what is this how i have
[general]
comboing:
message ingame yayaya
[general]
- offset is like 3013. no perfect 3000 for you. do it after rest of mod applied
- switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow)
- ringating is so strong
comboing:
- 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) -
- 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit
- 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about
- 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way
- 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one.
- 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) -
- 04:22:090 (8) - do i need to say it
- 04:33:000 (8) - yeah combo same thing
- 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut
- 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok
- 00:46:636 (1) - head should ahve a finish
- 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/
- 01:16:636 (1) - finish cuz reasons
- 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know
- 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj
- 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too
- 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too
- 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement
- 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound)
- 04:26:181 (1) - head could use a whislte to accent the wtfsound
- 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else
- 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing
- 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know
- 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else
- 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) -
- 01:16:125 (5,6) - were these supposed to be parallel or
- 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk
- 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/
- 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched
- 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that
- 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me
- 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more
- 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough
- 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean
- 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that
- 02:28:227 (4,5) - pls the tails
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