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Wakeshima Kanon - signal (TV-size)

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Topic Starter
-Nya-

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3

[Offset and Timing]
The offset of the song between HOS’s Insane and other diffs are different, please make sure they have the same offset.
Also the preview time and note snaps after you change the offset Waiting for HootOwlStar to update

[Easy]
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. Avoid swapping between 0.8x and 0.7x DS, make sure you stick with one of them. Use DS function in order to prevent inconsistency DS like 0.86 DS or 0.77 DS. Used a constant DS of 0.8X
00:04:771 – Add whistle here as you did for 00:01:771 – Ok
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this I placed a slider there now but it started where you had suggested it should
00:15:868 (5) – NC here cuz the rhythm changes, and keep the combo below (5) Ok
00:18:493 (2) – Try to move this circle away from 00:15:868 (5,6) - , it’s too crowded in that area imo Well, you can't really see it's crowded after a while and I think I already moved the circle a bit, so it's not that crowded anymore
00:20:743 (4) – Make it same shape with 00:19:243 (3) – by copy paste and rotate, to let it looks neater I did use the copy and paste option here
00:41:743 (2) – Avoid stacking with 00:39:493 (5) - , doesn’t look good here after lighting of 00:40:243 – . The flow is forced to bend to another direction too I don't think that's such a big issue
00:52:993 (1) – Snap to 0.8x DS I fixed all the DS problems
01:02:743 (2) – NC to signify rhythm change Ok
01:04:993 (1) – I don’t think a jump, even a small one could rank Removed the jump
01:05:743 (2) – Avoid stacking with 01:02:743 (2) – as mentioned before at 00:41:743 (2) – It wasn't my intention to stack them
01:06:493 (3,4) – For these patterns they could have a big possible symmetry at the middle line of the mapping area I'm okay with how it is now
01:28:993 (1) – Short reverse barely appeared in the song, try not to use a new or harder pattern for ending. But seems fine, can keep it if you want Yeah, I'm keeping it

[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it ranked. 00:00:646 (1,2,3,4,1,2) – Try to make all of them 1.2x DS if possible Fixed the DS. It's a constant DS of 1.2X now
00:00:646 (1,2) – Make them have the same shape and rotate/reflect to make it looks neater. If not, you’ll see something when you compare them (pic). Blanket the tail of 00:00:646 (1) – on 00:01:771 (2) – if you agree: I'm keeping my pattern
00:03:646 (1,2) – Blanket is slightly off, try to fix it: Ok
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this Ok
00:12:868 (2) – If you want to follow the violin, this is kinda extra, suggest to remove it I placed it there to make the Normal a bit harder, so I'm keeping it
00:16:993 (1) – Make sure it stacks perfectly with 00:15:118 (4) – or unstack it, it looks a bit awkward there: I tried to improve the stack
00:19:993 (2) – NC should be at here instead of 00:19:618 (1) – for constant combos Fixed
00:22:993 (2) – NC should be at here instead of 00:22:618 (1) - ^ ^
00:24:493 (4) – I don’t see anything that you need to lower the note dense. If you want to, start at 00:22:993 – No change, looks fine to me
00:26:368 (5) – NC here and remove for 00:27:868 (1) - , most of the maps are combo to follow the beat Ok
00:29:368 (3) – NC here instead of 00:30:118 (1) – Ok
00:31:993 – Shouldn’t skip the beat here, try to put a hittable note there and make it NC there Followed your suggestion
00:37:243 (5) – Please take a note here that your DS is changing from 1.2 > 1.1, remain the same for all the notes afterwards too. Check it yourself, I don’t want to mention it one by one I already fixed all the DS issues
00:46:993 (1,2,3) – There is no flow between them because the back of 00:46:993 (1) – is facing the back of 00:48:493 (3) - , kinda humped with 00:48:118 (2) – as well. Same shape is not seen, and as mentioned they could be a good symmetry pattern seems it’s kinda approaching middle line I really like this pattern better, so I'm keeping it
00:49:993 (5) – Not sure why there’s a sudden long slider, which doesn’t go well imo cuz you skipped a strong vocal at 00:50:743 – which is “め” in “慰めて” Keeping the slider. I just don't want to follow the same pattern over and over and I think the slider fits in there
01:01:618 (1) – As mentioned, mostly combos are followed by beat instead of lyrics. Put NC at 01:01:993 (2) – instead Fixed
01:03:868 – Suggest to map the part at here, it looks so blank after you put 01:01:993 (2) - . Either you make it a break, a spinner or a reverse of 01:01:993 (2) – there. I don't think it's necessary to put anything there. It is a normal after all
01:37:243 (1) – Remove NC for here, not really needed Ok

[Hard]
Distance snap: It’s not necessary for a Hard to have DS, but if you do, make sure they don’t keep changing to different DS which will make your map looks unbalanced when playing. I used a constant DS of 1.3X
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this Okay, followed your suggestion
00:10:993 – The SV here is a bit too fast after 00:04:771 (1) - , would make players shock in the slow part of the song. Could try something like 0.75 SV I made the SV in the first part of the song faster instead, so I'm keeping the SV of the rest of the map the same
00:15:118 (6) – Try not to put a big jump here, no point imo, nothing fast or strong is indicated. At least make the tail of 00:15:118 (6) – likely 1.4x snapped if you insist to keep I snapped the slider, so there isn't a jump there anymore
00:18:493 (4) – I know it’s not really needed to DS for Hard songs, but for slow part it’s better to, instead of random jumps It's snapped now
00:20:368 (2) – Seems you followed vocal of 00:19:618 (5,6,1) - , why not for 00:20:555 – and 00:21:305 - , they are quite close to each other. And as mentioned in previous diffs you could make 00:20:368 (2,3) – a good symmetry / mirror pattern on the middle line, don’t use jumps tho I'm not sure what I have to do, so I'm keeping it as it is for now
00:24:118 (2) – 2.58x jump is not really needed here, as mentioned make it safe if you really want this to rank Removed the jump
00:28:993 (1,2) – Try to make this DS same with 00:30:493 (3,4,5) - , they’re just beside each other and they look so different No change, I'm not really sure what's wrong here
00:34:993 – If you can hear a strong beat here, try to make it a hit instead of a reverse Followed your suggestion
00:35:743 (1) – As mentioned, slow parts, usually we make it more of a snapped part in Hard It is snapped now
00:41:368 (2) – The slider here is completely off the music, constant beats are at 00:41:743 - , 00:42:493 – and dragging vocal is at 00:42:680 – Made changes there (Realized that slider is crappy)
00:44:368 (2) - ^ This one is a bit off as well, don’t suggest to reverse on a red slider tick ^
00:43:243 (3) – Don’t overmap and overhitsound here, if you delete the note you can only here a drum hit at 00:43:243 – which 00:43:430 – and 00:43:618 – are completely empty Okay, I just placed a hitcircle where you had suggested
00:46:243 (3,4,5) - ^ Applies Okay, followed your suggestion
00:47:743 – Prefer just to follow the beats. If you want to follow the vocal make sure you map more cuz it’s a Hard diff, you don’t want to skip them on purpose No changes, I'm gonna keep the slider
00:49:243 (4,5) – Overmapped as mentioned previously Okay, I just placed a normal slider here 00:49:243 -
00:54:493 (3,4,5,6) - ^ , the strong beat is only at 00:54:493 - , the drum is at 00:55:243 - and vocal is at 00:55:805 (7) - , so just keep them and remove the rest Made alot of changes here
00:58:993 – Please do not slow this down, remain the SV. It should be more of an acceleration but I don’t suggest cuz it’s a soft song Ok not slowed down anymore
01:03:493 (3) – Offed, follow the vocal separately at 01:03:305 - , 01:03:680 – and 01:03:868 – Made alot of changes here
01:04:430 (4) – I wonder what’s this doing here, nothing is sounded in the song I removed that
01:06:680 – If you like three hits, you should put something here to stick with the bg cover No change
01:07:430 (4) – Remove this, it’s just too extra Okay, I removed it
01:08:555 (2) - ^ Feel no point to put anything here even you feeling to link 01:07:993 (1) – and 01:08:743 (3) - . And the next 01:09:493 (4) – you don’t even follow vocal, jump back to beat, so it’s kinda not making sense Made alot of changes here too
01:10:618 (5,1) – This one is hard to read, make sure you have closer distance like 01:07:618 (5,6,1) – Already fixed this
01:12:680 – Not sure why you miss the three hits here in purpose and then overmap other parts, suggest to put something here I did something else there
01:13:430 (4) – Remove, sounds extra. Sometimes mapping doesn’t just mean patterns and patterns, stick to the music Okay, removed it
01:15:493 (4,5) – Overmapped Okay, I just placed a normal curved slider there
01:25:243 (1,2,3) – Make them snapped equally, looks like a pattern Fixed
01:25:243 (1) – Try not to NC this just because of the pattern, remember, it’s a beat combo Ok, fixed the NC
01:29:368 (2) – NC at here instead of 01:28:243 (1) – Ok
01:30:868 – Piano sounded here and 01:31:055 -, might don’t wanna miss this I don't hear piano sounds there . . .
01:37:055 – Piano sounded here too I hear it here, so I made changes here

