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Wakeshima Kanon - signal (TV-size)

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Mystyk
Hey! Your requested mod, sorry for the wait and that it's not finished yet, I wanted to mod it today but something came up and now I have to go somewhere, so hopefully you'll get ther rest of the mod tomorrow (and at least you don't let it grave :P) also I haven't forgotten about this it's just that I have been busy with assignment (but it's done now fortunately) so here is the first half of the mod

[Easy]
00:39:493 (2,2) - this overlap looks ugly and try not to make it confusing, just a little change would be fine - https://osu.ppy.sh/ss/2184874 (00:35:743 (2) - this was rotated a little then the other objects were replaced)
00:55:993 (3,1,1,2) - not a nice pattern and flow isn't that good either because you go backwards (01:02:743 (1,1,2) - ) so to avoid overlaps and confusing patterns try to rearrange the objects a bit - https://osu.ppy.sh/ss/2184926 and https://osu.ppy.sh/ss/2184943

[Normal]
00:58:993 (1) - why not add a finish to the beginning of the slider? sounds like there is a small finish in the music too and the music gets stronger so it would fit
00:31:243 (4,1) - very small thing but while playing it was a bit disturbing that these are closer a little than (4,5) and it also looks crowded so you could consider fixing this - http://puu.sh/cyQQP/f42ac20d0e.jpg
01:22:993 (1) - same ^ add finish to the beginning because the music is loud and add normal clap to the end because of your clap pattern (you missed to use it here)
01:27:118 (2) - you could emphasize the end of the slider with something (maybe soft whistle) since the beat is strong here

to be continued..also since both Easy and Normal are very nice there isn't much to say :P
Topic Starter
-Nya-

Mystyk wrote:

Hey! Your requested mod, sorry for the wait and that it's not finished yet, I wanted to mod it today but something came up and now I have to go somewhere, so hopefully you'll get ther rest of the mod tomorrow (and at least you don't let it grave :P) also I haven't forgotten about this it's just that I have been busy with assignment (but it's done now fortunately) so here is the first half of the mod

[Easy]
00:39:493 (2,2) - this overlap looks ugly and try not to make it confusing, just a little change would be fine - https://osu.ppy.sh/ss/2184874 (00:35:743 (2) - this was rotated a little then the other objects were replaced) Ok. I removed the overlap, but I did it in a different way
00:55:993 (3,1,1,2) - not a nice pattern and flow isn't that good either because you go backwards (01:02:743 (1,1,2) - ) so to avoid overlaps and confusing patterns try to rearrange the objects a bit - https://osu.ppy.sh/ss/2184926 and https://osu.ppy.sh/ss/2184943 Followed your suggestion

[Normal]
00:58:993 (1) - why not add a finish to the beginning of the slider? sounds like there is a small finish in the music too and the music gets stronger so it would fit Ok, good idea. Added the finish
00:31:243 (4,1) - very small thing but while playing it was a bit disturbing that these are closer a little than (4,5) and it also looks crowded so you could consider fixing this - http://puu.sh/cyQQP/f42ac20d0e.jpg Okay, followed your picture suggestion
01:22:993 (1) - same ^ add finish to the beginning because the music is loud and add normal clap to the end because of your clap pattern (you missed to use it here) Added the finish and thanks for pointing out the missed clap. Fixed
01:27:118 (2) - you could emphasize the end of the slider with something (maybe soft whistle) since the beat is strong here Ok added the soft-whistle

to be continued..also since both Easy and Normal are very nice there isn't much to say :P
Thanks so much for your mod so far. I really appreciate it. :D
IamKwaN
[General]
  1. Use this 16:9 background image instead. http://puu.sh/cA2Ec.jpg
  2. Missing video in Insane, remember to add the same video offset as other diffs.
  3. You miss a file, "cursormiddle.png", to fulfill the requirement of using the cursor set as mentioned in the ranking criteria. https://osu.ppy.sh/wiki/Skinning
  4. What is the source of your title, especially the (TV-size) part? Also, shouldn't the artist be Wakeshima Kanon? Surname should come first iirc according to the ranking criteria.
  5. I am quite sure the current timing is inaccurate, maybe you can try this:
    646,754.716981132075,4,2,0,0,1,0
    6400,743.034055727554,4,2,0,0,1,0
    6573,750,4,2,0,0,1,0
    6634,764.331210191083,4,2,0,0,1,0
    10993,750.140651372132,4,2,0,0,1,0
    If you are not sure about my timing, feel free to ask other team members for confirmation.
Snap all green lines, delete redundant green lines and poke me again.
Topic Starter
-Nya-
Fixed everything in IamKwaN's mod, except the source, since other modders told me that's the right source and gokugohan advised me to use "TV-size" cuz the VGMdb gives that.
IamKwaN
VGMdb isn't official so u cant use it as reference. If u intend to use it, please find another reference, for example, official websites of the anime or artist.
Topic Starter
-Nya-
Is my title or source incorrect?

