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Ayano Mashiro - ideal white

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Xelasto
From my modding queue :D

Normal
00:13:756 (1) - Curve slightly more
00:21:756 (1) - Fix blanket
00:24:422 (1) - Blanket?
00:40:422 (1) - Put end farther away from 4
00:49:089 (2) - Put end farther away from 1
00:53:756 (1) - curve less
00:59:089 (1,2,3) - Same slider?
01:04:422 (1) - Improve blanket
01:17:089 (5) - Fix this blanket a bit
01:38:422 (4) - Put end farther away
01:39:756 (3,4,5,6) - Improve square
02:05:756 (1,2) - Blanket better?
02:40:422 (1,2) - Make blankets more even
03:15:089 (2) - Put end closer
03:28:756 (5) - Blanket 1 better

Very good, just a few problems. 8-)

Hard
00:04:422 (5) - Improve blanket
01:09:422 - Don't turn off kiai time
01:43:089 (5) - Curve less
01:48:089 (3) - Make end closer
02:01:589 (5) - Fix blanket
02:09:756 (1,2,3,4) - Try and not touch, looks odd.
02:16:089 - Don't turn off kiai time
02:29:756 (1) - Move the top red point up by 1 grid.
02:43:422 (2,4) - Make same slider
02:44:422 (4) - Fix blanket
02:58:256 (5) - Curve more
02:59:089 (1) - ^
03:13:756 (1) - Make this blanket 5 better, if you can.
03:20:422 (2) - Try and blanket 1 better
03:27:422 (1,4) - Stack perfectly
03:29:756 (5) - Curve less
03:30:922 (3) - Blanket 2 better
03:32:422 (1) - Put the end farther from 2
03:40:256 (3) - I feel like you should place this below 2 and 1, as it flows better
03:48:089 - Don't turn off kiai time
04:08:339 (1) - Make it a repeat slider like this https://osu.ppy.sh/ss/2544419

Very strong difficulty. Excellent job. 8-)

VINXIS's Insane
00:05:756 - Hitsounds here are inaudible, which is unrankable
00:12:922 (2) - Bend with the slider before it
00:12:922 (2,5) - Stack
00:16:589 (2,5) - Blanket
00:24:422 (1) - Bend upward a bit to blanket the note below
00:26:422 (3) - Fix blanket
00:35:089 (1) - Fix blanket using 4's approach circle
00:38:422 (3) - Fix blanket
00:53:256 (5,6) - Switch positions on the timeline to create a jump from 6 to 7? would be alot of fun.
00:55:422 - Add beat
01:02:256 (3,4) - Make perfectly parallel
01:02:756 (4,2) - Stack?
01:06:756 (1) - Bend upwards to blanket better
01:07:089 (1,2) - Copy and paste 1 to make an oval pattern (something like this? https://osu.ppy.sh/ss/2544299)
01:09:422 - No turning off kiai time here. It's unrankable to do that
01:10:089 (2) - Fix blanket
01:14:256 (3,4,5,6,7) - Improve the star
01:20:422 (1,2) - Stack perfectly
01:33:589 (5,6,1,3) - Blanket
01:36:089 (6,1) - Blanket?
01:42:256 (2,3) - Fix blanket
01:49:756 (1,2) - ^
01:50:589 (4,5) - Switch 4 and 5's position on timeline, It flows better IMO
01:51:089 (1,2,3,4) - Why not make a circle shape with these?
01:54:589 (3,4,5) - Stack perfectly
01:57:756 (1,2) - I'm being picky here, but stack better
02:02:256 (3,4) - Blanket? Doesn't look good currently
02:03:756 (3) - Curve more
02:08:922 (2) - ^
02:13:422 (1,1) - Blanket
02:14:922 (1,2) - Fix blanket
02:15:256 (2,3) - Make the same slider
02:16:089 - Don't turn off kiai time
02:17:589 (1,2) - Improve oval shape
02:21:422 (6,7) - Switch positions
02:28:089 (3,4) - Stack perfectly
02:40:756 (2) - Curve more
02:43:422 (2) - Fix blanket
02:56:756 (2) - Inconsistent blanket
03:08:422 (1) - Blanket 2
03:38:756 (4,1) - Make both straight
03:40:089 (4) - Curve more
03:42:089 (2,3,4,5,6) - Improve star formation
03:45:422 (1) - Fix blanket
03:48:089 - Don't turn off kiai time
04:13:089 - End slider here

Although the long list LOOKS bad, your difficulty is fine. I just names small things that kept on appearing. :P

Very good map. All of your difficulties are fun to play. Not many things are wrong. Just some things weren't perfectly clean. Other than that great job :) Oh and sorry for the extremely late mod. I hit a brick wall in terms of interest to Osu for some time.
VINXIS
i love lists 2
reply's gunna b here

Xelasto
From my modding queue :D o im gunna req 1
00:05:756 - Hitsounds here are inaudible, which is unrankable its alredy fixed m8
00:12:922 (2) - Bend with the slider before it dam
00:12:922 (2,5) - Stack dam
00:16:589 (2,5) - Blanket dam
00:24:422 (1) - Bend upward a bit to blanket the note below if ur talking about (4) then neh, no point tbh
00:26:422 (3) - Fix blanket dam
00:35:089 (1) - Fix blanket using 4's approach circle k w/e
00:38:422 (3) - Fix blanket o it's not suposd 2 be a blanket m9
00:53:256 (5,6) - Switch positions on the timeline to create a jump from 6 to 7? would be alot of fun. yeeeeeeeeeeeeeee
00:55:422 - Add beat there is
01:02:256 (3,4) - Make perfectly parallel dam
01:02:756 (4,2) - Stack? k w/e lmao
01:06:756 (1) - Bend upwards to blanket better dam
01:07:089 (1,2) - Copy and paste 1 to make an oval pattern (something like this? https://osu.ppy.sh/ss/2544299) k w/e lmao
01:09:422 - No turning off kiai time here. It's unrankable to do that
01:10:089 (2) - Fix blanket dam
01:14:256 (3,4,5,6,7) - Improve the star k idek why its like that
01:20:422 (1,2) - Stack perfectly feku im a rebel B^))))))))))))))))))
01:33:589 (5,6,1,3) - Blanket neh
01:36:089 (6,1) - Blanket? nnnneh
01:42:256 (2,3) - Fix blanket dam
01:49:756 (1,2) - ^ dam
01:50:589 (4,5) - Switch 4 and 5's position on timeline, It flows better IMO dam
01:51:089 (1,2,3,4) - Why not make a circle shape with these? not a fan of em
01:54:589 (3,4,5) - Stack perfectly nnnnnnnnneh B^)))))))))))
01:57:756 (1,2) - I'm being picky here, but stack better wwwwwwwwwwwwwwwpls(lmao nah)
02:02:256 (3,4) - Blanket? Doesn't look good currently dam
02:03:756 (3) - Curve more dam
02:08:922 (2) - ^ neh
02:13:422 (1,1) - Blanket dam
02:14:922 (1,2) - Fix blanket dam
02:15:256 (2,3) - Make the same slider l ol kw/e
02:16:089 - Don't turn off kiai time
02:17:589 (1,2) - Improve oval shape but it's good like dis TT_TT
02:21:422 (6,7) - Switch positions neh
02:28:089 (3,4) - Stack perfectly neh
02:40:756 (2) - Curve more neh
02:43:422 (2) - Fix blanket dam
02:56:756 (2) - Inconsistent blanket solol
03:08:422 (1) - Blanket 2 dam
03:38:756 (4,1) - Make both straight i like this aesthetic ma n
03:40:089 (4) - Curve more dam
03:42:089 (2,3,4,5,6) - Improve star formation oh woop s
03:45:422 (1) - Fix blanket dam
03:48:089 - Don't turn off kiai time
04:13:089 - End slider here that's where it's ended already lamo

Although the long list LOOKS bad, your difficulty is fine. I just names small things that kept on appearing. :P dam

Very good map. All of your difficulties are fun to play. Not many things are wrong. Just some things weren't perfectly clean. Other than that great job :) Oh and sorry for the extremely late mod. I hit a brick wall in terms of interest to Osu for some time.
thx 4 moddin 8=========D

http://puu.sh/eLp57/a745b338b4.osu

I'll let modem decide on the kiai times tbh
Topic Starter
Modem

Xelasto wrote:

From my modding queue :D

Normal
00:13:756 (1) - Curve slightly more It looks fine. So no change, sorry....
00:21:756 (1) - Fix blanket It looks fine. So no change, sorry....
00:24:422 (1) - Blanket? Ummm.... Nope, sorry.... I want to keep that flow as variation ;)
00:40:422 (1) - Put end farther away from 4 No change. I like that flow and it plays well enough. Sorry....
00:49:089 (2) - Put end farther away from 1 No change. I like that flow and it plays well enough. Sorry....
00:53:756 (1) - curve less Fixed!
00:59:089 (1,2,3) - Same slider? Nope, sorry.... I want to keep it as fan-shaped flow
01:04:422 (1) - Improve blanket It looks fine. So no change, sorry....
01:17:089 (5) - Fix this blanket a bit Fixed!
01:38:422 (4) - Put end farther away No change. I like that flow and it plays well enough. Sorry....
01:39:756 (3,4,5,6) - Improve square It looks fine. So no change, sorry....
02:05:756 (1,2) - Blanket better? I'm not planning on blanketting it. So no change, sorry.....
02:40:422 (1,2) - Make blankets more even It looks fine. So no change, sorry....
03:15:089 (2) - Put end closer It based from the DS, so it's fine ;)
03:28:756 (5) - Blanket 1 better It looks fine. So no change, sorry....

