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Skinning tutorial (+ skinning support)

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Ayesha Altugle
I wonder why a nuke,

Fixed Icon
Emorevenant
http://puu.sh/8vnhx.jpg I want to obtain the background in this image, and I have the image but where would I need to put it?

as shown in rrtyui's livestream. I checked the skin tutorial and it only explains what a playfield is and nothing about changing the back ground on the playfield.
sorry if it is obvious, but I have found nothing. :D
Fatal3ty
I've designed my own inputoverlay itself. It is supposed to be purple, and pressed it must be purple (press decreases). But I have a problem. If you press the button, it turns red. How do I do that away? :?
Azkasure
" [smoogipooo] Allow ARGB and RGB colours in skins. "
i Half understand this, A rgb is Alpha R g b, but i can do something special with it ? like Transparent color ??
Garygoh884
What is the name for CtB comboburst? I can't remember that filename, you should put it in the wiki for reference.
Noffy
It follows the same format as the combobursts for standard, just with "-fruits-" between the comboburst and number
comboburst-fruits-0.png
comboburst-fruits-1.png
and so on.
deadbeat

Garygoh884 wrote:

you should put it in the wiki for reference.
i kind of want to completely redo the skinning portion of wiki, but not sure how to do it yet :(
Chaoslitz

deadbeat wrote:

i kind of want to completely redo the skinning portion of wiki, but not sure how to do it yet :(
Redo it again? D:
deadbeat
that is the plan. but i'm not sure how i want to go about it. i'm thinking of having a central hub and have it link off to different pages that go over the skin elements. which would mean 6 pages.
-hub
-standard
-taiko
-catch the beat
-mania
-skin.ini
aolmenki
How can I change the menu BGM that you hear if you have the option ticked?
Haskorion
You can't afaik.
aolmenki
That makes me very sad :( it would be really cool if we could
- Marco -
Ok so, i use IIDX MANIA 1.0 skin as my osu!mania skin. Due to recent skinning changes the background is now trasparent instead of black and the notes are smaller



How can i switch t the old (good) one?

Haskorion
These lines would be the ones to look out for.
ColumnWidth: 50,50,50,50,50,50,50

Colour#: x,x,x,255 (# is for the specific lane)

ColumnWidth seems to be changed to real pixel width.

Colours are in RGBA where A controls the transparency of a lane. 0 is transparent and 255 is solid.


EDIT: about the notes, seems something is broken as I only see small lines. nvm after restarting worked fine again.

a1l2d3r4e5d6
How do you make the follow point look like a line? Would you just make a lined shape follow point, or is this the animated follow point? If so then how would you go about in making it?
example:
Azkasure
For test i am using

volume-bg@2x
http://gyazo.com/a7550a14934c06028dd9a7b06abda5de

volume-bg-effect@2x
http://gyazo.com/bd63616ddc0eee130b803eaa13ba4143

but i get this
http://gyazo.com/411a1be813372b288faea8a42b682c41

I am using the effect filename wrong ?

i used this page for reference https://osu.ppy.sh/wiki/Skinning
Haskorion
the file name is correct and I assume you already play in HD.

volume-bg-effect is not an overlay to show the volume level, it is the background when you change the volume level of sound effects manually like you would adjust the normal volume during or between plays.
This can be done by holding down the "Alt"-button while changing the volume with the mousewheel or arrowkeys. This is where volume-bg-effect shows up.
Azkasure
AH! xD i see it now ~
- Milhofo -

a1l2d3r4e5d6 wrote:

How do you make the follow point look like a line? Would you just make a lined shape follow point, or is this the animated follow point? If so then how would you go about in making it?
example:
You have several followpoint image files, from 0 to 9 (I think), the length of the followpoint is determined by the number of those files that are not blank (the 5th file is the center of the "followline"). Just get a skin that has line followpoints and see for yourself how they should look like. The file name should be "followpoint-x.png", replace x by a number.
a1l2d3r4e5d6
Ah I see... thank you for the help. :)
nakanotsu nimi
hello! i'm making a taiko skin but i encountered a problem, approach circle on standart and taiko mode aren't diferent files, on taiko mode it looks just fine, but in standart mode it looks so weird lol. i want standart to be different :( is there any way to fix it? thanks

Haskorion
You can make a skin for taiko only and have this approachcircle there. Just make a folder named "taiko" put your taiko elements there and go to the options ingame. go to the skin section there and enable "use taiko skin for taiko mode". Everytime you play taiko this taiko skin will automatically be used, regardless of your skin. On your skin for standard you will use another approachcircle of course.
nakanotsu nimi
got it, thank you very much :)
-Atri-
I actually don't know does the picture that used for skins are R-15 or R-18
deadbeat
ok guys, this page is now updated. https://osu.ppy.sh/wiki/Skin.ini
HUGE thanks to smoogipooo for providing me with a template skin.ini with most of the //comments already attached :3
KatouMegumi
little problem with spinner
Toasty-kun
hey everyone,

Since the new Osu, i've been having problems with my CtB skin. the "Character" won't change.
It's named:
- fruit-catcher-fail.png,
- fruit-catcher-fail@2x.png,
- fruit-catcher-idle.png,
- fruit-catcher-idle@2x.png,
- fruit-catcher-kiai.png
- fruit-catcher-kiai@2x.png


these were working on the old Osu! but now i have the one from the original osu! skin.
any ideas?

thx alot ;)
Ayesha Altugle
Change the Version in the skin.ini to

Version: 2.3
Hotaru Ahomiya
This is happening with the new update. How can I fix?
OsuMe65
[General]
Version: 2.4

Try this. If fails, edit manually
Telerator
is score-comma.png used anywhere in the game?
Garygoh884

Telerator wrote:

is score-comma.png used anywhere in the game?
score-comma.png can be used for accuracy if the decimal point comma (,) is used for specific languages. score-dot.png will be used otherwise.
clayton
hi,
I'm having some issues with my hitcircleoverlay at the moment. For a while now, I've been using hitcirlceoverlay-0.png to effectively have an overlay only at the beginning of a slider. This has been working fine until I changed the image.

This is what it looks like currently, but the only thing that was different previously was the lack of the inner light-blue portion.

And this is the result in-game. It still works fine on hitcircles, but the sliders' overlay is entirely gone.

I'd have to assume that it has something to do with the middle of an overlay having to be transparent, but I still don't really get why it wouldn't work. Thanks in advance if you can help explain this to me.
Haskorion
The overlay-0 method only works with "HitCircleOverlayAboveNumber: 1" in the skin.ini file, so that means you have to use a transparent middlepart in the overlay to see the number.
[ Emerick ]
How do I stop colored sparks from appearing when I hit notes?
Rio-

[ Emerick ] wrote:

How do I stop colored sparks from appearing when I hit notes?
Uncheck "Hit Lightning" in the options? or replace lighting.png with a blank *.png file...
OsuMe65
if you meant the whole effect itself:
1. Follow Rio-
2. make particle50/100/300 blank as well
lolfood
I think he means star2.png, just make a a 1*1 blank image.
[ Emerick ]
this
Hinei
How to make reverse arrow static?
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