little problem with spinner

Version: 2.3
[General]
Version: 2.4
score-comma.png can be used for accuracy if the decimal point comma (,) is used for specific languages. score-dot.png will be used otherwise.Telerator wrote:
is score-comma.png used anywhere in the game?
Uncheck "Hit Lightning" in the options? or replace lighting.png with a blank *.png file...[ Emerick ] wrote:
How do I stop colored sparks from appearing when I hit notes?
There's no way to adjust this now, Please follow this --> t/270736 or this t/269825Timorisu wrote:
Is there any way to adjust MenuGlow now?
New countdown is auto adjust to centered in your screen, but if you wanna old count down add thisAndRay2014 wrote:
How do I adjust the skin for the new countdown?
Version: 1.0to your skin.ini file under [general] section
I don't get itRise wrote:
I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
I don't get itRise wrote:
I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
That will change all combo colors to be black, I just want one combo to be black and one to be green, but for the black combos the hit circle is turned black which is difficult to see the hit circle on dark maps. The problem isn't really making the combo is black, it is the fact OSU is turning my hit circle black also xDinverness wrote:
Use a black hitcircleoverlay (and SliderTrackOverride: 0,0,0 in the skin.ini too if you want the sliders to be black as well)
ReddScorn wrote:
There is no limit to combobursts. You start naming them like in an animation like comboburst-0.png, comboburst-1.png, comboburst-2.png, etc.
They always appear on set combo counts; starting at 30, then 60, followed by 100 and everytime after 50 more combo. To make all appear more frequently just add ComboBurstRandom: 1 to your skin.ini file under the [General] section of it.
You'll have to change these values in your skin.ini; values from your nK.ini files are no longer readable by osu!. Make sure you reload your skin (CTRL-ALT-SHIFT-S) after saving your skin.ini and ensure it has the correct syntax.[FX] AEM wrote:
**mania
i tried to change the Combo/ScorePosition but it isn't working. (I tried both nK.ini and skins.ini but the problem still occurs.)
any solution for this?
Reverce arrow not static. In my skin she pulsatesOsuMe65 wrote:
reversearrow is already static. The twitching behavior is a staple behavior of osu!. Can't avoid that.
Open your skin.ini file, find section "[mania]" if you can't find it just wrote it :3 then edit it to like you wantBlackCobra89 wrote:
Editing [x]k.ini dont work
any solution for this?
Thx it workedIA42 wrote:
Open your skin.ini file, find section "[mania]" if you can't find it just wrote it :3 then edit it to like you wantBlackCobra89 wrote:
Editing [x]k.ini dont work
any solution for this?
For more info you can go here and move to mania section :3 --> https://osu.ppy.sh/wiki/Skin.ini
You mean they originate at the next note and travel to the current note, or the sprite appears in reverse? I honestly don't understand how the former could ever happen.Haiiro wrote:
The problem is sometimes the followpoints appear in reverse, coming from the other direction. I use a line followpoint, so this really throws me off and makes me unable to play.
Delete Spinner-Background.png?AlecJumps wrote:
Hello, for some reason my scorebar bg and color ar not aligning properly. Also my spinner elements are not working (spinner-top, etc...). The default spinner always shows up instead. My skin is on ver 2.2. Can anyone tell me what I am doing wrong?
Screenshots:
Delete scorebar-marker.pngAlecJumps wrote:
Thanks, I just need to figure out how to fix the scorebar
ThanksReddScorn wrote:
Diasble hit lighting in the options:
Not sure about your first question but for your second question I think you can remove the stars by making star2.png to a transparent image.simmka wrote:
Hi guys.. can u help me please. i have 2 questions if some one answer me it would be nice..
1st Q - make the cursormiddle.png spin is real?
2nd Q - how to make animation frame drops from cursor like the stars at standart skin cursor ( i mean if u press button stars flows down from ur cursor)/.. i mean when before map starts u hold button and pink stars droppin down from cursor
Check in your skin.ini whether your skin is Version:1 or Version:2athenatpiplup wrote:
why i try to change stuff for my skin it doesnt acctually change in-game,just reverts back to the default skin. anything i can do?
nK.ini files were merged into the skin.iniNathanael wrote:
At every mania configuration (*K.ini) in your skin, manually adjust ColumnStart.
Just make a transparent 1x1 png file and name it star2.png. Delete star2@2x.png if you have it.Kazniu wrote:
i have the star2 deleted but it still drops stars from my cursor
Reposting my question :3Rundas-Slash wrote:
Hi !
I was wondering if there is a way to show the actual 7 keys of Osumania while playing in 4,5 or 6k? (Even if no notes appears in the non-used collumns)
Thank you in advance for the answers
You need to change or add this line to your skin.ini : HitCircleOverlap: 70 (should find or add it under [Fonts])Tangerine wrote:
Is there any way to prevent this from happening when the combo goes higher than 9? Those are the default numbers. Hitcircles and hitcircleoverlay are invisible.
You are basically stuck with how each version handles things differently with the only exception I know of being the spinner.Alpha_00 wrote:
Is it possible to make hit lighting behave like it did in version 1.0? Several elements of my skin use version 2, but I prefer how the lighting expands in version 1 more.
Never skinned for mania however just by looking briefly it does not look to be possible.Rundas-Slash wrote:
Reposting my question :3Rundas-Slash wrote:
Hi !
I was wondering if there is a way to show the actual 7 keys of Osumania while playing in 4,5 or 6k? (Even if no notes appears in the non-used collumns)
Thank you in advance for the answers
Moecho wrote:
Is the "welcome.wav / welcome.mp3" supposed to change the default welcome sound? I can't seem to get it work
Same as well to other related sounds like "seeya.wav / seeya.mp3".
I'm using cuttingedge version, it didn't work for stable version either :/
Any clues?
i know the problem it's on colour profile then my question is. it's posible to make a png with mac colour profile on windowsApinkPlsNotice wrote:
Hey, it is a great skin but when i open it my screen turns dark. Then when i restart osu i can select the skin but after a game osu crashes. Can you please help me because the skin for Osu!Mania is the best i've ever seen, i really want to use it!. (I'm using the mac client btw).
Thanks in advance!
First post here sorry, love the skin NeOsu GRAN (NeOsu 6) however there has been some errors. The client crashes everytime a song is failed and it takes more than a minute just to load a single song.I assume that MAC "rejects" Version: 2.0+ skins for whatever reason :3
The problem probably is because I'm using a Mac.
Hope this gets fixed and thanks for making awesome skins
MAC support is just dead. it's really bad. it's hard to tell what even works anymoreOsuMe65 wrote:
Got a PM says like thisFirst post here sorry, love the skin NeOsu GRAN (NeOsu 6) however there has been some errors. The client crashes everytime a song is failed and it takes more than a minute just to load a single song.I assume that MAC "rejects" Version: 2.0+ skins for whatever reason :3
The problem probably is because I'm using a Mac.
Hope this gets fixed and thanks for making awesome skins
Kindly correct me if this assumption is false :3/
SliderBallFlip: 1Yet the slider ball does not flip when reversed.