Avoid random jumps and overmapping such as extra triplets I did remove a few of them but I just put many triplets there because I really like them :)

[Comments]
A few steps to rank, just need more mods and experience in mapping I know, I'm still learning, but I am improving as well
Keep up~ Thanks
Thank you for the mod! :D
Topic Starter
-Nya-

Aerous wrote:

M4M Request from your queue

Hard :

00:23:386 SUGGESTION : http://puu.sh/bK7YG/ac085228ec.jpg No change; I like my pattern more

01:24:493 (3,4) why not make these a repeat slider like : 01:22:993 I don't want there to be too many short repetitive sliders

Anyway I really like this song and hope you can get this ranked Thanks! :D

Heres my map : t/239840 Will start modding now
Thanks for taking a look at my map :D
Kyouren
From my modding queues:

Nice Diff, so perfect~
Tittle is correct: signal change to ----> signal (TV-size)
http://vgmdb.net/album/45403 (Disc 1 no 30)
and Add in tags: Naoki "naotyu-" Chiba

NO KDS~ and Good Luck~
Topic Starter
-Nya-

gokugohan12468 wrote:

From my modding queues:

Nice Diff, so perfect~ Thanks!
Tittle is correct: signal change to ----> signal (TV-size) Okay, spelled TV Size like this though
http://vgmdb.net/album/45403 (Disc 1 no 30) No, I'm keeping my song
and Add in tags: Naoki "naotyu-" Chiba Okay, thanks!

NO KDS~ and Good Luck~
Thanks so much! :D
Kyouren

-Nya- wrote:

gokugohan12468 wrote:

From my modding queues:

Nice Diff, so perfect~ Thanks!
Tittle is correct: signal change to ----> signal (TV-size) Okay, spelled TV Size like this though
http://vgmdb.net/album/45403 (Disc 1 no 30) No, I'm keeping my song
and Add in tags: Naoki "naotyu-" Chiba Okay, thanks!

NO KDS~ and Good Luck~
Thanks so much! :D
I don't understand??? In VGMdb, tittle is correct (TV-size) not (TV Size), understand?
Topic Starter
-Nya-

gokugohan12468 wrote:

I don't understand??? In VGMdb, tittle is correct (TV-size) not (TV Size), understand?
Oh okay. Sorry, then I'll spell it like that :D
jyu
*le placeholder* really late, sorry ;_____; got really busy last week. i will mod it tomorrow. sorry for the inconvenience

edit : mods

there are some metadata conflict with Insane diff, please check AiMod

[Easy]

[Normal]

  • 00:06:646 (1) - add whistle
    00:24:118 - it feels kinda weird having no notes there when the previous pattern is quite dense 00:19:993 (1,2,3,4,5,6) - so i suggest to add a circle here
    00:34:243 (4,1) - idk this stack doesn't really fit the song. i'd rather move 00:34:993 (1) - to 440|52
    00:40:993 (1) - finish at slider's head?
    00:49:993 (5) - only suggestion. make the red square point right in the middle http://puu.sh/bYCGK/15830d8f7e.jpg
    00:57:493 (3) - whistle at slider's tail
    01:33:118 (4) - whistle at slider's head, same hitsound pattern with 01:28:993 (1,2) -
[Hard]

  • 00:03:646 (5,1) - switch nc
    00:16:993 (1) - finish at slider's head
    01:10:618 (5,1) - rhythm is quite awkward here, since you followed the drum in the previous pattern 01:07:993 (1,2,3,4) - . i suggest this rhythm http://puu.sh/bYD70/4a79f313ae.jpg
    01:37:055 (3,4,5,6) - why don't you use 1.0x ds like 01:31:243 (3,4,5) - ? if i were you, i would make a jump pattern out of it http://puu.sh/bYDdK/dcb20f89d3.jpg
[HOS's Insane]

  • first of all, i suggest to change your default ds in this diff from 1.7x to 1.8x. the current ds makes aligned circles (like 00:01:045 (2,3,4,6,7,8,9) - ) touch each other and it's slightly not tidy. just sayin'. and if you use 1.8x it makes the diff slightly more challenging with better overall appearance :)

    00:06:388 (3,4,5) - only suggestion. to make the flow better http://puu.sh/bYDzp/087a896a9d.jpg
    00:27:482 (5) - nc?

    i really feel that you should increase the sv during kiai time >< makes the diff more enjoyable to play

    01:07:794 (2,5) - i'm aware that you're following the vocal, but it doesn't feel right when i play it. it fits the rhythm more if you to start these slider's at the first downbeat, so i suggest this rhythm http://puu.sh/bYEhX/95d416d935.jpg
    01:13:794 (1) - also rhythm suggestion. you should start it at the downbeat, even though you're following the vocal http://puu.sh/bYEpc/2a6997b692.jpg
    01:16:982 (2) - add finish at slider's head? to accent the song
    01:19:794 (1) - this one should also start at the downbeat here 01:19:982 - . if you follow, add a circle at 01:19:794 -
hope it helps :3
goodluck~
Topic Starter
-Nya-

AlpacaCokelat wrote:

*le placeholder* really late, sorry ;_____; got really busy last week. i will mod it tomorrow. sorry for the inconvenience
No worries. There's no rush :P
neonat
General

As AlpacaCokelat has stated, HOS' Insane has metadata inconsistencies

First object starts at 00:00:646 - you need more time before the first object of the map to be rankable, a minimum of 2000ms. Add 1500 to AudioLeadIn for all difficulties in their .osu in Notepad

Easy

00:37:993 (1,2) - blanket them?
00:48:493 (2,3) - ^
00:49:993 (3,4) - ^
01:02:743 (1) - can you move this further up, the flow from 00:58:993 (1) is really weird seeing how much lower the start of this slider is. Something like this would play better:
01:04:993 (1,2,3) - this moves back in the direction of the slider, which feels weird, movement and flow should be moving in other directions imo
01:25:993 (1,1) - not really sure about the current criteria QATs look at, but I suspect 2 beats between the spinner and the next object might be too short for them, and that means you might have to remove 01:28:993 (1) to have 4 beats worth of rest

