i am a pishifan
pishifat wrote:
what is this how i have wtf where did you get that ;_;
[general][difficulty]
- offset is like 3013. no perfect 3000 for you. do it after rest of mod applied K
- switch the order of combo colors. using two of the same colors in a row (gray gray yellow yellow) is usually a bad idea. would want to avoid something like this so just switch stuff and it'll be k (gray yellow gray yellow) K
- ringating is so strong yeah!
comboing:hitsounds:
- 01:11:522 (3) - shoudl have a new combo for consistency with like everywhere you do this thing 01:16:636 (1) - ok
- 01:35:385 (10,1) - should be combod the same way you do 04:13:227 (6,7,8,9,1,2,1) - . that one object combo really does not fit k
- 01:44:250 (3) - should have a new combo for consistency with like 4000 other places you know what im talking about ok
- 01:49:704 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1) - what is going on with combos here um they should be consistent with 01:16:636 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1) - since literally same rhythm stuffs. if anything, you should have each new combo on the hitsounded objects cuz it just makes sense that way shit oops
- 04:11:181 (10) - should have a new combo for same reason 04:05:726 (1) - has one. o
- 04:16:977 (2) - should have a new combo for same reason as 01:27:886 (1) - k
- 04:22:090 (8) - do i need to say it a
- 04:33:000 (8) - yeah combo same thing y
- 04:53:113 (1) - shouldn't have a new combo cuz you never did on this stuff anywhere else in the song why here wut i'm dumb
- 05:08:113 (5) - should for consistency with 04:57:204 (1) - and the other stuff that's that ok ok
aesthetics:
- 00:46:636 (1) - head should ahve a finish y
- 00:57:545 (1) - head should finish cuz there's a super obvious one in the music :/ e
- 01:16:636 (1) - finish cuz reasons a
- 01:19:363 (1) - could use a whistle to emphasize whatever intense noise that is i dont even know both finish and whistle? ok
- 01:50:727 (4,4) - you've got drum additions here, yet 04:23:454 (1,5) - 01:28:909 (1,5) - 04:45:272 (1,2,3,4) - 05:07:090 (1,2,3,4) - are all the same exact things without drum additions. add them or something they sound nice gj shit i did that accidentally by misclicking but done lol. wasn't 100% sure about latter two so I added the additions to the heads as that's where the claps are
- 01:51:750 (1,2) - would sound a lot cooler to use bassy hitsounds here as well. like drumfinishes are good. would apply with all the other bassy stuff as listed in the previous point too wow that is nicer
- 02:16:636 (1) - to 02:34:363 (4) - the finishes between here should really just be a different hitsound. finishes usually just don't fit in a non-intense section unless they're in the actual music. whistles would be good so if you replaced the finishes here with whistles you'd be dandy. same hitsounding style as 05:30:272 (1) - if you wanna reference yourself. might be a good idea to emphasize the same things here as you do at 00:46:636 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - with whistle stuffs too I want this part to be different so I just replaced finishes with whistles
- 02:23:454 (5) - 02:34:363 (4) - these objects should have the same hitsounds. pretty much everything inthis section should be consistent in finish/whistle/whatever you change it to placement yea my mistake
- 04:21:835 (7) - clap doesn't really fit here considering you never hitsounded any of the blue tick stuff before now (like the tail of 04:21:068 (3) - has no clap and same sound) ok
- 04:26:181 (1) - head could use a whislte to accent the wtfsound K
- 04:46:295 (1,1) - two finishes in a row sounds pretty gross. if you did the bassy hitsound addition stuff as mentioned earlier this will have been changed, but if not, just do a clap for cosnistency with the everywhere else I did the bassy stuff
- 05:41:352 (1) - 03:49:363 (1) - whistles on the ends of these would fit pretty well for covering the high pitch vocal thing I didn't even know you could do that, done lol
gameplay:
- 00:15:613 (2) - curve on this is pretty gross. if you want to blanket 4, use more than 1 anchor for that second half of the slider. i'd say a shape like this is better overall but what do i know yea
- 00:24:477 (4,1) - shouldn't this have the same visual offset thing as everywhere else it's emphasis
- 00:27:204 (4) - should probs move this up so it's not overlapping the sliderbody of 00:27:886 (2) - okay
- 01:16:125 (5,6) - were these supposed to be parallel or no but it is now
- 02:50:386 (4,1) - visual offset thing should be more like everywhere else with the closer things kk kay
- 03:11:181 (1,5) - would be nice to space these more so they're not touchign :/ rotated a bit
- 04:14:761 (5,1,2,3) - stack here looks awkward cuz of stack leniency stuff. doing a manual stack would work. wow those gifs are stretched done and lol
- 05:08:113 (5,6,7,8,1) - would be nice to move this stuff more to the right cuz overlap is garbage. would also give the chance for better movement between 05:08:795 (2,3) - if you cared about that d o n e
rhythm:
- 01:52:090 (1) - just my opinion but moving this higher than the rest would make it stand out more as the last object idunno it would be cool don't listen to me but i like the cross square thingy
- 03:05:727 (1,2,3) - as the only 1/4 jump in this entire section you should probably space them a lil closer. doesn't even need to be much more kay rotated the things a bit
- 04:35:386 (5,1) - would be nice to differentiate this from the 1/4-gap-sliders with a different shape and larger spacing. something like this would work or use your imagination idk. covering the beat on 04:35:642 - is also an option since it's distinct enough what is "imagination"
the last two sections are the most important and they're almost empty so you're golden
- 02:13:909 (1,2) - ctrl+ging these would probs be better since the white tick at 02:14:250 - with a slider tail is gross. you did it fine everywhere else so i think you know what i mean yep
- 02:26:011 (4) - such a strong note for a slider tail ;-; using a clickable object just feels way better for that YEAH
- 02:28:227 (4,5) - pls the tails o k a y
message ingame yayaya
thanks man, checking to make sure i didn't screw up doing that now