Very good, just a few problems. 8-)
Thanks! (> w <)/

Hard
00:04:422 (5) - Improve blanket Fixed!
01:09:422 - Don't turn off kiai time It's alright. Many ranked maps did this for some flash effect to make the maps get more interesting. And it's not an unrankable problem. So no change about kiai time ;)
01:43:089 (5) - Curve less It looks fine. So no change, sorry....
01:48:089 (3) - Make end closer It plays well, so no change....
02:01:589 (5) - Fix blanket Fixed!
02:09:756 (1,2,3,4) - Try and not touch, looks odd. It looks fine. So no change, sorry....
02:16:089 - Don't turn off kiai time It's alright. Many ranked maps did this for some flash effect to make the maps get more interesting. And it's not an unrankable problem. So no change about kiai time ;) ;)
02:29:756 (1) - Move the top red point up by 1 grid. Fixed!
02:43:422 (2,4) - Make same slider It's already the same ;)
02:44:422 (4) - Fix blanket Fixed!
02:58:256 (5) - Curve more It looks fine. So no change, sorry....
02:59:089 (1) - ^ It looks fine. So no change, sorry....
03:13:756 (1) - Make this blanket 5 better, if you can. The blanket looks fine for me. So no change, sorry....
03:20:422 (2) - Try and blanket 1 better Fixed!
03:27:422 (1,4) - Stack perfectly Fixed!
03:29:756 (5) - Curve less Fixed!
03:30:922 (3) - Blanket 2 better Fixed!
03:32:422 (1) - Put the end farther from 2 It looks fine. So no change, sorry....
03:40:256 (3) - I feel like you should place this below 2 and 1, as it flows better Nope, I prefer that double blanket! (^ w ^)
03:48:089 - Don't turn off kiai time It's alright. Many ranked maps did this for some flash effect to make the maps get more interesting. And it's not an unrankable problem. So no change about kiai time ;)
04:08:339 (1) - Make it a repeat slider like this https://osu.ppy.sh/ss/2544419 No change, sorry.... It's too hard if I start that slider at the blue tick ;)

Very good map. All of your difficulties are fun to play. Not many things are wrong. Just some things weren't perfectly clean. Other than that great job :) Oh and sorry for the extremely late mod. I hit a brick wall in terms of interest to Osu for some time.
Thanks you very much for the mod!!!! (> w <)
Topic Starter
Modem

Come[Back]Home wrote:

Easy
00:05:089 (2) I dont know about this one, some how it doesnt fit. Make it curvy too? If you dont try to do something like this Nope. I wanna keep it. Sorry....
00:09:589 (1,2) Improve the blanket here as it is noticeable when you play it. Okay! Fixed!!
00:21:089 (3,1) Blank (3) with one (1). It would look so much better and the flow'd be nice. Nope. I wanna keep it. Sorry....
00:29:422 (4,1) I think you should improve the blank here too, since its noticalbe when you play it Okay! Fixed~!
00:44:422 (3,4) ^ Fixed~!
01:21:422 (4,5) Maybe you should do put a slider here instead. Its an easy diff so a change of rythm could be really confusing for newbies, but a slider would help a lot So many modders gave this opinion. Okay then, fixed!
02:29:089 Try something like this here Okay! I'll wait for another modders opinion!!
02:45:756 (1,2) I dont like thos repeat sliders. Let them repeat once but not twice. Its just my opinion though because in some way it destroys the flow Okay! Fixed~!!
02:48:422 (3,4,5) The Flow here is akward because of how youve put (5) Move it so that it fits perfectly with (3,4) Sure! I changed it into another pattern ~ :)
02:55:756 (1) Maybe you should delete this one because to me it starts at 02:56:756 (2) Nope, sorry.... Because based from the music, it started at 02:55:756 (1) ;)
03:49:589 (1,2) This blanket can be improved Ummm... I'll change it into another pattern actually :oops:
04:04:922 (1,2,3) Put a slider here instead? Sure! Fixed!!

Normal
00:21:089 (3,1) Blank can be improved That blanket looks well enough for me, so no change.....
00:27:089 (1,3,4) Why not curvy ones here? For a change of how the map feels when you play it, with a lot of straight sliders in a row it feels boring (Just my opinion I make so many straight sliders at the beginning of the song because after that, so many curvy sliders incoming
\(^ w ^)/

00:31:089 (3,4) Those two can be blanket better Okay!! Fixed!!
00:46:256 (2,3,4,5) I had something like this in my mapset too, i had to delete it. Maybe you should delete (2,3) and make a slider instead. Keep (4,5) how they are, i think like this ii will be fine I think it's fine since this is Normal diff. And it will make this diff. different from Easy ;) . Anyway, I just put that pattern few seconds before kiai time, so it won't be too many of them. It will be alright :D
00:59:089 (1,2,3) Why dont you blank them? :3 It looks so nice and fits perfectly since the vocals are not changing. If yes, by blanket i mean something like this Nope, sorry..... I'm not planning on blanketting them. I want to keep them as fan-shaped flow. So it isn't blanket ;)
01:03:089 (4,5,6) Fix that triangle I make it based on DS, so it would be fine :D
02:07:089 (2,3) You have blanket those two, so why dont you blank (1,2)? (o w o)/ it isn't blanket. It's fan-shaped flow just as before. And that blanket was just a coincidence (o v o)/
02:29:256 (3) Its just my opinion, but i really hate sliders like this, they look so ugly. Make it curvy or straight Nope, sorry.... I prefer it as 'v'-shaped slider because if I didn't make some slider like that, this map will make the players get bored since it's such a long song :D
02:51:756 (1,2) This blank can be improved That blanket looks fine for me. So no change, sorry.....

Hard
00:09:589 (2,3) Blank can be improved Fixed!!
00:13:756 (1,2) Bad flow here, you should put (2) so it goes against the way (1) did (I hope you know what i mean) No change, sorry....
00:16:422 (1,2) Same here Actually, I really planning on making that opposited flow to make the diff. harder ;)
00:58:589 (2,3) Im unsure about this one, maybe you should delete (3) and put a circle on 00:59:089 (1) head instead. Put the circle here 00:58:922 No change, sorry....
01:15:089 (1,3) Im not sure about this overlap here. You should avoid it. It isn't an overlap. It's indirect stack :D
02:13:089 (5) Make this one curvy so it will fit with 02:13:422 (6) No change, sorry....
02:58:922 (7,1) Blank can be improved Sure! Fixed!!


Ill skip Insane as i can't mod it well, if you still want a mod from me on Insane just ask me :P
Nice mapset though, i really loved your slider placement haha. Good Luck with ti :3
Thanks for the mod!!! (> w <)
Topic Starter
Modem
Updated~!
Ciyus Miapah
wow dubstep.

Insane:
is that vinxis? good!

00:01:756 (6) - NC here and delete nc here 00:02:256 (1) - (or maybe you just remove NC there without NC 00:01:756 (6) - )
00:17:756 (1) - no pls, remove NC (ah too lazy to fix NC, it's all up to you then)
00:25:422 - just put slider here like 00:24:422 (1) -
00:27:922 (6) - ^
00:46:922 (6) - creepy enough to scare kids
01:08:756 (3,4,5,6,7,8,1) - deathstream here pls >.<, it's very perfect, or just add kick sliders in both 3 and 4
01:22:756 - you sould add circle here
01:28:422 (1) - change to 2 circle, better impact!
01:31:089 (1) - ^
01:49:422 - should add circle (if you find this pattern like this just fix them all, im just a klutz who forget everything_)
01:50:422 (3,4,5,6) - NO, this 01:50:756 (5,6) - litlle confusing me, just remap this part (i dunno how to fix this)
02:59:089 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - im better make all notes is circle, cause im hardcore guy i think it's better with that, just reduce distance snap for that thing
03:47:589 - trplet here, stack with slider 3
04:08:422 (1) - slider star in here 04:08:339 -

overall you map is good but idk you just do unblanket things, and overlap is not kawaii, but little handsome for me, and nice flow too





4 minutes song? to be continued?
VINXIS
nicemodsm8

will update on this post wen i can get bak on osu lma o


Fortissimo
wow dubstep. LMAOPLS LOOK AT THESE SIK WUBS

Insane:
is that vinxis? good! yee

00:01:756 (6) - NC here and delete nc here 00:02:256 (1) - (or maybe you just remove NC there without NC 00:01:756 (6) - )dam
00:17:756 (1) - no pls, remove NC (ah too lazy to fix NC, it's all up to you then)comboe consistency doe
00:25:422 - just put slider here like 00:24:422 (1) - dam i tried
00:27:922 (6) - ^ dam i tried
00:46:922 (6) - creepy enough to scare kids LMAOO k dam
01:08:756 (3,4,5,6,7,8,1) - deathstream here pls >.<, it's very perfect, or just add kick sliders in both 3 and 4 nahm8 I gotta finesse in dis diff man
01:22:756 - you sould add circle here dam
01:28:422 (1) - change to 2 circle, better impact! dam
01:31:089 (1) - ^ dam
01:49:422 - should add circle (if you find this pattern like this just fix them all, im just a klutz who forget everything_) lo lkk
01:50:422 (3,4,5,6) - NO, this 01:50:756 (5,6) - litlle confusing me, just remap this part (i dunno how to fix this) dam i tried
02:59:089 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - im better make all notes is circle, cause im hardcore guy i think it's better with that, just reduce distance snap for that thing samething about hte finesse br0, I'l do it like u said if I'm told 2 again km8jk changed
03:47:589 - trplet here, stack with slider 3 dam
04:08:422 (1) - slider star in here 04:08:339 - dam

overall you map is good but idk you just do unblanket things, and overlap is not kawaii, but little handsome for me, and nice flow too dam

thx 4 hte mods m808
http://puu.sh/eOghF/ca79e929c0.osu
Topic Starter
Modem
Updated again~!
wcx19911123
m4m here

[General]
the bpm need to be confirmed. it should be a little more than 180, not integer number imo. try to find TicClick or Charles445
add sliderborder too all diffs please

[Easy]
the AR is too low for this diff, 3 would be better
01:12:422 (4,5) - they can blanket better
01:39:756 - 01:41:089 - 01:42:422 - 01:43:756 - 01:45:089 - and so on: use whistle and clap at the same time wound sound a bit strange. how about remove all whistles?(if no, please turn the volume down a bit at least)
03:40:422 (1,2) - they can blanket better

[Normal]
00:09:256 (1) - the time gap is enough, but the spacing is too large from the spinner, please try to put it more near the center
00:34:756 (4,1,2,3,4) - this pentagon can be better
00:46:256 (2,3,4,5) - this stacks is really hard to play, especially in this diff. their difficulty is much higher than the other parts of this diff, I recommend you to use 2 short sliders instead
01:23:422 (4,5) - maybe you can remove them and start the break at 01:24:089 - . would fit the song better imo
01:52:422 (1,2,3,4,5,6) - same as 00:46:256 (2,3,4,5) -
02:30:089 (4,5) - same as before
03:40:422 (3,1,2,3,4) - this pentagon can be better

[Hard]
00:12:756 (4,5,6) - this part is moving clockwise but the next slider 00:13:756 (1) - is anticlockwise, this difference breaks the flow. I suggest to do ctrl+g on either 00:12:756 (4,5) - or 00:13:756 (1) - , and then fix the spacing
00:29:256 - the spacing suddenly changed from here, and the multiple is 2, this is really confusing to read.. I suggest to change the spacing earlier and smoother. for example, spacing up at 00:21:756 - and then at 00:24:422 - , 00:27:089 -
00:42:756 - why suddenly reduced the spacing here? I don't see the spacing are following the song..
00:58:839 (3) - a short repeat slider starting at a blue rhythm line is not recommended unless it really fits the song. in this case, this one should start at 00:58:756 - , or you can make 00:58:589 (2,3) - into a single slider
01:09:089 - please turn the volume up here, the song is still intense here, the silenced spinner end doesn't fit the song
01:20:756 (1,2,3,4) - better to raise the speed smoothly, like what you did at 02:09:756 (1,2,3,4) -
02:05:506 (3) - same as 00:58:839 (3) -
02:15:756 - same as 01:09:089 -
02:52:089 (2) - ctrl+2, 1 gird up
02:54:422 (2,3,4) - this spacing is really confusing, their time gaps are the same but the distance is not.. please use same distance for them
03:03:089 (1,2,3,4) - use 0.8 spacing to them? make the spacing more regular
03:13:756 (1,2) - the blanket can better
03:37:506 (3) - same as before
04:08:422 (1) - move it to 04:08:339 - to follow the sound more accurately
the overall spacing using in this diff is really bad imo, some of them makes player confused to read, some spacng changing doesn't fit the song. hope you can remap the spacing to the diff