Here is a mp 3 website with the song: http://www.myfree.cc/mp3/kanon+wakeshima+Signal
In this website "TV-size" is spelt like in my title
chino1_old

[ Setsuna ] wrote:

Super Late mod lol~
It would be nice if you could reply to my mod line by line :D

*=My Opinion
**=Should Fix
***=Unrankable
General
** Get a new BG, not a very good resolution, I found one for you:
1.bp.blogspot.com/-ZqV_Yo-7k_c/Uv3l3gEmuBI/AAAAAAAAEBM/Vzqb0RjNSRQ/s1921/strike-the-blood-anime-wallpaper-1920x1440.jpg
Easy
*00:06:646 (1) - As weird this might seem, I think this would be better starting on the blue tick before it, but still end at the same place.
**00:22:993 (1) - Reverse doesn't seem to fit here.

Not much problems with this diff
Normal
**Insert a break time between 00:04:958 (1) and 00:10:993 (1), the drain will hurt the player
*00:13:243 (3,4) - Blanket the end of 3 to the curve of 4.
*00:16:243 (5) - Move second anchor to x:20 y:388
*00:24:118 (3,4) - Blanket 3 to 4.
*00:29:743 (2,3) - Blanket 2 to 3.
*00:49:993 (5) - Make this slider just a normal curvy slider just like 00:37:993 (1).
Hard
**Recommended to making this map generally harder, as it's 2 stars ATM.
**Insert a break time between 00:06:646 (1) and 00:10:993 (1).
*00:27:493 (1) - No NC needed.
*00:49:243 (4) - Seems out of place, but it might be just me.
HOS's Insane
*01:33:118 (5,6,7) - Change this to one slider
Wow, not that much problems, DT-able.