Normal

00:02:896 (3,4,1) - I believe putting more of a curve in this pattern would make flow better:
00:40:993 (1) - a finish (maybe Normal hitsound but lower volume) at the start of the slider would be nice
00:57:493 (3) - you left out the whistle on the end of the slider, following the pattern of whistles you have used since the vocals started

Hard

00:03:646 (5) - NC here and not at 00:04:771 (1)
00:06:646 (1) - maybe start at 00:06:458 - right now the spinner starts after the piano comes in
00:16:993 (1) - finish at the start of the slider, it's suited for it
00:40:243 (1,2,3) - add drum clap on these circles
01:24:493 (3) - remove the clap, sounds out of place in the hitsound pattern, also because the peak of the vocals is at 01:25:243 which hasn't come yet, so clap isn't needed yet
01:29:368 (1,2) - whistles on the start of these sliders since you used whistles on 01:34:993 (1,2)


Good Luck
Leorda
Hi, sorry for delay

[General]
* There's some inconsistency of Title, Unicode Title, Tags, Audio preview and Uninherited timing points. Please check all and makes sure it's consistent between all diff

[Easy]
01:28:993 (1) - This would be blend the spinner because they both have a same color of blue. Consider to change to another color by clicking the left arrow beside new combo button

[Normal]
00:06:646 (1) - This spinner is bit short for normal diff. Mind to extend it?
00:49:993 (5) - Why not use wave slider than this slider with anchor on it?

[Hard]
00:04:771 (1) - Remove new combo? I don't think this would be a NC unless if you have are reason
00:34:618 (4,5) - This pattern feels like there's a repeating slider in this slider. Consider to remove (5) and add 1 repeating slider for (4)?
01:37:055 (3,4,5,6) - How about use the distance spacing 1.31x? This feels like having a 1/4 streams

[HOS's Insane]
00:27:294 (4,5) - I don't think this jump pattern would fit here because it doesn't match with vocal pitch or smth...
01:14:919 (3) - Spacing too close from previous one

Good luck~
Topic Starter
-Nya-

AlpacaCokelat wrote:

*le placeholder* really late, sorry ;_____; got really busy last week. i will mod it tomorrow. sorry for the inconvenience

edit : mods

there are some metadata conflict with Insane diff, please check AiMod I know. Fixed them

[Easy]

  • 00:06:646 (1) - consider adding whistle at slider's tail Added
    00:58:993 (1) - fix the blanket. it only need minor adjustment http://puu.sh/bYC3K/5be88f5a46.jpg Tried my best to fix the blanket


[Normal]

  • 00:06:646 (1) - add whistle Added
    00:24:118 - it feels kinda weird having no notes there when the previous pattern is quite dense 00:19:993 (1,2,3,4,5,6) - so i suggest to add a circle here Yeah, added the note
    00:34:243 (4,1) - idk this stack doesn't really fit the song. i'd rather move 00:34:993 (1) - to 440|52 Okay, good suggestion
    00:40:993 (1) - finish at slider's head? Ok
    00:49:993 (5) - only suggestion. make the red square point right in the middle http://puu.sh/bYCGK/15830d8f7e.jpg Ok, I guess it's in the middle now
    00:57:493 (3) - whistle at slider's tail Ok
    01:33:118 (4) - whistle at slider's head, same hitsound pattern with 01:28:993 (1,2) - Thanks, added
[Hard]

  • 00:03:646 (5,1) - switch nc Ok, fixed
    00:16:993 (1) - finish at slider's head Thanks, added
    01:10:618 (5,1) - rhythm is quite awkward here, since you followed the drum in the previous pattern 01:07:993 (1,2,3,4) - . i suggest this rhythm http://puu.sh/bYD70/4a79f313ae.jpg Yeah, good idea. Followed your suggestion
    01:37:055 (3,4,5,6) - why don't you use 1.0x ds like 01:31:243 (3,4,5) - ? if i were you, i would make a jump pattern out of it http://puu.sh/bYDdK/dcb20f89d3.jpg No, sorry. I like my pattern more
hope it helps :3 It really did. Thank you!
goodluck~ Thanks!
Thanks so much for the mod! :D
Topic Starter
-Nya-

neonat wrote:

General

As AlpacaCokelat has stated, HOS' Insane has metadata inconsistencies I know. Fixed

First object starts at 00:00:646 - you need more time before the first object of the map to be rankable, a minimum of 2000ms. Add 1500 to AudioLeadIn for all difficulties in their .osu in Notepad Okay. Changed all the diffs' audioleadins to 1500

Easy

00:37:993 (1,2) - blanket them? I improved the blanket a bit
00:48:493 (2,3) - ^ ^
00:49:993 (3,4) - ^ ^
01:02:743 (1) - can you move this further up, the flow from 00:58:993 (1) is really weird seeing how much lower the start of this slider is. Something like this would play better: I'm keeping my pattern. I want it to be lower, so the next notes play better
01:04:993 (1,2,3) - this moves back in the direction of the slider, which feels weird, movement and flow should be moving in other directions imo No change. I understand what you mean, but I don't think it's such a big issue
01:25:993 (1,1) - not really sure about the current criteria QATs look at, but I suspect 2 beats between the spinner and the next object might be too short for them, and that means you might have to remove 01:28:993 (1) to have 4 beats worth of rest Okay. Removed the slider, lengthened the spinner.

Normal

00:02:896 (3,4,1) - I believe putting more of a curve in this pattern would make flow better: Ok, followed your suggestion
00:40:993 (1) - a finish (maybe Normal hitsound but lower volume) at the start of the slider would be nice I already added a different finish there that I like
00:57:493 (3) - you left out the whistle on the end of the slider, following the pattern of whistles you have used since the vocals started Fixed

Hard

00:03:646 (5) - NC here and not at 00:04:771 (1) Fixed
00:06:646 (1) - maybe start at 00:06:458 - right now the spinner starts after the piano comes in No, alot of previous modders told me that the spinner must rather start there and I agree
00:16:993 (1) - finish at the start of the slider, it's suited for it Added
00:40:243 (1,2,3) - add drum clap on these circles Ok, good idea
01:24:493 (3) - remove the clap, sounds out of place in the hitsound pattern, also because the peak of the vocals is at 01:25:243 which hasn't come yet, so clap isn't needed yet Ok
01:29:368 (1,2) - whistles on the start of these sliders since you used whistles on 01:34:993 (1,2) Did add whistles and made other changes


Good Luck Thanks!
Thanks for the mod! :D
Topic Starter
-Nya-

Leorda wrote:

Hi, sorry for delay

[General]
* There's some inconsistency of Title, Unicode Title, Tags, Audio preview and Uninherited timing points. Please check all and makes sure it's consistent between all diff I know. Fixed the errors

[Easy]
01:28:993 (1) - This would be blend the spinner because they both have a same color of blue. Consider to change to another color by clicking the left arrow beside new combo button No need. I made changes there, so the slider takes a longer time after the spinner

[Normal]
00:06:646 (1) - This spinner is bit short for normal diff. Mind to extend it? Ok, the spinner starts here now: 00:04:958 -
00:49:993 (5) - Why not use wave slider than this slider with anchor on it? No, I want to be a bit more creative with my sliders

