NO KD.
[General]
[General]
- You better add silent sliderslides for all default hitsounds as the murmur is quite clear and noisy.
- 01:40:259 - End all diffs here.
- OD and HP7 please, it's an Insane, not a Hard.
- Quite a number of whistles are missing in the prelude for the high pitch piano, 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 - 00:06:400 -
- 00:08:162 - Raise the volume of this whistle by about 20% as the piano here is heavier than those before.
- 00:08:258 (1) - End this on a white tick if there's no solid ending place of the beat, for example, 00:10:455 .
- 00:13:993 (1) - Rotate this to avoid the misleading placement with 00:15:118 (2) . Players may get confused to hit 00:15:118 (2) right after (1) if they cram together http://puu.sh/cGjGr.jpg Try this: http://osu.ppy.sh/ss/2211589
- 00:15:118 (2) - Shorten this to 00:15:868 to follow the string.
- Hmm... You are following the distance snap to map, rite? But I saw overlapping between objects as you're using the grid snap, for example, 00:19:619 (6,1) - 01:34:258 (9,10) - . To even the distance snap accurately and for the sake of aesthetic, you better rearrange them by disabling the grid snap as it only hinders positions of objects.
- 00:21:494 (4) - Same reason as 00:13:993 (1) - https://osu.ppy.sh/ss/2211613
- 00:25:995 (1,2) - ^ https://osu.ppy.sh/ss/2211662
- 00:27:496 (2,4) - Whistles for emphasizing vocals and assorting with the anti-jump technique?
- 00:35:935 (3) - Delete this to follow vocals strict?
- 00:42:873 (3) - Missing this weighty drum sounds uncomfortable and the clap pattern is kinda ruined. Change to something which can capture the drum please.
- 00:45:311 (3,4) - If you're following vocal,something like this sounds more reasonable: http://puu.sh/cGmLJ.jpg
- 00:50:750 - Whistle for piano.
- Kiai lacks a huge bunch of hitsounds, soft-samples already fit quite well, you may use normal-hitnormal as clap on 2nd and 4th white tick for the snare. Also, clap on places where u hear similar drums, like 6th blue tick and 01:16:442 - Revise the hitsounds in the kiai and a rearrangement is highly appreciated.
- 01:29:007 - 40% sounds more comfortable imo as I gonna suggest you adding more whistles for pianos.
- 01:29:757 (3) - Whistle. Same for 01:32:758 (4) - 01:35:758 (3) -
- 01:38:009 - The music doesn't fade out here, so keep the volume constant or lower it a bit, say 30%. Add several green lines with descending volumes and finally 5% at the end of the spinner.
- OD6 please, it shouldn't be higher than Insane.
- 00:00:646 - Whistle. Also whistles at these: 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 -
- 00:06:573 (1) - Unsnapped end. Extend it to 00:08:162 .
- 00:14:368 (4,1) - Why not swapping NC? Same for 00:35:372 (5,1) -
- 00:16:243 - Higher volume. 45% is fine.
- 00:40:248 (1,2,3) - Same volume and hitsounds with 00:16:243 (1,2,3) - ?
- 00:43:249 (4) - Normal-hitnormal? http://puu.sh/cGGrD.jpg Same for 00:46:249 (4) - 00:49:250 -
- 00:50:000 - Whistle. Same for 00:50:750 - 00:51:500 -
- 00:52:250 - Reduce volume. Same for 00:57:876 .
- 00:58:626 (6) - Move this green line 00:59:002 to here.
- 00:55:251 - Normal-hitnormal. Simply use this when you hear an obvious drum at the four white tick. Check them yourself, I don't manage to mention them one by one.
- 00:55:813 (5) - Remove hitsound on this circle, if you are not familiar with hitsounding, following the drum to add hitsounds would be a basic technique.
- 01:02:752 (2,3,4) - I don't know if you're following instruments or vocals, anyway I would like to suggest you a better rhythm: http://puu.sh/cGu9t.jpg
- 01:05:003 - You need drum and normal silent sliderslide as I can hear the noises clearly.
- 01:16:442 - 01:16:630 - Fill the gap here please as the drums are strong and the distance is quite misleading now.
- 01:14:567 (2) - Move this circle to 01:15:317 - for the snare?
- 01:18:318 (3,4,5,6) - Switch off hitsounds and listen carefully to the drum, this rhythm would fit much better: http://puu.sh/cGuv0.jpg
- 01:20:568 (2) - Delete this circle, I guess there's no drum?
- 01:26:007 - Finish and also NC. Remove the NC on 01:27:507 (1) correspondingly.
- 01:28:069 - Circle for drum.
- 01:29:007 (5,1) - Swap NC.
- 01:29:757 - Whistle. Same for 01:31:258 (3) - 01:32:758 - 01:33:133 - 01:35:758 - 01:37:259 (4) -
- Your hitsounds are very hollow, you may need some custom hitsounds for different types of drums like 00:19:994 - 00:22:245 - 00:23:745 - Some more mods on hitsounds are highly appreciated.
- Reduce both OD and HP to 3 as there're stacks (e.g. 00:37:247 (5,1) - ) and some tricky placements (e.g. 00:34:247 (4,1) - ) in this diff.
- 00:05:174 - Map this break with a spinner and end it at 00:08:162 - please. Try to make everything consistent throughout all diffs. Remove the break just like Hard.
- 00:15:118 (4,5,1) - Don't you think their way of overlapping is ugly? Try this or any other placements to avoid the issue. https://osu.ppy.sh/ss/2212320
- 00:40:248 (4) - Why not drum clap? In fact, I expect a slider here for the drums and hitsounds.
- 00:43:249 - Normal-hitnormal fits better than whistle as I mentioned in Hard. And same for all these: 00:46:249 - 00:49:250 - 00:52:250 - 00:55:251 - 00:58:251 - 01:01:252 -
- 01:02:002 (1) - The slider ends in the middle of the guitar where I found it inappropriate, shorten it to 01:03:127 - where the guitar starts and make a reverse maybe? https://osu.ppy.sh/ss/2212360
- 01:13:629 (1) - Remove the NC and NC on 01:14:004 (2) - instead.
- 01:29:007 - Whistle. Same applies on 01:29:757 - Anyway, follow what I have said in Hard, it's tiring to jot down everything here.
- 00:06:634 - Whistle?
- Too lazy to mod hitsounds, just follow what I have said in N and H.