nold's mod 0.0
nold_1702 wrote:
Hi inverness!
I know you hate wall mod but I did,I apologize for this.[General]
easy_ and hard_ are both mapped by inverness,their kiai times are supposed to be the same therefore. Probably bug, so fixed.[apoplexy_]
-There are totally 4 unsnapped slider end found by AIMod,please check it and fix. HanzeR stuff but fixedinverness
00:27:449 (1) - I am kind of pickky sorry ;_; As we can listen,there's a 'bomb'(drum) in the background music here, it gives players a feeling of 'go straight'.Therefore, this slider cruve is too much ,you may want to do what you did on 00:20:592 (1) or 00:24:020 (1) for the sake of better feeling. I guess...
00:37:735 (1) - A minor suggestion here,I really do not get why this circle goes too far comparing the pervious circle , spacings between 00:34:306 (1,1,1,1) are supposed to be constant and straight forward in my opinion.Besides,there's almost no any sound from 00:36:128 to 00:37:628 ,I don't get why you put reflected circle therefore.If I were you,I would put them like this(you may like it): Variations in beat placements, I don't really like the way they're going constant in such a pretty long timespan (5 seconds of stagnant spacing is idk, boring and uncreative for me somehow)
00:53:878 - There is a hard drum sound stands out,but you just put a slider end on it which makes player feel uncomfortable (actually,players would perfer click on hard drum at least in my opinion)I think you may want to put a 1/2 long slider at 00:53:592 and put a circle at 00:53:878 . Reason I didn't use circle to stand out with the drum is because the drum is offbeat (it starts in 3/3) and mapping circles on it feels pretty weird :/ Same reason to similar patterns all over the map.
00:53:949 (5,6,7,8,9,10) - Yeah I understand this stream.It is quite cool but it has space to improve.As we can listen,00:53:949 (5,6) - sounds stronger than the coming notes after circle(6), therefore the spacing between (5) and (6) [or even circle(4) if you applied my pervious suggestion] is/are supposed to be bigger than that of 00:54:092 (7,8,9) .Also add new combo on 00:54:092 if you applied this suggestion for the sake of warning players about the spacing change. Nice!
01:00:592 (4,5,1) - Same as what I mentioned at 00:53:878 .The music plays a strong drum at 01:00:735 .Sound of 01:00:592 is just soft comparing with 01:00:592.What you do now make the strong drum being passive.So,would you mind to remove 01:00:592 and also add a circle at 01:00:592 and 01:00:735? Sure thing!
01:00:878 (1,1,1) - Awesome ww.It would be more awesome if you add whistle on these 3 sliders (not end nor head,but slider)
If you agreed what I said,may you please apply the same thing at 01:14:592 (1,1,1) I understand what you mean, but I wanted to utilize sliderwhistles only on drill parts in this map (such as 00:51:449 - etc).
01:05:735 (4) - If you agreed what I said of placing objects on hard drum,you may also want to change this Nah I didn't ):
01:10:306 (1) - This slider end is UNSNAPPED.It should snap on 4/8 (01:10:467) but not on 2/3.Snapping it on wrong timeline makes it unrankable. Fixed ww
01:12:592 (4) - Same as 01:00:592 , this slider place on soft sound and end on strong sound which makes player feel weird,I would rather remove it and place two notes at 01:12:592 and 01:12:735 But I've been placing these patterns all over the map and I think they'll get along with it already? Aside that, I would like to keep them the way they are :/[hard_]
00:47:163 (9,10,1) - Ehhh...If it was an insane or even an extra diff,this kind of spacing is acceptable but it isn't,it is only a hard,4.0x spacing is too big for a hard.If there's a better option to place them,I think you would not space them that huge. Some players told me that these kickstreams were a good warmup before the 1/6 kiai D: I'll keep it the way it is now
03:18:020 (4,5,6,7,8,9,1) - This pattern should not appear in a hard diff for 2 reasons:
A)Readbillibty reason:It is hard to determine whether the (4,5) (6,7) (8,9) are 1/4 or 1/2 I didn't place any 1/6s (yes the kiai is in compound timing so there are no 1/4 wwww) at all in this diff so players wouldn't think that these are 1/6s, besides I made this pattern 03:10:306 (1,2,3,4,5,6) - so yeah they'll realize that
B)Movement Diffculity reason:It is hard to move like this(anti jump start from 4 till 5 and a massive jump to 6 and anti jump again...) Not really an issue I guess (at least to most playtesters I asked, average players) also I wanted to make the diff progressed harder and harder by time X)
02:26:163 (4) - Ah... pattern is too hard and also spacings between 1,2,3 and 4 are supposed to be the same,now you put 1,2,3 as same spacing with a sudden jump at 4 is unconsistenty.May you try this?: But I liked it D: I'm keeping it for now.
02:44:592 (1) - For me,this slider should end at 02:45:235 as the 'weeeeeem' sound lasts much longer and why you map this slider shape and this slider is just due to that 'weeeeem' sound.I did the change,you may want to see and apply weeeeeeem! why not
02:47:163 (5) - same as 02:26:163 (4),try this? I want to create this fun "jump-hold" experience so I decided to put the ~hold~ slider a bit farther for it B)
03:03:449 (1,2,3,4,5,6) - keep stacking in a scetion shows that you are lazzyyy..I don't know if you are,but it is not a good idea to space them like this in my opinion.Try this? If you look closely, the way I do triplets progresses along the map, easier first, harder then. I believe hitting >3 1/3 circles in a normal spacing is kinda frustrating to average players so I decided to stack it.[Easy]
01:10:306 (2) - wow what did you do in an easy diff , inverness><" This slider is invisible as the while slider is covered by the pervious slider(1).You should fix it in order to get this map ranked.(Even am I think it really fits but it is really not rankable obviously)
Please also fix 02:46:306 (2) - haha sure!
02:36:020 (3,4,5) - I think it would be a good idea for hard diffs but it is the easiest diff of this mapset,anti-jump doesn't exist.Stacking them make the pattern better to read for newbie. It's not an antijump, it's a manual stacking lol
Again, thanks very much for the mod! I (we) really appreciated it!
Waiting for all guest's (excluding Charles and HanzeR) response. Note: Please update your diff to latest ver first before applying!