[Hard]
00:04:771 (1) - Remove new combo? I don't think this would be a NC unless if you have are reason I removed the NC. NC starts here now: 00:03:646 (1) -
00:34:618 (4,5) - This pattern feels like there's a repeating slider in this slider. Consider to remove (5) and add 1 repeating slider for (4)? That is what I did in the past, but previous modders told me to change it to a circle because it's sort of a strong vocal point
01:37:055 (3,4,5,6) - How about use the distance spacing 1.31x? This feels like having a 1/4 streams I like this pattern, so I'm keeping it for now
Good luck~ Thanks!
Thanks so much for the mod! :D
[ Setsuna ]
Super Late mod lol~
It would be nice if you could reply to my mod line by line :D

*=My Opinion
**=Should Fix
***=Unrankable
General
** Get a new BG, not a very good resolution, I found one for you:
1.bp.blogspot.com/-ZqV_Yo-7k_c/Uv3l3gEmuBI/AAAAAAAAEBM/Vzqb0RjNSRQ/s1921/strike-the-blood-anime-wallpaper-1920x1440.jpg
Easy
*00:06:646 (1) - As weird this might seem, I think this would be better starting on the blue tick before it, but still end at the same place.
**00:22:993 (1) - Reverse doesn't seem to fit here.

Not much problems with this diff
Normal
**Insert a break time between 00:04:958 (1) and 00:10:993 (1), the drain will hurt the player
*00:13:243 (3,4) - Blanket the end of 3 to the curve of 4.
*00:16:243 (5) - Move second anchor to x:20 y:388
*00:24:118 (3,4) - Blanket 3 to 4.
*00:29:743 (2,3) - Blanket 2 to 3.
*00:49:993 (5) - Make this slider just a normal curvy slider just like 00:37:993 (1).
Hard
**Recommended to making this map generally harder, as it's 2 stars ATM.
**Insert a break time between 00:06:646 (1) and 00:10:993 (1).
*00:27:493 (1) - No NC needed.
*00:49:243 (4) - Seems out of place, but it might be just me.
HOS's Insane
*01:33:118 (5,6,7) - Change this to one slider
Wow, not that much problems, DT-able.

sorry for the super late mod ;w;
Topic Starter
-Nya-

[ Setsuna ] wrote:

Super Late mod lol~
It would be nice if you could reply to my mod line by line :D

*=My Opinion
**=Should Fix
***=Unrankable
General
** Get a new BG, not a very good resolution, I found one for you: I changed my BG, but to something totally different
1.bp.blogspot.com/-ZqV_Yo-7k_c/Uv3l3gEmuBI/AAAAAAAAEBM/Vzqb0RjNSRQ/s1921/strike-the-blood-anime-wallpaper-1920x1440.jpg

Easy
*00:06:646 (1) - As weird this might seem, I think this would be better starting on the blue tick before it, but still end at the same place. No, sorry, but I think it sounds better if I keep it like it is.
**00:22:993 (1) - Reverse doesn't seem to fit here. Okay, I changed it to a normal curved slider without the repeat

Not much problems with this diff
Normal
**Insert a break time between 00:04:958 (1) and 00:10:993 (1), the drain will hurt the player Ok, followed your suggestion
*00:13:243 (3,4) - Blanket the end of 3 to the curve of 4. I tried my best to blanket there
*00:16:243 (5) - Move second anchor to x:20 y:388 Followed your suggestion
*00:24:118 (3,4) - Blanket 3 to 4. Ok, blanketed them
*00:29:743 (2,3) - Blanket 2 to 3. Improved the blanket
*00:49:993 (5) - Make this slider just a normal curvy slider just like 00:37:993 (1). Followed your suggestion
Hard
**Recommended to making this map generally harder, as it's 2 stars ATM. I made the AR and OD a bit harder
**Insert a break time between 00:06:646 (1) and 00:10:993 (1). No, I think I'm going to keep the spinner
*00:27:493 (1) - No NC needed. Yeah, removed the NC
*00:49:243 (4) - Seems out of place, but it might be just me. No change, it sounds fine to me

sorry for the super late mod ;w; No problem :)
Thanks for the mod! :D
Topic Starter
-Nya-
UPDATED
BAT Request! :)
Mystyk
Hey! Your requested mod, sorry for the wait and that it's not finished yet, I wanted to mod it today but something came up and now I have to go somewhere, so hopefully you'll get ther rest of the mod tomorrow (and at least you don't let it grave :P) also I haven't forgotten about this it's just that I have been busy with assignment (but it's done now fortunately) so here is the first half of the mod

[Easy]
00:39:493 (2,2) - this overlap looks ugly and try not to make it confusing, just a little change would be fine - https://osu.ppy.sh/ss/2184874 (00:35:743 (2) - this was rotated a little then the other objects were replaced)
00:55:993 (3,1,1,2) - not a nice pattern and flow isn't that good either because you go backwards (01:02:743 (1,1,2) - ) so to avoid overlaps and confusing patterns try to rearrange the objects a bit - https://osu.ppy.sh/ss/2184926 and https://osu.ppy.sh/ss/2184943

[Normal]
00:58:993 (1) - why not add a finish to the beginning of the slider? sounds like there is a small finish in the music too and the music gets stronger so it would fit
00:31:243 (4,1) - very small thing but while playing it was a bit disturbing that these are closer a little than (4,5) and it also looks crowded so you could consider fixing this - http://puu.sh/cyQQP/f42ac20d0e.jpg
01:22:993 (1) - same ^ add finish to the beginning because the music is loud and add normal clap to the end because of your clap pattern (you missed to use it here)
01:27:118 (2) - you could emphasize the end of the slider with something (maybe soft whistle) since the beat is strong here

to be continued..also since both Easy and Normal are very nice there isn't much to say :P
Topic Starter
-Nya-

Mystyk wrote:

Hey! Your requested mod, sorry for the wait and that it's not finished yet, I wanted to mod it today but something came up and now I have to go somewhere, so hopefully you'll get ther rest of the mod tomorrow (and at least you don't let it grave :P) also I haven't forgotten about this it's just that I have been busy with assignment (but it's done now fortunately) so here is the first half of the mod

[Easy]
00:39:493 (2,2) - this overlap looks ugly and try not to make it confusing, just a little change would be fine - https://osu.ppy.sh/ss/2184874 (00:35:743 (2) - this was rotated a little then the other objects were replaced) Ok. I removed the overlap, but I did it in a different way
00:55:993 (3,1,1,2) - not a nice pattern and flow isn't that good either because you go backwards (01:02:743 (1,1,2) - ) so to avoid overlaps and confusing patterns try to rearrange the objects a bit - https://osu.ppy.sh/ss/2184926 and https://osu.ppy.sh/ss/2184943 Followed your suggestion