[VINXIS's Insane]
cancel wildscreen support
00:16:756 - missed S:C1 whistle here
00:19:422 - ^
00:31:756 (5) - I sugges to end it at 00:32:006 - and add a circle at 00:32:089 - . starting stream at heavy beats is better
00:52:756 (2,5,6) - the hitosunds are wrong imo
01:03:756 (3) - unsnapped slider
01:04:422 - the spinner should start at here and the next one should start at 01:05:589 -
01:08:756 - add a clap?
01:38:922 (7,1) - this jump is too huge imo
02:04:756 - wrong hitsound here
02:07:922 - ^
02:09:256 - ^
02:11:006 (1,1) - same as before
02:59:089 (1) - same as 00:31:756 (5) -
03:00:922 (7,8,9) - they don't start at heavy beats, not that good to play..
03:35:589 - move the clap to 03:35:422 -
03:36:922 - ^
03:43:006 (1,1) - same as before
03:43:006 (1,1) - wrong hitsounds?
03:43:006 (1,1) - ^
04:07:089 (9) - remove this please, the drums stop at 04:07:006 - in the music

the difficulty gap between Normal and Hard is too big imo. and the quality of Hard and Insane diffs can be improved
good luck then
VINXIS
wcx19911123
m4m here

[General]
the bpm need to be confirmed. it should be a little more than 180, not integer number imo. try to find TicClick or Charles445 r u sure, o well modem pls
add sliderborder too all diffs please

[VINXIS's Insane]
cancel wildscreen support dam i thought i turned it off b4 (also wildscreen B^)))))))))) )
00:16:756 - missed S:C1 whistle here dam jjjust a note that I literally used hitsound copier from the hard to insane soo all these hitsound problems aren't even my fault technically but yea thanks for pointing them out fuckafdgsdgsdfgsdf
00:19:422 - ^ dam
00:31:756 (5) - I sugges to end it at 00:32:006 - and add a circle at 00:32:089 - . starting stream at heavy beats is better dam yea i thot i fixed all of these rip
00:52:756 (2,5,6) - the hitosunds are wrong imo dam
01:03:756 (3) - unsnapped slider wtf i fixed this b4
01:04:422 - the spinner should start at here and the next one should start at 01:05:589 - klol w/e
01:08:756 - add a clap? dam
01:38:922 (7,1) - this jump is too huge imo keeping it this way
02:04:756 - wrong hitsound here dam
02:07:922 - ^ dam
02:09:256 - ^ dam
02:11:006 (1,1) - same as before dam
02:59:089 (1) - same as 00:31:756 (5) - dam
03:00:922 (7,8,9) - they don't start at heavy beats, not that good to play.. iKNWOWIOFJAOSGJSRDRBHJODRB I changed this before TT_TT
03:35:589 - move the clap to 03:35:422 - dam
03:36:922 - ^ dam yea these 2 were my fault on accident ri p
03:43:006 (1,1) - same as before dam
03:43:006 (1,1) - wrong hitsounds? >> there are none lo l
03:43:006 (1,1) - ^ ^
04:07:089 (9) - remove this please, the drums stop at 04:07:006 - in the music k w/e

the quality of Hard and Insane diffs can be improved in wat way tho imo it'sss fine to play (i understand if it's hitsounds tho cuz like lol these htisounds)

good luck then yeh thx m9

http://puu.sh/ePJkJ/4b069b9f36.osu lol 4.59 stars
Topic Starter
Modem
Okay then, updated VINXIS's Insane~
I'll update my diffs after I get more mods \(> w <)/
Koiyuki
M4M from No_Gu's modding team

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Timing is fine to me, I tested about 3 times.
  2. soft-hitclap and slidertick4.wav have some kind of delay, use this instead: http://puu.sh/eXxcn/2972554208.wav
  3. Sorry I'm not good at skin checking, you should ask others to check your skin.
  4. Delete .osb files since you have no sb in the set. if you cant find it in your folder, download the set from website and del it and re-upload.
Easy
  1. ar1 is too low, and makes patterns like 01:05:422 (2,3,4) - hard to read to new players. I recommend to raise to 2 or 3.
  2. If you decide to raise ar, then raise od to 2.
  3. 01:24:256 - i dont think here is necessary to have a break
  4. 02:29:256 (5) - add nc, as 01:22:589 (1) -
  5. 02:48:422 (5) - nc
Normal
  1. ar5
  2. I agree with wcx that there is a gap between n and h, so try cs3.5?
  3. 00:21:089 (3,1) - blanket better?
  4. 00:45:922 - add a note?
  5. 01:24:422 - i dont think here is necessary to have a break
  6. 02:53:756 (1,2,3) - the rhythm is quite doubtful, at first follows the beat but 02:54:922 (3) - follows vocal, it's better to keep mapping on the same track.
  7. 03:26:922 (1,2) - the rhythm is not very clear, use slider instead is better
Hard
  1. hp-1
  2. 00:31:089 (5) - nc
  3. 00:58:589 (2,3) - may cause misreading, remember it's almost always not a good idea to start something on blue tick, just make like http://puu.sh/eXAlB/71c691c051.jpg
  4. 01:21:756 (3) - nc for better reading
  5. 01:24:422 - same mentioned in e and n
  6. 01:27:589 (3) - looks quite ugly, and hears like missing something at 01:28:589 -
  7. 02:05:256 (2,3) - same as above
  8. 02:11:089 (1,2) - distance too close, may read as 1/2
  9. 02:28:422 (3) - nc
  10. 02:40:422 (1,2,3,4) - 02:43:089 (1,2,3,4,5) - since they are 1/1 distance, why put them so close with each other like 1/2?
  11. 03:37:256 (2,3) -
  12. 04:00:422 (3) - nc
  13. 04:05:756 (3) - nc
  14. 04:08:422 (1) - the piano actually begins at 04:08:339 - , but I recommend that you can just remove this slider because the paino is snaped on 1/6.
VINXIS's Insane
  1. 00:04:422 (6) - nc
  2. 00:05:339 (9,10,11,12,13,1) - sounds awful and noisy, reduce some volume?
  3. 00:05:506 (11) - this note is overmapped.
  4. 00:08:422 (1,2) - the jump plays smoother if you put 2 at x:220,y:336 or somewhere around it.
  5. 00:09:589 (4) - nc
  6. 00:10:672 (7) - remove, this tripet makes no sense.
  7. 00:44:422 (7,1) - exchange nc
  8. 01:04:422 (1,1) - combine these spin, 2 close spin just makes players hard to deal with
  9. 01:14:089 (2,3,4,5,6,7) - why not make a regular hexagon...
  10. 01:30:089 (3) - 01:32:756 (3) - nc?
  11. 01:39:756 (3,4) -
  12. 01:49:756 (1,2) - the overlap looks really uncomfortable to me...
  13. 02:11:089 (1,1) - 03:43:089 (1,1) - same mentioned above
  14. 03:03:089 - to 03:19:089 - if you can slow down the sv here, it will play much better
  15. 04:01:172 - add a note?
  16. 04:06:172 (3) - remove this note.
did you map the hard in grid snap 3(small)? if yes, i can say that gs3 limits your patterns and flow in hard.

also in insane diff, the rhythm and patterns can be improved, the styles looks really old.

and why you map kiai time and 03:03:089 - to 03:19:089 - with the same sv? different parts of music show different impressions, and your map should also shows the music.

good luck.
VINXIS

Minakami Yuki wrote:

also in insane diff, the rhythm and patterns can be improved, the styles looks really old.
.
oshitttttttttttttttttt Time for remap tbh
full reply will be on this post
alright i was goign to remap but then i realized that this old style helps finesse the star difficulty. If I go like how I usually do, then the star difficulty jump will be too big imo

Minakami Yuki
M4M from No_Gu's modding team

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.


VINXIS's Insane
  1. 00:04:422 (6) - nc dam
  2. 00:05:339 (9,10,11,12,13,1) - sounds awful and noisy, reduce some volume? lolk
  3. 00:05:506 (11) - this note is overmapped. it's not overmapped but removing it plays better so w/e
  4. 00:08:422 (1,2) - the jump plays smoother if you put 2 at x:220,y:336 or somewhere around it. yaaas I've been trying to figure out a position for it thank (used x:232 y:336)
  5. 00:09:589 (4) - nc dam
  6. 00:10:672 (7) - remove, this tripet makes no sense. snare roll, the hitsounds don't make sense but since I suck dik in hitsounding for this song/map i can't really do anything :')
  7. 00:44:422 (7,1) - exchange nc dam
  8. 01:04:422 (1,1) - combine these spin, 2 close spin just makes players hard to deal with lolk w/e
  9. 01:14:089 (2,3,4,5,6,7) - why not make a regular hexagon... 2boring B^) but I'll do it if it really bothers some people mm
  10. 01:30:089 (3) - 01:32:756 (3) - nc? nah tbh
  11. 01:39:756 (3,4) - there's nothing here what ami supposed 2 fix here wo t :')
  12. 01:49:756 (1,2) - the overlap looks really uncomfortable to me... wtfff uit wasn't like that before
  13. 02:11:089 (1,1) - 03:43:089 (1,1) - same mentioned above dam
  14. 03:03:089 - to 03:19:089 - if you can slow down the sv here, it will play much better only 4 u bby <3
  15. 04:01:172 - add a note? neh
  16. 04:06:172 (3) - remove this note. y it plays well and it isn't overmapped :'(
also in insane diff, the rhythm and patterns can be improved, the styles looks really old. hhhhhhhhhhhhhhhhhhhhhhheh

and why you map kiai time and 03:03:089 - to 03:19:089 - with the same sv? different parts of music show different impressions, and your map should also shows the music. yolo

good luck.thanks m8

http://puu.sh/f1sHj/6c28c1c374.osu 4.58 stars now

btw modem y dont u respond 2 me on in-game chat? Things would be much easier :')
Topic Starter
Modem

VINXIS wrote:

btw modem y dont u respond 2 me on in-game chat? Things would be much easier :')
Whoops.... Sorry.... It's because I rarely online :( (My daily homeworks are scary! Believe me :o :o :o )
If you have something to tell me, please just PM me or tell me in this Beatmap's Thread ;)
Anyway, I'll update your GD later or tomorrow ;)
Topic Starter
Modem
Updated VINXIS's Insane~!
Topic Starter
Modem

wcx19911123 wrote:

m4m here

[General]
the bpm need to be confirmed. it should be a little more than 180, not integer number imo. try to find TicClick or Charles445 Well.... I hope I'll find them :D
add sliderborder too all diffs please Whoops.... (o////o) Added!

[Easy]
the AR is too low for this diff, 3 would be better Nope, I don't wanna make this diff harder. Sorry....
01:12:422 (4,5) - they can blanket better I think that blanket is nice already. So no change, sorry....
01:39:756 - 01:41:089 - 01:42:422 - 01:43:756 - 01:45:089 - and so on: use whistle and clap at the same time wound sound a bit strange. how about remove all whistles?(if no, please turn the volume down a bit at least) Okay! Fixed!!
03:40:422 (1,2) - they can blanket better Okay! Fixed!!

