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Skinning tutorial (+ skinning support)

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Emorevenant
http://puu.sh/8vnhx.jpg I want to obtain the background in this image, and I have the image but where would I need to put it?

as shown in rrtyui's livestream. I checked the skin tutorial and it only explains what a playfield is and nothing about changing the back ground on the playfield.
sorry if it is obvious, but I have found nothing. :D
Fatal3ty
I've designed my own inputoverlay itself. It is supposed to be purple, and pressed it must be purple (press decreases). But I have a problem. If you press the button, it turns red. How do I do that away? :?
Azkasure
" [smoogipooo] Allow ARGB and RGB colours in skins. "
i Half understand this, A rgb is Alpha R g b, but i can do something special with it ? like Transparent color ??
Garygoh884
What is the name for CtB comboburst? I can't remember that filename, you should put it in the wiki for reference.
Noffy
It follows the same format as the combobursts for standard, just with "-fruits-" between the comboburst and number
comboburst-fruits-0.png
comboburst-fruits-1.png
and so on.
deadbeat

Garygoh884 wrote:

you should put it in the wiki for reference.
i kind of want to completely redo the skinning portion of wiki, but not sure how to do it yet :(
Chaoslitz

deadbeat wrote:

i kind of want to completely redo the skinning portion of wiki, but not sure how to do it yet :(
Redo it again? D:
deadbeat
that is the plan. but i'm not sure how i want to go about it. i'm thinking of having a central hub and have it link off to different pages that go over the skin elements. which would mean 6 pages.
-hub
-standard
-taiko
-catch the beat
-mania
-skin.ini
aolmenki
How can I change the menu BGM that you hear if you have the option ticked?
Haskorion
You can't afaik.
aolmenki
That makes me very sad :( it would be really cool if we could
- Marco -
Ok so, i use IIDX MANIA 1.0 skin as my osu!mania skin. Due to recent skinning changes the background is now trasparent instead of black and the notes are smaller



How can i switch t the old (good) one?

Haskorion
These lines would be the ones to look out for.
ColumnWidth: 50,50,50,50,50,50,50

Colour#: x,x,x,255 (# is for the specific lane)

ColumnWidth seems to be changed to real pixel width.

Colours are in RGBA where A controls the transparency of a lane. 0 is transparent and 255 is solid.


EDIT: about the notes, seems something is broken as I only see small lines. nvm after restarting worked fine again.

a1l2d3r4e5d6
How do you make the follow point look like a line? Would you just make a lined shape follow point, or is this the animated follow point? If so then how would you go about in making it?
example:
Azkasure
For test i am using

volume-bg@2x
http://gyazo.com/a7550a14934c06028dd9a7b06abda5de

volume-bg-effect@2x
http://gyazo.com/bd63616ddc0eee130b803eaa13ba4143

but i get this
http://gyazo.com/411a1be813372b288faea8a42b682c41

I am using the effect filename wrong ?

i used this page for reference https://osu.ppy.sh/wiki/Skinning
Haskorion
the file name is correct and I assume you already play in HD.

volume-bg-effect is not an overlay to show the volume level, it is the background when you change the volume level of sound effects manually like you would adjust the normal volume during or between plays.
This can be done by holding down the "Alt"-button while changing the volume with the mousewheel or arrowkeys. This is where volume-bg-effect shows up.
Azkasure
AH! xD i see it now ~
- Milhofo -

a1l2d3r4e5d6 wrote:

How do you make the follow point look like a line? Would you just make a lined shape follow point, or is this the animated follow point? If so then how would you go about in making it?
example:
You have several followpoint image files, from 0 to 9 (I think), the length of the followpoint is determined by the number of those files that are not blank (the 5th file is the center of the "followline"). Just get a skin that has line followpoints and see for yourself how they should look like. The file name should be "followpoint-x.png", replace x by a number.
a1l2d3r4e5d6
Ah I see... thank you for the help. :)
nakanotsu nimi
hello! i'm making a taiko skin but i encountered a problem, approach circle on standart and taiko mode aren't diferent files, on taiko mode it looks just fine, but in standart mode it looks so weird lol. i want standart to be different :( is there any way to fix it? thanks

Haskorion
You can make a skin for taiko only and have this approachcircle there. Just make a folder named "taiko" put your taiko elements there and go to the options ingame. go to the skin section there and enable "use taiko skin for taiko mode". Everytime you play taiko this taiko skin will automatically be used, regardless of your skin. On your skin for standard you will use another approachcircle of course.
nakanotsu nimi
got it, thank you very much :)
Suisei Hosimati
I actually don't know does the picture that used for skins are R-15 or R-18
deadbeat
ok guys, this page is now updated. https://osu.ppy.sh/wiki/Skin.ini
HUGE thanks to smoogipooo for providing me with a template skin.ini with most of the //comments already attached :3
Isshiki Kaname
little problem with spinner
Toasty-kun
hey everyone,

