forum

Receptor - Adrenaline

posted
Total Posts
79
show more
Okoratu
00:34:376 (4) - ggggggggggggggggggggggg combo
log
19:13 Okoratu: http://puu.sh/e9JZP/9e66b12fcb.jpg
19:13 Okoratu: cool
19:14 Okoratu: it like killed my osu just now
22:42 deetz: oooook i forgot about a bunch of things but i'm here now
22:44 deetz: sry :<
22:44 Okoratu: no prob
22:45 Okoratu: had dinner, watched some anime about ----- and now didn't even check that much about it
22:45 Okoratu: dmmit
22:45 Okoratu: dammit*
22:45 deetz: lmao
22:45 Okoratu: i dislike comboing but it's consistent so that's k
22:46 deetz: i'll try not to combo like this again, someone told me it was too complicated
22:46 Okoratu: too sophisticated
22:47 Okoratu: took me like 2 full listens to comprehend that it's consistent
22:47 deetz: lol sry
22:47 Okoratu: nevermind
22:47 Okoratu: i could've also asked pishi but didn't
22:47 Okoratu: so
22:47 Okoratu: uhm
22:48 Okoratu: do you really like the soft sliderslide for the beginning
22:48 Okoratu: 00:18:353 (2) - like long wuurrt or however sounds on things like
22:48 Okoratu: every slider in the map
22:49 deetz: i dont think its a problem but if i have to silence it or w/e
22:49 Okoratu: no this is optional lol
22:49 Okoratu: i just don't like having a sound for things like that
22:49 deetz: i dont think most players will hear
22:49 deetz: or really notice
22:49 Okoratu: it doesn't matter much for the part after the beginning
22:50 Okoratu: 2nd question is do you hate HD players
22:50 deetz: y
22:51 Okoratu: i take that as a yes and not as a why
22:51 deetz: its a why D:
22:51 Okoratu: oh
22:51 Okoratu: like nothing stacks
22:51 deetz: brb
22:51 Okoratu: which is a pain to read with hd
22:51 Okoratu: is fine though just confirming this is what you wanted
22:52 Okoratu: 00:24:490 (4,1) - you do fancy custom stack thing everywhere else in beginning but not here
22:53 deetz: back
22:53 deetz: everybody points that out D: i just watned to change it once before the bass kicks in
22:54 Okoratu: it breaks your nice consistency
22:54 deetz: do you want me to change it like is it weird to play
22:54 deetz: ok
22:54 deetz: ill shift things a tiny bit to make that into the stack thing
22:54 Okoratu: it's still fine the way it is
22:54 Okoratu: but the way it is looks like you did not intend it
22:55 Okoratu: while you did
22:55 deetz: i guess i can change it
22:57 deetz: k i made it the same as the others
22:57 Okoratu: next thing that annoyed me is forcing the stack thing with 00:48:013 (4,5,6) -
22:58 Okoratu: like 00:52:103 (1,2,3,4) - did an up down pattern which i think to be more straightforward and overall flowing better
22:59 Okoratu: so all i ended up with playing better is doing something like [http://puu.sh/eajhF/5f2d6c3c4a.jpg this] to slider
22:59 deetz: sure
22:59 Okoratu: if you care about blankets
23:00 Okoratu: then blanket
23:00 Okoratu: if you don't
23:00 Okoratu: i don't care
23:00 Okoratu: lmao
23:00 deetz: mapping gave me ocd or something
23:01 Okoratu: 00:58:922 (4,5,6) - doing something similar here where 00:58:922 (4) - goes in opposite direction than 00:58:410 (3) - more would be great
23:01 Okoratu: [http://puu.sh/eajET/8f2db32190.jpg this is what i meant]
23:01 Okoratu: currently i think these 2 are 2 close together
23:02 deetz: to before are you fine with something like this http://puu.sh/eajPh/9bc90a0b5b.jpg
23:02 deetz: woops slider's slightly short
23:02 deetz: but you get the idea
23:03 Okoratu: would prefer down-up kind of movement
23:03 Okoratu: because i think the up down movement idea in 00:52:103 (1,2,3,4) - works much better than up down left or right or whatever
23:05 deetz: if i overlap like this is it out of place or w/e
23:05 deetz: http://puu.sh/eakcn/7bc537b613.jpg
23:05 Okoratu: then you should move it a bit more down because right now there'/s 1/2 pause to do like nothing