[Normal]
00:09:256 (1) - the time gap is enough, but the spacing is too large from the spinner, please try to put it more near the center No change, sorry.... I think players have enough time to get to the slider after the spinner ends
00:34:756 (4,1,2,3,4) - this pentagon can be better Okay! Fixed!!
00:46:256 (2,3,4,5) - this stacks is really hard to play, especially in this diff. their difficulty is much higher than the other parts of this diff, I recommend you to use 2 short sliders instead Okay! Fixed!!
01:23:422 (4,5) - maybe you can remove them and start the break at 01:24:089 - . would fit the song better imo Ummm... Nope, sorry...
01:52:422 (1,2,3,4,5,6) - same as 00:46:256 (2,3,4,5) - Okay! Fixed!!
02:30:089 (4,5) - same as before Nope, sorry...
03:40:422 (3,1,2,3,4) - this pentagon can be better Okay! Fixed!!

[Hard]
00:12:756 (4,5,6) - this part is moving clockwise but the next slider 00:13:756 (1) - is anticlockwise, this difference breaks the flow. I suggest to do ctrl+g on either 00:12:756 (4,5) - or 00:13:756 (1) - , and then fix the spacing Ummm..... Nope, sorry.... I'm planning to make 00:12:922 (4) an indirect stack with 00:14:422 (1)
00:29:256 - the spacing suddenly changed from here, and the multiple is 2, this is really confusing to read.. I suggest to change the spacing earlier and smoother. for example, spacing up at 00:21:756 - and then at 00:24:422 - , 00:27:089 - Okay! Fixed!!
00:42:756 - why suddenly reduced the spacing here? I don't see the spacing are following the song.. Okay! Fixed!!
00:58:839 (3) - a short repeat slider starting at a blue rhythm line is not recommended unless it really fits the song. in this case, this one should start at 00:58:756 - , or you can make 00:58:589 (2,3) - into a single slider Nope, sorry.... I think it fits the music well ;) . Anyway, I did the one that you suggests before, but so many modders that tell me double repeated sliders should be repeated with the same amount of the reversed part each other so that the player won't get confused. So I changed it like that :oops: . But I'll wait for another modder's opinions to make sure about that (Sorry.... I'm not that good at english :( )
01:09:089 - please turn the volume up here, the song is still intense here, the silenced spinner end doesn't fit the song Nope, sorry.... I think it fits well enough with the music ;)
01:20:756 (1,2,3,4) - better to raise the speed smoothly, like what you did at 02:09:756 (1,2,3,4) - No change, sorry.... I want to make some indirect stack while the SV changes each other :D
02:05:506 (3) - same as 00:58:839 (3) - Same reason as above ;)
02:15:756 - same as 01:09:089 - Same reason as above ;)
02:52:089 (2) - ctrl+2, 1 gird up Okay!! Fixed!!
02:54:422 (2,3,4) - this spacing is really confusing, their time gaps are the same but the distance is not.. please use same distance for them Okay!! Fixed!!
03:03:089 (1,2,3,4) - use 0.8 spacing to them? make the spacing more regular Okay!! Fixed!!
03:13:756 (1,2) - the blanket can better Okay!! Fixed!!
03:37:506 (3) - same as before Same reason as before ;)
04:08:422 (1) - move it to 04:08:339 - to follow the sound more accurately Okay!! Fixed!!
the overall spacing using in this diff is really bad imo, some of them makes player confused to read, some spacng changing doesn't fit the song. hope you can remap the spacing to the diff Okay!! I'll check it again ;)

the difficulty gap between Normal and Hard is too big imo. and the quality of Hard and Insane diffs can be improved
good luck then
Thanks for the mod!!! \(> w <)/
Topic Starter
Modem

Minakami Yuki wrote:

M4M from No_Gu's modding team

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Timing is fine to me, I tested about 3 times. Wow! Thanks for the Testplay! :) :)
  2. soft-hitclap and slidertick4.wav have some kind of delay, use this instead: http://puu.sh/eXxcn/2972554208.wav Umm.... Let me think about it :oops:
  3. Sorry I'm not good at skin checking, you should ask others to check your skin. Okay!!
  4. Delete .osb files since you have no sb in the set. if you cant find it in your folder, download the set from website and del it and re-upload. Actually, I'm planning on putting some storyboards like lyrics or something..... So I'll think about it before I deletes it
Easy
  1. ar1 is too low, and makes patterns like 01:05:422 (2,3,4) - hard to read to new players. I recommend to raise to 2 or 3. Okay, fixed!!
  2. If you decide to raise ar, then raise od to 2. Okay, fixed!!
  3. 01:24:256 - i dont think here is necessary to have a break Okay, fixed!!
  4. 02:29:256 (5) - add nc, as 01:22:589 (1) - Okay, fixed!!
  5. 02:48:422 (5) - nc Whoops.... I forgot. Okay then, Fixed!!
Normal
  1. ar5 Okay! :)
  2. I agree with wcx that there is a gap between n and h, so try cs3.5? Nope, sorry..... I think the beginner players will also trying to play this diff. So, CS 3 will be more comfortable for all the players ;)
  3. 00:21:089 (3,1) - blanket better? Okay then, fixed!!
  4. 00:45:922 - add a note? Umm.... Too hard for Normal diff. So nope, sorry...
  5. 01:24:422 - i dont think here is necessary to have a break The time is enough for break. So I think it's necesssary :oops:
  6. 02:53:756 (1,2,3) - the rhythm is quite doubtful, at first follows the beat but 02:54:922 (3) - follows vocal, it's better to keep mapping on the same track. I think it's fine to map the music at some part :oops:
  7. 03:26:922 (1,2) - the rhythm is not very clear, use slider instead is better Okay, fixed!!
Hard
  1. hp-1 Ummm..... Nope sorry.... If I do that, then hp will be like at Normal diff. state
  2. 00:31:089 (5) - nc Okay then, fixed!!
  3. 00:58:589 (2,3) - may cause misreading, remember it's almost always not a good idea to start something on blue tick, just make like http://puu.sh/eXAlB/71c691c051.jpg Wow! Nice idea! Okay then, fixed!!
  4. 01:21:756 (3) - nc for better reading Okay!! Fixed!!
  5. 01:24:422 - same mentioned in e and n Okay!! Fixed!!
  6. 01:27:589 (3) - looks quite ugly, and hears like missing something at 01:28:589 - Okay then, I'll add a circle at 01:28:589
  7. 02:05:256 (2,3) - same as above Okay!! Fixed!!
  8. 02:11:089 (1,2) - distance too close, may read as 1/2 Nope. I think it's the right distance since I still use 1.4 DS over there :D
  9. 02:28:422 (3) - nc Okay!! Fixed!!
  10. 02:40:422 (1,2,3,4) - 02:43:089 (1,2,3,4,5) - since they are 1/1 distance, why put them so close with each other like 1/2? Whoops... (o////o) Fixed!!
  11. 03:37:256 (2,3) - Okay!! Fixed!!
  12. 04:00:422 (3) - nc Okay!! Fixed!!
  13. 04:05:756 (3) - nc Okay!! Fixed!!
  14. 04:08:422 (1) - the piano actually begins at 04:08:339 - , but I recommend that you can just remove this slider because the paino is snaped on 1/6. Umm.... Okay then, I'll move it to 04:08:339 instead of removing it
did you map the hard in grid snap 3(small)? if yes, i can say that gs3 limits your patterns and flow in hard I think gs3 is comfortable for me :D .

and why you map kiai time and 03:03:089 - to 03:19:089 - with the same sv? different parts of music show different impressions, and your map should also shows the music. I think I'll leave that part with the same SV, but I'll reduce the distance to show it if that was a slow part ;)

good luck.
Thanks for the mod!! (> w <)
Topic Starter
Modem
Okay then, everything is updated~!
jyu
Hi! thanks for m4m :)

[General]

  1. Put '綾野ましろ' in Artist instead of Tags because https://osu.ppy.sh/wiki/Ranking_Criteria#Metadata

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for hel
  2. idk if putting the character's name in Tags is really necessary but i guess it isn't lmao just pointing it out. no need to change if you disagree with me
[Normal]

  1. 00:11:089 (1) - i see that you have a good custom-hitsound, so why not add finish at slider's head? the ringing bell kinda adds a good emphasize as a start of this verse
  2. 00:18:756 (4,1) - blanket can be improved but idk this isn't really important anyway lmao put the red node at 112|72 and the second node to 52|64 http://puu.sh/femNh/a28adec5c8.jpg
  3. 00:45:756 - this part has a strong beat, and making a slider ends here is such a waste. you can accent the strong beat here. would be better if you make something clickable here. i'd remove the reverse arrow and add 1/4 slider which starts here 00:45:756 -
  4. 01:17:756 (1) - lower this down a bit? for better flow http://puu.sh/fenLp/a07981d19a.jpg
  5. 01:23:422 (4,5) - this ending here is kinda idk derp because you're following the continuous instrument here, which is actually good, but then you stopped here for break and it's really weird lol. it seems that the vocal is quite dominant here so i suggest to follow it. my suggestion : http://puu.sh/feo6d/9e50efa58f.jpg stack in normal is ok if you have easy diff wwwww you can change the placement accordingly to your own preference
  6. 01:44:422 (1) - nazi shit lol move the last node one grid to the right for better blanket (412|160)
  7. 02:29:256 (3,4,5) - same like 01:23:422 (4,5) -
  8. 03:59:089 - would be better if you make this part clickable to accent the strong beat

    for consistency, you should consider ending this diff at the same time like hard and insane but idk up to you
[Hard]

