You can't afaik.
ColumnWidth: 50,50,50,50,50,50,50
Colour#: x,x,x,255 (# is for the specific lane)
You have several followpoint image files, from 0 to 9 (I think), the length of the followpoint is determined by the number of those files that are not blank (the 5th file is the center of the "followline"). Just get a skin that has line followpoints and see for yourself how they should look like. The file name should be "followpoint-x.png", replace x by a number.a1l2d3r4e5d6 wrote:
How do you make the follow point look like a line? Would you just make a lined shape follow point, or is this the animated follow point? If so then how would you go about in making it?
example:
Version: 2.3
[General]
Version: 2.4
score-comma.png can be used for accuracy if the decimal point comma (,) is used for specific languages. score-dot.png will be used otherwise.Telerator wrote:
is score-comma.png used anywhere in the game?
Uncheck "Hit Lightning" in the options? or replace lighting.png with a blank *.png file...[ Emerick ] wrote:
How do I stop colored sparks from appearing when I hit notes?
There's no way to adjust this now, Please follow this --> t/270736 or this t/269825Timorisu wrote:
Is there any way to adjust MenuGlow now?
New countdown is auto adjust to centered in your screen, but if you wanna old count down add thisAndRay2014 wrote:
How do I adjust the skin for the new countdown?
Version: 1.0to your skin.ini file under [general] section
I don't get it you mean this -->Rise wrote:
I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
I don't get it you mean this -->Rise wrote:
I noticed in some old osu!standard gameplay that the Hitcircle's / Hitcircleoverlay's used to expand more (and decay slower) is there any way I can get that effect now or maybe use an older version (I assume that's not gonna work anyways).
That will change all combo colors to be black, I just want one combo to be black and one to be green, but for the black combos the hit circle is turned black which is difficult to see the hit circle on dark maps. The problem isn't really making the combo is black, it is the fact OSU is turning my hit circle black also xDinverness wrote:
Use a black hitcircleoverlay (and SliderTrackOverride: 0,0,0 in the skin.ini too if you want the sliders to be black as well)