thanck.
inverness pls fix for me
inverness pls fix for me
Static Noise Bird wrote:
[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already). it is allowed and I prefer it to be closer as possible to the note somehow
How to mod a perfection?!?! BY HONDA
[ez tbh_]
(CS3 please, nobody likes the big unreal) how about CS2.5?!?!? Not CS3 because it'll mess up spread smh
00:53:163 (2,1) - I don't feel too good about this direction change. put both closer a bit
01:06:878 (2,1) - Fix ur distance. done?!?!
01:15:449 (1,2) - same tbh K
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between stack is intentional because it will not get autostacked due to 1/1 gap 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap) I like this one TBH
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick. The kick is not on the downbeat and it would be pretty awkward to repeat the slider here
03:17:163 (3,4) - A simple design suggestion. cool?!?!
[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~ suer
[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle. I believe Irre is trying to do some pattern variations here by utilizing circles
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack. changed
Kshro will be nowhere so I applied his mods too (fuck u kshro :0) )
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room. synthetic ecstASY WHEN HER LEGS ARE OEPN
02:54:020 (1,1) - Stack sliderends. Sur
[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier. intended (suggested by NOLD (TM)
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal. fast streams, fast movement, lower spacing will be awkward to hit
Now pls rank.
inverness wrote:
Apoplexy collab with Foreverends, winber1, Charles445, and HanzeR.
chomelisgod wrote:
You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre. Fixed that
Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable. It's intentional
apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater. it's just the way hanzer maps lol
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^
Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.
mod not helpful so no kd!??!?!?!??!? thankHanzeR wrote:
mod considering ppl have been pointing such issue I think I should actually do something about it but eh I'm too lazy so no fix
kds pls
>6 daysinverness wrote:
Thanks a lot for the mod, gonna check and reply it in a few days!
Musty wrote:
This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright? Yeah, suggested by nold and I quite liked it.
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest but everyone else liked it ;__; i prefer to keep it for now
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one fixed for Ends since i don't think it's a big deal
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread. just hanzer being hanzer B) jokes aside he liked it so no change,,,
everything else on the difficulty is absolutely perfect i love this one so much
extra note forStatic Noise Bird wrote:
Just a few things here before it's ready to go.
[general_]
The ending spinner could start at the same point in all diffs (kyversible-insane and normal are inconsistent with the other three). fixed
[normal_]
AR +0,5. ok
00:34:306 (1,2,3,4,1) - Move just a little bit down to avoid touching with the HP bar. remapped a bit
03:00:592 (4,5) - ^ ^
Static Noise Bird wrote:
Just a few things here before it's ready to go.
[general_]
The ending spinner could start at the same point in all diffs (kyversible-insane and normal are inconsistent with the other three).
The widescreen support should probably be unticked in the diffs that don't have SB. it's actually intentional to left them all ticked
Slightly concerned about the hard/insane gap, but we'll see how it goes. only qats gets concerned by diff spread :^)
[easy_]
03:02:592 (3,4) - The DS. The. Rotate (4,5) by 25-40 degrees, snap to an appropriate distance and we're good. The.
[hard_]
00:44:592 (3) - NC.
01:24:020 (5) - ^ done both
[insane_]
inverness [✓]
[apofluxus_]
(✓?_?)✓
Poke (preferably via THElegram) when you've updated this and let's get the party started.
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