23:06 deetz: i dont get what you mean
23:06 Okoratu: right now what you got is like
23:07 Okoratu: 00:46:990 (2) - 1/2 jump to next object 00:47:501 (3) - straight line movement which does nothing
23:07 deetz: ok then what if i made it a curve? those used to be unmapped but i added the long slider and 2 notes after lots of suggestion that it was weird without mappin ghte vocals there
23:08 Okoratu: didn't i suggest a curve like http://puu.sh/eakMb/43a0581dd2.jpg
23:08 Okoratu: lol
23:09 deetz: ill do that if you dont like this: http://puu.sh/eakOh/4d97953758.jpg
23:10 Okoratu: i don't mind plays much better
23:10 deetz: okk
23:10 Okoratu: than doing forced pattern by stacking it with 00:46:990 (2) -
23:10 deetz: yeah ok
23:13 deetz: http://puu.sh/ealtX/7d26aa08a0.jpg hm?
23:13 Okoratu: ye
23:13 deetz: ok
23:14 Okoratu: do you mind explaining sudden drum sampleset usage in kiai
23:15 deetz: basically i accidentally set a bunch of things to drum additions by misclicking then pishi said it would sound cool if i made it intentional and i agreed
23:15 deetz: the sound in those parts is lower and there's more drums in the background idk how to describe
23:15 Okoratu: ah k
23:15 Okoratu: so it was mistake at first and then became system
23:15 Okoratu: cool
23:16 deetz: yea lol
23:16 Okoratu: i found this 01:30:285 (1,2,3) -
23:16 Okoratu: quite unplasant while playing
23:17 deetz: wat part of it
23:17 Okoratu: 01:30:456 (2,3,4) -
23:17 Okoratu: dis part
23:17 deetz: oh the return to where it was before?
23:17 Okoratu: yes
23:18 Okoratu: the spacing from 01:30:456 (2,3) - is quite big and it's ez to sliderbreak on
23:18 Okoratu: dunno what to do about it though
23:19 deetz: i could move 01:30:456 (2) - somewhere
23:19 deetz: idk where though
23:19 Okoratu: wouldn't touch that stack
23:19 Okoratu: it looks so planned
23:19 deetz: ok
23:19 Okoratu: testing something
23:19 deetz: lol
23:21 Okoratu: current way should be fine
23:22 deetz: k
23:22 Okoratu: it's better than anything i can come up with which would not cause remapping
23:22 deetz: okay then
23:23 Okoratu: oh yes i would say 00:03:013 (1) - soft sampleset fits better but
23:23 deetz: but
23:24 Okoratu: also your choice
23:24 Okoratu: like everything i'm saying here
23:24 deetz: the sound is rly heavy so i like it
23:24 Okoratu: it's just me holding a grudge against normal hitnormal together with normal hitfinish
23:24 deetz: what do you think is wrong with it
23:25 Okoratu: 02:06:081 (2,5) - could try avoiding these 2 objects overlapping k
23:25 Okoratu: nothing i just don't like how it sounds
23:25 deetz: shit i wanted to fix that but i forgot
23:27 Okoratu: [http://puu.sh/eanYl/850bd574c2.jpg this is one of the most nazi things i will probably ever say but you notice how they aren't symmetrical while looking like you wanted them to?]
23:27 Okoratu: 02:16:649 (1,3) -
23:29 deetz: o woops
23:29 Okoratu: 02:37:444 (2,3,4,5,6) - also this jump pattern feels a bit too big for this calmer part thing i would simply take the 02:37:444 (2,3,5) - and move them a bit closer to 02:37:785 (4,6) -
23:29 deetz: i probably did that manually for some reason i cant think of
23:30 deetz: uh
23:30 Okoratu: what i suggest keeps your pattern http://puu.sh/eaozL/9ba4285854.jpg
23:30 Okoratu: it just reduces jump from 02:37:956 (5,6) -
23:31 Okoratu: because that one felt like huuge
23:31 deetz: yea thats p much what i was doing
23:31 deetz: now i mean
23:31 deetz: can i keep 02:37:103 (1) - where it is
23:32 Okoratu: does slightly breaking DS to 02:37:444 (2) - break anything
23:32 Okoratu: you wanted to perserve
23:32 deetz: no
23:32 Okoratu: plays k
23:33 deetz: o k
23:33 Okoratu: 02:57:558 - this part is really cool
23:34 deetz: thx
23:34 Okoratu: 03:05:995 (2) - how much sense would changing sampleset to soft make