  1. 00:08:922 (1,2,3) - you should make the hitsound a bit louder here
  2. 00:13:756 (1) - i'd end this slider 00:14:089 - and make similiar rhythm with 00:11:089 (1,2) - for consistency, since there's a slider end here 00:11:422 - while this part here 00:14:089 - is quiet empty even though they're actually in the same verse. but i guess these 00:16:422 (1,1) - are fine tho, for rhythm variations. dang im sorry if it's kinda irrelevant for you
  3. 01:06:756 (6) - finish at slider's tail?
  4. 01:20:422 - would be great if you also make this clickable because the beat here is strong
  5. 01:24:256 (2,1) - the gap between them is really awkward lmao i suppose there should be a break between them? idk there's no break in my editor
  6. 01:26:922 (1) - remove nc. 01:26:756 (1,1,2,3) - are all in the same combo
  7. 01:28:589 (4) - nc
  8. 01:33:922 (4) - add nc, then remove nc at 01:34:756 (1) - and 01:35:756 (1) - after that add nc 01:36:422 (3) - . better combo-reading, i guess
  9. 01:41:089 (7) - this one touches the HP bar a bit. better lower it down
  10. 01:48:756 (4) - ^
  11. 01:51:256 (4,5) - blanket is a bit off http://puu.sh/ferph/6490d3c0a5.jpg idk im not really good at blanket lmao you can adjust it by your own
  12. 01:53:922 (4) - i'd nc this because the music here 01:53:922 (4,5,6) - has a different feeling with 01:52:422 (1,2,3) - so yeah
  13. 01:55:089 (1,2) - blanket is a bit off http://puu.sh/ferzP/f2c4720171.jpg
  14. 02:13:422 (6) - add finish at slider's tail? because you added finish at this white tick 02:11:089 (1) -
  15. 02:29:756 (1,2) - you can improve the blanket here http://puu.sh/fes5D/446a0f1065.jpg
  16. 02:53:756 (1,2,3) - rhythm suggestion, since you mapped this part 02:52:089 - but this one 02:54:089 - is empty
  17. 02:58:922 (7,1) - blanket can also be improved http://puu.sh/fesqh/0f5ab503cc.jpg
  18. 03:45:422 (3) - finish at slider's tail? actually really similiar beat with 03:43:089 (1) - big white tick
dang it's getting really late here. i'll mod the insane tomorrow i'm sorry ;_;
FaiVillager
Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[insane]
00:02:589 (6) - bad flow
00:09:589 (1,3) - bad overlap
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy
00:21:422 (4,5,6,7) - make a curve slider to check it
00:24:756 (2,3,4) - you can make a stop here
00:34:922 (4) - vol down is a good idea here but don't make it unhearable
00:52:256 (1) - blanket
01:12:422 (1) - change a form
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them?
01:28:422 (1,2) - just one sound here so better place a slider
01:31:089 (1,2) - ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better
02:02:589 (4) - blanket
02:03:756 (3) - ^
02:40:756 (2) - ^
02:42:256 (4,5,6,7,8) - fix shape
02:50:006 (2) - overmap?
02:51:089 - 02:56:422 bad break
03:08:422 (1) - x232 y308 to fix flow
03:55:422 (2,3) - same curvature
03:58:756 (6) - blanket
04:00:422 (1,3) - ^
04:01:756 (1) - clap is no need. sounds strange
[hard]
pay attention more to blanket
00:03:089 (1,3) - for me some sliders like these looks stupid
00:10:756 (4,1) - move left to fix the flow
00:29:589 (6,1,2,3,4,1,2,3,4) - a little too many for hard
00:41:756 (4) - DS too big, maybe replace 2,3
00:58:589 (2,3,4) - bad hit for hard
01:01:756 (1,2) - bad shape, better two curve or two broken line
01:10:422 (3) - DS ^
01:22:256 (2) - change to a circle not a slider
01:27:589 (3,4,3) - like insane diff, or if you like use this, please make these two in same form
01:35:089 (2,3,1) - bad flow
02:05:256 (2,3,4) - ^
02:09:756 (1,2,3,4) - fix shape
02:30:922 (2) - unexpectable
03:00:089 (2) - vol down at the end
03:13:756 (1,2) - good shape. you can use something like these in insane
03:37:256 (2,3,4) - ^
04:07:089 (6) - x400 y76

No more idea on normal and easy :D
Good luck ^.^
VINXIS
fuk kkwait

FaiVillager
Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[insane]
00:02:589 (6) - bad flow ???
00:09:589 (1,3) - bad overlap lolk w/e
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kw/e if more people have problems with it
00:21:422 (4,5,6,7) - make a curve slider to check it i did before, but i moved 1 higher cuz aesthetic
00:24:756 (2,3,4) - you can make a stop herenou
00:34:922 (4) - vol down is a good idea here but don't make it unhearable dad pls y tho
00:52:256 (1) - blanket dam
01:12:422 (1) - change a form ???
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them? BR0 DIS SASS 2 STRONG 4 ME (keeping it my aesthetic mite b shit but i like my aesthetic)
01:28:422 (1,2) - just one sound here so better place a slider bby pls i dont like dis idea ;_;
01:31:089 (1,2) - ^ ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better i honestly feel u but i can't or else i'll destroy it :')
02:02:589 (4) - blanket no CCCCCCCCCCCCCCCCCCC:
02:03:756 (3) - ^ it is alredy
02:40:756 (2) - ^ dam
02:42:256 (4,5,6,7,8) - fix shape br0 wats wrong wit dis m8
02:50:006 (2) - overmap? naaaaaaah it can't be :') idk ill change it if it actually is but i dont think it is (or I'm just deaf w/e)
02:51:089 - 02:56:422 bad break u cant tell me wat 2 do m0m
03:08:422 (1) - x232 y308 to fix flow DAM
03:55:422 (2,3) - same curvature no B^)))))))))))))))))))))))
03:58:756 (6) - blanket but it isssssssssssssssssssssssssssssssis
04:00:422 (1,3) - ^^
04:01:756 (1) - clap is no need. sounds strange lolkw/e
thx 4 hte mod m8
http://puu.sh/fgBa3/c932813665.osu sik .osu 4 modem

btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
gracefu
Coming from my m4m queue (though you should read the rules more carefully next time)

Modding Insane as suggested.

Testplay for your reference: https://dl.dropboxusercontent.com/u/171 ... Replay.osr
Sorry I'm quite bad at the game :P

General:
A bit late to change this at this stage, but the red combo colour matches the background too well. For noob players (like me) this could be frustrating.
Stack leniency is a bit weird?
The play through is fast cursor wise, so the difficulty is pretty even throughout, but there aren't that many places where the difficulty increases for a short burst of time. I don't know if you prefer it this way, so I'll just point out suggestions if you want to make it more difficult.

Specific:

Made me annoyed during testplay:
01:10:922 (1,4) - these don't stack properly, so i didn't see (4) at all. (I missed also because i wasn't used to the skin :P)
01:59:616 (1,3) - The 3 is bottom right of the 1 slider, so it's hard to see. Nudge it two grids up and left?
02:20:756 - Triangles like these. There were a few of them and I don't really like how it's pretty impossible (for noob me, anyway) to read them on the first play. Consider offsetting the overlapping notes with a rotation or something so it's easier to read (but not harder to play)

Looking in the editor:
01:15:089 (1) - This could be a jump from 7 to 1.
02:21:756 (1) - This could be a jump from 7 to 1. Maybe even move it all the way to the slider! I tried this and it seems like an okay distance.
03:31:422 (1) - This back and forth isn't symmetric along the slider. Might look cooler if it was?
04:06:422 (1,2,3,4,5,6,7,8) - Since it's the last stream and everything, and because the sv is pretty high here, you could further increase the stream DS

I was going to go analyse further here, but then I read FaiVillager's mod. I'm pretty much agreeing with Fai here, but maybe he didn't express his point well enough, so I'm putting in my two cents.

Agree completely - Mostly agree - Half agree - Commenting

VINXIS wrote:

fuk kkwait

FaiVillager
Hi~ NM from my queue~
sorry for late cause these days I've been so busy..

[insane]
00:02:589 (6) - bad flow ??? Semi agree here. The (2)-(345)-(6) angle is a 90 degree turn anticlockwise, then the slider turns out clockwise just a little bit. Move the whole slider 4 grids left or rotate the slider 10 degrees anticlockwise
00:09:589 (1,3) - bad overlap lolk w/e Fixed already
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kw/e if more people have problems with it I'm not good at hitsounds. no comment
00:21:422 (4,5,6,7) - make a curve slider to check it i did before, but i moved 1 higher cuz aesthetic Fixed already
00:24:756 (2,3,4) - you can make a stop herenou If you don't want to it's your choice :P
00:34:922 (4) - vol down is a good idea here but don't make it unhearable dad pls y tho
00:52:256 (1) - blanket dam Fixed
01:12:422 (1) - change a form ??? Don't know what he means either. Maybe he's asking you to make it less curved?
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them? BR0 DIS SASS 2 STRONG 4 ME (keeping it my aesthetic mite b shit but i like my aesthetic) Most people would find that ugly to be honest. Full agreement
01:28:422 (1,2) - just one sound here so better place a slider bby pls i dont like dis idea ;_; This is more due to personal preference, so it's fine the way it is
01:31:089 (1,2) - ^ ^ ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better i honestly feel u but i can't or else i'll destroy it :') I don't know what you'll destroy, but we all agree the flow's pretty bad, right?
02:02:589 (4) - blanket no CCCCCCCCCCCCCCCCCCC: Same problem as above. it's not a proper blanket. Not curved enough
02:03:756 (3) - ^ it is alredy Not curved enough
02:40:756 (2) - ^ dam Fixed already
02:42:256 (4,5,6,7,8) - fix shape br0 wats wrong wit dis m8 No idea br0
02:50:006 (2) - overmap? naaaaaaah it can't be :') idk ill change it if it actually is but i dont think it is (or I'm just deaf w/e) It's partially your preference but he's right. There's no triplet in the music. However a lot of mappers add random triplets EVERYWHERE to make things harder and it makes me annoyed when they do that.
02:51:089 - 02:56:422 bad break u cant tell me wat 2 do m0m well again, your choice. I found it weird as well.
03:08:422 (1) - x232 y308 to fix flow DAM Fixed already
03:55:422 (2,3) - same curvature no B^))))))))))))))))))))))) Can you tell me why no? I think it looks nicer with the same curvature as well. See next spoiler box for img
03:58:756 (6) - blanket but it isssssssssssssssssssssssssssssssis Same as above blankets.
04:00:422 (1,3) - ^^ ^
04:01:756 (1) - clap is no need. sounds strange lolkw/e Fixed already
thx 4 hte mod m8
http://puu.sh/fgBa3/c932813665.osu sik .osu 4 modem

btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
Topic Starter
Modem

VINXIS wrote:

btw modem should i start farming mods for you too or do you want to keep looking for them yourself. I'll do it if ur all g with it C:
Of course I will be really happy if you help me to search for the mods (O w o)/
Anyway, I will update your GD tomorrow ;)
VINXIS
shiiiiet a mod within a mod
gracefu
Coming from my m4m queue (though you should read the rules more carefully next time)

Modding Insane as suggested.

Testplay for your reference: https://dl.dropboxusercontent.com/u/171 ... Replay.osr
Sorry I'm quite bad at the game :P lol itsk so am i

General:
A bit late to change this at this stage, but the red combo colour matches the background too well. For noob players (like me) this could be frustrating.
Stack leniency is a bit weird?
The play through is fast cursor wise, so the difficulty is pretty even throughout, but there aren't that many places where the difficulty increases for a short burst of time. I don't know if you prefer it this way, so I'll just point out suggestions if you want to make it more difficult. yea finesse op

Specific:

Made me annoyed during testplay:
01:10:922 (1,4) - these don't stack properly, so i didn't see (4) at all. (I missed also because i wasn't used to the skin :P) theyre perfectly stacked doe
01:59:616 (1,3) - The 3 is bottom right of the 1 slider, so it's hard to see. Nudge it two grids up and left? flows fine cuz of (2)
02:20:756 - Triangles like these. There were a few of them and I don't really like how it's pretty impossible (for noob me, anyway) to read them on the first play. Consider offsetting the overlapping notes with a rotation or something so it's easier to read (but not harder to play) ehhh looks fine to me .-.