Since the new Osu, i've been having problems with my CtB skin. the "Character" won't change.
It's named:
- fruit-catcher-fail.png,
- fruit-catcher-fail@2x.png,
- fruit-catcher-idle.png,
- fruit-catcher-idle@2x.png,
- fruit-catcher-kiai.png
- fruit-catcher-kiai@2x.png


these were working on the old Osu! but now i have the one from the original osu! skin.
any ideas?

thx alot ;)
Ayesha Altugle
Change the Version in the skin.ini to

Version: 2.3
Hotaru Ahomiya
This is happening with the new update. How can I fix?
OsuMe65
[General]
Version: 2.4

Try this. If fails, edit manually
Telerator
is score-comma.png used anywhere in the game?
Garygoh884

Telerator wrote:

is score-comma.png used anywhere in the game?
score-comma.png can be used for accuracy if the decimal point comma (,) is used for specific languages. score-dot.png will be used otherwise.
clayton
hi,
I'm having some issues with my hitcircleoverlay at the moment. For a while now, I've been using hitcirlceoverlay-0.png to effectively have an overlay only at the beginning of a slider. This has been working fine until I changed the image.

This is what it looks like currently, but the only thing that was different previously was the lack of the inner light-blue portion.

And this is the result in-game. It still works fine on hitcircles, but the sliders' overlay is entirely gone.

I'd have to assume that it has something to do with the middle of an overlay having to be transparent, but I still don't really get why it wouldn't work. Thanks in advance if you can help explain this to me.
Haskorion
The overlay-0 method only works with "HitCircleOverlayAboveNumber: 1" in the skin.ini file, so that means you have to use a transparent middlepart in the overlay to see the number.
[ Emerick ]
How do I stop colored sparks from appearing when I hit notes?
Rio-

[ Emerick ] wrote:

How do I stop colored sparks from appearing when I hit notes?
Uncheck "Hit Lightning" in the options? or replace lighting.png with a blank *.png file...
OsuMe65
if you meant the whole effect itself:
1. Follow Rio-
2. make particle50/100/300 blank as well
lolfood
I think he means star2.png, just make a a 1*1 blank image.
[ Emerick ]
this
Hinei
How to make reverse arrow static?
OsuMe65
reversearrow is already static. The twitching behavior is a staple behavior of osu!. Can't avoid that.
-Maus-
http://speedy.sh/d2YKw/Nexus.rar
Since yesterday (or 2 days ago) 4k mania skin is broken- the rightmost column is a few pixels spaced from the border. I use 1280x1024 fullscreen res. I was told it's caused by latest skin.ini format change. Could someone change the ini in the archive so it works correctly, please?
Timorisu
Is there any way to adjust MenuGlow now? :o
AndRay2014
How do I adjust the skin for the new countdown?
Rise_old_1
I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
iRAWkTheWorld
Hey, urm I want my Combo Colour to be black but then it turns my approach circle to be black also. This makes it hard to see the approach circle on maps with dark backgrounds. Is there any way to get around this while still keeping the combo color black.

Thank you in advance.
69653863
Use a black hitcircleoverlay (and SliderTrackOverride: 0,0,0 in the skin.ini too if you want the sliders to be black as well)
IA42

Timorisu wrote:

Is there any way to adjust MenuGlow now? :o
There's no way to adjust this now, Please follow this --> t/270736 or this t/269825

AndRay2014 wrote:

How do I adjust the skin for the new countdown?
New countdown is auto adjust to centered in your screen, but if you wanna old count down add this
Version: 1.0
to your skin.ini file under [general] section

Rise wrote:

I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
I don't get it :| you mean this -->
Rise_old_1

Rise wrote:

I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
I don't get it :| you mean this -->
[/quote]



The after-effect of clicking the hitcircle's was expanded more and decayed slower, as showed ^ (old video)
iRAWkTheWorld

inverness wrote:

Use a black hitcircleoverlay (and SliderTrackOverride: 0,0,0 in the skin.ini too if you want the sliders to be black as well)
That will change all combo colors to be black, I just want one combo to be black and one to be green, but for the black combos the hit circle is turned black which is difficult to see the hit circle on dark maps. The problem isn't really making the combo is black, it is the fact OSU is turning my hit circle black also xD
Haskorion
dont use black. black never is good.
iRAWkTheWorld
Also another question; Is there a maximum amount of combobursts for a skin? I tried to do three but it only uses 2 throughout the map, how should I be naming them?
Haskorion
There is no limit to combobursts. You start naming them like in an animation like comboburst-0.png, comboburst-1.png, comboburst-2.png, etc.
They always appear on set combo counts; starting at 30, then 60, followed by 100 and everytime after 50 more combo. To make all appear more frequently just add ComboBurstRandom: 1 to your skin.ini file under the [General] section of it.
iRAWkTheWorld

ReddScorn wrote:

There is no limit to combobursts. You start naming them like in an animation like comboburst-0.png, comboburst-1.png, comboburst-2.png, etc.
They always appear on set combo counts; starting at 30, then 60, followed by 100 and everytime after 50 more combo. To make all appear more frequently just add ComboBurstRandom: 1 to your skin.ini file under the [General] section of it.
hmmm I had one set to comboburst-2.png but it never appeared even after 250 notes, kept repeating the first two back to back. Shouldnt they normally appear in the order they are named?