[Normal]
00:58:993 (1) - why not add a finish to the beginning of the slider? sounds like there is a small finish in the music too and the music gets stronger so it would fit Ok, good idea. Added the finish
00:31:243 (4,1) - very small thing but while playing it was a bit disturbing that these are closer a little than (4,5) and it also looks crowded so you could consider fixing this - http://puu.sh/cyQQP/f42ac20d0e.jpg Okay, followed your picture suggestion
01:22:993 (1) - same ^ add finish to the beginning because the music is loud and add normal clap to the end because of your clap pattern (you missed to use it here) Added the finish and thanks for pointing out the missed clap. Fixed
01:27:118 (2) - you could emphasize the end of the slider with something (maybe soft whistle) since the beat is strong here Ok added the soft-whistle

to be continued..also since both Easy and Normal are very nice there isn't much to say :P
Thanks so much for your mod so far. I really appreciate it. :D
IamKwaN
[General]
  1. Use this 16:9 background image instead. http://puu.sh/cA2Ec.jpg
  2. Missing video in Insane, remember to add the same video offset as other diffs.
  3. You miss a file, "cursormiddle.png", to fulfill the requirement of using the cursor set as mentioned in the ranking criteria. https://osu.ppy.sh/wiki/Skinning
  4. What is the source of your title, especially the (TV-size) part? Also, shouldn't the artist be Wakeshima Kanon? Surname should come first iirc according to the ranking criteria.
  5. I am quite sure the current timing is inaccurate, maybe you can try this:
    646,754.716981132075,4,2,0,0,1,0
    6400,743.034055727554,4,2,0,0,1,0
    6573,750,4,2,0,0,1,0
    6634,764.331210191083,4,2,0,0,1,0
    10993,750.140651372132,4,2,0,0,1,0
    If you are not sure about my timing, feel free to ask other team members for confirmation.
Snap all green lines, delete redundant green lines and poke me again.
Topic Starter
-Nya-
Fixed everything in IamKwaN's mod, except the source, since other modders told me that's the right source and gokugohan advised me to use "TV-size" cuz the VGMdb gives that.
IamKwaN
VGMdb isn't official so u cant use it as reference. If u intend to use it, please find another reference, for example, official websites of the anime or artist.
Topic Starter
-Nya-
Is my title or source incorrect?

Here is a mp 3 website with the song: http://www.myfree.cc/mp3/kanon+wakeshima+Signal
In this website "TV-size" is spelt like in my title
chino1_old

[ Setsuna ] wrote:

Super Late mod lol~
It would be nice if you could reply to my mod line by line :D

*=My Opinion
**=Should Fix
***=Unrankable
General
** Get a new BG, not a very good resolution, I found one for you:
1.bp.blogspot.com/-ZqV_Yo-7k_c/Uv3l3gEmuBI/AAAAAAAAEBM/Vzqb0RjNSRQ/s1921/strike-the-blood-anime-wallpaper-1920x1440.jpg
Easy
*00:06:646 (1) - As weird this might seem, I think this would be better starting on the blue tick before it, but still end at the same place.
**00:22:993 (1) - Reverse doesn't seem to fit here.

Not much problems with this diff
Normal
**Insert a break time between 00:04:958 (1) and 00:10:993 (1), the drain will hurt the player
*00:13:243 (3,4) - Blanket the end of 3 to the curve of 4.
*00:16:243 (5) - Move second anchor to x:20 y:388
*00:24:118 (3,4) - Blanket 3 to 4.
*00:29:743 (2,3) - Blanket 2 to 3.
*00:49:993 (5) - Make this slider just a normal curvy slider just like 00:37:993 (1).
Hard
**Recommended to making this map generally harder, as it's 2 stars ATM.
**Insert a break time between 00:06:646 (1) and 00:10:993 (1).
*00:27:493 (1) - No NC needed.
*00:49:243 (4) - Seems out of place, but it might be just me.
HOS's Insane
*01:33:118 (5,6,7) - Change this to one slider
Wow, not that much problems, DT-able.

sorry for the super late mod ;w;
Topic Starter
-Nya-
Why did you quote Setsuna, chino1? :lol:
IamKwaN
NO KD.
[General]
  1. You better add silent sliderslides for all default hitsounds as the murmur is quite clear and noisy.
  2. 01:40:259 - End all diffs here.
[Insane]
  1. OD and HP7 please, it's an Insane, not a Hard.
  2. Quite a number of whistles are missing in the prelude for the high pitch piano, 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 - 00:06:400 -
  3. 00:08:162 - Raise the volume of this whistle by about 20% as the piano here is heavier than those before.
  4. 00:08:258 (1) - End this on a white tick if there's no solid ending place of the beat, for example, 00:10:455 .
  5. 00:13:993 (1) - Rotate this to avoid the misleading placement with 00:15:118 (2) . Players may get confused to hit 00:15:118 (2) right after (1) if they cram together http://puu.sh/cGjGr.jpg Try this: http://osu.ppy.sh/ss/2211589
  6. 00:15:118 (2) - Shorten this to 00:15:868 to follow the string.
  7. Hmm... You are following the distance snap to map, rite? But I saw overlapping between objects as you're using the grid snap, for example, 00:19:619 (6,1) - 01:34:258 (9,10) - . To even the distance snap accurately and for the sake of aesthetic, you better rearrange them by disabling the grid snap as it only hinders positions of objects.
  8. 00:21:494 (4) - Same reason as 00:13:993 (1) - https://osu.ppy.sh/ss/2211613
  9. 00:25:995 (1,2) - ^ https://osu.ppy.sh/ss/2211662
  10. 00:27:496 (2,4) - Whistles for emphasizing vocals and assorting with the anti-jump technique?
  11. 00:35:935 (3) - Delete this to follow vocals strict?
  12. 00:42:873 (3) - Missing this weighty drum sounds uncomfortable and the clap pattern is kinda ruined. Change to something which can capture the drum please.
  13. 00:45:311 (3,4) - If you're following vocal,something like this sounds more reasonable: http://puu.sh/cGmLJ.jpg
  14. 00:50:750 - Whistle for piano.
  15. Kiai lacks a huge bunch of hitsounds, soft-samples already fit quite well, you may use normal-hitnormal as clap on 2nd and 4th white tick for the snare. Also, clap on places where u hear similar drums, like 6th blue tick and 01:16:442 - Revise the hitsounds in the kiai and a rearrangement is highly appreciated.
  16. 01:29:007 - 40% sounds more comfortable imo as I gonna suggest you adding more whistles for pianos.
  17. 01:29:757 (3) - Whistle. Same for 01:32:758 (4) - 01:35:758 (3) -
  18. 01:38:009 - The music doesn't fade out here, so keep the volume constant or lower it a bit, say 30%. Add several green lines with descending volumes and finally 5% at the end of the spinner.
[Hard]
  1. OD6 please, it shouldn't be higher than Insane.
  2. 00:00:646 - Whistle. Also whistles at these: 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 -
  3. 00:06:573 (1) - Unsnapped end. Extend it to 00:08:162 .
  4. 00:14:368 (4,1) - Why not swapping NC? Same for 00:35:372 (5,1) -
  5. 00:16:243 - Higher volume. 45% is fine.
  6. 00:40:248 (1,2,3) - Same volume and hitsounds with 00:16:243 (1,2,3) - ?
  7. 00:43:249 (4) - Normal-hitnormal? http://puu.sh/cGGrD.jpg Same for 00:46:249 (4) - 00:49:250 -
  8. 00:50:000 - Whistle. Same for 00:50:750 - 00:51:500 -
  9. 00:52:250 - Reduce volume. Same for 00:57:876 .
  10. 00:58:626 (6) - Move this green line 00:59:002 to here.
  11. 00:55:251 - Normal-hitnormal. Simply use this when you hear an obvious drum at the four white tick. Check them yourself, I don't manage to mention them one by one.
  12. 00:55:813 (5) - Remove hitsound on this circle, if you are not familiar with hitsounding, following the drum to add hitsounds would be a basic technique.
  13. 01:02:752 (2,3,4) - I don't know if you're following instruments or vocals, anyway I would like to suggest you a better rhythm: http://puu.sh/cGu9t.jpg
  14. 01:05:003 - You need drum and normal silent sliderslide as I can hear the noises clearly.
  15. 01:16:442 - 01:16:630 - Fill the gap here please as the drums are strong and the distance is quite misleading now.
  16. 01:14:567 (2) - Move this circle to 01:15:317 - for the snare?
  17. 01:18:318 (3,4,5,6) - Switch off hitsounds and listen carefully to the drum, this rhythm would fit much better: http://puu.sh/cGuv0.jpg
  18. 01:20:568 (2) - Delete this circle, I guess there's no drum?
  19. 01:26:007 - Finish and also NC. Remove the NC on 01:27:507 (1) correspondingly.
  20. 01:28:069 - Circle for drum.
  21. 01:29:007 (5,1) - Swap NC.
  22. 01:29:757 - Whistle. Same for 01:31:258 (3) - 01:32:758 - 01:33:133 - 01:35:758 - 01:37:259 (4) -
  23. Your hitsounds are very hollow, you may need some custom hitsounds for different types of drums like 00:19:994 - 00:22:245 - 00:23:745 - Some more mods on hitsounds are highly appreciated.
[Normal]
  1. Reduce both OD and HP to 3 as there're stacks (e.g. 00:37:247 (5,1) - ) and some tricky placements (e.g. 00:34:247 (4,1) - ) in this diff.
  2. 00:05:174 - Map this break with a spinner and end it at 00:08:162 - please. Try to make everything consistent throughout all diffs. Remove the break just like Hard.
  3. 00:15:118 (4,5,1) - Don't you think their way of overlapping is ugly? Try this or any other placements to avoid the issue. https://osu.ppy.sh/ss/2212320
  4. 00:40:248 (4) - Why not drum clap? In fact, I expect a slider here for the drums and hitsounds.
  5. 00:43:249 - Normal-hitnormal fits better than whistle as I mentioned in Hard. And same for all these: 00:46:249 - 00:49:250 - 00:52:250 - 00:55:251 - 00:58:251 - 01:01:252 -
  6. 01:02:002 (1) - The slider ends in the middle of the guitar where I found it inappropriate, shorten it to 01:03:127 - where the guitar starts and make a reverse maybe? https://osu.ppy.sh/ss/2212360
  7. 01:13:629 (1) - Remove the NC and NC on 01:14:004 (2) - instead.
  8. 01:29:007 - Whistle. Same applies on 01:29:757 - Anyway, follow what I have said in Hard, it's tiring to jot down everything here.
[Easy]
  1. 00:06:634 - Whistle?
  2. Too lazy to mod hitsounds, just follow what I have said in N and H.
Not ready for rank atm. As I don't manage to push this forward currently, you need to find BATs for confirmation on timing and metadata yourself. Good luck with this.
Mystyk
Continuing my mod >.< took me a while I know :S