sorry for the super late mod ;w;
Topic Starter
-Nya-
Why did you quote Setsuna, chino1? :lol:
IamKwaN
NO KD.
[General]
  1. You better add silent sliderslides for all default hitsounds as the murmur is quite clear and noisy.
  2. 01:40:259 - End all diffs here.
[Insane]
  1. OD and HP7 please, it's an Insane, not a Hard.
  2. Quite a number of whistles are missing in the prelude for the high pitch piano, 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 - 00:06:400 -
  3. 00:08:162 - Raise the volume of this whistle by about 20% as the piano here is heavier than those before.
  4. 00:08:258 (1) - End this on a white tick if there's no solid ending place of the beat, for example, 00:10:455 .
  5. 00:13:993 (1) - Rotate this to avoid the misleading placement with 00:15:118 (2) . Players may get confused to hit 00:15:118 (2) right after (1) if they cram together http://puu.sh/cGjGr.jpg Try this: http://osu.ppy.sh/ss/2211589
  6. 00:15:118 (2) - Shorten this to 00:15:868 to follow the string.
  7. Hmm... You are following the distance snap to map, rite? But I saw overlapping between objects as you're using the grid snap, for example, 00:19:619 (6,1) - 01:34:258 (9,10) - . To even the distance snap accurately and for the sake of aesthetic, you better rearrange them by disabling the grid snap as it only hinders positions of objects.
  8. 00:21:494 (4) - Same reason as 00:13:993 (1) - https://osu.ppy.sh/ss/2211613
  9. 00:25:995 (1,2) - ^ https://osu.ppy.sh/ss/2211662
  10. 00:27:496 (2,4) - Whistles for emphasizing vocals and assorting with the anti-jump technique?
  11. 00:35:935 (3) - Delete this to follow vocals strict?
  12. 00:42:873 (3) - Missing this weighty drum sounds uncomfortable and the clap pattern is kinda ruined. Change to something which can capture the drum please.
  13. 00:45:311 (3,4) - If you're following vocal,something like this sounds more reasonable: http://puu.sh/cGmLJ.jpg
  14. 00:50:750 - Whistle for piano.
  15. Kiai lacks a huge bunch of hitsounds, soft-samples already fit quite well, you may use normal-hitnormal as clap on 2nd and 4th white tick for the snare. Also, clap on places where u hear similar drums, like 6th blue tick and 01:16:442 - Revise the hitsounds in the kiai and a rearrangement is highly appreciated.
  16. 01:29:007 - 40% sounds more comfortable imo as I gonna suggest you adding more whistles for pianos.
  17. 01:29:757 (3) - Whistle. Same for 01:32:758 (4) - 01:35:758 (3) -
  18. 01:38:009 - The music doesn't fade out here, so keep the volume constant or lower it a bit, say 30%. Add several green lines with descending volumes and finally 5% at the end of the spinner.
[Hard]
  1. OD6 please, it shouldn't be higher than Insane.
  2. 00:00:646 - Whistle. Also whistles at these: 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 -
  3. 00:06:573 (1) - Unsnapped end. Extend it to 00:08:162 .
  4. 00:14:368 (4,1) - Why not swapping NC? Same for 00:35:372 (5,1) -
  5. 00:16:243 - Higher volume. 45% is fine.
  6. 00:40:248 (1,2,3) - Same volume and hitsounds with 00:16:243 (1,2,3) - ?
  7. 00:43:249 (4) - Normal-hitnormal? http://puu.sh/cGGrD.jpg Same for 00:46:249 (4) - 00:49:250 -
  8. 00:50:000 - Whistle. Same for 00:50:750 - 00:51:500 -
  9. 00:52:250 - Reduce volume. Same for 00:57:876 .
  10. 00:58:626 (6) - Move this green line 00:59:002 to here.
  11. 00:55:251 - Normal-hitnormal. Simply use this when you hear an obvious drum at the four white tick. Check them yourself, I don't manage to mention them one by one.
  12. 00:55:813 (5) - Remove hitsound on this circle, if you are not familiar with hitsounding, following the drum to add hitsounds would be a basic technique.
  13. 01:02:752 (2,3,4) - I don't know if you're following instruments or vocals, anyway I would like to suggest you a better rhythm: http://puu.sh/cGu9t.jpg
  14. 01:05:003 - You need drum and normal silent sliderslide as I can hear the noises clearly.
  15. 01:16:442 - 01:16:630 - Fill the gap here please as the drums are strong and the distance is quite misleading now.
  16. 01:14:567 (2) - Move this circle to 01:15:317 - for the snare?
  17. 01:18:318 (3,4,5,6) - Switch off hitsounds and listen carefully to the drum, this rhythm would fit much better: http://puu.sh/cGuv0.jpg
  18. 01:20:568 (2) - Delete this circle, I guess there's no drum?
  19. 01:26:007 - Finish and also NC. Remove the NC on 01:27:507 (1) correspondingly.
  20. 01:28:069 - Circle for drum.
  21. 01:29:007 (5,1) - Swap NC.
  22. 01:29:757 - Whistle. Same for 01:31:258 (3) - 01:32:758 - 01:33:133 - 01:35:758 - 01:37:259 (4) -
  23. Your hitsounds are very hollow, you may need some custom hitsounds for different types of drums like 00:19:994 - 00:22:245 - 00:23:745 - Some more mods on hitsounds are highly appreciated.
[Normal]
  1. Reduce both OD and HP to 3 as there're stacks (e.g. 00:37:247 (5,1) - ) and some tricky placements (e.g. 00:34:247 (4,1) - ) in this diff.
  2. 00:05:174 - Map this break with a spinner and end it at 00:08:162 - please. Try to make everything consistent throughout all diffs. Remove the break just like Hard.
  3. 00:15:118 (4,5,1) - Don't you think their way of overlapping is ugly? Try this or any other placements to avoid the issue. https://osu.ppy.sh/ss/2212320
  4. 00:40:248 (4) - Why not drum clap? In fact, I expect a slider here for the drums and hitsounds.
  5. 00:43:249 - Normal-hitnormal fits better than whistle as I mentioned in Hard. And same for all these: 00:46:249 - 00:49:250 - 00:52:250 - 00:55:251 - 00:58:251 - 01:01:252 -
  6. 01:02:002 (1) - The slider ends in the middle of the guitar where I found it inappropriate, shorten it to 01:03:127 - where the guitar starts and make a reverse maybe? https://osu.ppy.sh/ss/2212360
  7. 01:13:629 (1) - Remove the NC and NC on 01:14:004 (2) - instead.
  8. 01:29:007 - Whistle. Same applies on 01:29:757 - Anyway, follow what I have said in Hard, it's tiring to jot down everything here.
[Easy]
  1. 00:06:634 - Whistle?
  2. Too lazy to mod hitsounds, just follow what I have said in N and H.
Not ready for rank atm. As I don't manage to push this forward currently, you need to find BATs for confirmation on timing and metadata yourself. Good luck with this.
Mystyk
Continuing my mod >.< took me a while I know :S

[General]
There is no point in using N:C1 and D:C1 because there is only a soft-sliderslide, so I think only N and D should be used :P also talk about this with HOS because his difficulty has different use of hitsounds, so try to make them consistent.