23:35 Okoratu: like the whole rest is 1/2 and has drums
23:35 deetz: what
23:35 Okoratu: probably none
23:35 deetz: oh
23:35 Okoratu: no
23:35 deetz: i get it
23:35 Okoratu: ok
23:35 Okoratu: what
23:35 Okoratu: do we confuse each other
23:35 Okoratu: right now
23:35 deetz: that one circle as soft?
23:36 Okoratu: yes i asked how much sense that would make
23:36 deetz: i kinda like it
23:36 Okoratu: because the drum hitnormal is a bit harsher
23:36 Okoratu: does 03:16:905 (3) - do the same then
23:36 deetz: it does now
23:36 Okoratu: 03:21:336 (4) -
23:37 Okoratu: basically all next blue tick things could do t he same then
23:37 deetz: okkk
23:37 Okoratu: if it still make sense
23:37 Okoratu: makes*
23:37 Okoratu: so you have the 1/2 things all on drums and the things that are 1/4 would be softer
23:37 deetz: i i like the sound
23:37 deetz: yeah
23:38 Okoratu: tell me when you done with things until after next spinner
23:39 deetz: i did them
23:39 Okoratu: 04:14:774 (5) - nice custom stack
23:39 Okoratu: i like the effect ingame
23:40 deetz: that was pishi
23:40 deetz: lol
23:41 Okoratu: nice effect pishi
23:42 deetz: nice effect pishi
23:42 Okoratu: 04:34:376 (1,2,3,4,5) -
23:42 Okoratu: the only problem i have left i think
23:42 Okoratu: is how these play unintuitively
23:42 Okoratu: and are harder to read than all the others of their kind
23:43 Okoratu: also the others of that kind use 04:45:285 (1,2,3,4,1) -
23:43 Okoratu: drum things
23:43 Okoratu: idk
23:43 deetz: there hasnt been a sound like that for the whole song and ppl told me it played well
23:43 Okoratu: do drum things make sense
23:43 deetz: no the drum things are when the music goes low
23:44 Okoratu: a i see
23:44 Okoratu: just testing drum things on them sounded wrong
23:44 deetz: yea
23:46 Okoratu: i still think it's a bit unintuitive
23:47 deetz: like i said the sound is weird
23:47 deetz: and a bunch of modders told me they thought it played rly well
23:47 deetz: that pattern
23:47 Okoratu: maybe i'm just a confused player then
23:47 deetz: + i like it :<
23:47 Okoratu: probably because i played the thing with colors
23:48 Okoratu: to see combos
23:48 Okoratu: and colors confuse me
23:48 deetz: lol
23:49 Okoratu: 05:41:194 (1) - finish is like super silent
23:49 Okoratu: maybe because song is super silent here
23:50 Okoratu: but the finish in song is louder
23:50 deetz: what volume do you suggest
23:50 Okoratu: soundsl ike same sound as beginning right
23:50 deetz: the very beginning? no
23:51 deetz: that has like a big trail of sound after it
23:51 Okoratu: i said like
23:51 Okoratu: not is same sound
23:51 deetz: wops bookmarks arent snapped does anybody care about that
23:51 Okoratu: well i said like same because i'm stupid
23:51 Okoratu: hahaha
23:51 Okoratu: no
23:52 deetz: okay loool
23:52 Okoratu: you can set bookmarks wherever
23:52 Okoratu: you could also remove all of them with one click and noone would care
23:52 deetz: okay cool
23:53 Okoratu: would go for 40%
23:53 deetz: oh i already set that to normal additions i dont even remember doing that but ok
23:53 Okoratu: and drum sampleset with normal additions
23:53 Okoratu: thought it was intention
23:54 deetz: it probably was
23:54 deetz: but i dont remember doing it
23:54 deetz: k
23:54 Okoratu: 00:26:194 (1) - whistle on sliderbody intention or
23:55 deetz: intention, i do that for like the whole intro after the bass starts
23:55 Okoratu: yes but problem is that 00:34:376 (1,2) - destroy pattern then
23:56 Okoratu: and you missed that one sliderwhistle in 00:42:558 (1) -
23:56 Okoratu: :>
23:56 deetz: ok i can make that into a slider :D
23:56 deetz: and woops fixed
23:56 Okoratu: dunno
23:56 Okoratu: you don't need to make it a slider necessarily
23:56 Okoratu: you could also get rid of sliderwhistle
23:56 Okoratu: and everything would be k