[General]
There is no point in using N:C1 and D:C1 because there is only a soft-sliderslide, so I think only N and D should be used :P also talk about this with HOS because his difficulty has different use of hitsounds, so try to make them consistent.

[Hard]
  1. 00:26:368 (2,4) - small thing but would be nicer if you stacked these properly (or don't make them overlap at all) - https://osu.ppy.sh/ss/2199282 - (I just replaced and rotated (2) so the rhombus shaped pattern is not ruined)
  2. 00:28:993 (1) - I don't really hear anything on the blue tick, it would be more appropriate to use a rhythm like this - http://puu.sh/cASfz/e41643efea.jpg
  3. 00:43:243 (4) - why isn't this strong beat emphasized with a hitsound? :C please add something to make it better :3
  4. 00:49:243 (4) - same about the hitsound ^ add something to the sliderstart
  5. 00:49:055 (3) - I would actually put this here because of the vocals - 00:49:805 - it would fit a lot better
  6. 00:51:493 (5) - why not emphasize the beat in the middle of the slider? - http://puu.sh/cD7N3/bf3b5cbdf1.jpg
  7. 00:55:243 (4) - add clap
  8. 00:59:002 (1) - add finish to the beginning of the slider, the beat is kind of stronger here than at the other parts
  9. 01:12:504 (3) - how about using a reverse slider, it would fit a lot better because of the beat in the middle of the slider - http://puu.sh/cQEeE/2d31e1bb00.jpg
  10. 01:15:317 - I would add a hit circle here because of the beat, and it flows nicely too in my opinion
  11. 01:19:443 (5) - maybe replace this here 01:19:818 - fits better to the music because of the vocals imo
  12. 01:24:319 - add hit circle because of the beat, and also this is the kiai so it can be a little faster than the slow parts
  13. 01:28:257 (4) - you should add a hitsound here to emphasize the big beat in the music
  14. 00:06:573 (1) - also looks like IamKwaN mentioned already this unsnapped object end
[HOS's Insane]
  1. 00:10:993 (1,2) - very small thing but it's really disturbing to look at XD try to improve the blanket please - http://puu.sh/cQFwE/cb4f594cba.jpg
  2. 00:15:118 (2) - this should end 00:15:868 - because this is louder and 00:16:056 - doesn't have any loud beats that would ask for a sliderend
  3. 00:42:873 (3) - please hit that beat in the middle of the slider, it's an Insane :C 60% of the map is very slow anyway there will be no harm hitting one more beat
  4. 00:46:062 (4) - I think this shouldn't start on the blue tick, there aren't even soft sounds there nor anything loud so I would suggest something different: https://osu.ppy.sh/ss/2256113 - it fits to the piano in the background and also to the big beat so it's not weird
  5. 00:59:002 (1) - adding a finish would fit to the song (because it sounds like the song has a soft finish sound too)
  6. 01:05:565 - this shouldn't be normal hitsound, there is hardly anything here so you should use soft hitsounds, also, starting from this point you barely use hitsounds, so I would suggest you to add some, use Drum or Soft sampleset (just like on the Hard diff)
  7. 01:05:753 (2) - places like this should have a clap, these are the big beats (the beginning of the slider)
  8. 01:07:253 (5) - beginning of the slider
  9. 01:08:753 (2) - beginning of the slider...etc. I hope you can follow this pattern and add hitsounds accordingly
  10. 01:05:753 (2,3,4) - sorry but I think these kind of parts don't fit, because there is too much mapped, so it feels "overmapped" I would rather make it fit more to the song - http://puu.sh/cWYWz/fdd5679242.jpg
  11. 01:08:753 (2,3,4,5) - ^ - http://puu.sh/cWZb1/a7f3f5ab8a.jpg
  12. 01:15:880 (5,6) - ^ - http://puu.sh/cWZdv/9523488a93.jpg
  13. 01:17:755 (2,3,4,5,6) - ^ - http://puu.sh/cXdyt/1e00e89426.jpg
  14. 01:26:007 (1,2,3,4,5,6,7,8) - ^ - http://puu.sh/cXdMP/ec90bb4bc5.jpg
  15. 01:30:507 (5) - this feels very uncomfortable to click, there is almost nothing here so I would rather make the previous circle a slider - http://puu.sh/cXf5r/8aba3960be.jpg - you can try this maybe, or remove (5)
  16. 01:33:320 (6,7) - these are also uncomfortable to play, I would rather remove both
  17. 01:23:006 (1) - add finish because the beat is strong
HootOwlStar

Mystyk wrote:

Continuing my mod >.< took me a while I know :S

[HOS's Insane]
soon
K. *sobs*
Mystyk

HootOwlStar wrote:

Mystyk wrote:

Continuing my mod >.< took me a while I know :S

[HOS's Insane]
soon
K. *sobs*
haha sorry, I have been doing my assignment all weekend ;_;
Topic Starter
-Nya-

IamKwaN wrote:

NO KD.
[General]
  1. You better add silent sliderslides for all default hitsounds as the murmur is quite clear and noisy. I fixed this. There is no more noisy sliderslides.
  2. 01:40:259 - End all diffs here.Ok, fixed
[Hard]
  1. OD6 please, it shouldn't be higher than Insane. Ok
  2. 00:00:646 - Whistle. Also whistles at these: 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 - Fixed
  3. 00:06:573 (1) - Unsnapped end. Extend it to 00:08:162 . Fixed
  4. 00:14:368 (4,1) - Why not swapping NC? Same for 00:35:372 (5,1) - Ok
  5. 00:16:243 - Higher volume. 45% is fine. Ok
  6. 00:40:248 (1,2,3) - Same volume and hitsounds with 00:16:243 (1,2,3) - ? Followed suggestion
  7. 00:43:249 (4) - Normal-hitnormal? http://puu.sh/cGGrD.jpg Same for 00:46:249 (4) - 00:49:250 - ^
  8. 00:50:000 - Whistle. Same for 00:50:750 - 00:51:500 - ^
  9. 00:52:250 - Reduce volume. Same for 00:57:876 . ^
  10. 00:58:626 (6) - Move this green line 00:59:002 to here. Fixed
  11. 00:55:251 - Normal-hitnormal. Simply use this when you hear an obvious drum at the four white tick. Check them yourself, I don't manage to mention them one by one. Ok
  12. 00:55:813 (5) - Remove hitsound on this circle, if you are not familiar with hitsounding, following the drum to add hitsounds would be a basic technique. Ok
  13. 01:02:752 (2,3,4) - I don't know if you're following instruments or vocals, anyway I would like to suggest you a better rhythm: http://puu.sh/cGu9t.jpg I like it. Followed your suggestion
  14. 01:05:003 - You need drum and normal silent sliderslide as I can hear the noises clearly. I don't have any drum hitsounds anymore. I changed it to a Normal hitsound and added a Normal sliderslide
  15. 01:16:442 - 01:16:630 - Fill the gap here please as the drums are strong and the distance is quite misleading now. Ok
  16. 01:14:567 (2) - Move this circle to 01:15:317 - for the snare? Ok
  17. 01:18:318 (3,4,5,6) - Switch off hitsounds and listen carefully to the drum, this rhythm would fit much better: http://puu.sh/cGuv0.jpg Followed your suggestion
  18. 01:20:568 (2) - Delete this circle, I guess there's no drum? Ok removed the circle
  19. 01:26:007 - Finish and also NC. Remove the NC on 01:27:507 (1) correspondingly. Not sure where to add the finish, so I added it on the end of the slider and fixed the NC
  20. 01:28:069 - Circle for drum. Ok
  21. 01:29:007 (5,1) - Swap NC. Ok
  22. 01:29:757 - Whistle. Same for 01:31:258 (3) - 01:32:758 - 01:33:133 - 01:35:758 - 01:37:259 (4) - Ok added all the whistles
  23. Your hitsounds are very hollow, you may need some custom hitsounds for different types of drums like 00:19:994 - 00:22:245 - 00:23:745 - Some more mods on hitsounds are highly appreciated.I'll see what I can do.
[Normal]
  1. Reduce both OD and HP to 3 as there're stacks (e.g. 00:37:247 (5,1) - ) and some tricky placements (e.g. 00:34:247 (4,1) - ) in this diff. Okay, fixed
  2. 00:05:174 - Map this break with a spinner and end it at 00:08:162 - please. Try to make everything consistent throughout all diffs. Remove the break just like Hard. Added the spinner and removed the break
  3. 00:15:118 (4,5,1) - Don't you think their way of overlapping is ugly? Try this or any other placements to avoid the issue. https://osu.ppy.sh/ss/2212320 Yeah it is ugly. Followed your suggestion
  4. 00:40:248 (4) - Why not drum clap? In fact, I expect a slider here for the drums and hitsounds. I added the drum clap
  5. 00:43:249 - Normal-hitnormal fits better than whistle as I mentioned in Hard. And same for all these: 00:46:249 - 00:49:250 - 00:52:250 - 00:55:251 - 00:58:251 - 01:01:252 - Yeah, added all the normal hitsounds where necessary
  6. 01:02:002 (1) - The slider ends in the middle of the guitar where I found it inappropriate, shorten it to 01:03:127 - where the guitar starts and make a reverse maybe? https://osu.ppy.sh/ss/2212360 Followed your suggestion
  7. 01:13:629 (1) - Remove the NC and NC on 01:14:004 (2) - instead. Fixed
  8. 01:29:007 - Whistle. Same applies on 01:29:757 - Anyway, follow what I have said in Hard, it's tiring to jot down everything here. Added the whistles
[Easy]
  1. 00:06:634 - Whistle? Ok
  2. Too lazy to mod hitsounds, just follow what I have said in N and H. Added all the hitsounds where necessary
Not ready for rank atm. As I don't manage to push this forward currently, you need to find BATs for confirmation on timing and metadata yourself. Good luck with this. Thanks! I'll try my best to get this map ranked.
Thanks for the mod! :D
Topic Starter
-Nya-

Mystyk wrote:

Continuing my mod >.< took me a while I know :S

[General]
There is no point in using N:C1 and D:C1 because there is only a soft-sliderslide, so I think only N and D should be used :P also talk about this with HOS because his difficulty has different use of hitsounds, so try to make them consistent.I added a normal sliderslide now, so I have to say N:C1

[Hard]
  1. 00:26:368 (2,4) - small thing but would be nicer if you stacked these properly (or don't make them overlap at all) - https://osu.ppy.sh/ss/2199282 - (I just replaced and rotated (2) so the rhombus shaped pattern is not ruined) Ok I stacked them properly
  2. 00:28:993 (1) - I don't really hear anything on the blue tick, it would be more appropriate to use a rhythm like this - http://puu.sh/cASfz/e41643efea.jpg Followed your suggestion
  3. 00:43:243 (4) - why isn't this strong beat emphasized with a hitsound? :C please add something to make it better :3 I added a Normal hitsound like IamKwaN had suggested.
  4. 00:49:243 (4) - same about the hitsound ^ add something to the sliderstart ^
  5. 00:49:055 (3) - I would actually put this here because of the vocals - 00:49:805 - it would fit a lot better Followed your suggestion
  6. 00:51:493 (5) - why not emphasize the beat in the middle of the slider? - http://puu.sh/cD7N3/bf3b5cbdf1.jpg ^
  7. 00:55:243 (4) - add clap I added a Normal hitsound there instead
  8. 00:59:002 (1) - add finish to the beginning of the slider, the beat is kind of stronger here than at the other parts Ok, added the finish
  9. 01:12:504 (3) - how about using a reverse slider, it would fit a lot better because of the beat in the middle of the slider - http://puu.sh/cQEeE/2d31e1bb00.jpg Changed the normal slider to a reverse slider
  10. 01:15:317 - I would add a hit circle here because of the beat, and it flows nicely too in my opinion Already added
  11. 01:19:443 (5) - maybe replace this here 01:19:818 - fits better to the music because of the vocals imo Followed your suggestion
  12. 01:24:319 - add hit circle because of the beat, and also this is the kiai so it can be a little faster than the slow parts Ok
  13. 01:28:257 (4) - you should add a hitsound here to emphasize the big beat in the music I added a drum clap hitsound
  14. 00:06:573 (1) - also looks like IamKwaN mentioned already this unsnapped object end Yeah fixed that
Thanks for the mod! :D
HootOwlStar
Late update sry for that

