From my modding queue~ Sry for the late reply >.<
Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.
[General]
That name above seems more fitting to me for a GD since it ends on 's' already. :p
Maps are decent - not too much interesting stuff for me though (except for the nice skin of course :3) -.
Get 1-2 good mods after this, then you may ask for BAT request. Good luck!
P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Thanks! \o/
(also veela seems to have forgotten to give you star xD)
Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.
[General]
- Check your skin again, one of your hitcircle .jpg's is not properly set. This is unrankable in the current state.
- I feel your hitsounds can be improvable in general, maybe LKs' hitsound library can help you out. Sadly, I'm not a real HS modder, so I can't really help you out with this. ;-;
- 00:06:458 - Pretty sure this is unrankable due to inaudible clickable object. Move it up to 20%.
It also might be better to put this on the white tick instead of the blue one for easier rhythm. - 00:51:493 (4) - Is this whistle HS accidental? If not, i still recommend to put it out since it doesn't work well (drums start 1/4 beat later).
- 01:33:118 (2,1) - Trifle: It would look better if you these sliders would be on the same horizontal line
- Otherwise, pretty solid easy map.
- You should check some blankets again, the following still look unpolished (i know ppl usually don't care about that,but better aesthetics never hurt):
00:10:993 (1,2,3) - , 00:45:493 (3,4) - (if ever intended), 01:12:868 (4,1) - , 01:18:118 (2,3) - - 00:19:618 (1,2) - NC at 2, not on 1. I feel like NCing after every new measure is more reasonable at this and the following sections: 00:22:618 (1,2) - , 00:58:618 (1,2) -
- 00:49:993 (5) - I recommend to set the red anchor on the middle/2nd slider tick to support the vocal better. Also add a curve to the 1st half for a smoother slider, fits much better here imo: http://puu.sh/bEl26/067667d9c3.jpg
- 00:55:618 (4,1,2,3) - I feel the 90° angles don't really fit comfortably with the music. Round it up a bit for a better flow: http://puu.sh/bElnG/1603dedbe3.jpg .
Also check the DS again, it's a bit irregular at this part. - 00:58:618 (1,2,3,4) - Check this Pattern again, it's not symmetrical yet because of the sliders.
- 01:12:868 (4,1,2,3) - Four offbeat sliders in a row...feels unnatural to play :/ You can keep it if you want, but i'd suggest switching to a more natural rhythm by making the blue sliders start on white ticks: http://puu.sh/bEnC3/6452b540ea.jpg
- 01:21:118 (3) - 1. That offbeat slider >.> I mean you can keep it, but I'd generally avoid it and go like: http://puu.sh/bElJG/bed0781c55.jpg
2. 01:21:118 (3,4) - it looks pretty ugly if you change from anchored slider to curved slider here, so only use one type of slider here please.
Small notice: Not sure if this was caused by the usage of grid snap or intended, but your DS is fluctuating between 1.1x and 1.2xDS. Please try to be consist with your DS here, I'm not sure about the severity of this issue tho >.>
- 00:01:771 (2,3,4,5,1) - Looks a bit plain to me as it's not much harder then the pattern in normal diff. I'm sure you can use a bit more complex rhythm here: http://puu.sh/bEox0/b3dc7f4b75.jpg
I also recommend to increase the SV up a bit (by 0.1-0.25) as it feels pretty sloppy to play imo. - 00:23:368 (1,2) - The vocal doesn't really justify that jump here (there isn't really a jump in her voice, and i can't find another reasonable musical indicator).
Use equal DS between these 00:22:618 (4,1,2,3) - objects (1.3x DS), or at least tone down the jump a bit. - 00:26:368 (2,1,2,3,4) - This flows a bit awkward from 2->1->2 due to the flow 'break between these. What I expected here would be something like an oval-like pattern to support the singer's voice without alternating flow too much: https://osu.ppy.sh/ss/2048246
Up to you, just my opinion that this has better synergy with the music. - 00:46:993 (1) - Position at 216,340 for perfect stack
- 00:49:618 (5) - This should just be a circle, there is no drum beat at the point where it ends.
- 00:58:618 (3) - Position at 221,55 to avoid the flow break.
- 01:07:805 (6) - Delete this circle, it feels redundantly placed just to keep the rhythm going on.
- 01:10:618 (5,1) - DS is a bit high here, players will think this is a 1/2 beat. Lower it down to 1.5x and blanket, and it should be fine: http://puu.sh/bEqLo/2175edd4d9.jpg
- Trifle: 01:15:493 (4,5) - This is not symmetrical
- 01:25:243 (1,2,3) - Looks like it was randomly placed, even the DS aren't equal here. Here's how to make it equal DS with nice linear flow & symmetry:
01:25:243 (1) - Position of the three anchors: 475, 302 | 447, 250 | 391, 218 (I put down Grid snap for that, it's the best way to make it as accurate as possible)
01:25:243 (1) - Position of the three anchors: 304, 177 | 252, 165 | 184, 193
01:26:743 (1) - Just copypaste and Ctrl+h the first slider 01:25:243 (1) - - 01:28:243 (1) - Split this into a slider and a circle as the is a clear distinct sound at 01:28:993 - .
- 01:30:118 (4) - Preference: The big gap after this makes me feel a bit uncomfortable, I suggest making a slider to 01:30:868 - (the next red tick)to keep the flow constant
- 01:33:118 (2) - Preference: Same as above.
That name above seems more fitting to me for a GD since it ends on 's' already. :p
- I strongly recommend you go through the whole diff and check the DS between these oval patterns like at 00:00:670 (1,2,3,4) - and 00:01:795 (5,6,7,8,9) - .
Look into the DS between every circle (editor mode, top-right below the position for the object) and try to keep the distance between previous and next object as low as possible since some of these DS changes are actually noticeable by players, decreasing this maps quality(see the 2nd example from above).
Using the highest grid level or putting off GS at all (and DS on ofc) helps a lot here. - 00:04:795 (2) - It might be better to make this slider go to the next red tick as it complements better too the piano sound holding here.
- 00:06:576 - There should actually be a circle here as well if you're following the piano already. Start the slider on the white tick.
- 00:08:263 (1) - It would be much better if you decrease the length of the spinner or put it out for a small break here. There needs to be a clear gap between the intro and what follows after 00:10:982 -
- 00:11:732 (5,6,7,8,9) - That's too edgy here, make a smoother flow: http://puu.sh/bEtKw/2f6b2e3df7.jpg
- 00:17:732 (3,4,5) - Are you sure you used DS here? This is clearly not even spaced.
- 00:55:607 (7,1,2) - These jumps feel too high-spaced for this kind of song. Please nerf the distances
- 00:56:732 (4,5,6,7) - Same here. Also, where you trying to blanket here?
- 01:01:982 (1) - Please don't be lazy and map this out, the spinner feels misplaced here, especially since it ends exactly where the kiai time starts (which you should map as well).
- 01:07:419 (6) - Same as in Hard, this feels just additional and thus redundant at this place.
- This map needs more cleanup than the other ones. Fixing the DS issues should be the main priority now, I still think it needs more refinement in flow and pattern structure. Anyway, good job so far.
Maps are decent - not too much interesting stuff for me though (except for the nice skin of course :3) -.
Get 1-2 good mods after this, then you may ask for BAT request. Good luck!
P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Thanks! \o/
(also veela seems to have forgotten to give you star xD)