Mod that you requested
All done. Good luck on ranking this!
General
- Cannot have the soft-sliderslide2 and soft-slidertick2 muting at the same time. Decide on which one to discard.
- 01:36:186 Strongly think this is unrankable to mute a hitnormal. Since there is a actual sound there when playing on 25%, how about just removing the soft-hitnormal3? or can even remove the green inherited point from there so it'll be 10% volume.
- 00:40:471 (3) - Remove the finish hitsound since there's no cymbal sound there unless you intended to do that.
Whispers
Mostly just polishing, don't see anything wrong with it.
- Would say AR 8.8 fit better for the difficulty but it's your call
- Your New Combo seem to be bit inconsistent. Try having it every one big white tick since that's what it seems you intended to do. You can keep the NC for sudden speed changes during Kiai time.
- For parts where you meant to completely overlap such as 00:15:614 (3,1) - . Try fixing them to be completely overlap.
- 00:15:614 (3) - Move the third point from the slider to x: 275 y: 244 for better blanket at the end of the slider
- 00:28:471 (3,4,5,6,7) - Pretty sure you intended to have the distance snap between these 0.90x?
- 00:48:186 (1) - Have the 2nd point on x: 169 y: 295 and the 3rd point on x: 147 y: 187 for a better blanket
- 00:52:471 (1,2,1,2,1,2) - Might need to talk to multiple BAT/QAT about this part. I remember then I tried to overlap a slider completely a BAT strongly recommended me to find an alternative way since QATs would most likely disqualify because of it. Not saying it's unrankable but still ask some that know if it's acceptable or not. I managed to pass it.
- 01:12:186 (1) - Have the 2nd point on x: 293 y: 249 and the 3rd point on x: 162 y: 216 for a better blanket.
Sieg's Hard
- 01:07:043 (6) - Add NC for sudden speed change there?
Ends's Hard
- 00:13:686 (3) - seems to be spaced apart bit too much after the circle because of the Slider Velocity Multiplier so move it to x: 316 y: 90 in order to fix it.
- 00:14:971 (2) - May consider moving this to x: 297 y: 240 since you started using distance snap of 1.20x.
- 00:20:328 (5) - Can also have it blanket with the previous slider end point like this. Same distance snap as well. If you want the code is provided below:SPOILER
234,114,20328,2,0,P|206:163|215:216,1,90.0000034332277
- 00:22:043 (3) - pretty sure it was intended but if you want you can make the blanket bit better by moving the 1st point to x: 74 y: 243 and 2nd point to x: 54 y: 187.
- 00:24:186 (1,2) - Distance snap between these two is 1.02x so have it to 1.20x for consistency.
- 00:40:900 (1) - Intentionally ended the slider on 00:41:061 ?
Normal
- 00:17:328 (2,3) - Distance snap between here is 1.00x instead of 0.90x which you use as your default.
- 00:25:900 (4) - Do recommend adding NC to indicate the change of slider speed here.
- 00:51:186 (4) - Re-position the slider to x: 480 y: 102. Next move the 2nd point to x: 486 y: 153 to have it form a straight path to the next note and also keep the distance snap to 0.90x since you did the same before this like 00:44:328 (3,1) -
- 01:01:900 (1,2,3) - Distance snap between these three sliders is 1.00x. Recommend changing them to 0.90x to have it consistent.
Easy
- 00:03:614 (3) - Add NC if you plan to go for every two big white ticks for consistency
- 00:10:471 (3) - ^
- 01:06:186 (2,3) - Distance snap between the two slider is 1.11x. Change the space to 1.20x since you're using that as your common distance snap.
- 00:28:043 (2) - Rotate the slider by 17 degrees and re-position it to x: 316 y: 146 for better visual and flow path.
All done. Good luck on ranking this!