Looking in the editor:
01:15:089 (1) - This could be a jump from 7 to 1. keeping 4 flow
02:21:756 (1) - This could be a jump from 7 to 1. Maybe even move it all the way to the slider! I tried this and it seems like an okay distance. ill consider dis 1. It might be 2 op tho idk
03:31:422 (1) - This back and forth isn't symmetric along the slider. Might look cooler if it was? the pic looks like the exact same as it does 4 me in editor s o
04:06:422 (1,2,3,4,5,6,7,8) - Since it's the last stream and everything, and because the sv is pretty high here, you could further increase the stream DS

I was going to go analyse further here, but then I read FaiVillager's mod. I'm pretty much agreeing with Fai here, but maybe he didn't express his point well enough, so I'm putting in my two cents.

Agree completely - Mostly agree - Half agree - Commenting


[insane]
00:02:589 (6) - bad flow ??? Semi agree here. The (2)-(345)-(6) angle is a 90 degree turn anticlockwise, then the slider turns out clockwise just a little bit. Move the whole slider 4 grids left or rotate the slider 10 degrees anticlockwise lolno its easy2play u just hav 2 learn 2 90 deg aim and evrything becomes g
00:09:589 (1,3) - bad overlap lolk w/e Fixed already
00:16:256 (1,2,3,4,5,6,1,2) - every beat whistle here is a little noisy nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kw/e if more people have problems with it I'm not good at hitsounds. no comment
00:21:422 (4,5,6,7) - make a curve slider to check it i did before, but i moved 1 higher cuz aesthetic Fixed already
00:24:756 (2,3,4) - you can make a stop herenou If you don't want to it's your choice :P
00:34:922 (4) - vol down is a good idea here but don't make it unhearable dad pls y tho
00:52:256 (1) - blanket dam Fixed
01:12:422 (1) - change a form ??? Don't know what he means either. Maybe he's asking you to make it less curved? dam i tried
01:14:089 (2,3,4,5,6,7) - double triangle or a star? or better neither of them? BR0 DIS SASS 2 STRONG 4 ME (keeping it my aesthetic mite b shit but i like my aesthetic) Most people would find that ugly to be honest. Full agreement idk y it looks ugly though cuz really. w/e ill change if more ppl h8
01:28:422 (1,2) - just one sound here so better place a slider bby pls i dont like dis idea ;_; This is more due to personal preference, so it's fine the way it is
01:31:089 (1,2) - ^ ^ ^
01:50:089 (2) - bad flow but a good shape. if you want to keep this, cover 01:49:756 (1,2,5) - better i honestly feel u but i can't or else i'll destroy it :') I don't know what you'll destroy, but we all agree the flow's pretty bad, right? i thought he meant somethin else when i first read it lma o. damchanged
02:02:589 (4) - blanket no CCCCCCCCCCCCCCCCCCC: Same problem as above. it's not a proper blanket. Not curved enough lolso imo looks nice like dis
02:03:756 (3) - ^ it is alredy Not curved enough ^
02:40:756 (2) - ^ dam Fixed already
02:42:256 (4,5,6,7,8) - fix shape br0 wats wrong wit dis m8 No idea br0 damson
02:50:006 (2) - overmap? naaaaaaah it can't be :') idk ill change it if it actually is but i dont think it is (or I'm just deaf w/e) It's partially your preference but he's right. There's no triplet in the music. However a lot of mappers add random triplets EVERYWHERE to make things harder and it makes me annoyed when they do that. l0l idk if that note's overmapped then logically 02:50:672 (5) - is also overmapped lol
02:51:089 - 02:56:422 bad break u cant tell me wat 2 do m0m well again, your choice. I found it weird as well.
03:08:422 (1) - x232 y308 to fix flow DAM Fixed already
03:55:422 (2,3) - same curvature no B^))))))))))))))))))))))) Can you tell me why no? I think it looks nicer with the same curvature as well. See next spoiler box for img k pls i think i was high or smth when i did this (jk i never do drugs pls)
03:58:756 (6) - blanket but it isssssssssssssssssssssssssssssssis Same as above blankets. same as above blankets
04:00:422 (1,3) - ^^ ^ ^
04:01:756 (1) - clap is no need. sounds strange lolkw/e Fixed already

kkthx4mod
http://puu.sh/fh33P/df382ed6aa.osu

k ill farm mods l8r its like 4 am rn lol

use dis version pls modem
Topic Starter
Modem

VINXIS wrote:

use dis version pls modem
Ummm.... What version? (O w o)/
Lokovodo
I was going to mod but this map looks polished up enough, take a star for you and VINXIS's hard work.

goodjob~
jyu
Hi! as a continuation from my previous mod post, so no kds
ah and btw i'm modding the diff VINXIS posted here p/3795917/

[VINXIS's Insane]

  • yoooooooo
    the drain is really deadly dang
    maybe im just noob
  1. 00:02:256 (3,4,5) - only suggestion. adding whistle here fits the song well
  2. 00:08:589 (2) - add finish? idk since you added finishes at these red ticks 00:08:922 (3) -
  3. 00:08:089 (4) - ctrl+G makes the flow more interesting. well but it's up to you
  4. 00:09:922 (2,3) - only suggestion for flow, since the flow between them is kinda awkward for me idk http://puu.sh/fh9ND/e65690a8c9.jpg http://puu.sh/fhaaT/88dbf9d041.jpg
  5. 00:11:089 (1) - just like the other diffs, i suggest to add finish (the ringing bell) here, since it's kinda good to emphasize the start of a new verse
  6. 00:19:756 (3) - would be better if this slider's end have the same hitsound like this one's 00:19:089 (1) - for hitsound consistency. i'd suggest to remove the whistle at 00:19:089 (1) - 's tail
  7. 00:21:922 (2) - add clap? idk kinda fits the song. if you follow this, add clap at these slider's tails 00:22:756 (5) - 00:24:422 (1) - 00:25:422 (6) - etc
  8. 00:42:089 (5,8) - i'd make these two a bit farther http://puu.sh/fhaXr/0bec760e60.jpg well it's up to you tho
  9. 00:46:922 (6) - only suggestion about slider's shape lmao well everyone have different preferences anyway. i only tweaked few last nodes tho http://puu.sh/fhbub/82c5045bf0.jpg
  10. 01:07:089 (1) - add finish at slider's head? for consistency with your previous hitsound pattern
  11. 01:14:089 (2,3,4,5,6,7) - only suggestion for placement. i kinda dragged then downward a bit to create more jump between 01:14:922 (7,1) - so yeah http://puu.sh/fhbOh/81d4b70496.jpg well you can arrange them with your own style anyway
  12. 01:33:756 (1) - add finish at slider's head? to emphasize the start of a new verse
  13. 01:38:922 (7,1) - gdi the jump here is extremely high compared to the others in the same verse. i suggest to lessen the jump
  14. 01:41:422 (4) - stack leniency kinda makes this circle a bit separated from the stream. well i'd suggest to unstack this but yeah up to you. not really a major problem anyway lmao
  15. 01:57:756 (1,2) - nazi lol stack is a bit off. you should turn off the Grid-Snap when stacking it
  16. 02:03:589 (2,3) - *blanket modders crying in the background*
  17. 02:06:756 (3,4) - dang these two kinda touched the HP bar a bit. consider lowering it a bit
  18. 02:08:922 (2) - ^ maybe
  19. 02:13:756 (1) - add finish at slider's head? to emphasize the start of a new verse
  20. 02:28:089 (3,4) - stack is a bit off
  21. 02:45:506 (6,7,8) - idk adding claps at these circles like 02:45:422 (5) - can accent the drum better
  22. 02:51:089 (1) - adding finish like the one at 02:50:422 (4) - 's head seems nice
  23. 02:56:756 (2,3) - lmao you can blanket this better http://puu.sh/fhd3v/8c04e687d3.jpg
  24. 03:05:756 (9) - gdi nc this. the combo is too long
  25. 03:05:756 (9,10) - kinda weird when these two are close while 03:05:256 (8,9) - are quiet far, even though they have the same rhythm gap. i'd suggest to separate 03:05:756 (9,10) - more
  26. 03:10:756 - i know you're following the vocal, but adding a note here can make the rhythm flow better
  27. 03:42:089 (2,3,4,5,6) - spacing is a bit low, compared to previous jumps. i'd suggest to make the spacing farther. also you should arrange the placement a bit idk maybe like this http://puu.sh/fhdHv/809ffd40a6.jpg im not really good at this tho
  28. 03:45:756 (1) - add finish at slider's head? to emphasize the start of a new verse
  29. 03:52:256 (1,2,3) - i'd make them a bit spaced out like this, it's neater http://puu.sh/fhdUf/cbe38a3723.jpg also you can make better blanket this way yay
  30. 03:54:922 (1) - remove whistle at slider's tail? idk it's kinda random
  31. 03:56:422 (1) - idk the rhythm is kinda weird because i thought you're still following the vocal but you weren't. i'd suggest this rhythm http://puu.sh/fhecR/139a69a825.jpg
  32. 03:57:589 (1,2,4) - dang these placement isn't neat at all. i'd spaced them out more but it's up to you
  33. 04:00:922 (3) - add finish at slider's tail? for consistency with your previous hitsound pattern

    would be better if this diff ends at the same time like the other diffs but yeah then again up to you. if you still want to keep the last spinner, would be better if you lowered the hitsound gradually since the spinning noise doesnt match the song, especially when it's quiet at this part
yeah ok i think that's all
good luck~!
Arlecchino
Hi~ M4M from my Q
since you told me to leave E,N,H
i'll try to mod only insane

Insane

  1. 00:09:422 - add note there would be fits the song, its feels empty anyway it's nice place to click at there imo
  2. 00:14:756 (1) - remove NC here and add NC at 00:15:089 (3) - instead
  3. 00:07:422, 00:07:756, 00:08:089 - remove this unnecessary greenline
  4. 00:09:589 (1) - i think this sound loud enough, so volume up for this
  5. 00:14:756 (1,2) - ctrl+g
  6. 00:15:089 (3,4) - i think better like this
  7. 00:20:089 - whistle (S:C3) as you do in previous slider
  8. 00:22:422 (3,4,5) - make it like this?
  9. 00:25:422 (6) - stack properly
  10. 00:27:256 (2) - remove whistle for consistent or add whistle in previous part
  11. 00:34:256 - its feels empty whereas there is should be a note
  12. 00:36:922 - ^
  13. 00:41:422 (3) - this should be 1/2 slider and also 1/2 slider at 00:41:756
  14. 00:51:589 (2,3) - ctrl+g this for better flow
  15. 01:00:422 (5) - looks bad, how about blanketing?
  16. 01:14:089 (2,3,4,5,6,7) - just do this with ctrl+D pliss
  17. 01:15:756 (3) - stack properly
  18. 01:21:756 (6) - NC herea and remove NC at 01:22:422 (1) - and then add back NC at 01:23:089 (9) -
  19. 01:31:256 (2) - isn't good place to clicking, just change 01:31:089 (1) - into slider instead
  20. 01:45:756 (1,2) - change into slider instead
  21. 01:51:422 (2) - blanket properly ?
  22. 02:26:256 (3) - this jump is too farrr
  23. 02:28:589 (4) - NC ? also 02:29:756 (6) - ?
  24. 02:59:756 (6) - NC and remove NC at 03:00:089 (1) - , then add NC at 03:00:422 (6) - also 03:01:089 (9) - and also at 03:01:756 (1) -
  25. 03:05:756 (9) - NC
  26. 03:18:589 (4) - remove this and make 03:18:756 (5) - stack with (3) instead ?
  27. 03:43:089 (1) - add circle here and the spinner should start at 03:43:256 -

thats it
hope helped~
Good luck on rank~
Topic Starter
Modem

Lokovodo wrote:

I was going to mod but this map looks polished up enough, take a star for you and VINXIS's hard work.

goodjob~
(O w o)/ Thanks for the star Lokovodo-san and gyuwife~!
VINXIS
asdf

mod reply placeholder
nvm
Topic Starter
Modem
Updated VINXIS's Insane~!
VINXIS
[box=-[ Asuna:1337]-]Hi~ M4M from my Q
since you told me to leave E,N,H
i'll try to mod only insane

Insane

  1. 00:09:422 - add note there would be fits the song, its feels empty anyway it's nice place to click at there imo guitar but w/e
  2. 00:14:756 (1) - remove NC here and add NC at 00:15:089 (3) - instead dam
  3. 00:07:422, 00:07:756, 00:08:089 - remove this unnecessary greenline dam
  4. 00:09:589 (1) - i think this sound loud enough, so volume up for this no dam
  5. 00:14:756 (1,2) - ctrl+g k w/e
  6. 00:15:089 (3,4) - i think better like this ^
  7. 00:20:089 - whistle (S:C3) as you do in previous slider dam
  8. 00:22:422 (3,4,5) - make it like this? dam i tried
  9. 00:25:422 (6) - stack properly EGHJNTDKDTMDKLBDTKDR no
  10. 00:27:256 (2) - remove whistle for consistent or add whistle in previous part dam
  11. 00:34:256 - its feels empty whereas there is should be a note no C:
  12. 00:36:922 - ^ ^
  13. 00:41:422 (3) - this should be 1/2 slider and also 1/2 slider at 00:41:756 vocal
  14. 00:51:589 (2,3) - ctrl+g this for better flow k w/e
  15. 01:00:422 (5) - looks bad, how about blanketing? no i have a shit aesthetic c:
  16. 01:14:089 (2,3,4,5,6,7) - just do this with ctrl+D pliss oHFUCKALOFUFINE ILL CHANGE THIS ASGIERFGWEIRV
  17. 01:15:756 (3) - stack properly wha
  18. 01:21:756 (6) - NC herea and remove NC at 01:22:422 (1) - and then add back NC at 01:23:089 (9) - k w/e
  19. 01:31:256 (2) - isn't good place to clicking, just change 01:31:089 (1) - into slider instead lolwhatno
  20. 01:45:756 (1,2) - change into slider instead k w/e
  21. 01:51:422 (2) - blanket properly ? nolol
  22. 02:26:256 (3) - this jump is too farrr C:
  23. 02:28:589 (4) - NC ? also 02:29:756 (6) - ? only first 1
  24. 02:59:756 (6) - NC and remove NC at 03:00:089 (1) - , then add NC at 03:00:422 (6) - also 03:01:089 (9) - and also at 03:01:756 (1) -
  25. 03:05:756 (9) - NC k w/e aside from last one
  26. 03:18:589 (4) - remove this and make 03:18:756 (5) - stack with (3) instead ? nah
  27. 03:43:089 (1) - add circle here and the spinner should start at 03:43:256 - changed but i dont like it

thats it
hope helped~ yeeee it did
Good luck on rank~
AlpacaCokelat
Hi! as a continuation from my previous mod post, so no kds
ah and btw i'm modding the diff VINXIS posted here p/3795917/ k goo d thx bae

[VINXIS's Insane]

  • yoooooooo
    the drain is really deadly dang
    maybe im just noob rekt B^)))))))))))))))))))))))))))))))))
  1. 00:02:256 (3,4,5) - only suggestion. adding whistle here fits the song well dam
  2. 00:08:589 (2) - add finish? idk since you added finishes at these red ticks 00:08:922 (3) - dam
  3. 00:08:089 (4) - ctrl+G makes the flow more interesting. well but it's up to you finesse finesse finesse son
  4. 00:09:922 (2,3) - only suggestion for flow, since the flow between them is kinda awkward for me idk http://puu.sh/fh9ND/e65690a8c9.jpg http://puu.sh/fhaaT/88dbf9d041.jpg eh idk might change if ppl h8
  5. 00:11:089 (1) - just like the other diffs, i suggest to add finish (the ringing bell) here, since it's kinda good to emphasize the start of a new verse dam
  6. 00:19:756 (3) - would be better if this slider's end have the same hitsound like this one's 00:19:089 (1) - for hitsound consistency. i'd suggest to remove the whistle at 00:19:089 (1) - 's tail kk
  7. 00:21:922 (2) - add clap? idk kinda fits the song. if you follow this, add clap at these slider's tails 00:22:756 (5) - 00:24:422 (1) - 00:25:422 (6) - etc dam
  8. 00:42:089 (5,8) - i'd make these two a bit farther http://puu.sh/fhaXr/0bec760e60.jpg well it's up to you tho hhhhhhhhh keeping for now rip
  9. 00:46:922 (6) - only suggestion about slider's shape lmao well everyone have different preferences anyway. i only tweaked few last nodes tho http://puu.sh/fhbub/82c5045bf0.jpg dam
  10. 01:07:089 (1) - add finish at slider's head? for consistency with your previous hitsound pattern dam
  11. 01:14:089 (2,3,4,5,6,7) - only suggestion for placement. i kinda dragged then downward a bit to create more jump between 01:14:922 (7,1) - so yeah http://puu.sh/fhbOh/81d4b70496.jpg well you can arrange them with your own style anyway yeh already changed dis from Auna's mod e
  12. 01:33:756 (1) - add finish at slider's head? to emphasize the start of a new verse dam
  13. 01:38:922 (7,1) - gdi the jump here is extremely high compared to the others in the same verse. i suggest to lessen the jump
  14. 01:41:422 (4) - stack leniency kinda makes this circle a bit separated from the stream. well i'd suggest to unstack this but yeah up to you. not really a major problem anyway lmao feku2asfgjsd i made it even between the circle and the slider now so it's a big jump on both sides CCCCCCCCCC:
  15. 01:57:756 (1,2) - nazi lol stack is a bit off. you should turn off the Grid-Snap when stacking it fuk stacks
  16. 02:03:589 (2,3) - *blanket modders crying in the background* rekt 2015
  17. 02:06:756 (3,4) - dang these two kinda touched the HP bar a bit. consider lowering it a bit fUCK
  18. 02:08:922 (2) - ^ maybe s2g
  19. 02:13:756 (1) - add finish at slider's head? to emphasize the start of a new verse damchangedalready
  20. 02:28:089 (3,4) - stack is a bit off shu s h
  21. 02:45:506 (6,7,8) - idk adding claps at these circles like 02:45:422 (5) - can accent the drum better ye
  22. 02:51:089 (1) - adding finish like the one at 02:50:422 (4) - 's head seems nice dam
  23. 02:56:756 (2,3) - lmao you can blanket this better http://puu.sh/fhd3v/8c04e687d3.jpg fCUKFINE
  24. 03:05:756 (9) - gdi nc this. the combo is too long dam woop s
  25. 03:05:756 (9,10) - kinda weird when these two are close while 03:05:256 (8,9) - are quiet far, even though they have the same rhythm gap. i'd suggest to separate 03:05:756 (9,10) - more plays fine 2 me but w/e
  26. 03:10:756 - i know you're following the vocal, but adding a note here can make the rhythm flow better dam
  27. 03:42:089 (2,3,4,5,6) - spacing is a bit low, compared to previous jumps. i'd suggest to make the spacing farther. also you should arrange the placement a bit idk maybe like this http://puu.sh/fhdHv/809ffd40a6.jpg im not really good at this tho neh
  28. 03:45:756 (1) - add finish at slider's head? to emphasize the start of a new verse dam
  29. 03:52:256 (1,2,3) - i'd make them a bit spaced out like this, it's neater http://puu.sh/fhdUf/cbe38a3723.jpg also you can make better blanket this way yay dam i tried
  30. 03:54:922 (1) - remove whistle at slider's tail? idk it's kinda random dam
  31. 03:56:422 (1) - idk the rhythm is kinda weird because i thought you're still following the vocal but you weren't. i'd suggest this rhythm http://puu.sh/fhecR/139a69a825.jpg dam
  32. 03:57:589 (1,2,4) - dang these placement isn't neat at all. i'd spaced them out more but it's up to you dam
  33. 04:00:922 (3) - add finish at slider's tail? for consistency with your previous hitsound pattern dam

    would be better if this diff ends at the same time like the other diffs but yeah then again up to you. if you still want to keep the last spinner, would be better if you lowered the hitsound gradually since the spinning noise doesnt match the song, especially when it's quiet at this part
yeah ok i think that's all fucksolong
good luck~!

gdi k done

here u go modem
Topic Starter
Modem
Updated VINXIS's Insane~!
Topic Starter
Modem

AlpacaCokelat wrote:

Hi! thanks for m4m :)

[General]

  1. Put '綾野ましろ' in Artist instead of Tags because https://osu.ppy.sh/wiki/Ranking_Criteria#Metadata

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for hel
    Okay, Fixed~!
  2. idk if putting the character's name in Tags is really necessary but i guess it isn't lmao just pointing it out. no need to change if you disagree with me Ummm.... No change, then :D
[Normal]

  1. 00:11:089 (1) - i see that you have a good custom-hitsound, so why not add finish at slider's head? the ringing bell kinda adds a good emphasize as a start of this verse (O w o) Sounds really nice <3 Fixed~!
  2. 00:18:756 (4,1) - blanket can be improved but idk this isn't really important anyway lmao put the red node at 112|72 and the second node to 52|64 http://puu.sh/femNh/a28adec5c8.jpg Okay~! Fixed~!
  3. 00:45:756 - this part has a strong beat, and making a slider ends here is such a waste. you can accent the strong beat here. would be better if you make something clickable here. i'd remove the reverse arrow and add 1/4 slider which starts here 00:45:756 -
    Okay~! Fixed~!
  4. 01:17:756 (1) - lower this down a bit? for better flow http://puu.sh/fenLp/a07981d19a.jpg No change, sorry....
  5. 01:23:422 (4,5) - this ending here is kinda idk derp because you're following the continuous instrument here, which is actually good, but then you stopped here for break and it's really weird lol. it seems that the vocal is quite dominant here so i suggest to follow it. my suggestion : http://puu.sh/feo6d/9e50efa58f.jpg stack in normal is ok if you have easy diff wwwww you can change the placement accordingly to your own preference Okay! I'll change it into something else :D
  6. 01:44:422 (1) - nazi shit lol move the last node one grid to the right for better blanket (412|160) Lol. Fixed~!
  7. 02:29:256 (3,4,5) - same like 01:23:422 (4,5) - Okay! I'll change it into something else :D
  8. 03:59:089 - would be better if you make this part clickable to accent the strong beat Okay~! Fixed~!

    for consistency, you should consider ending this diff at the same time like hard and insane but idk up to you
[Hard]