Update
osu file format v13

[General]
AudioFilename: Kanon Wakeshima -Signal [Strike the Blood ED 2] (www.myfreemp3.cc).mp3
AudioLeadIn: 1500
PreviewTime: 64628
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:signal (TV-size)
TitleUnicode:signal (TV-size)
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:-Nya-
Version:HOS' Insane
Source:ストライク・ザ・ブラッド
Tags:ending two HootOwlStar SutoBura Sutoraiku za Buraddo strike the blood Naoki "naotyu-" Chiba
BeatmapID:486796
BeatmapSetID:194364

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
Video,10983,"Strike+The+Blood+ED+2+[Full+HD].avi"
0,0,"BG.jpg",0,0
//Break Periods
2,8362,10243
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 0,128,255
Combo3 : 159,159,223
Combo4 : 191,64,191

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416,176,90882,2,0,P|412:148|416:124,1,41.2500015735627,0|0,0:0|0:0,0:0:0:0:
464,68,91258,2,0,P|465:47|461:27,2,41.2500015735627,2|0|0,0:0|0:0|0:0,0:0:0:0:
344,184,92008,6,0,B|260:208|260:208|188:168,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
140,108,92945,1,0,0:0:0:0:
64,136,93133,2,0,P|36:168|68:284,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
128,328,94071,1,0,0:0:0:0:
204,296,94258,2,0,L|264:288,1,41.2500015735627,2|0,0:0|0:0,0:0:0:0:
316,248,94633,2,0,L|376:252,1,41.2500015735627,0|0,0:0|0:0,0:0:0:0:
432,220,95008,6,0,P|448:164|440:144,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
368,104,95571,2,0,L|364:48,2,41.2500015735627,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,152,96133,2,0,P|256:172|216:168,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
168,108,96696,1,0,0:0:0:0:
104,160,96884,2,0,L|96:216,1,41.2500015735627
148,268,97259,2,0,L|152:320,2,41.2500015735627,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,98009,12,0,100259,0:0:0:0:
Shohei Ohtani
>Previous 2 mods BAT mods
>"This map isn't ready for ranking"

im ready.

Overall:
. . . what's wrong with the video!? Why does it start so late?!

Timing:
Any reason why the BPM ISN'T exactly 80.000?

Insane:
00:04:796 (3) - This ends REALLY awkwardly. I know there's no other sound for this to end on, but the mapping should reflect that so I'm not left with this awkward sort of "ping"
01:38:009 (1) - Same with this. You don't really plan the ending, so it ends like "PHUHH" when there's nothing.

Hard:
00:49:250 (3,4,1) - Spacing???
01:01:252 (4) - hitsound herE?

Normal:
01:02:002 (1) - Lower the endpoint here so it's parallel with the rest of the slider.

Easy:
01:02:752 (1) - THERE'S NOTHING HERE DON'T PUT A FINISH

To tackle some other issues

-Nya- wrote:

Is my title or source incorrect?

<span>Here is a mp 3 website with the song: [url]<a class="smarterwiki-linkify" href="http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]">http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]</a></span>
In this website "TV-size" is spelt like in my title
An mp3 site is an even worse source to use.

However, I'm fine with vgmdb, as a lot of times, that's all that can be really found. So woohoo.

Forum PM me when these are changed.
Topic Starter
-Nya-

CDFA wrote:

>Previous 2 mods BAT mods
>"This map isn't ready for ranking"

im ready. Yay!

Overall:
. . . what's wrong with the video!? Why does it start so late?! It starts late cuz that's when the opening video of the anime starts. There are other ranked maps when the video also starts later: https://osu.ppy.sh/s/163012

Timing:
Any reason why the BPM ISN'T exactly 80.000? I followed IamKwaN's timing advice, but I changed it to 80 like you had suggested.

Hard:
00:49:250 (3,4,1) - Spacing??? Fixed the spacing
01:01:252 (4) - hitsound herE? Ok, added a drum hit-whistle sound there

Normal:
01:02:002 (1) - Lower the endpoint here so it's parallel with the rest of the slider. I changed the entire slider's shape instead, to something that looks better in my opinion

Easy:
01:02:752 (1) - THERE'S NOTHING HERE DON'T PUT A FINISH Hehe oops, removed the finish

To tackle some other issues

-Nya- wrote:

Is my title or source incorrect?

<span>Here is a mp 3 website with the song: [url]<a class="smarterwiki-linkify" href="http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]">http://www.myfree.cc/mp3/kanon+wakeshima+Signal[/url]</a></span>
In this website "TV-size" is spelt like in my title
An mp3 site is an even worse source to use.

However, I'm fine with vgmdb, as a lot of times, that's all that can be really found. So woohoo. Cool. Thanks for clearing that up.

Forum PM me when these are changed.
Thanks so much! :D
Topic Starter
-Nya-
Timing update: (A huge thanks to Vhy for helping me out)
The timing points in bold are the ones that I changed.

1) Bpm: 79.5
Offset: 00:00:646

2) Bpm: 82.50
Offset: 00:06:400

3) Bpm: 73.5
Offset: 00:06:581

4) Bpm: 78.55
Offset: 00:06:634

5) Bpm: 79.985
Offset: 00:10:993

Needs another confirmation though.
Vhy
looking forward this to get qualified soon ;)
Topic Starter
-Nya-

Vhy wrote:

looking forward this to get qualified soon ;)
Hehe, thanks Vhy for the star! :D
Kayano
Here is my timing:

1. Offset: 650ms BPM: 79.60
2. Offset: 6,397ms BPM: 60.00 // From here
3. Offset: 6,480ms BPM: 65.00 //
4. Offset: 6,556ms BPM: 75.00 //
5. Offset: 6,622ms BPM: 78.20 // Use 1/12 to stack these notes (if you want)
6. Offset: 8,156ms BPM: 79.00
7. Offset: 11,004ms BPM: 80.00
650,753.768844221106,4,2,1,30,1,0
6397,1000,4,2,1,30,1,0
6480,923.076923076923,4,2,1,30,1,0
6556,800,4,2,1,30,1,0
6622,767.263427109974,4,2,1,30,1,0
8156,759.493670886076,4,2,1,30,1,0
11004,750,4,2,1,50,1,0

Have some testplays for that so now it is nice for me. So good luck!
Topic Starter
-Nya-

OniJAM wrote:

Here is my timing:

1. Offset: 650ms BPM: 79.60
2. Offset: 6,397ms BPM: 60.00 // From here
3. Offset: 6,480ms BPM: 65.00 //
4. Offset: 6,556ms BPM: 75.00 //
5. Offset: 6,622ms BPM: 78.20 // Use 1/12 to stack these notes (if you want)
6. Offset: 8,156ms BPM: 79.00
7. Offset: 11,004ms BPM: 80.00
650,753.768844221106,4,2,1,30,1,0
6397,1000,4,2,1,30,1,0
6480,923.076923076923,4,2,1,30,1,0
6556,800,4,2,1,30,1,0
6622,767.263427109974,4,2,1,30,1,0
8156,759.493670886076,4,2,1,30,1,0
11004,750,4,2,1,50,1,0

Have some testplays for that so now it is nice for me. So good luck!
Wow! That's a lot.
Thanks so much! Really appreciate it. :D
IamKwaN
Feel free to keep the current title. Will be back within a few days.
Gamu

IamKwaN wrote:

Feel free to keep the current title. Will be back within a few days.
You’re amazing!

Where did you find the image owo?
I really did not find it ;;
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