[Hard]
  1. 00:26:368 (2,4) - small thing but would be nicer if you stacked these properly (or don't make them overlap at all) - https://osu.ppy.sh/ss/2199282 - (I just replaced and rotated (2) so the rhombus shaped pattern is not ruined)
  2. 00:28:993 (1) - I don't really hear anything on the blue tick, it would be more appropriate to use a rhythm like this - http://puu.sh/cASfz/e41643efea.jpg
  3. 00:43:243 (4) - why isn't this strong beat emphasized with a hitsound? :C please add something to make it better :3
  4. 00:49:243 (4) - same about the hitsound ^ add something to the sliderstart
  5. 00:49:055 (3) - I would actually put this here because of the vocals - 00:49:805 - it would fit a lot better
  6. 00:51:493 (5) - why not emphasize the beat in the middle of the slider? - http://puu.sh/cD7N3/bf3b5cbdf1.jpg
  7. 00:55:243 (4) - add clap
  8. 00:59:002 (1) - add finish to the beginning of the slider, the beat is kind of stronger here than at the other parts
  9. 01:12:504 (3) - how about using a reverse slider, it would fit a lot better because of the beat in the middle of the slider - http://puu.sh/cQEeE/2d31e1bb00.jpg
  10. 01:15:317 - I would add a hit circle here because of the beat, and it flows nicely too in my opinion
  11. 01:19:443 (5) - maybe replace this here 01:19:818 - fits better to the music because of the vocals imo
  12. 01:24:319 - add hit circle because of the beat, and also this is the kiai so it can be a little faster than the slow parts
  13. 01:28:257 (4) - you should add a hitsound here to emphasize the big beat in the music
  14. 00:06:573 (1) - also looks like IamKwaN mentioned already this unsnapped object end
[HOS's Insane]
  1. 00:10:993 (1,2) - very small thing but it's really disturbing to look at XD try to improve the blanket please - http://puu.sh/cQFwE/cb4f594cba.jpg
  2. 00:15:118 (2) - this should end 00:15:868 - because this is louder and 00:16:056 - doesn't have any loud beats that would ask for a sliderend
  3. 00:42:873 (3) - please hit that beat in the middle of the slider, it's an Insane :C 60% of the map is very slow anyway there will be no harm hitting one more beat
  4. 00:46:062 (4) - I think this shouldn't start on the blue tick, there aren't even soft sounds there nor anything loud so I would suggest something different: https://osu.ppy.sh/ss/2256113 - it fits to the piano in the background and also to the big beat so it's not weird
  5. 00:59:002 (1) - adding a finish would fit to the song (because it sounds like the song has a soft finish sound too)
  6. 01:05:565 - this shouldn't be normal hitsound, there is hardly anything here so you should use soft hitsounds, also, starting from this point you barely use hitsounds, so I would suggest you to add some, use Drum or Soft sampleset (just like on the Hard diff)
  7. 01:05:753 (2) - places like this should have a clap, these are the big beats (the beginning of the slider)
  8. 01:07:253 (5) - beginning of the slider
  9. 01:08:753 (2) - beginning of the slider...etc. I hope you can follow this pattern and add hitsounds accordingly
  10. 01:05:753 (2,3,4) - sorry but I think these kind of parts don't fit, because there is too much mapped, so it feels "overmapped" I would rather make it fit more to the song - http://puu.sh/cWYWz/fdd5679242.jpg
  11. 01:08:753 (2,3,4,5) - ^ - http://puu.sh/cWZb1/a7f3f5ab8a.jpg
  12. 01:15:880 (5,6) - ^ - http://puu.sh/cWZdv/9523488a93.jpg
  13. 01:17:755 (2,3,4,5,6) - ^ - http://puu.sh/cXdyt/1e00e89426.jpg
  14. 01:26:007 (1,2,3,4,5,6,7,8) - ^ - http://puu.sh/cXdMP/ec90bb4bc5.jpg
  15. 01:30:507 (5) - this feels very uncomfortable to click, there is almost nothing here so I would rather make the previous circle a slider - http://puu.sh/cXf5r/8aba3960be.jpg - you can try this maybe, or remove (5)
  16. 01:33:320 (6,7) - these are also uncomfortable to play, I would rather remove both
  17. 01:23:006 (1) - add finish because the beat is strong
HootOwlStar

Mystyk wrote:

Continuing my mod >.< took me a while I know :S

[HOS's Insane]
soon
K. *sobs*
Mystyk

HootOwlStar wrote:

Mystyk wrote:

Continuing my mod >.< took me a while I know :S

[HOS's Insane]
soon
K. *sobs*
haha sorry, I have been doing my assignment all weekend ;_;
Topic Starter
-Nya-

IamKwaN wrote:

NO KD.
[General]
  1. You better add silent sliderslides for all default hitsounds as the murmur is quite clear and noisy. I fixed this. There is no more noisy sliderslides.
  2. 01:40:259 - End all diffs here.Ok, fixed
[Hard]
  1. OD6 please, it shouldn't be higher than Insane. Ok
  2. 00:00:646 - Whistle. Also whistles at these: 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 - Fixed
  3. 00:06:573 (1) - Unsnapped end. Extend it to 00:08:162 . Fixed
  4. 00:14:368 (4,1) - Why not swapping NC? Same for 00:35:372 (5,1) - Ok
  5. 00:16:243 - Higher volume. 45% is fine. Ok
  6. 00:40:248 (1,2,3) - Same volume and hitsounds with 00:16:243 (1,2,3) - ? Followed suggestion
  7. 00:43:249 (4) - Normal-hitnormal? http://puu.sh/cGGrD.jpg Same for 00:46:249 (4) - 00:49:250 - ^
  8. 00:50:000 - Whistle. Same for 00:50:750 - 00:51:500 - ^
  9. 00:52:250 - Reduce volume. Same for 00:57:876 . ^
  10. 00:58:626 (6) - Move this green line 00:59:002 to here. Fixed
  11. 00:55:251 - Normal-hitnormal. Simply use this when you hear an obvious drum at the four white tick. Check them yourself, I don't manage to mention them one by one. Ok
  12. 00:55:813 (5) - Remove hitsound on this circle, if you are not familiar with hitsounding, following the drum to add hitsounds would be a basic technique. Ok
  13. 01:02:752 (2,3,4) - I don't know if you're following instruments or vocals, anyway I would like to suggest you a better rhythm: http://puu.sh/cGu9t.jpg I like it. Followed your suggestion
  14. 01:05:003 - You need drum and normal silent sliderslide as I can hear the noises clearly. I don't have any drum hitsounds anymore. I changed it to a Normal hitsound and added a Normal sliderslide
  15. 01:16:442 - 01:16:630 - Fill the gap here please as the drums are strong and the distance is quite misleading now. Ok
  16. 01:14:567 (2) - Move this circle to 01:15:317 - for the snare? Ok
  17. 01:18:318 (3,4,5,6) - Switch off hitsounds and listen carefully to the drum, this rhythm would fit much better: http://puu.sh/cGuv0.jpg Followed your suggestion
  18. 01:20:568 (2) - Delete this circle, I guess there's no drum? Ok removed the circle
  19. 01:26:007 - Finish and also NC. Remove the NC on 01:27:507 (1) correspondingly. Not sure where to add the finish, so I added it on the end of the slider and fixed the NC
  20. 01:28:069 - Circle for drum. Ok
  21. 01:29:007 (5,1) - Swap NC. Ok
  22. 01:29:757 - Whistle. Same for 01:31:258 (3) - 01:32:758 - 01:33:133 - 01:35:758 - 01:37:259 (4) - Ok added all the whistles
  23. Your hitsounds are very hollow, you may need some custom hitsounds for different types of drums like 00:19:994 - 00:22:245 - 00:23:745 - Some more mods on hitsounds are highly appreciated.I'll see what I can do.
[Normal]
  1. Reduce both OD and HP to 3 as there're stacks (e.g. 00:37:247 (5,1) - ) and some tricky placements (e.g. 00:34:247 (4,1) - ) in this diff. Okay, fixed
  2. 00:05:174 - Map this break with a spinner and end it at 00:08:162 - please. Try to make everything consistent throughout all diffs. Remove the break just like Hard. Added the spinner and removed the break
  3. 00:15:118 (4,5,1) - Don't you think their way of overlapping is ugly? Try this or any other placements to avoid the issue. https://osu.ppy.sh/ss/2212320 Yeah it is ugly. Followed your suggestion
  4. 00:40:248 (4) - Why not drum clap? In fact, I expect a slider here for the drums and hitsounds. I added the drum clap
  5. 00:43:249 - Normal-hitnormal fits better than whistle as I mentioned in Hard. And same for all these: 00:46:249 - 00:49:250 - 00:52:250 - 00:55:251 - 00:58:251 - 01:01:252 - Yeah, added all the normal hitsounds where necessary
  6. 01:02:002 (1) - The slider ends in the middle of the guitar where I found it inappropriate, shorten it to 01:03:127 - where the guitar starts and make a reverse maybe? https://osu.ppy.sh/ss/2212360 Followed your suggestion
  7. 01:13:629 (1) - Remove the NC and NC on 01:14:004 (2) - instead. Fixed
  8. 01:29:007 - Whistle. Same applies on 01:29:757 - Anyway, follow what I have said in Hard, it's tiring to jot down everything here. Added the whistles
[Easy]
  1. 00:06:634 - Whistle? Ok
  2. Too lazy to mod hitsounds, just follow what I have said in N and H. Added all the hitsounds where necessary
Not ready for rank atm. As I don't manage to push this forward currently, you need to find BATs for confirmation on timing and metadata yourself. Good luck with this. Thanks! I'll try my best to get this map ranked.
Thanks for the mod! :D
Topic Starter
-Nya-

Mystyk wrote:

Continuing my mod >.< took me a while I know :S

[General]
There is no point in using N:C1 and D:C1 because there is only a soft-sliderslide, so I think only N and D should be used :P also talk about this with HOS because his difficulty has different use of hitsounds, so try to make them consistent.I added a normal sliderslide now, so I have to say N:C1

[Hard]
  1. 00:26:368 (2,4) - small thing but would be nicer if you stacked these properly (or don't make them overlap at all) - https://osu.ppy.sh/ss/2199282 - (I just replaced and rotated (2) so the rhombus shaped pattern is not ruined) Ok I stacked them properly
  2. 00:28:993 (1) - I don't really hear anything on the blue tick, it would be more appropriate to use a rhythm like this - http://puu.sh/cASfz/e41643efea.jpg Followed your suggestion
  3. 00:43:243 (4) - why isn't this strong beat emphasized with a hitsound? :C please add something to make it better :3 I added a Normal hitsound like IamKwaN had suggested.
  4. 00:49:243 (4) - same about the hitsound ^ add something to the sliderstart ^
  5. 00:49:055 (3) - I would actually put this here because of the vocals - 00:49:805 - it would fit a lot better Followed your suggestion
  6. 00:51:493 (5) - why not emphasize the beat in the middle of the slider? - http://puu.sh/cD7N3/bf3b5cbdf1.jpg ^
  7. 00:55:243 (4) - add clap I added a Normal hitsound there instead
  8. 00:59:002 (1) - add finish to the beginning of the slider, the beat is kind of stronger here than at the other parts Ok, added the finish
  9. 01:12:504 (3) - how about using a reverse slider, it would fit a lot better because of the beat in the middle of the slider - http://puu.sh/cQEeE/2d31e1bb00.jpg Changed the normal slider to a reverse slider
  10. 01:15:317 - I would add a hit circle here because of the beat, and it flows nicely too in my opinion Already added
  11. 01:19:443 (5) - maybe replace this here 01:19:818 - fits better to the music because of the vocals imo Followed your suggestion
  12. 01:24:319 - add hit circle because of the beat, and also this is the kiai so it can be a little faster than the slow parts Ok
  13. 01:28:257 (4) - you should add a hitsound here to emphasize the big beat in the music I added a drum clap hitsound
  14. 00:06:573 (1) - also looks like IamKwaN mentioned already this unsnapped object end Yeah fixed that
Thanks for the mod! :D
HootOwlStar
Late update sry for that

Update
osu file format v13

[General]
AudioFilename: Kanon Wakeshima -Signal [Strike the Blood ED 2] (www.myfreemp3.cc).mp3
AudioLeadIn: 1500
PreviewTime: 64628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:signal (TV-size)
TitleUnicode:signal (TV-size)
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:-Nya-
Version:HOS' Insane
Source:ストライク・ザ・ブラッド
Tags:ending two HootOwlStar SutoBura Sutoraiku za Buraddo strike the blood Naoki "naotyu-" Chiba
BeatmapID:486796
BeatmapSetID:194364

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
Video,10983,"Strike+The+Blood+ED+2+[Full+HD].avi"
0,0,"BG.jpg",0,0
//Break Periods
2,8362,10243
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Shohei Ohtani
>Previous 2 mods BAT mods
>"This map isn't ready for ranking"

im ready.

Overall:
. . . what's wrong with the video!? Why does it start so late?!

Timing:
Any reason why the BPM ISN'T exactly 80.000?

Insane:
00:04:796 (3) - This ends REALLY awkwardly. I know there's no other sound for this to end on, but the mapping should reflect that so I'm not left with this awkward sort of "ping"
01:38:009 (1) - Same with this. You don't really plan the ending, so it ends like "PHUHH" when there's nothing.

Hard:
00:49:250 (3,4,1) - Spacing???
01:01:252 (4) - hitsound herE?

Normal:
01:02:002 (1) - Lower the endpoint here so it's parallel with the rest of the slider.

Easy:
01:02:752 (1) - THERE'S NOTHING HERE DON'T PUT A FINISH

To tackle some other issues

-Nya- wrote:

Is my title or source incorrect?

<span>Here is a mp 3 website with the song: [url]<a class="smarterwiki-linkify" href="http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]">http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]</a></span>
In this website "TV-size" is spelt like in my title
An mp3 site is an even worse source to use.

However, I'm fine with vgmdb, as a lot of times, that's all that can be really found. So woohoo.

Forum PM me when these are changed.
Topic Starter
-Nya-

CDFA wrote:

>Previous 2 mods BAT mods
>"This map isn't ready for ranking"

im ready. Yay!

Overall:
. . . what's wrong with the video!? Why does it start so late?! It starts late cuz that's when the opening video of the anime starts. There are other ranked maps when the video also starts later: https://osu.ppy.sh/s/163012

Timing:
Any reason why the BPM ISN'T exactly 80.000? I followed IamKwaN's timing advice, but I changed it to 80 like you had suggested.