Also in the OP there is a "s" in combobursts-2.png, Im guessing that is just a typo?


EDIT: OOps, I named it comburst-3.png rather than 2, which must've been the mistake :oops:
- Nya Pass -
i want to make mania-key bottoms with halo, it‘s hideen while no press bottom (like this
-
but when i change the Hitposition(i want to make it higher then before) →
①LN thorugh mania-stage-hint ②we can see mania-stage-light below in my bottom。。。QAQ
-
-
then,i made bottom’s BG dark,but →
mania-key2D is hiddened by mania-key1, and the same to others。。。when i press other key,they will hidd each other。。。PAP
-
Unless。。Make it like this。。。 but i think it ugly。。
-
-
-
FOR HELP。。(can we make Layer-priority of mania-stage-hint Higher than light & note?
(sorry _idk whether there is a similar post in forums。。becuz of my poor English :( :( :(
-Maus-
Add more squares so nobody can read this.
OsuMe65
Check every element to ensure size consistency. If one is oversized, edit it manually
[FX] AEM
**mania

i tried to change the Combo/ScorePosition but it isn't working. (I tried both nK.ini and skins.ini but the problem still occurs.)

any solution for this?
Garygoh884

[FX] AEM wrote:

**mania

i tried to change the Combo/ScorePosition but it isn't working. (I tried both nK.ini and skins.ini but the problem still occurs.)

any solution for this?
You'll have to change these values in your skin.ini; values from your nK.ini files are no longer readable by osu!. Make sure you reload your skin (CTRL-ALT-SHIFT-S) after saving your skin.ini and ensure it has the correct syntax.
Hinei

OsuMe65 wrote:

reversearrow is already static. The twitching behavior is a staple behavior of osu!. Can't avoid that.
Reverce arrow not static. In my skin she pulsates
OsuMe65
IT'S. A. STAPLE. BEHAVIOR. just deal with it. ( O-o)b
DeanAmbroseFan
:o




Soz Hun I ain't reading that.
deadbeat

There are new mania key counts now. 1K,2K,3K,9K and 10K.



if you're making skins with mania, please take this into consideration and don't forget to add them
Haiiro_old_1
Ever since I started playing, I've always played without followpoints. Now I decided to try them, because I thought it might help me with airman. The problem is sometimes the followpoints appear in reverse, coming from the other direction. I use a line followpoint, so this really throws me off and makes me unable to play. I'd really like to try followpoints to see if it makes any difference, but as it is right now it's nigh impossible.

Why does my skin behave this way? What can I do to fix it?
Srey

I'm trying to do my own scorebar right now but i've got problems with scorebar-kidanger.
Is it possible to get the "red error one" as a kidanger2 ? seems like kidangers dont match my scorebar-bg and idk how to fix or if it's even possible :l
Haskorion
I don't know if any of you know this but you can use count.wav in place of count1s.wav, count2s.wav, count3.wav, and gos.wav.

readys.wav will play normally followed by count.wav being played 4 times.

This will only work if count3s.wav is absent.

The biggest use for this would be for silencing countdowns where you only have to mute 2 files instead of 5.
BlackCobra89
Editing [x]k.ini dont work
any solution for this? :)
IA42

BlackCobra89 wrote:

Editing [x]k.ini dont work
any solution for this? :)
Open your skin.ini file, find section "[mania]" if you can't find it just wrote it :3 then edit it to like you want
For more info you can go here and move to mania section :3 --> https://osu.ppy.sh/wiki/Skin.ini
BlackCobra89

IA42 wrote:

BlackCobra89 wrote:

Editing [x]k.ini dont work
any solution for this? :)
Open your skin.ini file, find section "[mania]" if you can't find it just wrote it :3 then edit it to like you want
For more info you can go here and move to mania section :3 --> https://osu.ppy.sh/wiki/Skin.ini
Thx it worked :)
nrl

Haiiro wrote:

The problem is sometimes the followpoints appear in reverse, coming from the other direction. I use a line followpoint, so this really throws me off and makes me unable to play.
You mean they originate at the next note and travel to the current note, or the sprite appears in reverse? I honestly don't understand how the former could ever happen.
Therieri
Hi! I've been modifying default skin little to make it more the one which I personally like. I have just been wondering is there any way to make sliderfollowcircle to not "bounce", "throb", "beat" or "pulsate"? So that it would just say still. Just little thing which I would personally prefer more. I hope someone of you can give me answer fot this. Thanks!
alecA
Hello, for some reason my scorebar bg and color ar not aligning properly. Also my spinner elements are not working (spinner-top, etc...). The default spinner always shows up instead. My skin is on ver 2.2. Can anyone tell me what I am doing wrong?