23:56 Okoratu: lol
23:57 deetz: i rly like the sound it makes there
23:57 Okoratu: ok
23:58 Okoratu: could add one sliderwhistle then to these 00:48:013 (4) -
23:58 Okoratu: long sliders
23:58 Okoratu: i think it fits
23:58 deetz: i just made it a straight slider instead of 2 circles
23:58 Okoratu: would have to remove the hitwhistles on beginning and end to just have whistlesound
23:58 deetz: http://puu.sh/easSv/efb5a5fbc6.jpg i dont mind
23:59 deetz: idk what you mean
23:59 Okoratu: adding a whistle to sliderbody
23:59 Okoratu: and then removing the whistles it produces on beginning and end of slider
23:59 Okoratu: to just have whistle
23:59 deetz: oh
23:59 Okoratu: on sliderbody
00:00 Okoratu: dunno if you like
00:00 deetz: didnt know you could do that
00:00 Okoratu: lmao
00:00 Okoratu: haha
00:00 deetz: but im not that strong on whistles so can i keep that as is
00:00 Okoratu: sure
00:01 deetz: ok
00:01 Okoratu: i'm just giving my opinion on that
00:01 Okoratu: and goddammit i wanted to bubble it on my bday
00:01 deetz: o did it pass midnight :(
00:01 Okoratu: yep
00:01 deetz: happy late birthday btw
00:01 Okoratu: thanks :D
00:02 deetz: so should i update it now? i think it would be worth it to take a really fast check after that, dont want anyone to get angry at you/lose score because of me
00:02 Okoratu: should probably do
00:02 deetz: ok update now?
00:02 Okoratu: i will go through it a few more times
00:02 Okoratu: and see if all hitsounds are in order
00:03 Okoratu: and then check the RC before bubbling
00:03 deetz: ok
00:03 deetz: then i'll update now
00:03 Okoratu: 02:13:410 - is clap intention
00:04 deetz: yep
00:05 deetz: i need to go really soon so can i update and leave you to it or do you want me to stay
00:06 Okoratu: you could go
00:06 Okoratu: i doubt i will find something unrankable in it
00:06 Okoratu: like highly unlikely
00:06 deetz: you still haven't said whether i should update or not so i'll do it right now :D
00:07 Okoratu: http://puu.sh/eau9p/9d15b63478.png
00:07 deetz: oh i thought should probably do = should probably check again lol
00:08 Okoratu: ok hitsounds should be fine
00:08 deetz: k updated cya hopefully i didnt mess anything up
00:08 deetz: in the update >_<
00:33 Okoratu: deetz pls
00:41 Okoratu: deetz
00:41 Okoratu: pls
00:41 Okoratu: youi didn't nc new object
00:42 Okoratu: pls
00:44 deetz: fUCK
00:44 Okoratu: pls
00:45 deetz: fixed
00:46 Okoratu: update again lmao
00:46 deetz: did
01:08 Okoratu: 01:23:638 (2,3,4) - touch hp bar in 4:3
01:08 Okoratu: resolution
01:09 Okoratu: take whole pattern and move slightly down and problem solved
01:10 deetz: is that unrankable
01:10 Okoratu: http://puu.sh/eaDhJ/d710b94301.png
01:10 Okoratu: is guideline
01:10 Okoratu: of standard ranking criteria
01:12 deetz: its a lot to move down but ok
01:12 Okoratu: just 5 px or something and you good
01:12 Okoratu: -.-'
01:13 deetz: ok
01:13 Okoratu: tell me when done and i rebubble
01:13 Okoratu: i.e. giving 2nd one
01:14 deetz: ok
01:14 deetz: well i'd like you to just look at the stuff i moved down
01:14 deetz: like 5s
01:16 deetz: 4:3 is weird
01:16 Okoratu: save
01:16 Okoratu: so save
01:16 Okoratu: thanks
01:17 deetz: save??
01:17 Okoratu: safe
01:17 Okoratu: i meant safe
01:17 Okoratu: i think
01:17 Okoratu: spelling is hard
01:17 Okoratu: http://puu.sh/eaEn7/26052983cc.jpg
01:17 Okoratu: it was touching hp bar last time i saw
01:17 Okoratu: so this is safe.
01:18 Okoratu: checked rc so
01:18 Okoratu: you didn't change anything else
01:18 Okoratu: like
01:19 Okoratu: no undocumented changes in this log
01:20 deetz: not that I can think of
01:20 Okoratu: that's sufficient, i also watched the thing after
01:20 Okoratu: noticed not change
01:20 Okoratu: that i didn't know of already
several small things happened and this is k now



