Hi there, coming from my queue because you won a mod.
[General]
My respect for the hitsounding system, looks like it was created with a lot of love and effort. I could argue a bit because of the custom sounds you chose, since they don't sound like they would perfectly fit into the song, but that's just me being picky. Also the skin looks nice, even though it doesn't seem to be related to the song. I approve of it and I have taken the cursor to implement it in my skin to test how well it works. There is only one thing that bothers me, being the spinner approach circle. I would rather suggest a bright, white circle, because the current element simply confuses players right away if they haven't seen such a thing yet.
The Spread is a little bit weird, I mean the difficulty jumps between E, H and I are consistent, but the normal really isn't. Guess I will find some things to make the easy a bit easier and the normal a bit harder to seperate those two a little. For making the spread even for all difficulties and not just for 3, you know. Thus I will not only mod hard and insane.
[Easy]
|00:02:089 (2,3,4) - Might be a little harsh for an Easy diff, I mean it's the beginning of the song and you throw those circles at players. You could also try deleting 2 and 4.
|Insert a break at 01:23:089 - , in between the two objects.
|01:20:422 (2,3,1) - This is a weird rhythm to follow and it might confuse greenhorns. What about using the vocals instead of the drumbeats (long slider from 01:20:422 - to 01:22:256 - or 01:22:422 - ) Additionally, you can transform the slider at the end into a singe circle on 01:23:089 - , it will prevent the pattern to become too dense.
|01:35:422 (3) - What about turning this straight slider into a curve and placing it like in the following example? It looks better, flows better from the previous objects' direction and to the next object.
|02:28:089 (4) - There are no guitar sounds to follow anymore, and yet the slider ends here with a finish sound. To support my previous point, I would use a long slider here and reduce the following object to a circle, same way like before.
|04:00:089 - ^
The ending's rhythm also is a bit weird, but I guess it's adequate to end a map like that.
[Normal]
In this diff, you can start using the rhythmical structure that I pointed out in the Easy diff at first. It's a bit more harsh and still not too hard for a normal.
|00:44:422 (4,1) - Just use the same slider here, copy 4, Ctrl+J+H and voila.
|02:13:756 (1) - i would increase the length of the spinner by another white tick. Not sure if that would be perfectly rankable tho, I just think the spinner ends on a very weird position at the moment.
|02:17:089 (3) - In terms of flow, this object would work a lot better if flipped by 180° and with Ctrl +G. You would support the curve of the circles with the direction of the slider (make it a whole curve):
http://osu.ppy.sh/ss/2735643|02:24:089 (5) - This does work as an object, but not rhythmically, since the main beat of the song lies on the slider end, which is not tapped, but released. better use 2 circles instead. The New Combo will lie on the second.
|02:49:422 (4,1,2) - The spacing is a little bit inconsistent here, use distance snap to allign them correctly (The issue is the distance between 4 and 1).
[Hard]
|00:20:089 (2) - Main beat issue again. use two circles or a circle and a slider.
|02:09:756 - Why is the SV increasing here? It just looks weird, so I'd suggest to make those 4 sliders have the same speed. I would understand this if the sliders afterwards were faster as well, but like this, it barely makes any sense.
|02:17:589 (6) - Hold Ctrl and press up to form a clean overlap with the 2 of the next combo.
|02:45:089 (5) - Ctrl+G? Flows better.
|03:03:089 - I'd rather work with sliders that repeat once here, two of those in a row, followed by either a not-repeating slider or 2 circles. Also, you can increase the distance a bit so it doesn't look too crowdy.
[Insane]
|00:13:589 (5) - Also main beat issue. Notes don't overlap cleanly either. In later parts, you used the method a lot better, but it doesn't fit here.
|00:27:089 (1,2) - Why is this jump so big all of a sudden? Previously and after this, you didn't really emphathise the sound in the background either, so there is no reason for this inconsistency. You should follow this example every time or you simplify this specific pattern like you did before and afterwards.
|01:19:089 (1,2) - unclean overlap. Ctrl holding + arrows are a great method to fix this.
|01:23:172 (1) - Other diffs use a bass sound on this objects end, please do it here as well.
|01:54:589 (3,4,5) - Overlap again.
01:58:256 (2) - ^ (I will not mention them any longer, there are quite a lot of unclean overlaps that should be checked.)
|01:59:589 (2,3,4) - Previous objects induce a clockwise cursor movement, however, these circles are to be hit by following them counter-clockwise. It is usable, but it's way better to use ctrl+G on 2 and 4 simultaneously to continue the original cursor movement for more flow. Don't forget to allign 02:00:089 (5,6) - so that there are no problems with the distance.
|03:58:589 (5,6) - This is optically weird, try to make some space between both objects to make it look less crowded.
|You might want to silence the spinner's end (5% vol. at the end of the object).
Good luck.