Screenshots:

Rio-

AlecJumps wrote:

Hello, for some reason my scorebar bg and color ar not aligning properly. Also my spinner elements are not working (spinner-top, etc...). The default spinner always shows up instead. My skin is on ver 2.2. Can anyone tell me what I am doing wrong?

Screenshots:

Delete Spinner-Background.png?
alecA
Thanks, I just need to figure out how to fix the scorebar
Haskorion

AlecJumps wrote:

Thanks, I just need to figure out how to fix the scorebar
Delete scorebar-marker.png
Rundas-Slash
Hi !

I was wondering if there is a way to show the actual 7 keys of Osumania while playing in 4,5 or 6k? (Even if no notes appears in the non-used collumns)

Thank you in advance for the answers :)
Deimos
How to undo the 10k stage split in mania?

the changelog is telling me something like StageSeparation or SplitStages, but HOW do I have to use this in the skin.ini?

can't find it out . . .
Haskorion
They are put under the [Mania] section for 10k.

"SplitStages: 0" deactivates the split, "StageSeparation" determines the gap between the stages.
Liweinator
Hi guys, sooooo I have a problem with a skin. Before it would just be like normal, but now when i click on the circle it goes away as usual, but then it leaves a trace like another approach circle, and that's really annoying. How do i get it away? I'm really annoyed by it and it messes up my plays
Haskorion
Diasble hit lighting in the options:
Liweinator

ReddScorn wrote:

Diasble hit lighting in the options:
Thanks
simmka
Hi guys.. can u help me please. i have 2 questions if some one answer me it would be nice..
1st Q - make the cursormiddle.png spin is real?
2nd Q - how to make animation frame drops from cursor like the stars at standart skin cursor ( i mean if u press button stars flows down from ur cursor)/.. i mean when before map starts u hold button and pink stars droppin down from cursor
Dudge

simmka wrote:

Hi guys.. can u help me please. i have 2 questions if some one answer me it would be nice..
1st Q - make the cursormiddle.png spin is real?
2nd Q - how to make animation frame drops from cursor like the stars at standart skin cursor ( i mean if u press button stars flows down from ur cursor)/.. i mean when before map starts u hold button and pink stars droppin down from cursor
Not sure about your first question but for your second question I think you can remove the stars by making star2.png to a transparent image.
abraker
Are there separate hitbursts for the ones you see in the mania mode and on the results screen? I have this idea for a skin, but I need to have the results screen have a different sprite set for the hitbursts.
-Chitose-
Anyone have @2x of this file?
Tonochi
why i try to change stuff for my skin it doesnt acctually change in-game,just reverts back to the default skin. anything i can do?
dws123

athenatpiplup wrote:

why i try to change stuff for my skin it doesnt acctually change in-game,just reverts back to the default skin. anything i can do?
Check in your skin.ini whether your skin is Version:1 or Version:2
Since some Version:1 skin elements have different names in Version:2
Kyousuke
Is there any way I can move the score (the one with accuracy) down? I play mania and it's really distracting cause I always check it. I'd like to move it
look at where my cursor is. Thanks
OsuMe65
Not possible.
Kyousuke
I lurked around yesterday and I saw there's a thing in the skin config and you can change the position but I'm not sure about the number of that
Haskorion
you're thinking of something different. Score and acc can't be moved.
Kyousuke
Aw, that kinda sucks. Can I remove it then?
deadbeat
you can hide the HUD with shift+tab if that helps
Kyousuke
Yes that helps thank you :D, also do you know how I can move the whole mania thing to the right side or in the middle?
Nathanael
At every mania configuration (*K.ini) in your skin, manually adjust ColumnStart.
Default value is 136.
Kyousuke
Am I doing something wrong here? It doesn't do anything, also only one that has columnstart is skin.ini so i added it to 4k but still nothing
EDIT: Nevermind I fixed it
deadbeat

Nathanael wrote:

At every mania configuration (*K.ini) in your skin, manually adjust ColumnStart.
nK.ini files were merged into the skin.ini
Kazniu
.
Kazniu
.
Nathanael
You should use a transparent star2.png instead of deleting it (the default template will be used in that case).
DeletedUser_4041880

Kazniu wrote:

i have the star2 deleted but it still drops stars from my cursor :?
Just make a transparent 1x1 png file and name it star2.png. Delete star2@2x.png if you have it.
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