I was wondering - to solve that issue where maps like Talent Shredder give like 160pp for an SS (among others) you could maybe change that "shortest possible distance between 2 notes" thing for sliders that are longer than 1/3 (so, 1/2 or longer), so that those sliders would have distance counted as if the sliderend were a regular hit circle with no slider leniency.
I'm not sure how great of an idea this is but I remember your reasoning for this somewhere was that you didn't want sliderstreams, or other patterns with short sliders at a distance from each other that are pretty damn easy to play, to be overrated. Even though this is a legit argument, slider streams really only happen at 1/4 sliders, so I figured that for any slider that's 1/2 or longer that could never possibly be an issue, and it would ramp up some of the really hard slider maps in terms of pp without overrating the easier sliderstream maps.
It's just a suggestion, but I think it'd be cool if we could focus on solving this issue. It's pretty ridiculous that Talent Shredder gives 160-170pp for a nomod SS while Coloring HDDT gives like 215 pp. It has HDDT SSes all over the leaderboards while Talent Shredder doesn't have a single nomods SS - the highest being 99.92% (1x100) at 159.86pp. If it gave at least 200-210pp for an SS that'd be a lot more fair than the way things are now, so, even if my idea isn't viable, maybe if we focused on finding a reasonable solution with multiple people we might get to something.