great map
HOW the hell this shouldn't be allowed? 0.o xDVINXIS wrote:
btw how come the ExTra diff name is allowed rip
Guy wrote:
great map
Well,,,ggxxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
too!xxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz ganbattene~~__M A S__ wrote:
Lost #1
T.T
xxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
Sonnyc wrote:
[Heaven]
01:21:468 (2) - This note needs a whistle for a proper feedback.
Because of this, jonathanlfj just fixed up AIBAT to check this yesterday so it won't happen again for those who use AIBat.Jemmmmy wrote:
Well,,,ggxxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
No idea why aimod can't check those things though
hmm..What is the point of here?Kodora wrote:
this one is actually finehopperhtkn wrote:
too!
I've always thought that unneeded Green Line is Unrankable, thank you for letting me know that rule.Kodora wrote:
this one fine too, unrankable ones are only at xxdeathx's posthopperhtkn wrote:
hmm..What is the point of here?
also
Point is two green lines at the same time spot are unrankable, but two green lines with 1ms difference are not.
2.Wrongly snapped notes. No, it's not a reason to make it more playable by simplifying, just try using 1/6 reverse sliders if you need to do so. Consider changing the notes in places like (Diff: Extreame) 03:34:765 (1,2,3) . Too many places and I think it will be a big project, but it needs to be done. We need every notes snapped perfectly. Also if the music shows the change from 1/4 to 1/6, just map it out. Sometimes simplifying will make it even harder for people who feel the change of music.xxdeathx wrote:
How is this even a problem? Its not that some easy diff have high OD, its perfectly justified when accuraccy oriented map (+1800 circles and no sliders) have high OD.Atrue wrote:
2.Using OD 9.5 on the third diff of the set is not a good idea. OD-1 makes sense. Extra is OD 8.
read carefully, decrease od is just additional modding, a suggestion, not a force.No Game No Name wrote:
How is this even a problem? Its not that some easy diff have high OD, its perfectly justified when accuraccy oriented map (+1800 circles and no sliders) have high OD.Atrue wrote:
2.Using OD 9.5 on the third diff of the set is not a good idea. OD-1 makes sense. Extra is OD 8.
Is it a rhythm game or keyboard mash simulator?
donehopperhtkn wrote:
Great work! But plz more awesome Hitsounds
[Heaven]
01:03:630 - Should put S:C47 here
01:14:332 - Change to 1/4 slider and 01:14:414 - put S:C56 here ?
01:32:738 - If you put S:C55, 01:32:332 - 01:32:576 - should put S:C55 too
02:04:765 - Should put S:C53
03:27:792 - ^
03:48:387 - S:C51
03:48:468 - S:C55
03:48:711 - S:C51
03:48:792 - S:C55
donexxdeathx wrote:
Guys I'd stop playing this map for score or pp because it's probably going to get unranked for multiple green lines at the same time in Heaven :/
done,also the other one you mentionhopperhtkn wrote:
too!
doneSonnyc wrote:
[Heaven]
01:21:468 (2) - This note needs a whistle for a proper feedback.
donebbj0920 wrote:
slider
Please apply these ;w;bbj0920 wrote:
postSome poking for slider shape.
[ExTra]
00:23:414 (2) - A bit better shape. No sharpiness at the beginning.
480,108,23414,2,0,B|418:151|447:222|447:222|476:293|504:380|368:460|168:366|336:316|359:250|159:167|80:288|80:288|109:239|91:151|37:131,1,880,2|2,0:0|0:0,0:0:0:0:
02:14:981 (2) - It was a bit weird at the beginning.
380,76,134981,2,0,B|421:69|439:35|439:35|409:94|418:156|464:196,1,240,2|2,0:0|0:0,0:0:0:0:
[Heaven]
00:23:414 (2) - It just looked too strange.
56,32,23414,2,0,B|82:66|82:66|56:80|-2:122|4:224|62:282|150:278|203:233|203:233|256:188|288:160|384:152|448:220|440:308|408:368|338:386,1,800,2|0,0:0|0:0,0:0:0:0:
00:40:278 (4) - Better blanket
87,155,40278,2,0,P|48:214|202:328,1,300
Hope it gets ranked faster
It's a qualified versionB1rd wrote:
please at least make sure the map is finished before you rank it... it's not good to invalidate all the of the scores that the players worked hard to achieve..