Hard:
00:49:250 (3,4,1) - Spacing??? Fixed the spacing
01:01:252 (4) - hitsound herE? Ok, added a drum hit-whistle sound there

Normal:
01:02:002 (1) - Lower the endpoint here so it's parallel with the rest of the slider. I changed the entire slider's shape instead, to something that looks better in my opinion

Easy:
01:02:752 (1) - THERE'S NOTHING HERE DON'T PUT A FINISH Hehe oops, removed the finish

To tackle some other issues

-Nya- wrote:

Is my title or source incorrect?

<span>Here is a mp 3 website with the song: [url]<a class="smarterwiki-linkify" href="http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]">http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]</a></span>
In this website "TV-size" is spelt like in my title
An mp3 site is an even worse source to use.

However, I'm fine with vgmdb, as a lot of times, that's all that can be really found. So woohoo. Cool. Thanks for clearing that up.

Forum PM me when these are changed.
Thanks so much! :D
Topic Starter
-Nya-
Timing update: (A huge thanks to Vhy for helping me out)
The timing points in bold are the ones that I changed.

1) Bpm: 79.5
Offset: 00:00:646

2) Bpm: 82.50
Offset: 00:06:400

3) Bpm: 73.5
Offset: 00:06:581

4) Bpm: 78.55
Offset: 00:06:634

5) Bpm: 79.985
Offset: 00:10:993

Needs another confirmation though.
Vhy
looking forward this to get qualified soon ;)
Topic Starter
-Nya-

Vhy wrote:

looking forward this to get qualified soon ;)
Hehe, thanks Vhy for the star! :D
Kayano
Here is my timing:

1. Offset: 650ms BPM: 79.60
2. Offset: 6,397ms BPM: 60.00 // From here
3. Offset: 6,480ms BPM: 65.00 //
4. Offset: 6,556ms BPM: 75.00 //
5. Offset: 6,622ms BPM: 78.20 // Use 1/12 to stack these notes (if you want)
6. Offset: 8,156ms BPM: 79.00
7. Offset: 11,004ms BPM: 80.00
650,753.768844221106,4,2,1,30,1,0
6397,1000,4,2,1,30,1,0
6480,923.076923076923,4,2,1,30,1,0
6556,800,4,2,1,30,1,0
6622,767.263427109974,4,2,1,30,1,0
8156,759.493670886076,4,2,1,30,1,0
11004,750,4,2,1,50,1,0

Have some testplays for that so now it is nice for me. So good luck!
Topic Starter
-Nya-

OniJAM wrote:

Here is my timing:

1. Offset: 650ms BPM: 79.60
2. Offset: 6,397ms BPM: 60.00 // From here
3. Offset: 6,480ms BPM: 65.00 //
4. Offset: 6,556ms BPM: 75.00 //
5. Offset: 6,622ms BPM: 78.20 // Use 1/12 to stack these notes (if you want)
6. Offset: 8,156ms BPM: 79.00
7. Offset: 11,004ms BPM: 80.00
650,753.768844221106,4,2,1,30,1,0
6397,1000,4,2,1,30,1,0
6480,923.076923076923,4,2,1,30,1,0
6556,800,4,2,1,30,1,0
6622,767.263427109974,4,2,1,30,1,0
8156,759.493670886076,4,2,1,30,1,0
11004,750,4,2,1,50,1,0

Have some testplays for that so now it is nice for me. So good luck!
Wow! That's a lot.
Thanks so much! Really appreciate it. :D
IamKwaN
Feel free to keep the current title. Will be back within a few days.
Gamu

IamKwaN wrote:

Feel free to keep the current title. Will be back within a few days.
You’re amazing!

Where did you find the image owo?
I really did not find it ;;
Shohei Ohtani
uhhhh i was gonna bubble this can I do that or does KwaN wanna do stuff before??
Topic Starter
-Nya-

CDFA wrote:

uhhhh i was gonna bubble this can I do that or does KwaN wanna do stuff before??
Bubble it so long and if IamKwaN sees something else that has to be fixed then he can just pop the bubble.
IamKwaN
i downloaded the OST last night ... don't arrest me please senpai tachi

yea just bubble it and i will come afterwards
Shohei Ohtani
yeeee
Topic Starter
-Nya-
Woohoo! My first bubble. :)
Kyouren

IamKwaN wrote:

Feel free to keep the current title. Will be back within a few days.
That some like i post T_T
IamKwaN
@gokugohan: i have no idea what ur talking about
@nya:
[Insane]
  1. 00:16:254 - 00:17:004 - 01:15:879 - 01:17:004 - 01:17:566 - Unsnapped green lines.
[Hard]
  1. 00:40:254 - 00:40:816 - 00:52:254 - 00:52:816 - 00:57:879 - 00:58:629 - Unsnapped green lines.
  2. 00:20:000 (1) - Drum finish is too awkward, remove it.
  3. 00:23:750 - Remove the drum finish.
  4. 00:35:000 - Drum finish.
  5. 00:51:687 - Normal sampleset.
  6. 00:51:875 - Remove drum whistle, it doesn't fit at all.
  7. 01:17:000 (1) - The jump is too harsh, reduce it, for example: https://osu.ppy.sh/ss/2369953
[Normal]
  1. 00:15:125 - 01:38:000 - Remove these redundant green lines.
  2. 00:40:250 (4) - Drum whistle is kinda redundant.
  3. 00:50:000 (5) - NC
[Easy]
  1. 00:40:250 - Drum clap.
  2. 01:02:750 (1) - You don't need this NC.
  3. 01:30:125 (1) - The recovery time is too short even it's such a low BPM song, put only a circle 01:31:250 - to provide gap of enough length in between.
Topic Starter
-Nya-

IamKwaN wrote:

@gokugohan: i have no idea what ur talking about
@nya:
[Insane]
  1. 00:16:254 - 00:17:004 - 01:15:879 - 01:17:004 - 01:17:566 - Unsnapped green lines. I fixed these for HootOwlStar
[Hard]
  1. 00:40:254 - 00:40:816 - 00:52:254 - 00:52:816 - 00:57:879 - 00:58:629 - Unsnapped green lines. I must have forgotten to snap these when I changed the timing. Fixed
  2. 00:20:000 (1) - Drum finish is too awkward, remove it. Yeah, removed
  3. 00:23:750 - Remove the drum finish. ^
  4. 00:35:000 - Drum finish. Ok, added
  5. 00:51:687 - Normal sampleset. Ok, changed the sampleset to Normal
  6. 00:51:875 - Remove drum whistle, it doesn't fit at all. Ok, removed it
  7. 01:17:000 (1) - The jump is too harsh, reduce it, for example: https://osu.ppy.sh/ss/2369953 Ok, followed your suggestion
[Normal]
  1. 00:15:125 - 01:38:000 - Remove these redundant green lines.I removed one of them, but I just forgot to lower the volume on the last one so the spinner can't be heard at the end.
  2. 00:40:250 (4) - Drum whistle is kinda redundant. Removed the drum-whistle; now it's drum-clap instead
  3. 00:50:000 (5) - NC Ok
[Easy]
  1. 00:40:250 - Drum clap. Ok
  2. 01:02:750 (1) - You don't need this NC. Ok, removed the NC
  3. 01:30:125 (1) - The recovery time is too short even it's such a low BPM song, put only a circle 01:31:250 - to provide gap of enough length in between. Followed your suggestion
Thanks! Fixed everything.
Updated!
IamKwaN
here's your aspiring heart
riffy
guess I'm late, sorry. :c

Anyways, congratulations!
sheela
You did it, -Nya-! Congratulations!
Mint
congrats nya o/
meii18
Congrats -Nya- ! You did it ! \:D/ OoO OuO
Kyouren
Gratzz for your first Ranked map~
Topic Starter
-Nya-
Thank you so much guys!
Thanks, CDFA and IamKwaN for the bubble and the rank, and thanks all the people that have modded and helped me with this map.
I really appreciate it. :)
Gaia
Congrats for your first ranked! (:
Topic Starter
-Nya-

Gaia wrote:

Congrats for your first ranked! (:
Thank you, Gaia! :D
Mystyk
waahh I wanted to check this today but looks like I'm late ;_; oh well congrats!
Topic Starter
-Nya-

Mystyk wrote:

waahh I wanted to check this today but looks like I'm late ;_; oh well congrats!
Hehe, thanks for all your help with this map, Mystyk. :D
Sellenite
congrats!
it seems like i looked this before or not lol
Topic Starter
-Nya-

Sellenite wrote:

congrats!
it seems like i looked this before or not lol
You did give me a mod. Thanks for your support! :D
Modem
Congratz Nya-san (> w <)
micchi_chi
Congrats for first rank :D :D :D
Good luck on your next maps :3
meii18
Wow very lucky -Nya- ! Your map survived a week of qualify status ( almost :D ) . Well ....Congrats again ! :)
meii18

ByBy_ChAn wrote:

Wow very lucky -Nya- ! Your map survived a week of qualify status ( almost :D ) . Well ....Congrats again ! :)
Yay ! Your map survived !

*ByBy runs
xxdeathx
Wow, I remember watching this anime a year ago and hoping for a map of this song I liked to get ranked. Nice job!
Topic Starter
-Nya-
Thank you, guys!
I really appreciate it.
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