_T
Thanks for the mod!!mrturtle99 wrote:
Hi from my modding queue~
Lemme just start off by saying that the skin is beautiful I wish i could make skins like that T_T Thanks!! (>/////<)
Anyways you requested mods on "Hard and Insane (> w <)," so here goesHard00:35:922 (4,1) - I think the NC should start on 00:35:922 (4) - as it is where the singer starts singing Nope, sorry... I don't wanna to start NC at the red tick
00:48:256 (1) - why is there a NC here? Because it fits the music
01:26:756 (1) - ^ Same ^
02:47:089 (3) - maybe put a NC here to keep with the NC every 4 beats pattern No change, sorry.....
Sure, you can use it (^ w ^)llOtakull wrote:
Modem~ Can I have the Skin?
Thanks for the mod~! (> w <)Sky Trias wrote:
Hi! From -[Trias's STD Modding Queue]-
( Special Mod! Indonesian Player ) Yaaaay!!!!! \(^ w ^)/
- [General]
- Using Audio :
Using audio 100% is too loud It's alright since it balance the music and the singer's vocal
Using audio under 20% not rankable. Don't worry, it's rankable (^ w ^)/ It will be unrankable if I use below 5%- Are you using 1 timing for all difficult ? i think you should remove unused inherit line ( green ) It's necessary because I use slidertick hitsound for the long slider
- Check AiMod~ : More than 1/3 of the map is kiai time. Consider reducing this. It's alright. Many rankable maps do that for some flashy effect
- Idk is using 3 hitsound in 1 place is rankable ? It's rankable
- [ Easy]
- 00:10:256 (2,1) - 00:11:089 (1,2) - blanked Nope, sorry.... I wanna to keep it as a normal flow
- 00:15:089 (3) - Ctrl+G Nope, sorry.....
- 01:40:422 (3) - Ctrl+H , and put in same place as before? Nope, sorry.... I prefer put it randomly like that for variations
- 02:59:089 (1) - improve the curve lol Nope, sorry..... I prefer to leave it a bit bended like that
- 03:28:756 (3) - curve slider ? same as 03:27:422 (1) - will be better Sorry.... No change
- 03:41:756 (2,3) - blanked It's already a nice blanket I think
- [ Normal]
- 01:05:422 (2,3) - blanked It's already a nice blanket I think
- 03:37:756 (1) - make same straight slider same as 03:39:089 (2,3) Nope, sorry.... I want to make some variations before the song ended
- 03:45:756 (1) - add whistle + finish . Same as easy Nope, sorry.... It doesn't fit the music
- [ Hard]
Sorry bad English It's fine~! I'm not really good at english too anyway
- Really ? Easy & Normal is 40~45 % Why this 10% ?
Whoops... (O/////o)7 Fixed~!- 02:13:089 (5,6) - blanked Okay! Fixed~!
- 02:28:422 (1) - Ctrl+G Okay! Fixed~!
- 03:49:589 (6) - ^ Nope, sorry....
- 03:59:922 (2) - ^ Okay! Fixed~!
- 04:00:422 (1) - ^ Okay! Fixed~!
- 04:08:339 (1) - .. Should ask VINXIS about this slider It's fine I think
- 04:08:589 - add spinner till 04:13:089 - same as Insane Okay~!
GL! Modem Thanks! Sky Trias