[Easy]
00:02:920 (2) – Remove W ( whistle ) .
00:03:670 (3) – Remove W at end .
00:00:670 (1,2,3) – Maybe try this ?
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Or :
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… I just want it be a symmytry =..= . In order to take this picture ( to let 1,2,3 appeare in one scane ) , I do this :
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Original :
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00:08:357 (1) – Later it 1/2 beat ( it will start at 00:08:545 . ) , end at the same place ( 00:10:982 . ) .
00:11:732 (1) – Add W at head . Blenket better , like :
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00:13:232 (2) – W .
00:13:982 (3) – Add a 10% ~ 25% vol. F ( finish ) at end ( I use 25% ) .
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I think it’s not bad =..= . Just need to change back to 50% vol. at 00:15:294 .
00:15:857 (4) – Add D-F . With this :
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You can use D ( Drum ) – C ( Clap ) , W , F without adding a inheriting line ( green line ) .
00:16:232 (5) – Head D-C , reverse arrow ( 00:16:607 ) D-F , end F .
00:34:982 (1,2) – Why here suddenly chasing vocal sound ? I think beginner can’t accept it …… and it is strange for me too . I suggest you follow BG sound here , not vocal ( suggetion is always suggestion , so you can ignore me for sure =ㄦ= ) .
00:39:482 (2) – Make red point on tick ? like :
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Since there is a piano sound on the tick . End D-C .
00:44:732 (4) – Remove W at reverse .
00:46:982 (1) – Try this ?
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Just for a reference .
00:51:482 (3) – Add W at head . Remove W at end .
00:52:982 (1) – Add F at head .
00:58:982 (1) – Add F or N-F at head .
01:01:982 (1,2) –Delete 1 and 2 , add a note with N-H at 01:01:982 . , and 01:02:357 ~ 01:04:232 spinner . I think it’s better …
… I think N-C not very fit this song so … I’ll recommand you some sound at the end .
01:31:982 (3) – Remove W at head .
01:33:107 (4) – Remove W .
01:36:857 (3) – Remove W at head and end .
[Normal]
00:00:670 (1) – Remove W at head .
00:01:420 (2) – W .
00:03:295 – Add a note ? Or make a reverse slider . A example :
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If you add reverse , then 00:02:920 – W .
00:03:670 (5) – Remove W at head , add W at end .
00:04:795 (6) – Remove W .
00:15:107 (4) – Why not this ?
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00:15:107 (4) – Head add F 25% ( or 30% ) .
00:16:232 (5) – Add D-C at head , D-F at reverse and end .
00:16:982 (1) – Head F . Add why 70% vol. ? It's too loud I think .
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00:22:607 (1,2) – I prefer it ( do a overlap on 2’s head )
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00:40:232 (4) – D-C .
00:46:982 (1,2,3) – Why not this ?
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00:49:982 (5) - :
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00:54:107 (2,3) – I prefer to :
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01:01:982 (2,3) – Similar as Easy . Try to compose it in your style
<- He is a lazy man ~ =ㄦ= .
[Hard]
About sound suggestion , just copy E / N to H . Since sound change can apply at all diff .
So , I focus on rhythm and compose here .
00:00:670 (1,2,3,4,1,2,3,4,5,6,7,8) – Why not add a x0.5 slider speed to make a beginning ?
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I make a beginning for you , just copy the code to your map . Remenber open a new diff name as “ my lab ” , “ modding area “ … or something . You can feel it once before you map it . But , composing is in random , just feeling the clicking and mouse movement … If you like it , then try to map it in your style .
Obj ( object ) :
348,264,670,5,0,0:0:0:0:
348,264,1045,2,0,L|375:222,1,50,0|2,0:0|0:0,0:0:0:0:
148,252,1795,1,2,0:0:0:0:
148,252,2732,5,0,0:0:0:0:
148,252,2920,2,0,L|120:288,2,25,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,3670,1,2,0:0:0:0:
356,248,4045,1,0,0:0:0:0:
152,248,4420,1,2,0:0:0:0:
256,192,4795,1,4,0:0:0:0:
Timing Points :
670,750,4,2,0,30,1,0
670,-200,4,2,0,30,0,0
3857,-200,4,2,0,15,0,0
4232,-200,4,2,0,10,0,0
4607,-200,4,2,0,5,0,0
00:10:982 – Here I’ll make a x0.75 for you . Same , just a reference ~ If you like then compose in your style ~
Obj :
132,232,10982,6,0,P|83:148|112:100,1,150.000005722046,4|2,0:0|0:0,0:0:0:0:
380,152,12482,2,0,P|429:236|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0:0:
409,275,13982,5,4,0:0:0:0:
276,224,14357,1,0,0:0:0:0:
312,340,14732,1,0,1:0:0:0:
372,160,15107,2,0,P|340:120|288:108,1,100,4|8,0:0|0:3,0:0:0:0:
192,240,16232,5,8,0:3:0:0:
192,240,16419,1,4,0:3:0:0:
192,240,16607,1,4,0:3:0:0:
172,356,16982,6,0,P|132:340|88:296,1,100,4|0,0:0|0:0,0:0:0:0:
92,228,17544,1,0,0:0:0:0:
92,152,17732,2,0,P|125:125|185:109,1,100
Time points :
10982,750,4,2,0,50,1,0
10982,-133.333333333333,4,2,0,20,0,0
11732,-133.333333333333,4,2,0,30,0,0
13794,-133.333333333333,4,2,0,20,0,0
14169,-133.333333333333,4,2,0,30,0,0
14544,-133.333333333333,4,2,0,20,0,0
15107,-200,4,2,0,30,0,0
16232,-100,4,2,0,40,0,0
16232,-100,4,2,0,40,0,0
16977,-100,4,2,0,40,0,0
That is a lot of things can be improve before it be ranked .
About the sound … I will found it out and give you link with PM . You can use S-H , and N-H for clap in refrain .
When you do that above , you can call me for mod … if you like my mod =ㄦ= .
And I will gain kds at twice ~~~ ( PUNCH )
Maybe you can remap it other day . Why ? This my map for a reference .
Before remap :
Perfume - MY COLORAfter remap :
Perfume - MY COLOR( Short Ver. )… So , you can see the difference between them … ( I’m not call you to mod my map , I just want to tell you the benefits of remapping … )
Something you are very familiar at once , when you do it twice ( remap) , that will be very fast ~ isn’t it ?