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xi - Akasha

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Pururut
gratz~
Guy
great map
Pappy

VINXIS wrote:

btw how come the ExTra diff name is allowed rip
HOW the hell this shouldn't be allowed? 0.o xD
-Nanaka-
This is awesome......
Secretpipe
This is so awesome Jemmmmy <3
Tarrasky
Why you dont use piano hitsounds in ExTra, Extreme and U38's Another?
Just leave the last diff did not seem nice, since hitsound is something to be constant in difficulties, and yes it can be easily embedded in these cited diffs


It is a great job, congrats :) :)
Natsu

Guy wrote:

great map
Evil_Twilight
wo w
xxdeathx
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/



Topic Starter
Jemmmmy

xxdeathx wrote:

Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/



Well,,,gg
No idea why aimod can't check those things though
hopperhtkn

xxdeathx wrote:

Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/



too!
MAAAAAAAAAAAAAS
!!!!!
DeletedUser_4329079
Play the map using auto with the music disabled for eargasm
MAAAAAAAAAAAAAS





Lost #1

T.T
Nanatsu

__M A S__ wrote:






Lost #1

T.T
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz ganbattene~~
Sonnyc
[Heaven]
01:21:468 (2) - This note needs a whistle for a proper feedback.
Kodora

hopperhtkn wrote:

too!
this one is actually fine
Rockageek

xxdeathx wrote:

Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/



Sonnyc wrote:

[Heaven]
01:21:468 (2) - This note needs a whistle for a proper feedback.
xxdeathx

Jemmmmy wrote:

xxdeathx wrote:

Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/



Well,,,gg
No idea why aimod can't check those things though
Because of this, jonathanlfj just fixed up AIBAT to check this yesterday so it won't happen again for those who use AIBat.
hopperhtkn

Kodora wrote:

hopperhtkn wrote:

too!
this one is actually fine
hmm..What is the point of here?
also
Kodora

hopperhtkn wrote:

hmm..What is the point of here?
also
this one fine too, unrankable ones are only at xxdeathx's post

Point is two green lines at the same time spot are unrankable, but two green lines with 1ms difference are not.
Pang

__M A S__ wrote:






Lost #1

T.T
n00b
Nanatsu
1ms difference = useless but not unrankable issue just recommend to delete

0ms = overlap
hopperhtkn

Kodora wrote:

hopperhtkn wrote:

hmm..What is the point of here?
also
this one fine too, unrankable ones are only at xxdeathx's post

Point is two green lines at the same time spot are unrankable, but two green lines with 1ms difference are not.
I've always thought that unneeded Green Line is Unrankable, thank you for letting me know that rule.
And thank you explanation _S u w a k o_ !
Atrue
Sorry for inconvinience. But this mapset has been disqualified due to these reasons:
1.
Two inherited timing sections placed at the same point as xxdeathx said in Heaven:

xxdeathx wrote:



2.Wrongly snapped notes. No, it's not a reason to make it more playable by simplifying, just try using 1/6 reverse sliders if you need to do so. Consider changing the notes in places like (Diff: Extreame) 03:34:765 (1,2,3) . Too many places and I think it will be a big project, but it needs to be done. We need every notes snapped perfectly. Also if the music shows the change from 1/4 to 1/6, just map it out. Sometimes simplifying will make it even harder for people who feel the change of music.

Additional moddings:
1.Please try to avoid unecessary inherited timing sections. Especially in Diff: Heaven.

2.Using OD 9.5 on the third diff of the set is not a good idea. OD-1 makes sense. Extra is OD 8.

3.See other opinions mentioned in this thread before this disqualification.
BAldoTridentE
Akashaaaa ;_; Plz
Akiyama Mizuki
Some poking for slider shape.

[ExTra]

00:23:414 (2) - A bit better shape. No sharpiness at the beginning.
480,108,23414,2,0,B|418:151|447:222|447:222|476:293|504:380|368:460|168:366|336:316|359:250|159:167|80:288|80:288|109:239|91:151|37:131,1,880,2|2,0:0|0:0,0:0:0:0:

02:14:981 (2) - It was a bit weird at the beginning.
380,76,134981,2,0,B|421:69|439:35|439:35|409:94|418:156|464:196,1,240,2|2,0:0|0:0,0:0:0:0:

[Heaven]

00:23:414 (2) - It just looked too strange.
56,32,23414,2,0,B|82:66|82:66|56:80|-2:122|4:224|62:282|150:278|203:233|203:233|256:188|288:160|384:152|448:220|440:308|408:368|338:386,1,800,2|0,0:0|0:0,0:0:0:0:

00:40:278 (4) - Better blanket
87,155,40278,2,0,P|48:214|202:328,1,300

Hope it gets ranked faster
No Game No Name_old

Atrue wrote:

2.Using OD 9.5 on the third diff of the set is not a good idea. OD-1 makes sense. Extra is OD 8.
How is this even a problem? Its not that some easy diff have high OD, its perfectly justified when accuraccy oriented map (+1800 circles and no sliders) have high OD.
Is it a rhythm game or keyboard mash simulator?
Makan1
Tell me why im not even close to surprised as to how to became unranked. this was seen from 392,594 miles away, just a matter of days. lol hope it comes back.
Koiyuki

No Game No Name wrote:

Atrue wrote:

2.Using OD 9.5 on the third diff of the set is not a good idea. OD-1 makes sense. Extra is OD 8.
How is this even a problem? Its not that some easy diff have high OD, its perfectly justified when accuraccy oriented map (+1800 circles and no sliders) have high OD.
Is it a rhythm game or keyboard mash simulator?
read carefully, decrease od is just additional modding, a suggestion, not a force.

also, rip, hope it can be requalified soon.

@bbj0920: please use 'code' when you copy something from .osu files
MAAAAAAAAAAAAAS
T.T
Stefan
Removed some posts. Go spam your rip crap somewhere but not here and help the mapper instead.
Asphyxia
I honestly would recommend using OD 9 on Extra, and then to balance the OD's, raise U38's OD to 8, would be more appropriate imo. :P
konekokittenzzz
hopefully this get's re-ranked sometime in the future... :D good luck!
Topic Starter
Jemmmmy

hopperhtkn wrote:

Great work! But plz more awesome Hitsounds :(

[Heaven]
01:03:630 - Should put S:C47 here
01:14:332 - Change to 1/4 slider and 01:14:414 - put S:C56 here ?
01:32:738 - If you put S:C55, 01:32:332 - 01:32:576 - should put S:C55 too
02:04:765 - Should put S:C53
03:27:792 - ^
03:48:387 - S:C51
03:48:468 - S:C55
03:48:711 - S:C51
03:48:792 - S:C55
done

xxdeathx wrote:

Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/



done

hopperhtkn wrote:

too!
done,also the other one you mention

Sonnyc wrote:

[Heaven]
01:21:468 (2) - This note needs a whistle for a proper feedback.
done

bbj0920 wrote:

slider
done
Ekoro
Even if in [Extreme] diff you replaced some 1/4 with 1/6 to fit the song, i really doubt mixed 1/4 and 1/6 stream can be ranked. Sometimes it's so hard to guess which is 1/6 or which is 1/4:



The map looks nice though, but it's very awful to play it like that imo.
Timorisu

bbj0920 wrote:

post
Some poking for slider shape.

[ExTra]

00:23:414 (2) - A bit better shape. No sharpiness at the beginning.
480,108,23414,2,0,B|418:151|447:222|447:222|476:293|504:380|368:460|168:366|336:316|359:250|159:167|80:288|80:288|109:239|91:151|37:131,1,880,2|2,0:0|0:0,0:0:0:0:

02:14:981 (2) - It was a bit weird at the beginning.
380,76,134981,2,0,B|421:69|439:35|439:35|409:94|418:156|464:196,1,240,2|2,0:0|0:0,0:0:0:0:

[Heaven]

00:23:414 (2) - It just looked too strange.
56,32,23414,2,0,B|82:66|82:66|56:80|-2:122|4:224|62:282|150:278|203:233|203:233|256:188|288:160|384:152|448:220|440:308|408:368|338:386,1,800,2|0,0:0|0:0,0:0:0:0:

00:40:278 (4) - Better blanket
87,155,40278,2,0,P|48:214|202:328,1,300

Hope it gets ranked faster
Please apply these ;w;
Cygnus
Hi, sorry if my mod suddenly just popped out randomly. I just feel like helping out right now and I seriously hope you don't mind me trying ☺ So here goes a really long mod. I hope you can make a quick feedback out of these suggestions as I am pretty serious on all the parts that I pointed below. Oh and by all means, all of the suggestions below are all subjective. What may seem peculiar to my taste may not be the same with everyone else including you, so a simple explanation on why you rejected my suggestions would be appreciated rather than just raging over my mod.

[Basic, Advance, Hyper, Insane]
• 03:18:873 - This is seriously one of the best parts of the song in my opinion. Leaving it as a break will be a little too disappointing don't you think?