  1. 00:08:922 (1,2,3) - you should make the hitsound a bit louder here No change, sorry.... I think it's already loud enough ;)
  2. 00:13:756 (1) - i'd end this slider 00:14:089 - and make similiar rhythm with 00:11:089 (1,2) - for consistency, since there's a slider end here 00:11:422 - while this part here 00:14:089 - is quiet empty even though they're actually in the same verse. but i guess these 00:16:422 (1,1) - are fine tho, for rhythm variations. dang im sorry if it's kinda irrelevant for you No change, sorry.... I map the piano here ;)
  3. 01:06:756 (6) - finish at slider's tail? Nope. Sorry....
  4. 01:20:422 - would be great if you also make this clickable because the beat here is strong Okay~! Fixed~!
  5. 01:24:256 (2,1) - the gap between them is really awkward lmao i suppose there should be a break between them? idk there's no break in my editor Okay! Added~!
  6. 01:26:922 (1) - remove nc. 01:26:756 (1,1,2,3) - are all in the same combo Nope, sorry.... There is a high pitch from the music ;)
  7. 01:28:589 (4) - nc Okay!
  8. 01:33:922 (4) - add nc, then remove nc at 01:34:756 (1) - and 01:35:756 (1) - after that add nc 01:36:422 (3) - . better combo-reading, i guess Nope, sorry.....
  9. 01:41:089 (7) - this one touches the HP bar a bit. better lower it down Okay! Fixed~!
  10. 01:48:756 (4) - ^ Okay! Fixed~!
  11. 01:51:256 (4,5) - blanket is a bit off http://puu.sh/ferph/6490d3c0a5.jpg idk im not really good at blanket lmao you can adjust it by your own Okay! Fixed~!
  12. 01:53:922 (4) - i'd nc this because the music here 01:53:922 (4,5,6) - has a different feeling with 01:52:422 (1,2,3) - so yeah Sure :)
  13. 01:55:089 (1,2) - blanket is a bit off http://puu.sh/ferzP/f2c4720171.jpg Okay! Fixed~!
  14. 02:13:422 (6) - add finish at slider's tail? because you added finish at this white tick 02:11:089 (1) - Nope, sorry.... It's a bit loud I guess :oops:
  15. 02:29:756 (1,2) - you can improve the blanket here http://puu.sh/fes5D/446a0f1065.jpg Okay! Fixed~! But I'll keep it end at the next big white tick :D
  16. 02:53:756 (1,2,3) - rhythm suggestion, since you mapped this part 02:52:089 - but this one 02:54:089 - is empty
    No change, sorry.... I map the music here :D
  17. 02:58:922 (7,1) - blanket can also be improved http://puu.sh/fesqh/0f5ab503cc.jpg That blanket is nice enough I guess.... So no change, sorry.....
  18. 03:45:422 (3) - finish at slider's tail? actually really similiar beat with 03:43:089 (1) - big white tick No change, sorry.....
dang it's getting really late here. i'll mod the insane tomorrow i'm sorry ;_;
Thank you very much for the mods!!! (> w <)/
Topic Starter
Modem

FaiVillager wrote:

Hi~ NM from my queue~
sorry for late cause these days I've been so busy.. It's alright. Thank you for modding this map in your free time \(^ w ^)/

[hard]
pay attention more to blanket Okay. I'll try :D
00:03:089 (1,3) - for me some sliders like these looks stupid It's not I guess
00:10:756 (4,1) - move left to fix the flow Nope, sorry..... I think that placement is right based on the music
00:29:589 (6,1,2,3,4,1,2,3,4) - a little too many for hard It's alright. This is hard diff. any way ;)
00:41:756 (4) - DS too big, maybe replace 2,3 Nope, sorry.... In my opinion, the time gap is enough to get to the next slider
00:58:589 (2,3,4) - bad hit for hard Umm.... I'll think about it
01:01:756 (1,2) - bad shape, better two curve or two broken line Nope, sorry.... That two sliders forms a sharp blanket
01:10:422 (3) - DS ^ I think it's the right distance since I use 1.4 DS while mapping that part
01:22:256 (2) - change to a circle not a slider Nope, sorry.... I map the music here ;)
01:27:589 (3,4,3) - like insane diff, or if you like use this, please make these two in same form Nope. I guess one long slider like that to map the music is enough
01:35:089 (2,3,1) - bad flow Nope. I'm sure that I make that part flow nicely so the players will play that part comfortably. Well..... I'll wait for another modder's opinion
02:05:256 (2,3,4) - ^ I'll wait for another modder's opinion
02:09:756 (1,2,3,4) - fix shape No change, sorry.....
02:30:922 (2) - unexpectable Well.... I guess the jump is too big. Okay then, changed~!
03:00:089 (2) - vol down at the end Nope, sorry....
03:13:756 (1,2) - good shape. you can use something like these in insane Thanks (>////<) But I'll leave Insane diff. to VINXIS since I'm not really good in making some jumps :oops:
03:37:256 (2,3,4) - ^ I'll wait for another modder's opinion
04:07:089 (6) - x400 y76 Okay~! Fixed~~!

No more idea on normal and easy :D
Good luck ^.^ Thanks! ^.^
Thanks for the mods~! :) :) :)
Topic Starter
Modem
Everything is updated~!
mrturtle99
Hi from my modding queue~
Lemme just start off by saying that the skin is beautiful I wish i could make skins like that T_T
Anyways you requested mods on "Hard and Insane (> w <)," so here goes
Hard
00:35:922 (4,1) - I think the NC should start on 00:35:922 (4) - as it is where the singer starts singing
00:48:256 (1) - why is there a NC here?
01:26:756 (1) - ^
02:47:089 (3) - maybe put a NC here to keep with the NC every 4 beats pattern
VINXIS's Insane
00:05:589 (6,7,1) - I think the NC works better at the start of the triplet than at the end
00:12:089 (4,1) - I think the NC would work better on the HC as it is where the singer starts singing
00:14:756 (3,1) - ^
01:43:089 (1,2,3) - here I think it would look better if 01:43:756 (3) - were a straight slider that made sort of a triangle shape with 01:43:089 (1,2) -
01:45:256 (4) - maybe NC here as the singer starts a new phrase and take off NC at 01:45:756 (1) - as the phrase continues through that
02:53:756 (1) - just a suggestion, maybe move this to the center of the map for better photogenic appeal
VINXIS
ayyyy long time no see mrturtle
has it evn been a day since u last modded a diff of mine lol


mod reply b here
Zetera
Hi there, coming from my queue because you won a mod.


[General]

My respect for the hitsounding system, looks like it was created with a lot of love and effort. I could argue a bit because of the custom sounds you chose, since they don't sound like they would perfectly fit into the song, but that's just me being picky. Also the skin looks nice, even though it doesn't seem to be related to the song. I approve of it and I have taken the cursor to implement it in my skin to test how well it works. There is only one thing that bothers me, being the spinner approach circle. I would rather suggest a bright, white circle, because the current element simply confuses players right away if they haven't seen such a thing yet.
The Spread is a little bit weird, I mean the difficulty jumps between E, H and I are consistent, but the normal really isn't. Guess I will find some things to make the easy a bit easier and the normal a bit harder to seperate those two a little. For making the spread even for all difficulties and not just for 3, you know. Thus I will not only mod hard and insane.


[Easy]

|00:02:089 (2,3,4) - Might be a little harsh for an Easy diff, I mean it's the beginning of the song and you throw those circles at players. You could also try deleting 2 and 4.
|Insert a break at 01:23:089 - , in between the two objects.
|01:20:422 (2,3,1) - This is a weird rhythm to follow and it might confuse greenhorns. What about using the vocals instead of the drumbeats (long slider from 01:20:422 - to 01:22:256 - or 01:22:422 - ) Additionally, you can transform the slider at the end into a singe circle on 01:23:089 - , it will prevent the pattern to become too dense.
|01:35:422 (3) - What about turning this straight slider into a curve and placing it like in the following example? It looks better, flows better from the previous objects' direction and to the next object.


|02:28:089 (4) - There are no guitar sounds to follow anymore, and yet the slider ends here with a finish sound. To support my previous point, I would use a long slider here and reduce the following object to a circle, same way like before.
|04:00:089 - ^

The ending's rhythm also is a bit weird, but I guess it's adequate to end a map like that.

[Normal]
In this diff, you can start using the rhythmical structure that I pointed out in the Easy diff at first. It's a bit more harsh and still not too hard for a normal.
|00:44:422 (4,1) - Just use the same slider here, copy 4, Ctrl+J+H and voila.
|02:13:756 (1) - i would increase the length of the spinner by another white tick. Not sure if that would be perfectly rankable tho, I just think the spinner ends on a very weird position at the moment.
|02:17:089 (3) - In terms of flow, this object would work a lot better if flipped by 180° and with Ctrl +G. You would support the curve of the circles with the direction of the slider (make it a whole curve): http://osu.ppy.sh/ss/2735643
|02:24:089 (5) - This does work as an object, but not rhythmically, since the main beat of the song lies on the slider end, which is not tapped, but released. better use 2 circles instead. The New Combo will lie on the second.
|02:49:422 (4,1,2) - The spacing is a little bit inconsistent here, use distance snap to allign them correctly (The issue is the distance between 4 and 1).

[Hard]

|00:20:089 (2) - Main beat issue again. use two circles or a circle and a slider.
|02:09:756 - Why is the SV increasing here? It just looks weird, so I'd suggest to make those 4 sliders have the same speed. I would understand this if the sliders afterwards were faster as well, but like this, it barely makes any sense.
|02:17:589 (6) - Hold Ctrl and press up to form a clean overlap with the 2 of the next combo.
|02:45:089 (5) - Ctrl+G? Flows better.
|03:03:089 - I'd rather work with sliders that repeat once here, two of those in a row, followed by either a not-repeating slider or 2 circles. Also, you can increase the distance a bit so it doesn't look too crowdy.

[Insane]

|00:13:589 (5) - Also main beat issue. Notes don't overlap cleanly either. In later parts, you used the method a lot better, but it doesn't fit here.
|00:27:089 (1,2) - Why is this jump so big all of a sudden? Previously and after this, you didn't really emphathise the sound in the background either, so there is no reason for this inconsistency. You should follow this example every time or you simplify this specific pattern like you did before and afterwards.
|01:19:089 (1,2) - unclean overlap. Ctrl holding + arrows are a great method to fix this.
|01:23:172 (1) - Other diffs use a bass sound on this objects end, please do it here as well.
|01:54:589 (3,4,5) - Overlap again.
01:58:256 (2) - ^ (I will not mention them any longer, there are quite a lot of unclean overlaps that should be checked.)
|01:59:589 (2,3,4) - Previous objects induce a clockwise cursor movement, however, these circles are to be hit by following them counter-clockwise. It is usable, but it's way better to use ctrl+G on 2 and 4 simultaneously to continue the original cursor movement for more flow. Don't forget to allign 02:00:089 (5,6) - so that there are no problems with the distance.
|03:58:589 (5,6) - This is optically weird, try to make some space between both objects to make it look less crowded.

|You might want to silence the spinner's end (5% vol. at the end of the object).

Good luck.
VINXIS
Sala ily

fuk thats two mods now tho asdf

I'll do em when i get home
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