Hi, mod for m4m!
Any questions about this mod then let me know!
[General]
Any questions about this mod then let me know!
[General]
I've noticed that every difficulty features silent hitsounds, which I'm pretty sure is unrankable.Ranking Criteria wrote:
- Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.Also, I've noticed that the end spinners on the two hard diffs start at 01:32:757 -, whereas every other diff has it starting a 01:34:471 - which imo is a better place to start the spinner because no other beats occur after that. So for the sake of consistency, I suggest moving the spinners of the two hards to 01:34:471 -.
- 00:30:614 (1) - The beat that this slider skips is really strong, you should at least have the ball land on the red anchor point on that beat. This will feel and play much better rhythm wise.
Many other slider share this problem, make sure that your red anchor points actually land on beats. So go over this difficulty and fix what is necessary. - 00:49:900 (3,4) - The flow on this set of sliders are poor, (3) curves away from (4), which is flows bad. Just change the way it's curved and it will be a lot better.
There isn't really much to mod here because overall, the difficulty is pretty solid. You just need to make sure that your red anchor points are on the right places in the timeline.
- 00:28:471 (2,3) - Spacing throughout this stream is inconsistent, you should move (2,3) closer together.
- 00:32:971 - You should add a note here, the vocals do not stop and it's startling to suddenly see one of them unmapped. So because of this, you should fill the awkward gap.
- 00:42:186 (2,3) - This blanket isn't very good, make sure that the slider end of (2) and the slidertrail of (3) are completely parallel, so it looks somewhat like this:
- 00:47:114 (4,5,6,7) - This really caught me out, either make (7) part of the stack or get rid of the stack entirely, because it is so easy to think that (7) is more than 1/2 away.
- 00:52:686 (2,3,4,5) - more confusing stacks and spacing, see above.
- 00:54:400 (5,1) - Like I said for easy, it would flow better if (5) curved towards the head of (1).
- 01:14:543 (2,3,4) - These blankets aren't good, like I said, make sure they're parallel. Since it's a circle getting blanketed, you can use the approach circle as a guide to help you do this.
- 01:21:400 (2,3,4) - Again, poor blanket. See above~
- 00:19:900 (4,5) - This blanket isn't very good, you should improve this.
- 00:22:043 (3,4) - I've noticed that (3) overlaps both ends of (4). Personally, I think it would be nicer is it overlapped only one end, such as the head.
- 00:41:757 (2,2) - These two sliders are a bit too close, they're even touching slightly. I know this is very minor, but it's still an overlap~
- 01:15:186 (5) - Just an opinion, but I don't really like the look of this slider.
- 01:24:186 (1) - Make this slightly less curved, so that the ends don't overlap. Doing this will make it look nicer imo.
- 00:31:900 (3,5,6,7) - I don't really like how (3) overlaps (5), (6) and (7) you should move them further apart, because I think it would look nicer without the overlaps.
- 00:40:900 (4,1) - Minor, but the end of (1) is being overlapped. If you made it so the end isn't overlapped, it would look a lot nicer. (the overlap on the slidertrail is perfectly fine though)
- 00:57:614 (8,1) - This overlap is bad too, make it so they either stack fully or so that they don't overlap at all, either of which is better than having a bad looking overlap like this.
- Reduce drain to 6.5? It gets awfully harsh towards the end of the map, and missing once will take away a massive chunk of the hp wich is hard to get back.
- 00:30:828 (3) - This is way too close, the other parts of the triplet are 0.25x away from the previous, but this is merely 0.16x away from the previous. You should fix this so it looks and plays nicer.
- 00:36:186 (3,1) - Not a fan of this overlap, make it so they either stack fully or so that they don't overlap at all, either of which is better than having a bad looking overlap like this.
- 00:46:471 (6) - I've noticed that this is much further away than the other sliders in the pattern, so it seems out of place. It's good to stay consistent, so make this 1.75x away like the other sliders in the pattern. It will look and play better.