[Basic]
• 01:20:495 ~ 01:21:143 - The little break here is a little inconsistent with the rest of the patterns. Since you've considered making 1.5 sliders (1 1/2) throughout the sliders before this part, I suggest you follow the same sliders as well. Or you could just force 01:21:143 (6) to start on 01:20:981 instead. Of course, you will have to adjust the spaces but trust me, if you're all for consistency and good flow, follow my suggestion.

• 03:18:549 (3) - Same issue that I pointed above. I won't suggest adding a hit circle on 03:18:873 though as I believe it will only make it harder for players to play this part. What about turning this part into a 1/1 slider instead? Your choice if you will follow this though.

[Advanced]
• The circle size is a little too much for a Normal considering the fact that you used so much 1/2 spaces. I would suggest adjusting your circle size to 3.6~3.7 just to at least even out the difficulty spread from Basic to Hyper.

• 01:49:035 (1,2,3,4) - Sliders 1 and 2 are parallel, sliders 3 and 4 are not. lol this is not really a problem but I just want to point it in case you want your sliders parallel (I assume?)

• 01:52:927 (3,4) - Why not try this pattern instead? I think it blends well with the music better.

• 03:12:062 (1,2,3,1,2,3) - Why are these patterns a little different from the rest of the circles? Circles 1 and 2 are completely fine because they follow the dominant rhythm of the song, meanwhile there goes (3) trying to be different and went on its own rhythm. Although I am aware that (3) is following a particular tone of the song, I just don't think it's the right tone to follow. Considering that the rest of the circles throughout the difficulty follow a common pattern. Why not do it like the rest of patterns instead?

[Hyper]
This difficulty seems fine. But I'm not sure, am I the only who thinks the sliders are a little slow for a hyper difficulty? It feels like as if the sliders in Advanced are more challenging to move and follow than this difficulty.

• 00:42:549 (3) - This is a little confusing in my opinion. The first time I saw this I am debating whether this one's a 1/4 repeat slider or 1/6 or 1/8. Perhaps it's because you forgot to change the slider speed of this part. I believe the slider speed should've been x1 on this part already. The music may have officially started on 00:42:873, but I think it's better to have the speed up on this part (00:42:549) because it is where the piano started playing which is the main lead of the song.

• 01:46:441 (1,2,3,4) - This part is really disappointing. Why are these sliders this long? All the circles you placed in this difficulty really matched perfectly with the music. But then came these sliders who just went sliding til the blue tick. You don't have to tell that they're following a certain beat in the music, I know they do. But I don't think they are following the main emphasis of the song. I am more happy to see these sliders become 1/2 long instead since they make more sense with the music rather than this current one which I believe is made only to make a circle shape out of it.

• 02:30:549 (1,2,3,4) - I would suggest you increase the spacing a little more because the previous sliders from 02:29:251 (1,2,3,4,5) are pretty similar with the spacing and might cause a little confusion on the part of the players.

[Insane]
• 01:26:576 - I seriously think the pattern below is a lot better because it blends well with the music compared to the current one.

• 04:11:738 (1,2,3,1,2,3,1,2,3,1,2,3) - I don't know if it's just me but changing the hitsounds here is a terrible idea. Consider using soft hit sounds for this part please. It really doesn't sound good in my opinion.

[Another]
• 01:06:224 ~ 01:26:981 - The whistles on this part are just too annoying. Using soft hitsounds for the whistle is better in my opinion.

Everything else seems fine, but the rest of the map where there's loud whistle is just too irritating in the ear. Consider asking others about what they think of these whistles. Hearing them over and over again just makes me want to close down the difficulty.

[General]
As for the blankets throughout all your difficulties, there's a really big room for improvements. I believe you can still perfect the blankets of your sliders. Although others that I haven't pointed play fine, I will leave you the discretion of whether you should improve your blankets or not. I'm aware that improving the blankets won't actually change the gameplay of your map, but consider doing this for the sake of your map's visual patterns. I believe perfect blankets improve the visual gameplay of the map a lot better. But again, it's up to you ;)

It's 5am atm and I'm a little sleepy. Perhaps I'll give the rest of the difficulties a mod when I get a chance. As for now, If the BATs think it's already, no need to wait for my mod. Who am I anyway to stop the ranking ^^
Salamat
I knew that they'd find something to fix... here comes another long wait.
B1rd
please at least make sure the map is finished before you rank it... it's not good to invalidate all the of the scores that the players worked hard to achieve..
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