This is so awesome Jemmmmy <3
Guy wrote:
great map
Well,,,ggxxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
too!xxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz ganbattene~~__M A S__ wrote:
Lost #1
T.T
xxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
Sonnyc wrote:
[Heaven]
01:21:468 (2) - This note needs a whistle for a proper feedback.
Because of this, jonathanlfj just fixed up AIBAT to check this yesterday so it won't happen again for those who use AIBat.Jemmmmy wrote:
Well,,,ggxxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
No idea why aimod can't check those things though
hmm..What is the point of here?Kodora wrote:
this one is actually finehopperhtkn wrote:
too!
I've always thought that unneeded Green Line is Unrankable, thank you for letting me know that rule.Kodora wrote:
this one fine too, unrankable ones are only at xxdeathx's posthopperhtkn wrote:
hmm..What is the point of here?
also
Point is two green lines at the same time spot are unrankable, but two green lines with 1ms difference are not.
2.Wrongly snapped notes. No, it's not a reason to make it more playable by simplifying, just try using 1/6 reverse sliders if you need to do so. Consider changing the notes in places like (Diff: Extreame) 03:34:765 (1,2,3) . Too many places and I think it will be a big project, but it needs to be done. We need every notes snapped perfectly. Also if the music shows the change from 1/4 to 1/6, just map it out. Sometimes simplifying will make it even harder for people who feel the change of music.xxdeathx wrote:
How is this even a problem? Its not that some easy diff have high OD, its perfectly justified when accuraccy oriented map (+1800 circles and no sliders) have high OD.Atrue wrote:
2.Using OD 9.5 on the third diff of the set is not a good idea. OD-1 makes sense. Extra is OD 8.
read carefully, decrease od is just additional modding, a suggestion, not a force.No Game No Name wrote:
How is this even a problem? Its not that some easy diff have high OD, its perfectly justified when accuraccy oriented map (+1800 circles and no sliders) have high OD.Atrue wrote:
2.Using OD 9.5 on the third diff of the set is not a good idea. OD-1 makes sense. Extra is OD 8.
Is it a rhythm game or keyboard mash simulator?
donehopperhtkn wrote:
Great work! But plz more awesome Hitsounds
[Heaven]
01:03:630 - Should put S:C47 here
01:14:332 - Change to 1/4 slider and 01:14:414 - put S:C56 here ?
01:32:738 - If you put S:C55, 01:32:332 - 01:32:576 - should put S:C55 too
02:04:765 - Should put S:C53
03:27:792 - ^
03:48:387 - S:C51
03:48:468 - S:C55
03:48:711 - S:C51
03:48:792 - S:C55
donexxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
done,also the other one you mentionhopperhtkn wrote:
too!
doneSonnyc wrote:
[Heaven]
01:21:468 (2) - This note needs a whistle for a proper feedback.
donebbj0920 wrote:
slider
Please apply these ;w;bbj0920 wrote:
postSome poking for slider shape.
[ExTra]
00:23:414 (2) - A bit better shape. No sharpiness at the beginning.
480,108,23414,2,0,B|418:151|447:222|447:222|476:293|504:380|368:460|168:366|336:316|359:250|159:167|80:288|80:288|109:239|91:151|37:131,1,880,2|2,0:0|0:0,0:0:0:0:
02:14:981 (2) - It was a bit weird at the beginning.
380,76,134981,2,0,B|421:69|439:35|439:35|409:94|418:156|464:196,1,240,2|2,0:0|0:0,0:0:0:0:
[Heaven]
00:23:414 (2) - It just looked too strange.
56,32,23414,2,0,B|82:66|82:66|56:80|-2:122|4:224|62:282|150:278|203:233|203:233|256:188|288:160|384:152|448:220|440:308|408:368|338:386,1,800,2|0,0:0|0:0,0:0:0:0:
00:40:278 (4) - Better blanket
87,155,40278,2,0,P|48:214|202:328,1,300
Hope it gets ranked faster
It's a qualified versionB1rd wrote:
please at least make sure the map is finished before you rank it... it's not good to invalidate all the of the scores that the players worked hard to achieve..
thank you for modding , but what i really need is suggestion on 1/6 stuff which already made me sickCygnus wrote:
Hi, sorry if my mod suddenly just popped out randomly. I just feel like helping out right now and I seriously hope you don't mind me trying ☺ So here goes a really long mod. I hope you can make a quick feedback out of these suggestions as I am pretty serious on all the parts that I pointed below. Oh and by all means, all of the suggestions below are all subjective. What may seem peculiar to my taste may not be the same with everyone else including you, so a simple explanation on why you rejected my suggestions would be appreciated rather than just raging over my mod.too many words, i can understand what you trying to say if you just point it out.But well, thank you for the decent explain
[Basic, Advance, Hyper, Insane]
• 03:18:873 - This is seriously one of the best parts of the song in my opinion. Leaving it as a break will be a little too disappointing don't you think?i think the timing you point is not what you trying to point?