#2
Topic Starter
ac8129464363
\:D/ !!
jyu
yiiiiiisssss
Cherry Blossom
Hello, M4M from my queue.

Apocalypse

  1. 01:25:683 (4,5,6,1) - the flow is broken here, i don't really recommend to start the triple like this because the player might skip the sliderend and get a 100, make the movement more readable like :
  2. 04:19:717 (2,3,4,5) - same as ^
  3. 04:26:535 (2,3,4,5) - ^
  4. 05:03:353 (3,4,5,6) - ^
  5. 01:51:592 (8,1) - this overlap is barely visible, please avoid it for the sake of visual.
  6. 02:41:876 (4,5) - There should be more distance between these objects because you used jumps to follow the same sound, and it is inconsistent with objects I mentionned, it should be better if you make things consistent for this part.
  7. 03:13:922 (1,2,3,4) - The flow is not good because this patterns plays forced, and the player needs much aim to be able to handle this pattern. It should be better if you dicrease the angle between each objects, to make this pattern more airy and handleable by players. Make a batter diamond pattern.
  8. 03:21:251 - this should be played, not only followed by a sliderend, because it is a strong beat, stronger than white ticks you followed before and same as red ticks which are played like 03:22:615 (3) - .

Call me back.
Okoratu
hi i noticed you should do the following:
01:33:353 (3,1) - swap nc
04:27:899 (3,1) - swap nc
you should know why, thanks

According to TicClick you should tag this with "no sleep" because that's the name of the album this is in
Topic Starter
ac8129464363
Fixed everything, thank you both!!!
hehe
ay ayayyyayy ayyyyy
Cherry Blossom
Not bad for a first map.
Qualified.
hehe
GRATS DFEETZ 2015

YEAR OF DETZ
A Mystery
Congratulations :)
Topic Starter
ac8129464363
WHEEEEEEEE

thank you so much everybody who helped :D
Okoratu
honestly these avatars are scary, please, also gz.
Kato
ayyy grats on rank :D
jyu
omg congratz!!!!! :)
VINXIS
finally happened ayeeee
gratz
Topic Starter
ac8129464363
thanks again everyone :D
neonat
Grats
TicClick
map more!
Topic Starter
ac8129464363

TicClick wrote:

map more!
I will try!
Xinchii
My mod form queue late again /w\
cell me if you have other map to mod plz

Also , Congratulation for you
Great !!
meii18
I know ! You post this map on my queue and I didn't mod it because I was very busy ;_;
Anyway gratz ! :)
VINXIS
wher the fuk is the zoom zoom :3
Okoratu
yea deetz map more pls
pishifat
he will try!
Topic Starter
ac8129464363
fuck
VINXIS
DONT FUCK THE MAP
pishifat
he will try!
Okoratu

Okoratu wrote:

honestly these avatars are scary
(also didnt you want to redo this one time??)
Please sign in to reply.

New reply