[Basic]
• 01:20:495 ~ 01:21:143 - The little break here is a little inconsistent with the rest of the patterns. Since you've considered making 1.5 sliders (1 1/2) throughout the sliders before this part, I suggest you follow the same sliders as well. Or you could just force 01:21:143 (6) to start on 01:20:981 instead. Of course, you will have to adjust the spaces but trust me, if you're all for consistency and good flow, follow my suggestion.ok. change to 3/2 repeat slider
• 03:18:549 (3) - Same issue that I pointed above. I won't suggest adding a hit circle on 03:18:873 though as I believe it will only make it harder for players to play this part. What about turning this part into a 1/1 slider instead? Your choice if you will follow this though. change to 1/1 slider
[Advanced]
• The circle size is a little too much for a Normal considering the fact that you used so much 1/2 spaces. I would suggest adjusting your circle size to 3.6~3.7 just to at least even out the difficulty spread from Basic to Hyper.well, 3.7
• 01:49:035 (1,2,3,4) - Sliders 1 and 2 are parallel, sliders 3 and 4 are not. lol this is not really a problem but I just want to point it in case you want your sliders parallel (I assume?)my miss,done
• 01:52:927 (3,4) - Why not try this pattern instead? I think it blends well with the music better.the drum stand out more
• 03:12:062 (1,2,3,1,2,3) - Why are these patterns a little different from the rest of the circles? Circles 1 and 2 are completely fine because they follow the dominant rhythm of the song, meanwhile there goes (3) trying to be different and went on its own rhythm. Although I am aware that (3) is following a particular tone of the song, I just don't think it's the right tone to follow. Considering that the rest of the circles throughout the difficulty follow a common pattern. Why not do it like the rest of patterns instead?it's the drum i follow. also the rhythm is not confusing for player. so no change 03:23:089 (2,3) - here i believe is the uncommon pattern i follow after the place you point, and it would not be changed
[Hyper]
This difficulty seems fine. But I'm not sure, am I the only who thinks the sliders are a little slow for a hyper difficulty? It feels like as if the sliders in Advanced are more challenging to move and follow than this difficulty.current sv is totally fine for me
• 00:42:549 (3) - This is a little confusing in my opinion. The first time I saw this I am debating whether this one's a 1/4 repeat slider or 1/6 or 1/8. Perhaps it's because you forgot to change the slider speed of this part. I believe the slider speed should've been x1 on this part already. The music may have officially started on 00:42:873, but I think it's better to have the speed up on this part (00:42:549) because it is where the piano started playing which is the main lead of the song.repeat once more then ,and change sv to 0.8x
• 01:46:441 (1,2,3,4) - This part is really disappointing. Why are these sliders this long? All the circles you placed in this difficulty really matched perfectly with the music. But then came these sliders who just went sliding til the blue tick. You don't have to tell that they're following a certain beat in the music, I know they do. But I don't think they are following the main emphasis of the song. I am more happy to see these sliders become 1/2 long instead since they make more sense with the music rather than this current one which I believe is made only to make a circle shape out of it.ok, done some changes
• 02:30:549 (1,2,3,4) - I would suggest you increase the spacing a little more because the previous sliders from 02:29:251 (1,2,3,4,5) are pretty similar with the spacing and might cause a little confusion on the part of the players.increase a little
[General]
As for the blankets throughout all your difficulties, there's a really big room for improvements. I believe you can still perfect the blankets of your sliders. Although others that I haven't pointed play fine, I will leave you the discretion of whether you should improve your blankets or not. I'm aware that improving the blankets won't actually change the gameplay of your map, but consider doing this for the sake of your map's visual patterns. I believe perfect blankets improve the visual gameplay of the map a lot better. But again, it's up to you
will check those later
It's 5am atm and I'm a little sleepy. Perhaps I'll give the rest of the difficulties a mod when I get a chance. As for now, If the BATs think it's already, no need to wait for my mod. Who am I anyway to stop the ranking ^^
my bad, I guess I should look more into this whole beatmap creation processes more before making assumptions.Rakuen wrote:
It's a qualified versionB1rd wrote:
please at least make sure the map is finished before you rank it... it's not good to invalidate all the of the scores that the players worked hard to achieve..
Kindly read this (pic):
Can also be found at the top of the "Qualified" beatmap list https://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0&ra=